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Desktops (Apple) Apple Games

Apple's New Proton-like Tool Can Run Windows Games on a Mac (theverge.com) 50

If you're hoping to see more Windows games on Mac then those dreams might finally come true soon. From a report: Apple has dropped some big news for game developers at its annual Worldwide Developers Conference (WWDC) this week, making it far easier and quicker to port Windows games to Mac thanks to a Proton-like environment that can translate and run the latest DirectX 12 Windows games on macOS. Apple has created a new Game Porting Toolkit that's similar to the work Valve has done with Proton and the Steam Deck.

It's powered by source code from CrossOver, a Wine-based solution for running Windows games on macOS. Apple's tool will instantly translate Windows games to run on macOS, allowing developers to launch an unmodified version of a Windows game on a Mac and see how well it runs before fully porting a game. Mac gaming has been a long running meme among the PC gaming community, despite Resident Evil Village and No Man's Sky ports being some rare recent exceptions to macOS gaming being largely ignored.

"The new Game Porting Toolkit provides an emulation environment to run your existing unmodified Windows game and you can use it to quickly understand the graphics feature usage and performance potential of your game when running on a Mac," explains Aiswariya Sreenivassan, an engineering project manager for GPUs and graphics at Apple, in a WWDC session earlier this week.

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Apple's New Proton-like Tool Can Run Windows Games on a Mac

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  • Comment removed (Score:5, Informative)

    by account_deleted ( 4530225 ) on Wednesday June 07, 2023 @09:52AM (#63583286)
    Comment removed based on user account deletion
    • I agree but gamers are nowadays more familiar with proton because of Steam then Wine.

      And proton has the advantage of joining the party after a lot of the initial issues were dwelt with so it doesn't get the knee-jerk reaction that Wine unfairly gets.

    • by WDot ( 1286728 )
      Wine has been around for decades. When I used it as a teenager, getting an individual game to work was a project with no guarantee of success. Now, with Proton, A clear majority of my Steam games work flawlessly out of the box, most of the rest work with a tiny bit of tweaking, and a few stragglers eventually work if I wait for enough patches. Linux has been my main gaming machine for years as a result.
      • what about the anti cheat tripping on that?

        • by MtHuurne ( 602934 ) on Wednesday June 07, 2023 @10:34AM (#63583388) Homepage

          That's only a problem if you play games that include anti-cheat. There are a lot of people who exclusively play single player games.

          I think there are a few anti-cheat systems that do work with Proton, but in that case the developer/publisher explicitly decided to support it.

          • by Anonymous Coward

            There's only one anti-cheat measure that can work reliably, playing with friends. Don't support anti-cheat games or Digital Restriction Management (DRM). You're only encouraging them to think that crap actually works.

        • I think it depends on the game. Straight doesn't work with Halo: MCC last I checked.
          It works with Elden Ring, assuming you installing it in Steam config folder. Install on something like a secondary drive, and it will not work.
        • by WDot ( 1286728 )
          Yeah, to be fair I mostly play single player games. I enjoy Halo Master Chief Collection’s solo campaigns, but I did for a while have to run it without EAC, which meant giving up the achievements. But in truth Linux is my main gaming OS.
        • It would be great for Proton if Apple is adopting a similar solution. The additional market share from Apple will provide incentive for developers to integrate anti-cheat that does not break Proton compatibility.
      • Wine has been around for decades. When I used it as a teenager

        Wine has been around for thousands of years. In many places it's illegal for a teenager to use it.

        • by dgatwood ( 11270 )

          Wine has been around for decades. When I used it as a teenager

          Wine has been around for thousands of years. In many places it's illegal for a teenager to use it.

          Teenagers have been whining far longer than that.

      • by lsllll ( 830002 )

        Wine has been around for decades. When I used it as a teenager, getting an individual game to work was a project with no guarantee of success.

        You make it sound like Wine hasn't progressed since you were a teenager. Wine has come a long way since a couple of decades ago. After all Proton comes from Wine. It makes sense that Proton runs Steam games better than Wine, because it's specifically supposed to.

        • by WDot ( 1286728 )
          On the contrary, I am saying it has progressed, but especially recently because of a couple of recent developments related to proton:
          1. Libraries like the one in the Slashdot headline that convert DirectX calls on the fly to calls that the OS can understand.
          2. Valve’s profit motive in that they sell a Linux-based video game console (The Steam Deck). The more games that work with Proton, the more games Valve can say their console supports.
          These are separate efforts from mainstream Wine development.
        • by Holi ( 250190 )

          WOOOOOOOOSH

      • Wine from now is not the same as Wine from 30 years ago. You being able to play those games is partly because Wine was developed to be better and partly due to Valve additional patches. I would venture to say the bulk of the advancement is due to the core Wine development.

    • Re:So... Wine? (Score:5, Interesting)

      by caseih ( 160668 ) on Wednesday June 07, 2023 @01:36PM (#63583890)

      Yes it is wine. The funny thing is that Apple is so allergic to the GPL that they refused to fork wine or submit any patches upstream. Instead they provide a script that when run downloads wine source code, sets up a build environment, patches wine with their special patch, builds it and runs it under Rosetta. That's all this is. Kind of neat stuff. By distributing it in this way they can license their own patch under different terms because they aren't technically distributing wine. And it must not be extending any existing wine source code either. And upstream wine cannot merge it either. Apple is great that way. Real team player who cares about the common good.

  • by aitikin ( 909209 ) on Wednesday June 07, 2023 @10:04AM (#63583328)

    See the two day old post [slashdot.org] more properly giving credit (and details) where due.

  • by Anonymous Coward

    Comparisons where the compared-to other is unknown fall flat on their face.

    There's how many references to "proton"? And no explanation whatsoever of what that might be.

    There's stupid. There's stupider. And there's too-lame-to-name, who make a sport out of not learning a thing despite every opportunity.

  • Create a better CrossOver that can run more x86 programs.
    • by aitikin ( 909209 )

      Seeing as:

      It's powered by source code from CrossOver, a Wine-based solution for running Windows games on macOS

      I doubt that Apple is going to be making a better version of CrossOver than CodeWeavers does/is...

      • Seeing as:

        It's powered by source code from CrossOver, a Wine-based solution for running Windows games on macOS

        I doubt that Apple is going to be making a better version of CrossOver than CodeWeavers does/is...

        However, by working more closely with them, beyond gaming, they could make it even better...

    • Actually, Codeweavers puts a lot of work into getting other programs to function on Mac and Linux - like the Windows version of MS Office, for example.

      • Actually, Codeweavers puts a lot of work into getting other programs to function on Mac and Linux - like the Windows version of MS Office, for example.

        yea, I was thinking of Apple working with them closely to make it even better and a more viable VM replacement.

  • On what GPUs exactly are these games gonna run? None of the new Macs support GPUs. They all rely on the M1/M2 integrated graphics. Which is slightly more powerful than Intel ones, but is roughly half the performance of a 3050 or RX6600.
    • Re: (Score:2, Troll)

      by jwhyche ( 6192 )

      This is what I was wondering. Writing a emulator that emulate windows code to run games is certainly do able. But at what performance cost? Great, you can run the code to play the game but at 10 fps is it really worth it?

      It is already common knowledge that M1/M2 Macs are poor performance, with a few carefully coded exceptions, against modern x86 hardware. I just don't see this being a viable gaming platform.

    • There's always the Mac Pro, the one Apple product which supports expansion cards. Cards which hardly anyone makes for Macs anymore, because why would they?

      This seems like a marketing mistake for Apple. They've been making all kinds of claims about their hardware being fast, based on the small amount of software which is optimized for their hardware. Even if those claims were entirely true this is going to paint them in a bad light.
    • Comment removed based on user account deletion
    • Re: (Score:3, Interesting)

      by dgatwood ( 11270 )

      On what GPUs exactly are these games gonna run? None of the new Macs support GPUs. They all rely on the M1/M2 integrated graphics. Which is slightly more powerful than Intel ones, but is roughly half the performance of a 3050 or RX6600.

      I know GeekBench 6's Vulkan and Metal benchmarks might not be perfectly comparable, but...

      • Apple M1: 30164
      • Apple M2: 42367
      • NVIDIA GeForce RTX 3050: 65870
      • Apple M1 Pro: 64049
      • Apple M2 Pro: 76424
      • Apple M1 Max: 108216
      • Apple M2 Max: 131315
      • Apple M1 Ultra: 150228

      So what you're saying is true only for the base model. The higher-end M1 and M2 silicon is considerably faster.

    • They all rely on the M1/M2 integrated graphics.

      Likewise, every Xbox One, PlayStation 4, Xbox Series, and PlayStation 5 game relies on the AMD APU's integrated graphics. The processors of the Xbox One and PlayStation 4, for example, are nearly identical to the Athlon 5150 (a laptop processor on the Jaguar microarchitecture) except with twice as many cores.

    • Which is slightly more powerful than Intel ones, but is roughly half the performance of a 3050 or RX6600.

      Well, a base M2 is.
      An M2 Max is considerably more powerful than a 3050.

      Why are we comparing the lowest end against the midrange?

    • Which is slightly more powerful than Intel ones, but is roughly half the performance of a 3050 or RX6600.
      The M1/M2 chips have dozens of GPU cores.
      For a game you only need *one*

      So no idea what you do with a 3050 or RX6600 in regards of gaming.

      • Na, that's simply not how it works, man.

        All GPUs have "dozens" (or even hundreds/thousands) of cores.
        That's the entire point of the GPGPU model. Your shader kernel is designed to be massively parallel, so that you can run it on as many cores as you have available.

        He was comparing the aggregate performance of the M1 to an RTX3050/RX6600.
        Which is a valid comparison, but a silly one, because the M1 is the lowest performing part, and the RTX3050/RX6600 are.... not the lowest performing discrete GPUs.
        An M
        • They are correct that the base M1 and M2 are pretty low-performing as far as GPU performance goes.

          Seems that plenty of people disagree.

          I have no clue though, not interested in GPU arms races. I don't do anything except playing a game occasionally that requires a GPU

          • I don't see how people could disagree or agree... It's just a numbers game.

            I'm not trash talking the M1... the comparison of it vs. discrete GPUs is wildly unfair and silly.
            The M1 is capable of ~2.6TFLOPS of FP32, which is frankly fucking fantastic for an integrated laptop GPU.
            It's just not competitive against discrete GPUs with 1000s of cores.

            2.6TFLOPS is actually plenty to play games (The Steam Deck only has 1.6TFLOPS and it gets along just fine)
            And I've noticed that as long as I don't run at full
  • All 3 Mac gamers are going to be super excited by this news!

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