MacSoft To Publish Neverwinter Nights In Fall 2002 23
Oddbod writes "Hot on the heels of yesterday's gold news, Bioware has announced that IG arm MacSoft will publish the Mac version of Neverwinter Nights. They hint at porting the toolset over to Mac, which originally wasn't expected, but no promises so far."
Re:In honour of WIPO's return... (Score:1)
Port to macs? (Score:1)
But what do I know about game development?
Re:Port to macs? (Score:1)
Re:Port to macs? (Score:2, Informative)
The reason they decided to finish Windows first rather than the mac has nothing to do with ease of development. The reason would be because they will have more sales on the windows platform than the Mac or Linux combined, so that's what they chose to finish.
I have no insider knowledge about Bioware or this particular situation. I do know quite a bit about game development, and I have released a product on Windows and Mac on a single hybrid disc, so I have made some pretty good guesses.
=Brian
annoying... (Score:1)
Argh...Why not OmniGroup (Score:2, Interesting)
From OmniGroup:
blakespot
...because of InfoGrames (Score:1)
Fall of 2002 isn't too bad... better than Fall of 2003
btw, having a separate box is often a good thing, because numbers aren't counted as PC sales, but I digress.
Grraah! Rant time! (Score:2)
Now, there's a second middle finger for Mac users by holding off the publishing. I'd honestly rather them have not ported the game at all than to release a late, crippled version. It's just like that time I bought HoMM3 only to find out they didn't port the damned campaign editor.
No surprises, only disappointments (Score:1)
Of course not. The promises made so far haven't panned out. Expecting promises at this point would be like
As an aside, all my PC friends are laughing at me. (Well, a few are; I'm not kidding.) When will Mac martyrdom end?
Re:No surprises, only disappointments (Score:1)
I am very disapointed by this though. I was also under the impression that the Mac version would ship with the PC version. I suppose I just have to go back to worshipping Blizzard for keeping D2 and LoD on the same disks.
Free download or not? (Score:2)
I believe it was mentioned the Linux binaries would be downloadable, they better do this for the mac version as well..
Try reading the press release (Score:1)
No, the real question is, "can you bother to read the press release before asking pointless questions?"
It states that MacPlay is doing the port, not Bioware: therefore, the game will be in a separate retail box, since I suspect MacPlay is unlikely to give away their work for free...
Jay (=
Gotta update the FAQ... (Score:2)
Here's the deal: (Score:2, Informative)
The NWN Gold press release yesterday mentioned the Linux client would be out *after* the Windows version, confirming the statement above. So there goes any hybrid Mac/PC/Linux idea.
If the Mac client is some indetermined length of time older than the Windows, someone's going to have to go back and get it up-to-date.
Therefore, if the hybrid box idea is shot, it makes *much* more sense for MacSoft (another Inforgrames label) to do the Mac-specific marketing, QA, and even try and port the toolset (a beast in itself) so Mac users don't pay the same price for half the game. This is a *much* better idea than Bioware (who has never published a Mac game themselves) to try and do all this themselves.
And for those wanting Omni to do it, MacSoft has stated to Insidemacgames.com that the porting house has not been decided yet. It could be them, Westlake, or some other programmers they often use for their work.
Mac toolset should be a no-brainer (Score:1)
Re:Mac toolset should be a no-brainer (Score:1)
this totally sucks! (Score:1)
Bioware has been lying (Score:2)
This is bad news by any reasonable definition. Note that the official FAQ [bioware.com] still says "we are planning a simultaneous PC/Macintosh/Linux release for Neverwinter Nights, with all three versions to be included in a single box."
Also note that Macsoft expects it will take them two months to finish the Mac version, not including the toolset. No clue how long the toolset would take if they decide to port it at all. Third, note that Bioware has never released a single Mac (or Linux) demo appliction, or even a screenshot of a partial prototype.
For comparison, other porting houses like OmniGroup [omnigroup.com] and Westlake [westlakeinteractive.com] can plow through an entire port, starting from raw Windows-only DirectX-based source code, and turn out a complete Mac game in the same amount of time.
The obvious conclusion is that Bioware has spent the past three years [macworld.com] working solely on the Windows version, and their claims about parallel simultaneous development were a crock.
Look on the bright side (Score:1)
What *about* the pre-orders? (Score:1)
-G