DirectX Support Arrives for the Mac 31
Gron-gron writes "MacWorld UK reports that Coderus has developed a DirectX compatible API to aid developers in porting their DirectX games to the Mac. MacOS 9 and X support is included!"
Disclaimer: "These opinions are my own, though for a small fee they be yours too." -- Dave Haynie
Re:laugh-or-cry dept?? (Score:2)
Reminds me of the auto industry of the 1970's, when GM, Ford, and Chrysler would sell parts to AMC below cost to keep them alive, for fear they'd be blamed if AMC ever failed. We used to go to the AMC showrooms and try to identify the parts ("there's a GM power steering pump, a Ford alternator, a Dodge air conditioner...")
Re:laugh-or-cry dept?? (Score:4, Funny)
I've often wondered what people did before porn was easily and freely available.
Re:laugh-or-cry dept?? (Score:2)
This old fart knows it's funny because it's true.
Good, and could be better (Score:2)
Re:Good, and could be better (Score:2, Informative)
But what of small shareware houses? (Score:3, Interesting)
Re:But what of small shareware houses? (Score:2)
Re:But what of small shareware houses? (Score:2)
Most Apple only games that do well do so because there isn't the same level of compitition that there is in the PC world. Again, cruel, but true.
Re:But what of small shareware houses? (Score:1)
Compared to the PC, it's a higher ratio? Really?
Have you seen the volume of crappy PC games to
crappy Mac ones? Ratios work both ways.
I'll take a Marathon [bungie.com] or an EV [ambrosiasw.com]
over Mortyr [3dgamers.com] pretty much any day
of the week.
That's not to say all PC games are bad, Hell I
just finished Jedi Knight II and it rocked.
Re:But what of small shareware houses? (Score:1)
The small, Mac only (or mostly) independents exist largely because of no competition. A small independent *can't* compete with the big houses in quality, but they can still find their niche in the $20. bracket instead of the $50. bracket. Two way street. Mac $20. stuff moves to Windows and the visa versa on the low end.....more lowend games from the PC side for the Mac.
Like anything else, those who know business and do quality will thrive and prosper.
This should also wean some of the Linux and other *nix games to OS X and away from Windows, which they don't like anyway (they ain't dumb) to the Mac.
Re:But what of small shareware houses? (Score:2)
Look at Myst -- there was nothing like it and it defined a new niche. There's still little enough like it, in the sense of a first-person game suitable for the whole family. Quality: high; quantity: low (just the one; all the sequils were done by a "big guy").
Re:But what of small shareware houses? (Score:1)
Boy, there's some faulty logic. Since when has the quantity of games available ever effected purchasing decisions? If a game is good and available then it will sell on its own merits, plain and simple. Or do you assume that the population in general are a bunch of lobotomized drooling idiots that can't make a decision for themselves and simply buy the first "shiny" thing they come across?
I want to be able to have as large of a pool of games for the Mac to choose from. This looks like it will help in that regard.
I'll fucking drink to this! (Score:2, Flamebait)
To get it out of the way... (Score:1)
Yes, I know that's not correct at all.
Re:To get it out of the way... (Score:3, Funny)
Oh boy, now they can port it to Linux even more easily!!!
Porting vs. Emulation (Score:2)
Re:Porting vs. Emulation (Score:2)
Re:Porting vs. Emulation (Score:1)
Isn't that what SDL is? (Score:2, Interesting)
Oh yes! BRING IT ON! (Score:1)
Now if we could only get the bus speed up on our mobo's, we might be able to shut up the naysayers long enough to get in a game of UT.
And the other cool part is that the company that made this software will reap amazing benefits as they are the only vendor of such a product
Good luck! I'm looking forward to better gaming!
well there goes the neighborhood (Score:1)
This is good and bad for the *nix community... (Score:1)
Bad: No support for any other Unices.
Bad: DirectX will further replace OpenGL as the graphics standard(Although with the percentage of DirectX development in the high nineties this doesn't see to be much of an issue anymore.).
Mabye I will get to play Tribes2 on the Mac after all...
Re:This is good and bad for the *nix community... (Score:2)
Ok come on dude, how many other Unicies do people regular have on desktop computers? How many of that small percentage have computers that can even run modern games? Then of THAT percentage how many are willing to pay for a port of a game they probably already have the Windows copy of? Think about it, a handful of Linux users with Athlon XP systems does not a viable customer base make. Also OpenGL has never been much of a standard in the gaming industry, it is portable but by no means standard. In 3Dfx's hayday Glide was the API of choice because everybody had a Voodoo accelerator. OpenGl has never really dominated in terms of a 3D graphics API.
Danger, Will Robinson! (Score:2, Insightful)
Missing the most important part (Score:2)
DirectPlay [google.com].
If you can't multiplay with 95% of the crowd, you're not getting the complete game experience.
Already in use... (Score:1)
That didn't help them including the original soundtrack though. What happened to Chemical Brothers, FSOL and Prodigy??