Electronic Arts Delivers OS X Games 97
pete314 wrote to say that "Electronic Arts had broken its WWDC promise to launch games for OS X on the same day as the Windows version." Thankfully, the company has come through, with four new titles now available for order: Battlefield 2142, Harry Potter and the Order of the Phoenix, Need for Speed Carbon, and Command & Conquer 3 Tiberium Wars . Thanks to mr100percent for the update.
Shock, horror (Score:3, Funny)
The games will come. I doubt they intended to say one thing and do another, even if it is EA...
Simon.
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Shock, Horror: A Shock, Horror post on Slashdot!
The interesting observation here is, for Slashdot, the glass is always % empty, never % full.
EA released 4 of the 6 promised games on Mac recently. We don't get news on that, instead we get news how they "broke their promise" to deliver the last 2 games on time. Let's laugh at EA.
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Run it under VMware or Parallels. (Score:4, Interesting)
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API duplication not emulation (Score:2)
No it doesn't.
The game makes use of an API. The wrapper is not "pretending" - it IS that API, being called directly, and doing what Windows would have done.
Semantically you have no stable ground in this argument.
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The difference between theory and practice.... (Score:3, Insightful)
That's still emulation. FreeBSD's Linux and SCO emulation works that way, handling the system calls directly. Meanwhile both VMware and Parallels include specialized drivers and libraries that bypass the hardware emulation when possible. The difference is not so great as you imply.
In theory, yes, WINE could be faster.
But the difference between theory and practice in practice is greater than the difference
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WINE is not an emulator, remember? It's a substitute library that handles the win32 calls so in theory it can be faster than Windows itself, as opposed to VMware or Parallels, which waste resources actually emulating virtual hardware.
I wonder what will happen if Mactel shares comes to a significant point like 30% and what kind of tricks MS will pull to stop those Mac users running latest/greatest games. If we deal with a billion dollar software giant like EA, a single line in DirectX 11 EULA may be enough.
Doesn't they (MS) already disallow running "home" editions of Windows under virtual environment just with EULA? It doesn't bother you as home user but a business or software giant with army of lawyers will sure care about it.
There is
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Re:Run it under VMware or Parallels. (Score:5, Informative)
Boot Camp? (Score:1)
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Re:Boot Camp? (Score:5, Informative)
Boot Camp is Windows.
It's Apple's name for basically a partitioner, a boot loader, and a set of drivers.
I have a MacBook Pro and I use it for one thing and one thing only: Windows for Half-Life 2. It runs fantastic, but since Windows is on the bare metal, this is basically hat you'd expect.
If you don't want to go that route (which is really the only good way to do things right now for games) there is through these special game packages (they should work pretty well, but don't expect decent performance I'm betting).
Past that is Parallels (which is amazing) and it's new ability to run Direct3D stuff. That said, Half-Life 2 runs with all the details on very well on my MacBook Pro at full resolution (15" model). In Parallels it stutters unbearably at 640x480 with lower details. We are talking up to 5 (yes 5!) FPS. This is partly due to RAM (when I'm in Windows, it's got a full 2 gigs, when in OS X it has to share so it gets about a gig), partly due to optimization (they just released that not too long ago, they can tweak for better performance), partly due to the nature of Parallels (it will never be as fast as running native). For simpler things I'm sure it will run great. I bet you would have no problem with Half-Life, or Quake 3, or any other game from more than a few years ago. But for something as complex and detailed as HL2, it wasn't great.
Note that HL2 was the only thing I tested as that's all I was really interested in playing.
Hope that answers your question.
Did you try Crossover? (Score:2)
However an interesting alternative would seem to be Crossover. They explicitly support Half Life 2, so I was wondering if you had tried that option for running in OS X- it's basically a commercial version of Wine and thus a lot like what EA is doing. Especially if you replaced some DLL's with native ones...
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It has nothing to do with RAM. 1GB is plenty for Half Life 2. It's not longer a new game by a long shot.
I have a a diamond encrusted 15th century dagger.. (Score:1, Offtopic)
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Meh (Score:2)
I give this news a solid 'meh".
I like games. I have a Mac. But I also have consoles. If I wanted to play Madden, I could. It doesn't bother me that EA isn't doing this. Considering what many of their games are like (quality wise), this is probably a boon.
In all seriousness though, it doesn't matter too much. There are tons of web games. There are lots of console games (currently playing MGS: Portable Ops, FFXII, Picross DS, Chrono Trigger, and Metroid Prime 3 coming very very soon). I can boot into Window
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Sure there may be some optimisation issues but you could say the same about a shell script being moved from OpenBSD to GNU/Linux.
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Pretty inaccurate (Score:5, Informative)
The company also said that Tiger Woods PGA TOUR 08 and Madden NFL 08 are expected in the "September/October window."
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No press release, not even a news item. Certainly no client to download.
Near as I can tell, if you bought these games and have been rebooting to play them on a windows partition waiting for EA to finally come through... You're screwed. you'll have to buy the game again if you want to play the thing in OS X.
Article is third hand. (Score:1)
http://arstechnica.com/news.ars/post/20070818-gam
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Apple failed to come out with good gameing systems (Score:3, Informative)
The I-mac update only added mid-range video cards and there build in screens remove choice and make games slow down when running at full screen.
The mac pro at $2000+ is over top in cost and only comes with a low end 7300 and 1gb of ram in the base system and adding ram costs a lot because of the FB-Dimms and the video card up grades are a rip off as well $249 to go from a 7300 gt to a a ATI x1900 XT with a EFI rom or you can add one to your mac pro for $399.00 so you are paying $150 for a 7300 gt with a EFI rom. You can much better video cards on the pc for the same price this may be part of why EA is pushing the games back.
Re:Apple failed to come out with good gameing syst (Score:5, Informative)
The iMac is the mid-range desktop solution, it comes with an OK graphics card.
The Power Mac is a powerhouse, but it's mostly for professionals.
The Macbook is somewhere between the Mini and the iMac. It's the entry level mobile platform.
The Macbook Pro is the professional powerhouse mobile offering. It has a pretty good (DX10 actually) video card.
Macs aren't aimed at gamers, since in the past most Mac users have been audio/video professionals and basic internet/im types.
Apple isn't a gaming company. They've never claimed that. But they CAN be used to play games, just like any PC.
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I agree with everything you said until "Apple isn't a gaming company. They've never claimed that."
I've been told personally from Apple twice that they were going to be "big into games". Both times they made a huge deal then..after a couple of months..they lost interest.
Sadly, the best thing Apple ever did for game developers was releasing Boot Camp.
Apple and Gaming (Score:5, Informative)
Later, Apple tried to change that and introduced the Pippin, a Mac-compatible gaming console, to increase the Mac gaming market share. It failed. Then, there were the Sprockets on pre-OS-X systems. Basically, that was Apple's gaming API, and it didn't survive the move to OS X.
After that, Apple never really did anything for gaming. I think they've basically given up caring too much. Gaming is nice, but Apple doesn't really need it to survive, and after their ambivalent past and many failed steps to get gaming on the Mac, I think they've just stopped caring.
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Good history. That's roughly how I remember it as well except Sprockets was never really well supported.
But my original point was that Apple occasionally says that games are a "good thing" but they rarely follow up on it.
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But my original point was that Apple occasionally says that games are a "good thing" but they rarely follow up on it.
Yeah, exactly. They say gaming is important if they have some major stuff to show at a Keynote, but I don't think they ever intended to actually do anything other than showcasing stuff that happens anyway.
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Of course, most strategy games and FPSes - ironically, including Halo - get ported to Mac anyway.
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Heck it runs Oblivion in 1680x1050, full details, extra-high-res textures and modded to increase the view distance.
Hence Apple's lack of marketshare. (Score:2)
I have a iMac24 on order... I do wish to use it for games, I don't need a $1800 "The iMac is the mid-range desktop solution, it comes with an OK graphics card" mac
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Because of this, I actually moved from Apple to Dell. Dell gave me the exact hardware I wanted for a good price, and Windows Vista isn't bad enough to m
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Correct! Worthless for gaming.
The iMac is the mid-range desktop solution, it comes with an OK graphics card.
Actually, it comes with a crappy graphics card which is actually slower than the card in the previous iMac line.
The old 24" iMacs had a GeForce 7300GT standard, which is faster, in most cases, than the top graphics card in the new iMacs (ATI HD 2600 Pro). It could also be upgraded,
Re:Apple failed to come out with good gameing syst (Score:1)
I'm not going to be bent over and pay $1000 for a PS3, so i use windows on my cheap PC to play games exclusively. I rarely even surf the web on it...
Fo
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Re:Apple failed to come out with good gameing syst (Score:2)
Obviously, not you. Otherwise you wouldn't have time to post about it on Slashdot.
no longer 1G limit on mini (Score:1)
Maybe Apple has been slow for whatever their reasons might be, but the mini did get an upgrade.
(Not that I care that much since Apple stopped selling PPC Macs.)
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Set theory (Score:1, Troll)
Set B of Mac Gamers
intersection of set A and Set B = 3 frat boys who grew up to be graphic artists.
I'm sure all three of them will be very disappointed.
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Mac games :D (Score:1, Informative)
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It still runs Windows code, as opposed to Universal Binary-based games which run on any fairly recent Mac whether PPC or Intel, 100 % natively. Electronic Arts claim that they chose this solution to be able to deliver Mac games out the door as fast as they deliver Mac games. What does that mean? Well, sounds like to me they rely on DirectX too much instead of using OpenGL which is a lot more portable. DirectX is Windows-only, so.
I per
which brings the grand total to... (Score:1)
Just my two cents. (Score:2, Interesting)
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Demos? (Score:2)
My iMac runs Call Of Duty 2 and WoW for Mac OS X fine, but I have no idea how that translates to Battlefield 2142.
Cider? (Score:4, Interesting)
I think Cider is only interesting to game publishers because it's almost no risk and "free" money. TransGaming promises a lot and asks for little in return. The technology is less than perfect, but hey, if you can sell Mac users games without any unfront investment it probably seems like a good deal, even if the games are inferior to the Windows native version.
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Call me when EA bothers to design games for Mac from the start like Blizzard and others do. DirectX emulation sounds like it might be unreliable and seems like it just adds cost to development in terms of licensing and hacking around a black box like Cider.
Any port from Wii, PSP, or PS3 will more than likely be designed around OpenGL. The Wii and PSP use proprietary APIs designed to parallel GL, and the PS3 just uses OpenGL ES. DirectX is for Xbox 360. So why don't we have more PSP->MacBook ports?
Linux games...? (Score:1)
And yes, I know there's Wine and Cedega (which ran worse on my machine than Wine with Dawn of War) but something officially supported would be good. Even if it's just on a few main distros.
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Also the more companies that use cider, the more of a development push there will be, and the more wine-friendly the source games will be. Still, would be better to see games written for opengl instead of directx.
If these games are running on Windows emulation.. (Score:3)
Apple has a Way to Go (Score:5, Insightful)
PC gaming in general is usually more of a fight than I'm willing to put up, though. It's come a long way from having to make special boot disks to squeeze every bit of RAM out of DOS, but it seems like on a fairly regular basis a game will come out that doesn't like your hardware or driver levels and upgrading those breaks everything else on the system. That's more work than I'm willing to put in to a game, especially if it's one I've paid $50 - $60 for.
But where are the sports games for the Macs? (Score:1, Troll)
By the way, Macs spelled backwards is Scam. That is the truth of Macs and video games.
GMA950 (Score:2)
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Glaring weakness in the platform (Score:3, Interesting)
As a Mac gamer... (Score:2, Interesting)
Blizzard, the same group of insensitive clods who claimed Mac Starcraft would be released the same time it would for PC. Then they said it would be shortly after. Then by summer. Then by Christmas. In the end a FULL YEAR passed before it finally got released. AND, to add insult to injury, they made all copies PC/Mac hybrid discs, and had the aud
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You are about 9 years out of date. Diablo II for Mac came out about two weeks after the Windows version, quite a shock at MacWorld 2000. The D2 expansion, Warcraft III and its expansion, and World of W
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disparate pricing was often done by the retailer, if you tried to buy from the publisher's website the prices were the same.
No they weren't. Even if you bought direct from Blizzard the "Mac" version and "Windows" version were different prices. Despite the fact that once the Mac version was released, all copies were hybrids. The price was not temporary while they cleared out inventory of Windows-only discs. That would have been understandable. (& far less offensive)
Yes, my gripe may be old. But forgetting an insult like that would take a while, I'd think.