Programming

Apple's App Course Runs $20,000 a Student. Is It Really Worth It? (wired.com) 13

Apple's Developer Academy in Detroit has spent roughly $30 million over four years training hundreds of people to build iPhone apps, but not everyone lands coding jobs right away, according to a WIRED story published this week.

The program launched in 2021 as part of Apple's $200 million response to the Black Lives Matter protests and costs an estimated $20,000 per student -- nearly twice what state and local governments budget for community colleges. About 600 students have completed the 10-month course at Michigan State University. Academy officials say 71% of graduates from the past two years found full-time jobs across various industries.

The program provides iPhones, MacBooks and stipends ranging from $800 to $1,500 per month, though one former student said many participants relied on food stamps. Apple contributed $11.6 million to the academy. Michigan taxpayers and the university's regular students covered about $8.6 million -- nearly 30% of total funding. Two graduates said their lack of proficiency in Android hurt their job prospects. Apple's own US tech workforce went from 6% Black before the academy opened to about 3% this year.
Apple

Apple Settles Brazilian Antitrust Case, Must Allow Third-Party App Stores and External Payment Links (macrumors.com) 20

Apple has agreed to a settlement with Brazil's antitrust regulator that will require the company to allow third-party app stores on iPhones and permit developers to direct users to external payment options, marking another country where Apple's tightly controlled App Store model is being pried open by government action.

Brazil's Administrative Council of Economic Defense approved the settlement this week, resolving an investigation that began in 2022 into whether Apple's restrictions on app distribution and payments limited competition. Under the new rules, developers can offer third-party payment methods within their apps alongside Apple's own system. The fee structure varies: purchases through Apple's system remain subject to a 10% or 25% commission plus a 5% transaction fee. Apps that include a clickable link to external payment will face a 15% fee, while static text directing users elsewhere incurs no charge. Third-party app stores will pay a 5% Core Technology Commission.
IOS

Apple To Allow Alternative App Stores For iOS Users In Brazil 5

Apple will allow alternative iOS app stores and external payment systems in Brazil after settling an antitrust case with the country's competition authority, following a lawsuit brought by MercadoLibre back in 2022. Thurrott reports: Yesterday, Brazil's Conselho Administrativo de Defesa Economica (CADE) explained in its press release that it has approved a Term of Commitment to Cease (TCC) submitted by Apple. To settle the lawsuit, the iPhone maker has agreed to allow third-party iOS app stores in Brazil and to let developers use external payment systems. The company will also use neutral wording in the warning messages about third-party app stores and external payment systems that iOS users in Brazil will see.

As part of the settlement, Apple has 105 days to implement these changes to avoid a fine of up to $27.1 million. A separate report from Brazilian blog Tecnoblog revealed that Apple will still take a 5% "Core Technology Commission" fee on transactions going through alternative app stores. Additionally, the company will take a 15% cut on in-app purchases for App Store apps when developers redirect users to their own payment systems.
Education

Apple's App Course Runs $20,000 a Student. Is It Really Worth It? (wired.com) 36

An anonymous reader quotes a report from Wired: Two years ago, Lizmary Fernandez took a detour from studying to be an immigration attorney to join a free Apple course for making iPhone apps. The Apple Developer Academy in Detroit launched as part of the company's $200 million response to the Black Lives Matter protests and aims to expand opportunities for people of color in the country's poorest big city. But Fernandez found the program's cost-of-living stipend lacking -- "A lot of us got on food stamps," she says -- and the coursework insufficient for landing a coding job. "I didn't have the experience or portfolio," says the 25-year-old, who is now a flight attendant and preparing to apply to law school. "Coding is not something I got back to."

Since 2021, the academy has welcomed over 1,700 students, a racially diverse mix with varying levels of tech literacy and financial flexibility. About 600 students, including Fernandez, have completed its 10-month course of half-days at Michigan State University, which cosponsors the Apple-branded and Apple-focused program. WIRED reviewed contracts and budgets and spoke with officials and graduates for the first in-depth examination of the nearly $30 million invested in the academy over the past four years -- almost 30 percent of which came from Michigan taxpayers and the university's regular students. As tech giants begin pouring billions of dollars into AI-related job training courses across the country, the Apple academy offers lessons on the challenges of uplifting diverse communities.

[...] The program gives out iPhones and MacBooks and spends an estimated $20,000 per student, nearly twice as much as state and local governments budget for community colleges. [...] About 70 percent of students graduate, which [Sarah Gretter, the academy leader for Michigan State] describes as higher than typical for adult education. She says the goal is for them to take "a next step," whether a job or more courses. Roughly a third of participants are under 25, and virtually all of them pursue further schooling. [...] About 71 percent of graduates from the last two years went onto full-time jobs across a variety of industries, according to academy officials. Amy J. Ko, a University of Washington computer scientist who researches computing education, calls under 80 percent typical for the coding schools she has studied but notes that one of her department's own undergraduate programs has a 95 percent job placement rate.

Businesses

Apple and Google Asking Some Employees With H-1B Visas To Avoid International Travel (sfchronicle.com) 62

Tech giants Google and Apple are asking some employees with H-1B visas to reconsider international travel, as their legal teams warned that visa processing delays could keep employees abroad for months, according to Business Insider. From a report: Law firms representing the tech giants sent memos advising staff who require visa stamps for reentry to stay in the U.S., warning that international travel could entangle them in visa screening delays following the introduction of a new social media screening requirement, according to the news agency. The policy subjects H-1B workers and their dependents to reviews of their social media histories.

"Please be aware that some US Embassies and Consulates are experiencing significant visa stamping appointment delays, currently reported as up to 12 months," BAL Immigration Law, which represents Google, said in a memo obtained by Business Insider. The law firm said the delays were affecting H-1B, H-4, F, J and M visas.

Apple

Apple Fined $116 Million Over App Privacy Prompts (theverge.com) 21

Apple has been fined $116 million by Italy's antitrust regulator over the "excessively burdensome" privacy rules it imposes on third-party apps. From a report: The Italian Competition Authority (AGCM) says that Apple abused its dominant app store market position by burdening developers with "disproportionate" terms around data collection that exceed privacy law requirements, compared to rules for native iOS apps.

The fine specifically targets the App Tracking Transparency (ATT) policy Apple launched in 2021, which requires third-party developers to ask users for consent twice to track their data across other apps and websites. Apple's own apps can obtain this permission in a single tap. AGCM says that the burden of consenting twice led to a reduction in user consent rates for advertising profiling, thus harming developers whose business models depend upon revenue generated by personalized ads.

Apple

Apple Developer's Account Restored After Compromised Gift Card Incident (computerhistory.org) 14

"It's all fixed," says that Apple developer who was locked out of his Apple Account after redeeming a compromised Apple Gift Card. "A lovely man from Singapore, working for Apple Executive Relations, who has been calling me every so often for a couple of days, has let me know it's all fixed. It looks like the gift card I tried to redeem, which did not work for me, and did not credit my account, was already redeemed in some way (sounds like classic gift card tampering), and my account was caught by that.

"Obviously it's unacceptable that this can happen, and I'm still trying to get more information out of him, but at least things are now mostly working.

"Strangely, he did tell me to only ever buy gift cards from Apple themselves; I asked if that means Apple's supply chain of Blackhawk Network, InComm, and other gift card vendors is insecure, and he was unwilling to comment."

Updates to his original blog post now include a frequently-asked questions list:
  • Yes, I have the receipt for the card, including the activation receipt.
  • Yes, the card was legitimately purchased, it's not from eBay.
  • Yes, I have contacted the retailer.
  • Yes, I do have backups... No, I don't know why parts of the account still kinda work, and parts don't.
  • No, I didn't write this article with AI...
  • Yes, Apple really did use emojis in their Live Chat...

Apple

Apple Becomes a Debt Collector With Its New Developer Agreement 28

Apple released an updated developer license agreement this week that gives the company permission to recoup unpaid funds, such as commissions or any other fees, by deducting them from in-app purchases it processes on developers' behalf, among other methods. From a report: The change will impact developers in regions where local law allows them to link to external payment systems. In these cases, developers must report those payments back to Apple to pay the required commissions or fees.

The changed agreement seemingly gives Apple a way to collect what it believes is the correct fee if the company determines a developer has underreported their earnings. [...] In its new developer agreement, Apple states it will "offset or recoup" what it believes it is owed, including "any amounts collected by Apple on your behalf from end-users." This means Apple could recoup funds from developers' in-app purchases -- like those for digital goods, services, and subscriptions -- or from one-time fees for paid applications.
Apple

Compromised Apple Gift Card Leads to Apple Account Lockout (tidbits.com) 62

An Apple developer was locked out of his Apple Account after redeeming a compromised Apple Gift Card, exposing how automated fraud systems can effectively cut users off from their digital lives with little explanation or recourse. TidBITS reports: After attempting to redeem a $500 Apple Gift Card purchased from a well-known retailer, Apple developer, author, and /dev/world conference organizer Paris Buttfield-Addison found himself locked out of his Apple Account. He writes: "I am writing this as a desperate measure. After nearly 30 years as a loyal customer, authoring technical books on Apple's own programming languages (Objective-C and Swift), and spending tens upon tens upon tens of thousands of dollars on devices, apps, conferences, and services, I have been locked out of my personal and professional digital life with no explanation and no recourse."

As far as I can tell from his extensively documented story, Buttfield-Addison did nothing wrong. Personally, I wouldn't have purchased an Apple Gift Card to pay for Apple services -- he planned to use it to pay for his 6 TB iCloud+ storage plan. I presume he bought it at a discount, making the hassle worthwhile compared to simply paying with a credit card. But I have received Apple Gift Cards as thank-yous or gifts several times, so I can easily imagine accidentally trying to redeem a compromised card number and ending up in this situation. [...] For now, we can hope that ongoing media attention pushes Apple to unlock Buttfield-Addison's account. More troublingly, if this can happen to such a high-profile Apple user, I have to assume it also afflicts everyday users who lack the media reach to garner coverage.

IOS

Apple Opens iOS To Alternative App Stores, Payment Systems in Japan (apple.com) 23

Apple has announced a sweeping set of changes to iOS in Japan that will allow alternative app marketplaces, third-party payment processing, and non-WebKit browser engines -- all to comply with Japan's Mobile Software Competition Act, which takes effect December 18. The changes, now available in iOS 26.2, bear a strong resemblance to Apple's compliance measures for the European Union's Digital Markets Act but differ in key ways.

Japanese developers who want to offer alternative payment options must display them alongside Apple's in-app purchase system, giving users a choice at checkout rather than replacing Apple's option entirely. Apps cannot be distributed directly from websites as they can in the EU; they must go through an authorized marketplace.

Apple has established a tiered fee structure for the new arrangements. Apps distributed through the App Store using in-app purchase will pay between 15 and 26% depending on whether developers qualify for the Small Business Program. Alternative payment processing drops the 5% payment fee but keeps the base commission. Apps distributed outside the App Store pay a flat 5% Core Technology Commission on digital goods and services.

The company introduced several user-facing changes beyond app distribution. iPhone users in Japan will see browser and search engine choice screens during device setup, can assign third-party voice assistants to the side button, and can select alternative default navigation apps. Apple said it worked closely with Japanese regulators on protections for younger users. Apps in the Kids category cannot link to external websites for purchases, and users under 13 cannot access web links for transactions in any app.

An Apple spokesperson told Bloomberg that the company has no plans to extend these changes to other markets.
United States

'Apple Tax is Dead in the USA' (arstechnica.com) 100

The Ninth Circuit Court of Appeals has almost entirely upheld a scathing April ruling that found Apple in willful violation of a 2021 injunction meant to open up iOS App Store payments in its long-running legal battle against Epic Games. A three-judge panel affirmed that Apple's 27% fee for developers using outside payment options had a "prohibitive effect" and that the company's design restrictions on external payment links were overly broad.

The appeals court also agreed that Apple acted in "bad faith" by rejecting viable, compliant alternatives in internal discussions. One divergence from the lower court: the appeals court ruled that Apple should still be able to charge a "reasonable fee" based on its actual costs to ensure user security and privacy, rather than charging nothing at all. What qualifies as "reasonable" remains to be determined.

Epic CEO Tim Sweeney told reporters he believes those fees should be "super super minor," on the order of "tens or hundreds of dollars" every time an iOS app update goes through Apple for review. "The Apple Tax is dead in the USA," he wrote on social media. Sweeney also alleged that a widespread "fear of retaliation" has kept many developers paying Apple's default 30% fees, claiming the company can effectively "ghost" apps by delaying reviews or burying them in search results.
IOS

ChatGPT Is Apple's Most Downloaded App of 2025 (techcrunch.com) 20

An anonymous reader quotes a report from TechCrunch: Apple on Wednesday released its annual list of the most downloaded apps and games for the year. For the U.S. market, OpenAI's ChatGPT topped the ranks of free iPhone apps (not including games) with the most installs in 2025. The AI app was followed by Threads, Google, TikTok, WhatsApp, Instagram, YouTube, Google Maps, Gmail, and Google's Gemini. ChatGPT made it to No. 4 last year, but the top spot was taken by Chinese shopping app Temu. In 2023, the AI app didn't make the top-10 list despite being released on the iPhone in May 2023 to a strong debut.
AI

Apple's Slow AI Pace Becomes a Strength As Market Grows Weary of Spending 59

An anonymous reader quotes a report from Bloomberg: Shares of Apple were battered earlier this year as the iPhone maker faced repeated complaints about its lack of an artificial intelligence strategy. But as the AI trade faces increasing scrutiny, that hesitance has gone from a weakness to a strength -- and it's showing up in the stock market. Through the first six months of 2025, Apple was the second-worst performer among the Magnificent Seven tech giants, as its shares tumbled 18% through the end of June. That has reversed since then, with the stock soaring 35%, while AI darlings like Meta Platforms and Microsoft slid into the red and even Nvidia underperformed. The S&P 500 Index rose 10% in that time, and the tech-heavy Nasdaq 100 Index gained 13%. [...] As a result, Apple now has a $4.1 trillion market capitalization and the second biggest weight in the S&P 500, leaping over Microsoft and closing in on Nvidia. The shift reflects the market's questioning of the hundreds of billions of dollars Big Tech firms are throwing at AI development, as well as Apple's positioning to eventually benefit when the technology is ready for mass use. "It is remarkable how they have kept their heads and are in control of spending, when all of their peers have gone the other direction," said John Barr, portfolio manager of the Needham Aggressive Growth Fund.

Bill Stone, chief investment officer at Glenview Trust Company, added: "While they most certainly will incorporate more AI into the phones over time, Apple has avoided the AI arms race and the massive capex that accompanies it." His company views Apple's stock as "a bit of an anti-AI holding."
Media

QuickTime Turns 34 (macworld.com) 20

On Dec. 2, QuickTime turned 34, and despite its origins in Apple's chaotic 1990s (1991 to be exact), "it's still the backbone of video on our devices," writes Macworld's Jason Snell. That includes MP4 and Apple's immersive video formats for Vision Pro. From the report: By the late '80s and early '90s, digital audio had been thoroughly integrated into Macs. (PCs needed add-on cards to do much more than issue beeps.) The next frontier was video, and even better, synchronized video and audio. There were a whole lot of challenges: the Macs of the day were not really powerful to decode and display more than a few frames per second, which was more of a slideshow than a proper video. Also, the software written to decode and encode such video (called codecs) was complex and expensive, and there were lots of different formats, making file exchange unreliable.

Apple's solution wasn't to invent entirely new software to cover every contingency, but to build a framework for multimedia creation and playback that could use different codecs as needed. At its heart was a file that was a container for other streams of audio and video in various formats: the QuickTime Movie, or MOV.

[...] QuickTime's legacy lives on. At a recent event I attended at Apple Park, Apple's experts in immersive video for the Vision Pro pointed out that the standard format for immersive videos is, at its heart, a QuickTime container. And perhaps the most ubiquitous video container format on the internet, the MP4 file? That standard file format is actually a container format that can encompass different kinds of audio, video, and other information, all in one place. If that sounds familiar, that's because MPEG-4 is based on the QuickTime format.

Thirty-four years later, QuickTime may seem like a quaint product of a long-lost era of Apple. But the truth is, it's become an integral part of the computing world, so pervasive that it's almost invisible. I'd like to forget most of what happened at Apple in the early 1990s, but QuickTime definitely deserves our appreciation.

Facebook

Meta Poaches Apple Design Exec Alan Dye 30

Apple's longtime human-interface chief Alan Dye is leaving to lead a new creative studio at Meta's Reality Labs, where he'll shape AI-driven design for devices like smart glasses and VR headsets. Dye will be replaced by Steve Lemay, who has had "a key role in the design of every major Apple interface since 1999," according to a statement Apple CEO Tim Cook gave Bloomberg's Mark Gurman. TechCrunch reports: Shortly after the news broke of Dye's departure, Zuckerberg announced a new creative studio within Reality Labs that would be led by Dye. There, he'll be joined by Billy Sorrentino, another former Apple designer who led interface design across Reality Labs; Joshua To, who led interface design across Reality Labs; Meta's industrial design team, led by Pete Bristol; and its metaverse design and art teams led by Jason Rubin.

Zuckerberg said the studio would "bring together design, fashion, and technology to define the next generation of our products and experiences." "Our idea is to treat intelligence as a new design material and imagine what becomes possible when it is abundant, capable, and human-centered," the Meta CEO wrote on Threads. "We plan to elevate design within Meta, and pull together a talented group with a combination of craft, creative vision, systems thinking, and deep experience building iconic products that bridge hardware and software."

Slashdot Top Deals