Wine

Wine 11.0 Released (nerds.xyz) 24

BrianFagioli writes: Wine 11.0 has officially landed, wrapping up a year of development with more than 6,000 code changes and a broad set of upgrades that touch gaming, desktop behavior, and long-standing architectural work. The biggest milestone is the completion of the new WoW64 model, which is now considered fully supported and allows 32-bit and even 16-bit applications to run in a cleaner way inside 64-bit prefixes. Wine also gains support for the NTSYNC kernel module now bundled in Linux 6.14, which cuts overhead from thread synchronization and should deliver observable performance benefits in games and multi-threaded applications. A single unified wine binary now replaces the old wine64 launcher, and several system behaviors align more closely with modern Windows, including syscall numbering and NT reparse points.

Graphics and desktop integration received more polish, including deeper Vulkan support (up to API 1.4.335), hardware-accelerated H.264 decoding through Direct3D, and further improvements to Wine's Wayland driver, which now supports clipboard operations, IMEs, and shaped windows. X11 users gain better window activation and fullscreen handling, and legacy DirectX features continue to expand under Wine's Vulkan renderer. Device support also moves forward, with better joystick handling, improved Bluetooth visibility and pairing, and working TWAIN scanning on 64-bit apps. Broad multimedia updates, DirectMusic refinements, .NET/XNA improvements, and developer-facing tools round out a release that appears focused on smoothing sharp edges rather than introducing flashy experiments. As always, source is live now and distro packages are rolling out.

Software

Apple Bundles Creative Apps Into a Single Subscription 13

An anonymous reader quotes a report from MacRumors: Apple today introduced a new Apple Creator Studio bundle that offers access to six creative apps, as well as exclusive AI features and content, as part of a single subscription. In the U.S., pricing is set at $12.99 per month or $129 per year. Here are the six apps included with an Apple Creator Studio subscription: Final Cut Pro on the Mac and iPad; Logic Pro on the Mac and iPad; Pixelmator Pro on the Mac and iPad; Motion on the Mac; Compressor on the Mac; and MainStage on the Mac.

Pixelmator Pro was previously only available on the Mac, but it is coming to the iPad. Apple Creator Studio subscribers will also receive access to exclusive AI features and premium content across not only the Final Cut Pro and Pixelmator Pro apps, but also the iWork apps Numbers, Pages, and Keynote, and the Freeform app later this year. So if you want the best, fully-featured versions of all of these apps going forward, you will need to subscribe to the bundle.

Apple says there will be separate Creator Studio and one-time purchase "versions" of each app. If you have both versions installed on your Mac, the Creator Studio versions will have "unique icons" so that they stand out, according to Apple. Apple Creator Studio will be available through the App Store starting Wednesday, January 28. All new subscribers will be able to receive a one-month free trial, and customers who purchase a new Mac or a qualifying iPad model with an A16, A17 Pro, or M-series chip or later will be eligible for an extended three-month free trial.
"If you are not interested in subscribing to the new Apple Creator Studio bundle introduced today, you will officially start to miss out on some new features," adds MacRumors in a separate article. If you bought the apps via a one-time purchase, or plan to do so in the future, "you will no longer have access to all new features," though they will continue to receive updates.

"There are some exceptions, as Apple says Logic Pro and MainStage will have all the same features whether they are subscription or one-time-purchase versions," notes MacRumors. "It looks like most if not all of the new features that will be limited to Creator Studio subscribers will be powered by AI, as Apple repeatedly describes them as 'intelligent' features. The apps are continuing to receive other new features that do not require a subscription over time, so one-time purchasers are not completely left out."
Technology

Apple: You (Still) Don't Understand the Vision Pro (stratechery.com) 65

Analyst Ben Thompson, sharing the experience of watching an NBA game on the Vision Pro: When I started the broadcast [on Apple Vision Pro's immersive view of the Bucks vs. Lakers NBA game] I had, surprise surprise, a studio show, specially tailored for the Apple Vision Pro. In other words, there was a dedicated camera, a dedicated presenter, a dedicated graphics team, etc. There was even a dedicated announcing team! This all sounds expensive and special, and I think it was a total waste.

Here's the thing that you don't seem to get, Apple: the entire reason why the Vision Pro is compelling is because it is not a 2D screen in my living room; it's an immersive experience I wear on my head. That means that all of the lessons of TV sports production are immaterial. In fact, it's worse than that: insisting on all of the trappings of a traditional sports broadcast has two big problems: first, because it is costly, it means that less content is available than might be otherwise. And second, it makes the experience significantly worse.

[...] I have, as I noted, had the good fortune of sitting courtside at an NBA game, and this very much captured the experience. The biggest sensation you get by being close to the players is just how tall and fast and powerful they are, and you got that sensation with the Vision Pro; it was amazing. The problem, however, is that you would be sitting there watching Giannis or LeBron or Luka glide down the court, and suddenly you would be ripped out of the experience because the entirely unnecessary producer decided you should be looking through one of these baseline cameras under the hoop [...]

Apple

Why It Is Difficult To Resize Windows on MacOS 26 (daringfireball.net) 95

The dramatically larger corner radius Apple introduced in macOS 26 Tahoe has pushed the invisible resize hit target for windows mostly outside the window itself -- roughly 75% of the 19Ã--19 pixel clickable area now lies beyond the visible boundary. In previous macOS versions, about 62% of that resize target would fall inside the window corner.

Apple removed the visible resize grippy-strip from window corners in Mac OS X 10.7 Lion in July 2011. The visual indicator had served two purposes: showing users where to click and signaling whether a window could be resized at all. Users since then have relied on muscle memory and the reasonable assumption that clicking near the inside corner would initiate a resize. DaringFireball's John Gruber advice: don't upgrade to macOS 26, or downgrade if you already have. he wrote Monday: "Why suffer willingly with a user interface that presents you with absurdities like window resizing affordances that are 75 percent outside the window?"
Google

Apple Partners With Google on Siri Upgrade, Declares Gemini 'Most Capable Foundation' (theverge.com) 25

Apple has struck a multi-year partnership with Google to power a more capable version of Siri using Gemini AI models, ending months of speculation about which company would help the iPhone maker catch up in the generative AI race. In a statement, Apple said it had determined after "careful evaluation" that "Google's technology provides the most capable foundation for Apple Foundation Models."

The deal comes after Apple delayed its planned Siri AI upgrade last March, acknowledging that the project was taking "longer than we thought." Bloomberg had reported in August that Apple was in early talks with Google about using a custom Gemini model. Apple also explored potential partnerships with OpenAI, Anthropic and Perplexity, and CEO Tim Cook has said the company plans to integrate with more AI companies over time. The upgraded Siri is expected to perform actions on users' behalf and understand personal context.
The Almighty Buck

JPMorgan Chase Reaches a Deal To Take Over the Apple Credit Card (msn.com) 34

According to the Wall Street Journal (paywalled), Goldman Sachs is transferring Apple Card and Apple Savings to JPMorgan Chase. "It was clear in 2023 that Goldman Sachs would exit the consumer credit game, abandoning its Apple Card partnership with it," reports AppleInsider. "However, it has taken 26 months to reach a point where it can finally hand over issuing control to another bank." From the report: Goldman Sachs is reportedly expected to hand over the $20 billion of outstanding balances at a $1 billion discount. Such discounts are rare, and allegedly reflect the higher-than-average delinquency rate found with Apple Card holders. JPMorgan will have to issue new Apple Cards to existing users, but it may be some time before that is done. A new Apple Savings will be opened by JPMorgan as well, but users will be given the option to move or stay.
Iphone

No Standard iPhone 18 Launch This Year, Reports Suggest (macrumors.com) 49

MacRumors: Apple is not expected to release a standard iPhone 18 model this year, according to a growing number of reports that suggest the company is planning a significant change to its long-standing annual iPhone launch cycle.

Despite the immense success of the iPhone 17 in 2025, the iPhone 18 is not expected to arrive until the spring of 2027, leaving the iPhone 17 in the lineup as the latest standard model for over 18 months. This would mark the first time Apple skips an entire calendar year without releasing a new generation of its flagship non-Pro iPhone.

Apple

IDC Estimates Apple Shipped Just 45,000 Vision Pros Last Quarter (ft.com) 57

Apple's Chinese manufacturing partner Luxshare halted production of the Vision Pro headset at the start of 2025, according to market research firm IDC, after the device shipped 390,000 units during its 2024 launch year. The $3,499 headset has also seen its digital advertising budget cut by more than 95% year to date in the US and UK, according to market intelligence group Sensor Tower.

IDC expects Apple to ship just 45,000 new units in the fourth quarter of 2025. Apple launched an upgraded M5 version in October featuring a more powerful chip, extended battery life, and a redesigned headband. The company sells the device directly in 13 countries and did not expand availability in 2025.
Iphone

'Pull Over and Show Me Your Apple Wallet' (macrumors.com) 65

Longtime Slashdot reader theodp writes: MacRumors reports that Apple plans to expand iPhone and Apple Watch driver's licenses to 7 U.S. states (CT, KY, MS, OK, UT, AR, VA). A recent convert is the State of Illinois, whose website videos demo how you can use your Apple Wallet license to display proof of identity or age the next time you get carded by a cop, bartender, or TSA agent. The new states will join 13 others who already offer driver's licenses in the Wallet app (AZ, MD, CO, GA, OH, HI, CA, IA, NM, MT, ND, WV, IL).

There's certainly been a lot of foot-dragging by the states when it comes to embracing phone-based driver's licenses -- Slashdot reported that Iowa was ready to launch a mobile driver's license in 2014; they didn't get one until nearly a decade later, in late 2023.

AI

Did Tim Cook Post AI Slop in His Christmas Message Promoting 'Pluribus'? (daringfireball.net) 23

Artist Keith Thomson is a modern (and whimsical) Edward Hopper. And Apple TV says he created the "festive artwork" shared on X by Apple CEO Tim Cook on Christmas Eve, "made on MacBook Pro."

Its intentionally-off picture of milk and cookies was meant to tease the season finale of Pluribus. ("Merry Christmas Eve, Carol..." Cook had posted.)

But others were convinced that the weird image was AI-generated.

Tech blogger John Gruber was blunt. "Tim Cook posts AI Slop in Christmas message on Twitter/X, ostensibly to promote 'Pluribus'." As for sloppy details, the carton is labeled both "Whole Milk" and "Lowfat Milk", and the "Cow Fun Puzzle" maze is just goofily wrong. (I can't recall ever seeing a puzzle of any kind on a milk carton, because they're waxy and hard to write on. It's like a conflation of milk cartons and cereal boxes.)
Tech author Ben Kamens — who just days earlier had blogged about generating mazes with AI — said the image showed the "specific quirks" of generative AI mazes (including the way the maze couldn't be solved, expect by going around the maze altogether). Former Google Ventures partner M.G. Siegler even wondered if AI use intentionally echoed the themes of Pluribus — e.g., the creepiness of a collective intelligence — since otherwise "this seems far too obvious to be a mistake/blunder on Apple's part." (Someone on Reddit pointed out that in Pluribus's dystopian world, milk plays a key role — and the open spout of the "natural" milk's carton does touch a suspiciously-shining light on the Christmas tree...)

Slashdot contacted artist Keith Thomson to try to ascertain what happened...
Programming

Apple's App Course Runs $20,000 a Student. Is It Really Worth It? (wired.com) 14

Apple's Developer Academy in Detroit has spent roughly $30 million over four years training hundreds of people to build iPhone apps, but not everyone lands coding jobs right away, according to a WIRED story published this week.

The program launched in 2021 as part of Apple's $200 million response to the Black Lives Matter protests and costs an estimated $20,000 per student -- nearly twice what state and local governments budget for community colleges. About 600 students have completed the 10-month course at Michigan State University. Academy officials say 71% of graduates from the past two years found full-time jobs across various industries.

The program provides iPhones, MacBooks and stipends ranging from $800 to $1,500 per month, though one former student said many participants relied on food stamps. Apple contributed $11.6 million to the academy. Michigan taxpayers and the university's regular students covered about $8.6 million -- nearly 30% of total funding. Two graduates said their lack of proficiency in Android hurt their job prospects. Apple's own US tech workforce went from 6% Black before the academy opened to about 3% this year.
Apple

Apple Settles Brazilian Antitrust Case, Must Allow Third-Party App Stores and External Payment Links (macrumors.com) 22

Apple has agreed to a settlement with Brazil's antitrust regulator that will require the company to allow third-party app stores on iPhones and permit developers to direct users to external payment options, marking another country where Apple's tightly controlled App Store model is being pried open by government action.

Brazil's Administrative Council of Economic Defense approved the settlement this week, resolving an investigation that began in 2022 into whether Apple's restrictions on app distribution and payments limited competition. Under the new rules, developers can offer third-party payment methods within their apps alongside Apple's own system. The fee structure varies: purchases through Apple's system remain subject to a 10% or 25% commission plus a 5% transaction fee. Apps that include a clickable link to external payment will face a 15% fee, while static text directing users elsewhere incurs no charge. Third-party app stores will pay a 5% Core Technology Commission.
IOS

Apple To Allow Alternative App Stores For iOS Users In Brazil 6

Apple will allow alternative iOS app stores and external payment systems in Brazil after settling an antitrust case with the country's competition authority, following a lawsuit brought by MercadoLibre back in 2022. Thurrott reports: Yesterday, Brazil's Conselho Administrativo de Defesa Economica (CADE) explained in its press release that it has approved a Term of Commitment to Cease (TCC) submitted by Apple. To settle the lawsuit, the iPhone maker has agreed to allow third-party iOS app stores in Brazil and to let developers use external payment systems. The company will also use neutral wording in the warning messages about third-party app stores and external payment systems that iOS users in Brazil will see.

As part of the settlement, Apple has 105 days to implement these changes to avoid a fine of up to $27.1 million. A separate report from Brazilian blog Tecnoblog revealed that Apple will still take a 5% "Core Technology Commission" fee on transactions going through alternative app stores. Additionally, the company will take a 15% cut on in-app purchases for App Store apps when developers redirect users to their own payment systems.
Education

Apple's App Course Runs $20,000 a Student. Is It Really Worth It? (wired.com) 37

An anonymous reader quotes a report from Wired: Two years ago, Lizmary Fernandez took a detour from studying to be an immigration attorney to join a free Apple course for making iPhone apps. The Apple Developer Academy in Detroit launched as part of the company's $200 million response to the Black Lives Matter protests and aims to expand opportunities for people of color in the country's poorest big city. But Fernandez found the program's cost-of-living stipend lacking -- "A lot of us got on food stamps," she says -- and the coursework insufficient for landing a coding job. "I didn't have the experience or portfolio," says the 25-year-old, who is now a flight attendant and preparing to apply to law school. "Coding is not something I got back to."

Since 2021, the academy has welcomed over 1,700 students, a racially diverse mix with varying levels of tech literacy and financial flexibility. About 600 students, including Fernandez, have completed its 10-month course of half-days at Michigan State University, which cosponsors the Apple-branded and Apple-focused program. WIRED reviewed contracts and budgets and spoke with officials and graduates for the first in-depth examination of the nearly $30 million invested in the academy over the past four years -- almost 30 percent of which came from Michigan taxpayers and the university's regular students. As tech giants begin pouring billions of dollars into AI-related job training courses across the country, the Apple academy offers lessons on the challenges of uplifting diverse communities.

[...] The program gives out iPhones and MacBooks and spends an estimated $20,000 per student, nearly twice as much as state and local governments budget for community colleges. [...] About 70 percent of students graduate, which [Sarah Gretter, the academy leader for Michigan State] describes as higher than typical for adult education. She says the goal is for them to take "a next step," whether a job or more courses. Roughly a third of participants are under 25, and virtually all of them pursue further schooling. [...] About 71 percent of graduates from the last two years went onto full-time jobs across a variety of industries, according to academy officials. Amy J. Ko, a University of Washington computer scientist who researches computing education, calls under 80 percent typical for the coding schools she has studied but notes that one of her department's own undergraduate programs has a 95 percent job placement rate.

Businesses

Apple and Google Asking Some Employees With H-1B Visas To Avoid International Travel (sfchronicle.com) 63

Tech giants Google and Apple are asking some employees with H-1B visas to reconsider international travel, as their legal teams warned that visa processing delays could keep employees abroad for months, according to Business Insider. From a report: Law firms representing the tech giants sent memos advising staff who require visa stamps for reentry to stay in the U.S., warning that international travel could entangle them in visa screening delays following the introduction of a new social media screening requirement, according to the news agency. The policy subjects H-1B workers and their dependents to reviews of their social media histories.

"Please be aware that some US Embassies and Consulates are experiencing significant visa stamping appointment delays, currently reported as up to 12 months," BAL Immigration Law, which represents Google, said in a memo obtained by Business Insider. The law firm said the delays were affecting H-1B, H-4, F, J and M visas.

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