Vote for uDevGame 2002 Winners 12
Chris Burkhardt writes "The development cycle for uDevGame 2002 came to an end last night, producing 41 brand new Open Source games for Macintosh. The games are now subject to a public vote for the next 9 days where voters can judge them in 5 categories: Gameplay, Graphics, Sound & Music, Originality, and Polish. The winners will be announced on December 2 (along with the release of source code for all 41 games, and postmortems for the winners). Read the iDevGames.com press release, and the original article."
interesting... (Score:4, Funny)
-s
Re:interesting... (Score:5, Insightful)
But that way the lone-wolf-programmers-that-can-draw-and-sing get rewarded (although there aren't many of them out there).
Re:interesting... (Score:1)
Re:interesting... (Score:2, Funny)
No, it is not Polish the people or language, nor is it polish as in shoes (not really, anyway). It is the subjective view as to how finished a product is. of course. silly.
LudumDare's 48 Hour Game Contest (Score:3, Interesting)
This time there were over 40 final entries in the theme of "Construction/Destruction" and "Sheep". The entries are open source, but a majority of them are written for Windows. About a quarter of the entries are written in languages like python and java, and will run on linux and mac.
After flipping through the screenshots for several of the udevgames entries, i'd say the results are comparable with the better LudumDare entries. Although i assume in the gameplay department, the udevgames have a little more going for them?
Voting is currently taking place, after which the projects will be revealed to the public. You can get a sneak preview of the titles by looking at the developers Timelogs and Screenshots [ludumdare.com]. Anyways, Ludumdare offers no tangible prizes, other than the respect of your peers. 48 hours is so little time to create a game, it's a weekend of nerves and development. Highly recommended!
Re:LudumDare's 48 Hour Game Contest (Score:3, Insightful)
In three months our uDevGames entry was over 30,000 lines of code(we had two people). Another game I glanced at was around 11,000 and involved a lot of math and physics. Some of the games have code for Mac OS X, Mac OS 9, and Windows. I think open sourcing some of these games will be of some value to the mac developer community. If you actually try some of the games, you'd see that a number of them couldn't have been put together in 48 hours.
Re:LudumDare's 48 Hour Game Contest (Score:1)
This is true. And some uDG entries obviously were put together in around 48 hours (or they could have been
Ludum Dare is cool, but I've been too cowardly to enter a 48 hour contest so far (and I'm afraid of Windows), but I bet I'll do it sometime. I love the themes for the contests, "construction/destruction" and "sheep" hehe. There was talk of no prizes for uDG too, and just going with good ol' respect (or a T-shirt), but as soon as sponsors started jumping on...
Bugs already (Score:1)