Woz Talks About His Gaming Past 64
Gamasutra has up a rare article with founding Apple visionary Steve Wozniak about his love of games, and his history with the medium. The article discusses Woz's prototype for the title Breakout prior to his involvement with Apple, the gaming habits of Steve Jobs, and the influence that videogames have had on the personal computing industry. " The reason Atari wanted me to design [Breakout] is they were tired of their games taking 150, 200 chips, and they knew I designed things with very few chips, so we had incentives for getting it under 50 or under 40 chips. That was my forte. Now I designed it, but it was... To save parts, I'll make no part go to waste and have tricky little designs that are hard for just a simple engineer to follow. Once you understand it, it's very easy because there's so few parts, it's easier to understand. But they had trouble understanding it."
For someone with such a reputation... (Score:2, Insightful)
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I attended a talk he gave a talk at HOPE a couple of years ago. It was very interesting, and you could have heard the proverbial pin drop in the packed hall, so I'm not the only one who thought so.
Re:For someone with such a reputation... (Score:4, Informative)
http://www.woz.org/letters/general/78.html [woz.org]
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Re:For someone with such a reputation... (Score:5, Funny)
and giant centipedes
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Yeah, but it's a casual, nostalgic discussion by a geezer looking back on how many chips went into his only two arcade video games, both as it happens involving colorless bouncing 2d blocks. That's never going to be a chat with Stephen Hawking, I'm afraid.
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Good reductionists make the best engineers. Likewise, his obsession with games is revealed as wholly intuitive.
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Apple suceeded because more than one person was in the right place at the right time. The story about how Jobs schmoozed investors and suppliers is just as interesting as the elegant design of the early Apples. To say that one is more important is like saying "yeah, my heart is cool, but my brain is the really important part--can't do without my brain."
SnghxxxzzZZZzzz (Score:3, Informative)
Snood! (Score:5, Interesting)
And as if Woz wasn't already the idol of longtime Mac users everywhere, he further cemented his status by professing his love for Snood! All hail Woz, we bow down before your puzzle level skills.
Have some coffee or something (Score:4, Insightful)
Maybe it was the interviewer? Woz needs someone to probe his mind for comments and insight. A good autobiographer could ask the questions that get more interesting responses. It might take 10 months of questions to get enough good material to sift through...
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Links: (Score:1)
At YouTube: http://www.youtube.com/watch?v=gamaH7HfgCw [youtube.com]
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He said he and Steve Jobs were great friends once who talked about music and philosophy; but Jobs regarded himself more as a Shakespeare/Einstein hero type.
He said Jobs was essential to the success of Apple because Steve Jobs had a better grip on simplifying technology for the masses (whereas Woz simplified technology for its own sake).
He said that
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So you are suggesting that Woz should interview himself?
Woz should design a new computer (Score:2)
Strictly for fun.
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These pretty much already exist. Google "Chumby" (designed by Bunnie Huang of Xbox 1-hacking fame).
Also, the amount of fun you can have with a $20 ATmega128 board and a free copy of AVR-GCC is pret
ATmega128 (Score:1)
The Chumby looks kind of interesting, though.
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runs under MSWindows (Score:1)
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Tradeoffs (Score:2)
Still, Woz's love of tricky, simplified hardware simply moved the complexity into the soft/firmware. Operating the floppy drive (at the lowest levels) was an exercise in bit-banging and tight timing loops. In some cases, you had to make sure your code was page aligned (we're talking about 256 byte pages here
Re:Tradeoffs (Score:4, Informative)
It's really not fair to evaluate the design using modern standards like that. Back in the era where individual chips cost real money, being able to pull down the hardware costs by cutting them made the difference between a computer that people could afford and fit in their home and one that was priced or sized out of reach.
As far as the complexity introduced, there was a point in my life where I had a good working knowledge of the entire ROM of the Apple II at the source code level. When it's possible to fit the whole software design of the machine in your head, whether the approach used makes for tricky drivers isn't so relevant.
By the way: if you think needing to page align data such that there's no byte rollover makes for difficult to write code, you should take a look at Atari 2600 programming. What you have to do in software to work around the hardware constraints of that clever-so-it-can-be-cheap 6502 design make Woz's Apple design look downright elegant and user-friendly.
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This was prttey much 1st Gen stuff they were doing.
"support, debugging and developer training."
not really an issue at the time.
Bear in mand that his designs made it possibe to have a home computer. Otherwise the system would cost 10K a piece.
The only trade off was between being able to sell one, or not.
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Harder software: Costs once to write it.
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And almost always has tons more bugs, which cost a LOT more to fix.
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Is the Woz really that great? (Score:4, Insightful)
And talking about BASIC, the BASIC language they first created for the Apple II wasn't good either, so they had to buy it from MicroSoft, but at double the price of Commodore.
But then, I know I could never create a computer almost from scratch (apparantly Woz had one of the early 6502 boards from MOS), so he is good deal better than me! But I think I would be able to write a descent BASIC though...
Re:Is the Woz really that great? (Score:5, Interesting)
According to the Apple II History [apple2history.org] page the FCC issues were related to the RF modulator design used. I don't think anyone has ever claimed Woz was an RF engineer.
And talking about BASIC, the BASIC language they first created for the Apple II wasn't good either, so they had to buy it from MicroSoft, but at double the price of Commodore.
Then hit that page again and read the part starting with "An interesting bit of trivia about Wozniak's Integer BASIC was that he never had an assembly language source file for it. He wrote it in machine language, assembling it by hand on paper". One of the things Microsoft had going for them when they were working on their BASIC was that they access to much better development tools running on a larger system, and were essentially cross-compiling from there to generate the code for the home PC. Anybody can write a BASIC interpreter, fitting one into a tiny space in the era before there were even good assemblers available was a different thing altogether.
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Don't get me wrong, I've been a fan of Woz for the last 25+ years. However, the "by hand" part that Woz did with Integer BASIC (or "Game BASIC" as the article said) was a fairly common activity back in the early hobby days. Ever hear of punch cards or the term "c
Huh? (Score:2)
6502 and other nostalgia (Score:1)
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Chuck Peddle also designed a periphial chipset for the 6502, and a kit-computers using all chips called KIM-1 [wikipedia.org]. Some other companies also made kit-computers.
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He also says in there that most of what they talk about in those other books about what went on is wrong. And that he's very unhappy with them.
It's a very interesting book to read, should check it out.
What? (Score:2)
" The reason Atari wanted me to design [Breakout] is they were tired of their games taking 150, 200 chips, and they knew I designed things with very few chips, so we had incentives for getting it under 50 or under 40 chips. That was my forte. Now I designed it, but it was... To save parts, I'll make no part go to waste and have tricky little designs that are hard for just a simple engineer to follow. Once you understand it, it's very easy because there's so few parts, it's easier to understand. But they had trouble understanding it."
I know Woz is a super geek and everyone adores him. I do. I think he's a cool guy. But dammit he's hard to follow and generally rambles about things that don't matter. It's no wonder they had trouble understanding you, man! He's so full of thought, and has so much to say, that he can't get it out fast enough and he's on to something else.
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Woz can be a great interview, but you have to be a good interviewer.
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I mean, come on, breakout?
oh and it was called 'Simon'.
That interviewer was really amaturish.
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Is the interviewer 12 years old? (Score:3, Informative)
That's cool. [...] like conferences and stuff like that?
Did they have like a sketch of the way it would look on the screen or did you just interpret it yourself?
That's where I stopped reading.
The easiest anser... (Score:1)