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Apple Technology

Vision Pro Owners Face Weight of Buyer's Remorse (wsj.com) 65

Early adopters of Apple's $3,500 Vision Pro mixed-reality headset report widespread disappointment a year after its February 2024 launch, with many devices now unused due to physical discomfort and social awkwardness, according to customers who spoke with WSJ.

"It's just collecting dust," said Dustin Fox, a Virginia realtor who has used his headset only four times in the past year. "It's way too heavy. I can't wear it for more than 20 or 30 minutes without it hurting my neck." Customers told the paper that the device's one-pound weight causes neck strain. The device is also reeling from limited app selection and negative public reactions as primary complaints.

Vision Pro Owners Face Weight of Buyer's Remorse

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  • I am SHOCKED! (Score:2, Insightful)

    by paul_engr ( 6280294 )
    I am SHOCKED, i tell you! Who could have predicted that stupid VR headsets with absolutely no practical necessity or utility, and a pitiful selection of any apps, would be a resounding flop?
    • It is amazing actually the main problem is its weight, nothing else. It solves mainly problems .. you can have a large multi screen desktop in front of you with info at a glance. It offers then potential of totally immersive FPS gaming. It's great for documentaries wherein you can experience the true scale of things like what it's like to be inside the Roman Pantheon or in or near the pyramids. Oh and for hobbies like astronomy it's great .. you can be like a virtual astronaut visiting galaxies, planets, an

      • by Guspaz ( 556486 )

        There were other issues beyond the weight. The cost, for one thing. The sub-par head attachment setup. The lack of cross-platform software.

        They could have improved both the cost and weight by using lighter materials like injection-molded plastic instead of milled aluminum and not including useless features like the outward-facing creepy-eye-display. They could have improved the perceived weight by using a better mounting mechanism (like a halo style).

        It's like Apple just ignored the past decade of learnings

    • Oh please.. VR headsets aten't for everybody, just like golf or surfing isn't. Most just bitch about it without having actually tried it, or tried it once with a boring techdemo or not properly adjusted (so things like motionsickness and headaches are more prolivent). But as I said, it just isn't for everybody just like do many hobbies aren't for everybody. And not all people understand what it can do, if properly utilized, for work/business.
  • I thought there would be at least a 100 million in use by now! Used by people living in their 3D printed homes?

    https://slashdot.org/comments.... [slashdot.org]

    Where is this user now? I want to thank him fir years of laughs.

    • Oculus sold 20 million Quest 2s. Obviously a lot are gathering dust, but the interest is there.

      • by leonbev ( 111395 )

        They've sold millions of Quest 3 and S3 headsets as well. They were kind of a "hot" item for Christmas 2024, but something tells me that most of them are also collecting dust as well. I know that mine is. The controls are still too kludgy for AAA gaming titles, there really isn't much in the way of productivity software for it, and the simple arcade games like Beat Saber get boring after a few hours.

        • by leptons ( 891340 )
          My Quest is collecting dust now. The "killer apps" for me were Angry Birds, and the shooting-from-a-rollercoaster game (during covid lockdowns). But I ran out of Angry Birds levels, and the rollercoaster game kept changing and wiping out my high scores, so I gave up on it too. I haven't used the thing in over a year and I wonder if the battery would even still work.
    • Where is this user now? I want to thank him fir years of laughs.

      He shit in his shorts and then died trying to eat them.

  • by MpVpRb ( 1423381 ) on Friday May 16, 2025 @12:18PM (#65381007)

    ...fusion energy
    Exciting promise, but seemingly endless problems
    I worked on a very well funded VR project with a major company. We achieved kinda cool results, but ran into lots of problems
    VR is hard, really hard. Even if you go into it assuming it's hard, it will be harder
    Brains and eyeballs have had a long time to get used to reality
    VR can get close, but close is never good enough

  • Is easy to get with flashy but not well-designed gadgets. What else is new?

  • Really? (Score:1, Flamebait)

    by JustNiz ( 692889 )

    It sounds like one of the expectations customers genuinely had is to walk around in public with this thing on your face all the time, and nobody would laugh at them, presumably because the fanbois have been brainwashed to believe that the Apple logo makes them look cool no matter what.

  • by WeighedAndMeasured ( 9308045 ) on Friday May 16, 2025 @12:49PM (#65381119)
    I've had the Vision Pro for a year now, and I still use it several times a week. I use it mostly for pleasure, but I've found ways that it's actually enhanced my workflow as well.

    For work, having the ability to have a giant screen connected to my Mac, as well as a 360 degree cascade of other apps open (music, tv, RSS feeds, etc) has been great and it's actually kept me a bit more focused on work. I move the distractions literally behind me so that I have to physically turn around to interact with those apps and windows.

    For pleasure it's been great for watching TV and movies both at home and while traveling. At home I use it on the couch with my spouse when we both want to be together but don't necessarily agree on what we want to watch. For travel, seriously, on flights for 3+ hours I've really enjoyed having a private space to watch TV or movies or play games and not have it out in the open for the entire plane to watch.

    Are there things I don't like about it? Yes, certainly. It is a little heavy, but I bought a third party forehead rest that better distributes the weight. Was it expensive? Absolutely - but I went in knowing what I was getting: A first generation product that Tim Cook and other Apple executives clearly articulated was not an every day consumer product, but was instead a first generation product for enthusiasts and people interested in AR/VR - with a price point that clearly wasn't targeted at average consumers.

    There are definitely people who bought it and didn't enjoy it or didn't really get the value proposition that Apple clearly laid out for this device. But there are a lot of us out here who bought one, use it regularly, and truly enjoy it for what it is - and for what it can be if Apple continues to develop this technology.
    • > I use it mostly for pleasure

      I dunno but VR gooning doesn't seem worth 3500
    • by leptons ( 891340 )
      >if Apple continues to develop this technology.

      The problem is that Apple can't develop this technology alone. It requires thousands and thousands of developers to produce a few great apps and a lot of middling apps that people might want to use. Apple isn't going to develop the killer app for this, and developers haven't flocked to the platform either because of the high cost and low user count. It's a chicken and egg problem, based on the high cost. If more people could afford these things, there woul
  • With an Apple product? :-)

  • by kwelch007 ( 197081 ) on Friday May 16, 2025 @01:02PM (#65381159) Homepage

    I had a couple of Hololens kits go across my desk a couple years ago. I'm told they were intended for training and assistance purposes maintaining some equipment. I only set them up for the engineering group using them, so didn't use them much. The tech was clearly in infant stage, a bit unwieldly and the interface was kind of difficult to use. But I saw promise for it. I personally have little interest in watching movies or playing games on such a thing, but could see promise in using it like Heads-up-Display for overlaying schematics or similar on a work item.

    Sure, Apple's VisionPro was a flop. I content perhaps because they were targeting the wrong market, and also because they hadn't miniaturized it enough yet. Hololens probably had some of the same problems. It was just too soon to market, but this is how these big tech companies operate. Often you can't know what works and what doesn't in the real market until you try it, so you gamble with a product launch to collect data.

  • If you have $3500 to waste on silly toys, I don't care if your face hurts.

  • by thegarbz ( 1787294 ) on Friday May 16, 2025 @01:12PM (#65381197)

    There's nothing to do with the Vision Pro. It has no killer apps and certainly no games. It was obvious this was going to be a flop from the way it was announced. Compare:

    Apple: 30min of it's the biggest best-est with the highest power and resolution specs on the market, so powerful it needs external battery, and we put a screen on the front so you can creep people out. 15min showing a guy look at pictures of his family (who presumably left him because he bought the Vision pro), and 15min of showing a guy mirroring his laptop because he has buyers remorse about that too because the screen was too small for what he wanted to do.

    Meta: 5minutes of the Quest 3 is like the Quest 2 just lighter, higher res and with colour pass through. Anyway moving on let's spend the next 55minutes talking about all the games and content being released in the upcoming year!

    I can't believe Apple launched this as poorly as it did.

  • by leptons ( 891340 ) on Friday May 16, 2025 @01:41PM (#65381275)
    So many people, including me, knew this would happen. We had our fun with our far cheaper VR headsets, and now they just collect dust. When vision pro came out we rolled our eyes at the price, knowing they would just end up on a shelf collecting dust for most people. After the novelty wears off, it's just a bit too much to strap the thing on. Even watching porn in VR isn't worth it, it's just not fun with a giant block strapped to your head, and if porn isn't really making it happen for VR headsets, then practically nothing will.
    • So many people, including me, knew this would happen. We had our fun with our far cheaper VR headsets, and now they just collect dust. When vision pro came out we rolled our eyes at the price, knowing they would just end up on a shelf collecting dust for most people. After the novelty wears off, it's just a bit too much to strap the thing on. Even watching porn in VR isn't worth it, it's just not fun with a giant block strapped to your head, and if porn isn't really making it happen for VR headsets, then practically nothing will.

      I mean I suspected the same would happen as all the other VR stuff, but AVP does have one solid advantage over VR headsets. It is an AMAZING private home theater experience. Nothing to do with VR, just as a freaking huge high def virtual screen, it's amazing at that.

      You just can't share it with anyone like you can a similarly priced bigass tv. So it's a mobile version of that.. and I can't bring myself to use it on a plane. So it's basically down to watching scary movies that nobody else in the family wants

      • by leptons ( 891340 )
        >It is an AMAZING private home theater experience.

        No, it's not. Having to strap a brick to my head does not sound appealing in any way to watch any kind of content. Maybe it does to you, so YMMV, but for most people it's just a non-starter. I don't care how big the screen looks. TVs are already big and cheap enough, and if you aren't a single loner, then strapping the brick to your face is an antisocial behavior no matter what Apple tries to sell it as. About the only use for that type of content consu
        • by leptons ( 891340 )
          >It is an AMAZING private home theater experience.

          No, it's not. Having to strap a brick to my head does not sound appealing in any way to watch any kind of content. Maybe it does to you, so YMMV, but for most people it's just a non-starter. I don't care how big the screen looks. TVs are already big and cheap enough, and if you aren't a single loner, then strapping the brick to your face is an antisocial behavior no matter what Apple tries to sell it as. And trust me, AVP audio is in no way comparable t
  • Remember Google Glass... Apple apparently did not learn from that.
  • if you're looking for long-term utility and support. I made that mistake with the iPad - the first iPad lost support quickly compared to iPad 2 and following.

    Apple's design and testing people are good, but you don't really know what people really want until you have feedback from several thousand users.

    To the people who bought Vision Pro - thanks for your input on Vision Pro 2, which we won't see until Apple can solve the obvious Vision Pro problems of weight, power, and cost.

  • by TwistedGreen ( 80055 ) on Friday May 16, 2025 @03:42PM (#65381637)

    Same feeling about my Oculus Quest 2... just gathering dust, but at least it was "only" $300...

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