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Apple

Apple In Talks To Buy EA Gaming; Disney and Amazon Also Potential Suitors (9to5mac.com) 78

Video game publisher Electronic Arts (EA) is actively seeking a potential buyer or merger. Apple has reportedly been in talks with the company about buying EA out according to Puck. Disney and Amazon have also been in talks about purchasing the video game company. 9to5Mac reports: The Redwood City-based firm has published hits like Apex Legends, Madden, and The Sims franchise. According to Puck, EA ideally would like a merger so Andrew Wilson can remain CEO of the combined company. [...] EA's roots actually go back to Apple. Back in 1982, Apple's then Director of Strategy and Marketing, Trip Hawkins, left the company to start EA. A buyout wouldn't be Apple's first venture into gaming, however. The Cupertino company unveiled its gaming service Apple Arcade back in 2019. Through Apple Arcade, users can play ad-free games on their iOS, macOS, and tvOS devices.
Apple

Apple's Headset Said To Feature 14 Cameras Enabling Lifelike Avatars (macrumors.com) 15

Citing a report from The Information's Wayne Ma (paywalled), MacRumors reports Apple's long-rumored AR/VR headset is said to feature 14 cameras that enable lifelike avatars with accurate facial expressions. The company is also working with former design chief Jony Ive on the project. From the report: For starters, one of the headset's marquee features is said to be lifelike avatars with accurate facial expressions captured by 14 cameras: "Other challenges, such as incorporating 14 cameras on the headset, have caused headaches for hardware and algorithm engineers. The cameras include those that will track the user's face to ensure virtual avatars accurately represent their expressions and mouth movements, a marquee feature."

The report adds that Apple's former design chief Jony Ive has remained involved with the headset project as an external consultant to the company: "One person familiar with the matter said Ive's consulting work for Apple since he left includes the headset, adding that he is often brought in to help his former team push through their preferences in areas such as battery, camera placement and ergonomics over those of engineers. Two people said even after Ive left Apple, some employees on the headset project were still required to make the trek from Cupertino to San Francisco, where Ive has a home, to get his approval on changes. Ive has continued to tweak the headset's design. While earlier prototypes had the battery in the headband, he prefers a design that would tether the headset to a battery the user wears, similar to Magic Leap's headset design. It couldn't be learned if this approach will make it into the final design."

The initial version of Apple's headset is said to lack a focus on gaming: "Four people who have worked on the project also criticized its lack of focus on gaming, a category of software that appeals to early adopters, which was important to the success of the iPhone and has been a big priority for Meta's VR group. Those people said Rockwell's group almost never mentioned games in internal presentations about possible uses for the headset. Apple isn't developing game controllers for the device and is aiming to use hand tracking or in combination with a clothespin-like finger clip as inputs for the device, multiple people familiar with the project say."
On Thursday, Bloomberg reported that Apple executives previewed the upcoming headset to the company's board last week, "indicating that development of the device has reached an advanced stage."
Apple

Apple Shows Headset To Board in Sign of Progress on Project (bloomberg.com) 32

Apple executives previewed its upcoming mixed-reality headset to the company's board last week, indicating that development of the device has reached an advanced stage, Bloomberg News reported Thursday, citing people with knowledge of the matter. From the report: The company's board, made up of eight independent directors and Apple Chief Executive Officer Tim Cook, convenes at least four times a year. A version of the device was demonstrated to the directors during the latest gathering, said the people, who asked not to be identified because the meeting was private.

In recent weeks, Apple has also ramped up development of rOS -- short for reality operating system -- the software that will run on the headset, according to other people familiar with the work. That progress, coupled with the board presentation, suggests that the product's debut could potentially come within the next several months. The headset, which combines elements of virtual and augmented reality, is Apple's next big bet.

Google

Apple Reverses Remote Work Policy After Machine Learning Head Decamps To Alphabet (gizmodo.com) 79

An anonymous reader quotes a report from Gizmodo: One of Apple's highest-profile return-to-office detractors reportedly landed a new gig at Alphabet's DeepMind, marking the latest drama over Big Tech's remote work scuffles. That move, ironically, comes right around the same time Apple decided to walk back its most recent return-to-office push. In an internal memo viewed by Bloomberg Tuesday, the company said it will delay its three-day in-office work requirement set to take effect on May 23. The memo reportedly cited the recent uptick in covid-19 cases for the delay and didn't provide any hard date for when they'd try again. Apple workers are still required to work in the office two days per week and will now have to wear masks in common areas.

At the same time, Ian Goodfellow, Apple's former Director of Machine Learning, who dramatically left the company at least in part over its remote work restrictions, will reportedly join Alphabet's DeepMind. Sources told Bloomberg Goodfellow will join DeepMind as an "individual contributor." He had previously worked as a senior researcher at Google back in 2019. That job switch marks a major blow for Apple, a company that's struggled to appease workers at odds with its return to work strategy. Goodfellow, who's the most senior member known to have jumped ship over remote work so far, reportedly addressed the issue directly in a note to staff obtained by The Verge's Zoe Schiffer. "I believe strongly that more flexibility would have been the best policy for my team," Goodfellow reportedly wrote.
The report notes that Alphabet hasn't fully embraced a remote-first office either, "thought previous reports suggest Google more regularly approves remote requests [than Apple]."

As office returns accelerate, many workers are willing to give up their jobs over workplace flexibility. According to a survey of 1,000 U.S. adults last year, 39% said they "would consider quitting if their employers weren't flexible about remote work." That figure was 49% among millennials and Gen Z.
Apple

Apple Reportedly Testing E Ink Outer Display for Upcoming Foldable (techcrunch.com) 24

An anonymous reader shares a report: Ming-Chi Kuo is one of a handful of Apple analysts whose reports always warrant a second look, regardless of how strange they might seem at first blush. We've heard plenty of reports that the company is testing its own version of a foldable device, in its customary style of being fashionably late to the party, while also being the best dressed there. It stands to reason that the company is experimenting with all sorts of takes on the form factor. While companies like Samsung and Huawei have made great strides since the first generation of foldable devices, one can certainly make the argument that no one has perfectly cracked the code just yet. The screen technology has improved a good bit in recent years -- and so, too, has E Ink technology. "Apple is testing E Ink's Electronic Paper Display (EPD) for future foldable device's cover screen and tablet-like applications," Kuo reported on Twitter earlier today. "The color EPD has the potential to become a mainstream solution for foldable devices' must-have cover/second screen thanks to its excellent power-saving."
Android

'I Want An iPhone Mini-Sized Android Phone!' (smallandroidphone.com) 167

Eric Migicovsky, founder of smartwatch company Pebble and lover of small Android phones, decided to take matters into his own hands and "rally other fans of small phones together" to put pressure on phone manufacturers to consider making a small Android phone -- complete with all the premium features one could expect to find in a larger device. Essentially, what he wants is an iPhone Mini-sized phone running Android. Is that too much to ask?

Here's an excerpt from his manifesto (via smallandroidphone.com): My Dream Small Android phone Optimizes for only 3 things:

- Sub 6" display, matching size and design of iPhone 13 Mini
- Great cameras
- Stock Android OS

If you can hit these three bullets, you've built the perfect phone. Currently there are ZERO premium Android phones with less than 6" displays. No amount of money can buy one right now. Focus on these three bullets, all other specs are flexible.

Price: $700-800 (again, we have no alternatives so we should be willing to pay a bit more!)
In a call-to-action, Migicovsky asks readers who agree with him to sign up on this page to help "convince a manufacturer to build us our dream phone." He adds: "If no one else makes one I guess I will be forced to make it myself, but I really really don't want it to come to that!"
The Almighty Buck

Apple Now Letting Developers Automatically Charge for Some Subscription Price Increases (macrumors.com) 24

Apple today informed developers that it is implementing a new subscription feature that will allow customers to be charged automatically when an app's subscription price goes up, which is not the way that subscriptions work at the current time. MacRumors reports: Right now, customers must explicitly agree to a pricing change when the cost of a subscription increases through an "Agree to New Price" interface. If a customer does not tap on agree when the warning comes up, their subscription is automatically canceled, but that's changing. Going forward, developers will be able to increase the price of a subscription and have it auto renew, with customers simply being informed rather than needing to outright agree. Apple says that "under specific conditions and with advance user notice" developers can offer an auto-renewable subscription price increase without the user needing to take action and without their subscription being impacted.

There are specific limits that Apple is placing on developers to make sure this functionality is not abused. A pricing increase cannot occur more than once per year, and it cannot exceed $5 and 50 percent of the subscription price, or $50 and 50 percent for an annual subscription price. Apple says that it will always notify users of the pricing increase in advance, via email, push notification, and a message within the app. Apple will also provide instructions on how to view, manage, and cancel subscriptions. [...] In situations where prices increase more often than once a year or exceed Apple's thresholds, subscribers will need to opt in as usual before the pricing increase is applied. Apple says that this will also happen in territories where the law requires it.

Businesses

Apple Delays Plan To Have Staff in Office Three Days a Week (bloomberg.com) 64

Apple delayed a plan to require workers to come back to the office three days a week, citing a resurgence in Covid-19 cases, marking the latest setback in its efforts to return to normal. From a report: The company informed employees Tuesday that it's delaying the requirement, which had been slated to go into effect on May 23, according to a memo seen by Bloomberg. However, the company is still expecting workers to come to the office two days per week. The company said the requirement is being delayed for "the time being" and didn't provide a new date. Apple was set to require employees to work from the office on Mondays, Tuesdays and Thursdays beginning next week -- a policy that had been controversial among some staff. Already, employees have been coming in two days a week as part of a ramp-up effort that began in April. For now, that mandate isn't changing.
Iphone

Researchers Devise iPhone Malware That Runs Even When Device Is Turned Off (arstechnica.com) 54

An anonymous reader quotes a report from Ars Technica: When you turn off an iPhone, it doesn't fully power down. Chips inside the device continue to run in a low-power mode that makes it possible to locate lost or stolen devices using the Find My feature or use credit cards and car keys after the battery dies. Now researchers have devised a way to abuse this always-on mechanism to run malware that remains active even when an iPhone appears to be powered down. It turns out that the iPhone's Bluetooth chip -- which is key to making features like Find My work -- has no mechanism for digitally signing or even encrypting the firmware it runs. Academics at Germany's Technical University of Darmstadt figured out how to exploit this lack of hardening to run malicious firmware that allows the attacker to track the phone's location or run new features when the device is turned off. This video provides a high overview of some of the ways an attack can work.

The findings (PDF) have limited real-world value since infections required a jailbroken iPhone, which in itself is a difficult task, particularly in an adversarial setting. Still, targeting the always-on feature in iOS could prove handy in post-exploit scenarios by malware such as Pegasus, the sophisticated smartphone exploit tool from Israel-based NSO Group, which governments worldwide routinely employ to spy on adversaries. Besides allowing malware to run while the iPhone is turned off, exploits targeting LPM could also allow malware to operate with much more stealth since LPM allows firmware to conserve battery power. And of course, firmware infections are already extremely difficult to detect since it requires significant expertise and expensive equipment.

Security

Apple Patches Dozens of Security Flaws With iOS 15.5, Over 50 Fixes For macOS 12.4 (9to5mac.com) 21

Apple has released iOS 15.5, macOS 12.4, and more today with updates like new features for Apple Cash, the Podcasts app, and the Studio Display webcam fix. However, a bigger reason to update your devices is the security patches with today's releases. iOS 15.5 includes almost 30 security fixes while macOS 12.4 features over 50. 9to5Mac reports: Apple shared all the details for the security fixes in its latest software for iPhone, iPad, Mac, and more on its support page. For both iOS and Mac, many of the flaws could allow malicious apps to execute arbitrary code with kernel privileges. Another for iOS says "A remote attacker may be able to cause unexpected application termination or arbitrary code execution." Specifically on Mac, one of the 50+ flaws fixed was that "Photo location information may persist after it is removed with Preview Inspector." Important security updates are also available for macOS Big Sur with 11.6.6, macOS Catalina, Xcode 13.4, and watchOS 8.6.
Iphone

Apple Testing iPhones That Ditch Lightning Ports in Favor of USB-C (bloomberg.com) 91

Apple is testing future iPhone models that replace the current Lightning charging port with the more prevalent USB-C connector, Bloomberg reported Friday, citing people with knowledge of the situation, a move that could help the company conform with looming European regulations. From the report: In addition to testing models with a USB-C port in recent months, Apple is working on an adapter that would let future iPhones work with accessories designed for the current Lightning connector, said the people, who asked not to be identified because the matter is private. If the company proceeds with the change, it wouldn't occur until 2023 at the earliest. Apple is planning to retain the Lightning connector for this year's new models.
Businesses

Apple Is No Longer the World's Most Valuable Company (cnbc.com) 31

Oil giant Saudi Aramco on Wednesday surpassed Apple as the world's most valuable firm. CNBC reports: Aramco's market valuation was just under $2.43 trillion on Wednesday, according to FactSet, which converted its market cap to dollars. Apple, which fell more than 5% during trading in the U.S. on Wednesday, is now worth $2.37 trillion. Energy stocks and prices have been rising as investors sell off equities in several industries, including technology, on fears of a deteriorating economic environment. Apple has fallen nearly 20% since its $182.94 peak on Jan. 4. The move is mostly symbolic, but it shows how markets are shifting as the global economy grapples with rising interest rates, inflation, and supply chain problems.
Apple

The iPod is Dead 134

An anonymous reader shares a report: Last October marked 20 years of the iPod. It's a remarkable run in the cutthroat, always-iterating world of consumer electronics. And while it's undoubtedly true that life hasn't been particularly fruitful for the music player in a product lineup that includes various iPhones and iPads, the beloved music player has somehow managed to hang on. That is, until today.

Apple this morning announced that the iPod is dead. That is, as much as a particular gadget can ever be dead. Rather, it will shuffle off this mortal coil slowly, remaining for sale while supplies last. So if you were considering purchasing one for any reason, buy now or forever hold your peace. The iPod's death has been a protracted one. I can hear those "the iPod was still around?" posts clogging up the comments section as I type this. The iconic clickwheel model, which later gave rise to the Classic, was discontinued back in 2014. The Shuffle and Nano, meanwhile, were killed off three years later. Until today, the seventh-generation iPod Touch stubbornly clung to life, three years after its debut.
Apple

Apple's Return-to-Office Policy Leaves Many Workers Unhappy, AI Expert Quits (9to5mac.com) 230

Apple's director of machine learning, Ian Goodfellow, "is leaving the company due to its return to work policy," reports a tech reporter for the Verge. "In a note to staff, he said 'I believe strongly that more flexibility would have been the best policy for my team.'"

9to5Mac notes that Apple "poached Goodfellow from Google back in 2019 to join its 'Special Projects Group' as the director of machine learning." Apple employees started returning to in-person work on April 11 following a two-year stint of remote work brought on by the COVID-19 pandemic... At first, the company required employees to work in person at least one day per week. On May 4, the company ramped that up to two days per week in the office.

Starting on May 23, employees will need to be in the office three days per week. This is the start of Apple's so-called "hybrid" work plan, which will require employees to work from the office on Monday, Tuesday, and Thursday every week....

Goodfellow's former employer Google mandated that some teams return to in-person work starting last month, but many employees are able to permanently work from home.

Discontent with that policy is widespread, reports Fortune: Seventy-six percent of Apple workers surveyed said they were dissatisfied with Apple's return-to-office policy that was implemented after the COVID pandemic started waning. The survey, conducted by anonymous social network Blind, collected answers from 652 Apple employees from April 13 to April 19....

Accustomed to no commute, they're now balking at having to return to the office and say they will seek jobs at other tech companies that offer more flexible work arrangements. A sizable number of workers — 56% — claimed they are looking to leave Apple expressly because of its office requirement. It's unclear how many actually will carry through.... Blind's users are "overwhelmingly corporate workers in engineering or product roles," according to Rick Chen, director of public relations at Blind.

More action might be expected after May 23 when the pilot plan for hybrid work comes into full effect. Another worker stated: "Apple is going to see attrition like no other come June. 60% of my team doesn't even live near the office. They are not returning. "

Desktops (Apple)

Apple Silicon Exclusively Hit With World-First 'Augury' DMP Vulnerability (tomshardware.com) 67

An anonymous reader quotes a report from Tom's Hardware: A team of researchers with the University of Illinois Urbana-Champaign, Tel Aviv University, and the University of Washington have demonstrated a world-first Data Memory-Dependent Prefetcher (DMP) vulnerability, dubbed "Augury," that's exclusive to Apple Silicon. If exploited, the vulnerability could allow attackers to siphon off "at rest" data, meaning the data doesn't even need to be accessed by the processing cores to be exposed. Augury takes advantage of Apple Silicon's DMP feature. This prefetcher aims to improve system performance by being aware of the entire memory content, which allows it to improve system performance by pre-fetching data before it's needed. Usually, memory access is limited and compartmentalized in order to increase system security, but Apple's DMP prefetch can overshoot the set of memory pointers, allowing it to access and attempt a prefetch of unrelated memory addresses up to its prefetch depth.

If you feel your mind grasping at a certain familiarity with this, it's likely because the infamous Spectre/Meltdown vulnerabilities also try and speculate what data will be required by the system before it's even requested (hence the term speculative execution). But while side-channel vulnerabilities such as Spectre and Meltdown are only capable of leaking in-use data, Apple's DMP can potentially leak the entire memory content even if it's not being actively accessed. The nature of Apple's DMP also renders void some of the already-engineered fixes for speculative execution vulnerabilities -- those that rely on controlling what is visible to the processing cores.
The researchers said that Apple is fully aware of their discoveries, but there are no plans for whether or not the company will deploy mitigations.
Iphone

Apple Reaches Settlement To Pay $15 To Some iPhone 4S Owners Over Throttling (macrumors.com) 34

An anonymous reader quotes a report from MacRumors: Apple has agreed to settle a long-lasting six-year class-action lawsuit that accused it of knowingly slowing down iPhone 4S devices following the iOS 9 update in 2015, agreeing to pay some iPhone 4S owners who had experienced poor performance $15 each for their claims. The class-action lawsuit was initially filed in December 2015 by plaintiffs representing a group of iPhone 4S customers from New York and New Jersey. The lawsuit accused Apple of falsely marketing the iOS 9 update as providing enchanted performance on devices it supports, including the iPhone 4S.

Under the settlement, Apple allocated $20 million to compensate iPhone 4S owners in New York and New Jersey who experienced poor performance after updating to iOS 9. Customers who believe they are entitled to the $15 must "submit a declaration under the penalty of perjury that, to the best of their knowledge, they downloaded iOS 9, or any version thereof, onto their iPhone 4S... their iPhone 4S experienced a significant decline in performance as a result, are entitled to a payment of $15 per applicable device." A website will be created where customers who believe they are entitled to the settlement will be able to submit a form, providing their name, email, iPhone 4S serial number (if possible), and mailing address. See the full motion here.

Iphone

Apple Music Is Installing Itself To the Dock, Booting Out Other Apps (techcrunch.com) 50

According to some iPhone users, the Apple Music iOS app is installing itself directly to the iPhone's dock when downloaded, instead of to the phone's home screen. "It's also kicking out other apps users had set up in their dock and taking their spot, which is not something apps would normally do," adds TechCrunch. From the report: Some iPhone owners also found the bug was causing Apple Music to establish itself as the default music service for Siri requests, even if another service had previously been configured for this, like Spotify. It's unclear how widespread the bug is at this time, as we've tested it internally with mixed results. However, we've seen the dock issue taking place across different versions of iOS 15, old and new, so it does not appear to be related to a recent iOS update. It's also been seen impacting different iPhone models. [...] Apple was not able to provide further details about the bug, but said it's looking into it. You can view the "odd behavior" in a video posted on Twitter by iOS developer Kevin Archer.
Google

Apple, Google, and Microsoft Want To Kill the Password With 'Passkey' Standard (arstechnica.com) 195

Apple, Google, and Microsoft are launching a "joint effort" to kill the password. The major OS vendors want to "expand support for a common passwordless sign-in standard created by the FIDO Alliance and the World Wide Web Consortium." From a report: The standard is being called either a "multi-device FIDO credential" or just a "passkey." Instead of a long string of characters, this new scheme would have the app or website you're logging in to push a request to your phone for authentication. From there, you'd need to unlock the phone, authenticate with some kind of pin or biometric, and then you're on your way. This sounds like a familiar system for anyone with phone-based two-factor authentication set up, but this is a replacement for the password rather than an additional factor.

Some push 2FA systems work over the Internet, but this new FIDO scheme works over Bluetooth. As the whitepaper explains, "Bluetooth requires physical proximity, which means that we now have a phishing-resistant way to leverage the user's phone during authentication." Bluetooth has a terrible reputation for compatibility, and I'm not sure "security" has ever been a real concern, but the FIDO alliance notes that Bluetooth is just "to verify physical proximity" and that the actual sign-in process "does not depend on Bluetooth security properties." Of course, that means both devices will need Bluetooth on board, which is a given for most smartphones and laptops but could be a tough ask for older desktop PCs.

Businesses

Apple Employees Criticize Work-from-Home Policy in Open Letter (engadget.com) 126

A group of Apple employees have written an open letter to the company's executive team complaining about its new policy that only allows for two days of working from home, iMore has reported. From a report: They said that Apple's reasons for implementing the policy don't stand up, and that the policy is wasteful, inflexible and will lead to a "younger, whiter, more male-dominated, more neuro-normative, more able-bodied" workforce. "You have characterized the decision for the Hybrid Working Pilot as being about combining the "need to commune in-person" and the value of flexible work," the letter states. "But in reality, it does not recognize flexible work and is only driven by fear. Fear of the future of work, fear of worker autonomy, fear of losing control."

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