Apple is Trying To Drag Valve Into its Ongoing Legal Battle with Epic Games, and Valve Wants Nothing To Do With It (pcgamer.com) 132
A new court filing has revealed that, as part of the ongoing legal battle between Apple and Epic Games, Apple subpoenaed Valve Software in November 2020, demanding it provide huge amounts of commercial data about Steam sales and operations going over multiple years. From a report: Apple subpoenaed Valve under the basic argument that certain Steam information would be crucial to building its case against Epic, which is all about competitive practices. Yesterday a joint discovery letter was filed to the District court in Northern California relating to the subpoena, which contains a summary of the behind-the-scenes tussles thus far, and both sides' arguments about where to go from here.
[...] Apple wants Valve to provide the names, prices, configurations and dates of every product on Steam, as well as detailed accounts of exactly how much money Steam makes and how it is all divvied-up. Apple argues that this information is necessary for its case against Epic, is not available elsewhere, and "does not raise risk of any competitive harm." Needless to say, Valve does not agree. Its counter-argument to the above says that Valve has co-operated to what it believes to be a reasonable extent -- "Valve already produced documents regarding its revenue share, competition with Epic, Steam distribution contracts, and other documents" -- before going on to outline the nature of Apple's requests: "that Valve (i) recreate six years' worth of PC game and item sales for hundreds of third party video games, then (ii) produce a massive amount of confidential information about these games and Valve's revenues." In a masterpiece of understatement, Valve's legal counsel writes: "Apple wrongly claims those requests are narrow. They are not." Apple apparently demanded data on 30,000+ games initially, before narrowing its focus to around 600. Request 32 gets incredibly granular, Valve explains: Apple is demanding information about every version of a given product, all digital content and items, sale dates and every price change from 2015 to the present day, the gross revenues for each version, broken down individually, and all of Valve's revenues from it.
Valve says it does not "in the ordinary course of business keep the information Apple seeks for a simple reason: Valve doesn't need it." Valve's argument goes on to explain to the court that it is not a competitor in the mobile space (this is, after all, a dispute that began with Fortnite on iOS), and makes the point that "Valve is not Epic, and Fortnite is not available on Steam." It further says that Apple is using Valve as a shortcut to a huge amount of third party data that rightfully belongs to those third parties. The conclusion of Valve's argument calls for the court to throw Apple's subpoena out. "Somehow, in a dispute over mobile apps, a maker of PC games that does not compete in the mobile market or sell 'apps' is being portrayed as a key figure. It's not. The extensive and highly confidential information Apple demands about a subset of the PC games available on Steam does not show the size or parameters of the relevant market and would be massively burdensome to pull together. Apple's demands for further production should be rejected."
[...] Apple wants Valve to provide the names, prices, configurations and dates of every product on Steam, as well as detailed accounts of exactly how much money Steam makes and how it is all divvied-up. Apple argues that this information is necessary for its case against Epic, is not available elsewhere, and "does not raise risk of any competitive harm." Needless to say, Valve does not agree. Its counter-argument to the above says that Valve has co-operated to what it believes to be a reasonable extent -- "Valve already produced documents regarding its revenue share, competition with Epic, Steam distribution contracts, and other documents" -- before going on to outline the nature of Apple's requests: "that Valve (i) recreate six years' worth of PC game and item sales for hundreds of third party video games, then (ii) produce a massive amount of confidential information about these games and Valve's revenues." In a masterpiece of understatement, Valve's legal counsel writes: "Apple wrongly claims those requests are narrow. They are not." Apple apparently demanded data on 30,000+ games initially, before narrowing its focus to around 600. Request 32 gets incredibly granular, Valve explains: Apple is demanding information about every version of a given product, all digital content and items, sale dates and every price change from 2015 to the present day, the gross revenues for each version, broken down individually, and all of Valve's revenues from it.
Valve says it does not "in the ordinary course of business keep the information Apple seeks for a simple reason: Valve doesn't need it." Valve's argument goes on to explain to the court that it is not a competitor in the mobile space (this is, after all, a dispute that began with Fortnite on iOS), and makes the point that "Valve is not Epic, and Fortnite is not available on Steam." It further says that Apple is using Valve as a shortcut to a huge amount of third party data that rightfully belongs to those third parties. The conclusion of Valve's argument calls for the court to throw Apple's subpoena out. "Somehow, in a dispute over mobile apps, a maker of PC games that does not compete in the mobile market or sell 'apps' is being portrayed as a key figure. It's not. The extensive and highly confidential information Apple demands about a subset of the PC games available on Steam does not show the size or parameters of the relevant market and would be massively burdensome to pull together. Apple's demands for further production should be rejected."
Fishing expedition (Score:5, Insightful)
In all seriousness, this is an egregious overreach by Apple's legal team. They are fishing for a catch that doesn't belong to them, in a pond they don't own, to fight a neighbor who doesn't even live in the same town.
Re:Fishing expedition (Score:5, Insightful)
They are fishing for a catch that doesn't belong to them, in a pond they don't own
I mean, it sounds like Apple are fishing in some place that isn't even a body of water. Like they went to a jewelry store, or crowded stadium, attempt to claim it's a pond, and cast their nets out.
It's odd that they would want that much info from Steam -- it would be a nightmare to try and process so much. Only thing I can think of is it may be a delaying tactic or an effort to gain access to marketing data to benefit the company's business outside their legal defense.
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Remember: Apple cares about your PII. Just not other people's PII.
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It's odd that they would want that much info from Steam
There is nothing odd about an evil megacorporation wanting something that doesn't belong to them and they have no right to in the first place.
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It seems pretty obvious Valve can't contribute anything to an argument about app stores on iOS, except maybe the fact that customers love Steam and can't use their purchases on iOS basically demonstrates the anti-trust argument *agains
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Valve should only do it if Apple agrees to provide the corresponding dataset for the App store to Valve.
Honestly, I got the impression from Valve's statement that they do not actually even have that information, at least not in the level of detail Apple wanted.
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It sounds like Apple keeps quite detailed information about their customers.
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They are attempting to gather data from the most popular "app store" to show that Apple's practices are not out of the norm.
Epic's primary complaint against Apple is their practices are not industry standard.
Re:Fishing expedition (Score:5, Insightful)
No? Well then why does Apple need any more detail than that.
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No? Well then why does Apple need any more detail than that.
That is not the issue. I was thinking along the same lines as the OP. Apple is trying to claim that what it does, taking a cut of the money, is no different than what Steam does. It has nothing to do with how many games Steam has or if they can be gotten elsewhere. It's about if you're using Steam to buy games you have to pay Steam for that privilege and Steam gets a c
Re:Fishing expedition (Score:5, Insightful)
Re:Fishing expedition (Score:4, Interesting)
The commenter below me mentioned Apple has allowed 3rd party app stores for a while now doesn't work. The key part is "Apple has allowed". Steam doesn't "allow" anyone to have a third party store on people's PCs; anyone can set up a store for the PC market. Apple has to allow some 3rd party to be on the platform; that gives them too much power on their install base.
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but the very fact that Epic is building it's own store and GOG has established itself as a stable alternative platform suggests Steam, while being the clear behemoth market leader, does not have outright dominance of the PC install base
But the very fact that Firefox built their own browser and Opera has established itself as a stable alternative browser suggests Microsoft, while being the clear behemoth market leader, does not have outright dominance of the internet browser install base.
Just because they're alternatives doesn't mean you're in the clear.
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My guess would be that they are trying to show that 30% isn't unreasonable, and may in fact be quite good. I don't know what Steam charges but it does have some pretty big sales so I imagine margins can be tight at times, and it must have some pretty hefty overheads for bandwidth from the larger games.
Or maybe Steam is a bit fairer. Apple was probably just hoping to pull out some examples to use to make their offer look generous, instead of the rip-off that Epic claim it is.
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They take 30% of the first $10M in sales, then 25% between $10M and $50M, then 20% for $50M and over. In that article quoted, it refers to this:
"...and it seems clearly designed to entice more developers to stick around, instead of self-releasing games or going with the growing number of competing online game distributors."
Apple has no competitor for the iOS landscape, whereas Steam has alternative sources that require it to adjust it's pri
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As I said in another comment, I'd put my money on they want Valve's VR sales data more than anything. They're rumored to be close to launching a VR product and this is data they can't jus
Re: Fishing expedition (Score:2)
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Apple has allowed enterprise/third party app stores for at least half a decade now.
Not really. What you're trying to call enterprise app stores are for internal apps only. They're still code signed by a certificate from Apple's CA and if Apple learns that you're distributing apps outside its Terms of Service (basically, internal apps only no public access allowed) then it revokes your code signing certificate which breaks all of your app installs and prevents you from deploying new versions. This is exactly what happened to Facebook when it started giving public access to some of its "res
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I'm not sure what you're arguing here.. that enterprise App distribution proves Apple doesn't only allow the App Store, or that Apple's third party distribution already exists and it's bullshit when Apple says "it's not possible".
It's obviously possible to enable third party distribution and to be able to be "safely". In fact the main argument against the bill in North
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Apple has allowed enterprise/third party app stores for at least half a decade now. The fact other iOS app stores exist undermine that claim.
Then they can subpoena those store owners and get their data, as it's on iOS and thus far more relevant than Steam.
After all, if their claim is that they're following standard industry practices then they'll be able to demonstrate that using other stores on the very same platform. Won't they?
Of course they will. Apple wouldn't lie.
Steam specifically does not allow third party DLC, it has to be made available through their App Store which Valve gets a cut from
That's utter bollocks. I have games installed right now that have non-Steam content. Those games are available on Steam. Some of them I bought on Steam.
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> Apple wants this information to show that what it does is not outside of the industry standard.
Then Apple would have to admit its 1/3 share was NOT based on a "reasonable and ordinary" basis.
Which we all know is true - Apple's fee is based on "maximum possible profit".
Valve's attorneys should go for abuse of process and sanctions on Apple's attorneys.
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Apple's 30% is a bargain. Some friends and I used to do some independent desktop development in our spare time before the App Store came along. It was nothing big... just enough to keep us in beer money and maybe a nice vacation once a year; but it was cool to occasionally (okay... rarely) see it on a store shelf. But I think too many people have forgotten what it takes to get the App Store's service set without the actual App Store.
For Apple's 30% you get publishing, hosting, distribution, promotion, cr
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For Apple's 30% you get publishing, hosting, distribution, promotion, credit card processing including Apple dealing with the PCI headaches, the notification service, analytics, and workable copy-protection
...and no alternative store for the iOS market. No other choice. No competition from someone else who might take a lower cut.
That's the problem right there.
In the PC market, as a developer, I could choose Steam with all advantages you mentioned, OR I could choose GOG, OR Epic Game Store, OR I could go origin way, OR... OR... OR...
Maybe game store Epic would offer me a better deal than store Steam. Maybe I could publish on Steam AND on GOG at the same time. You know, freedom of choice and shit.
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For Apple's 30% you get publishing, hosting, distribution, promotion, credit card processing including Apple dealing with the PCI headaches, the notification service, analytics, and workable copy-protection
...and no alternative store for the iOS market. No other choice. No competition from someone else who might take a lower cut.
That's the problem right there.
In the PC market, as a developer, I could choose Steam with all advantages you mentioned, OR I could choose GOG, OR Epic Game Store, OR I could go origin way, OR... OR... OR...
Maybe game store Epic would offer me a better deal than store Steam. Maybe I could publish on Steam AND on GOG at the same time. You know, freedom of choice and shit.
I get it, this is /., so people are inclined to prioritize developers. But the law should prioritize consumers. Apple's model prioritizes consumers over developers. The PC model you're advocating for prioritizes developers over consumers.
If consumers gave a damn about developers having alternative methods to sell apps on their devises they wouldn't buy iOS devises (many don't). The fact of the matter is that there are many consumers—myself included—who do not want Apple to make alternative app s
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I'm sorry, but I was also speaking from a consumer perspective.
Think about it. App Store #1 takes a 30% cut, so the developer sets a certain price for their product, then App Store #1 adds 30% and I, the consumer, end up paying 30% more for the app.
Now, with competition, App Store #2 might say "hey, we want to attract developers, so our cut is 15%" - and then I, the consumer, would have the option to pay only 15% more for the same app.
In the PC space, there's, for example, isthereanydeal.com - check it out,
Re: Fishing expedition (Score:2)
The lawsuit is not about the cut. Zero of the claims are about it, and the complaint says they have no problem paying for services provided.
All ten of the complaints are about monopoly abuse and antitrust concerns.
Apple is desperate to redefine the market.
If the market is Apple phones the monopoly abuse is clear. The hardware is bound to their software. They forbid software that competes. They forbid software that can bypass their distribution network. They forbid financial transactions that don't give them
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For Apple's 30% you get publishing, hosting, distribution, promotion, credit card processing
Be honest, Apple isn't going to promote you.
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Is Steam the only place to get software on the device it's installed on?
Nope, and not at all relevant to what I said. But that strawman is a whole lot easier for you to talk about.
Epic's primary complaint is Apple gets a cut of the sales.
Valve utterly dominates PC gaming, and gets a cut of the sales.
Also, the fact that other options exist doesn't mean Valve is completely in the clear. See: Microsoft, and the fact that Firefox existed when they were sued and lost.
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because nobody in their right mind would argue Steam has a monopoly and try to sue them, despite it having a huge competitive advantage.
They utterly dominate PC game distribution. Even EA is giving up on building out a competitor. You could make an Internet Explorer-like case against them, even though Firefox and others existed.
But that's not the issue. Epic's primary complaint is Apple takes a cut of sales. Valve takes a cut of sales. Apple would like to show that the cut they are taking is normal in the industry, and Valve is basically all that's left of "the industry" that Epic hasn't sued.
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Shit, I would take a cut of the sales if you'd publish through my shitty theoretical PC app store. That's not enough of an argument to subpoena my ass.
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The difference is that you can choose to distribute through Steam, paying Valve for the benefits of distributing through Steam, or choose some other method to sell to PC gamers. With Apple, it's either you pay Apple their cut or be denied the iOS market entirely. Or another way of looking at it, if Epic could distribute their game to iOS devices outside of the App Store, just like how Epic distributes their games outside of Steam to PC users, then Epic would have never sued Apple in the first place.
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or choose some other method to sell to PC gamers
Not even that. It's 'and choose' rather than 'or choose'.
Most games available on Steam are also available for purchase from other store fronts and sites. Many games on Steam are available to buy in an entirely Steam-independent form.
Microsoft and Epic have "exclusive" games that they don't sell on Steam. Valve have "exclusive" games that are only available on Steam. The bulk of the market is however wide open and developers and publishers can choose where and how to sell their works.
Which is not how things
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Lemme just quote myself again, and you might read it this time.
Epic's primary complaint is Apple takes a cut of sales. Valve takes a cut of sales. Apple would like to show that the cut they are taking is normal in the industry, and Valve is basically all that's left of "the industry" that Epic hasn't sued.
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Here, lemme quote the part you apparently were unable to read:
Epic's primary complaint is Apple takes a cut of sales. Valve takes a cut of sales. Apple would like to show that the cut they are taking is normal in the industry
Now, what was that about dumb?
Re: Fishing expedition (Score:2)
Yes, Apple is trying to make it an argument about costs and revenue. That is their only hope, to confuse the issue.
The lawsuit is about monopoly use and forbidding competing products by way of monopoly power. None of the ten claims are about the percentage charged. None of the ten charges were about any market other than Apple phones.
Apple desperately wants to move the position away from antitrust law. They clearly have the monopoly over the ecosystem and they forbid Apple hardware from using anything that
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I miss BadAnalogyGuy around here.
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Yes, it's insane.
Basically, "We want every metric and bit of paper on everything your company has ever done since the day you opened your doors."
This isn't discovery, this is planetary conquest.
Steam (Score:5, Insightful)
You are free to offer your Windows game on Steam or not. Or in and outside of Steam. So I don't see Apple's point here. Steam could charge a 80% fee, it would still not be an argument for Apple to force its 30% tax on Epic.
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That is a completely valid point.
But I would still love to see what Valve is making, lawsuit aside.
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They might be looking to show that Steam provides a valuable service by charging a fee, which would imply that Apple also provides a valuable service while charging a fee.
Apple doesn't have a strong legal argument that they are not violating the law (note that Epic doesn't have a strong legal argument they are breaking the law. That's the nature of antitrust law: it's highly ambiguous). Their lawyers are desperate to come up with something that will clearly vindicate them, because if they can, they will win
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"They might be looking to show that Steam provides a valuable service by charging a fee, which would imply that Apple also provides a valuable service while charging a fee."
No, it would not. Valve is not Apple. Valve's service is substantially different from Apple's. They don't even claim to offer the same benefits that Apple claims, at least in the main. There is no walled garden at Valve.
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Of course I agree with you from a factual/reality-based/equitable viewpoint, but the law makes up its own rules. This preliminary ruling does a good job showing the tasks faced by each party [casetext.com]. For example:
" the record does not yet establish how the "relevant market" should be defined. Without a definition of the relevant market, the existence of market power—the foundation of a monopolization claim—cannot be assessed. Accordingly, Epic Games has not yet shown that it will likely succeed on the merits of the monopolization claim."
Defining "relevant market" seems straightforward, but it is not, and there are specific rules to be followed in the legal way of defining it (you can search for that quote and read the previous text if it seems interesting).
Re: Steam (Score:2)
If iOS is a monopoly, so too is any individual console. If I were Sony, MS, or Nintendo I would be paying very close attention.
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The laws of monopolies are strange and capricious. Therefore it is impossible to make that conclusion at this point.
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It's still different. You can buy a boxed Xbox or Playstation game on a physical disc in any game store (yes, they still exist, isn't it?). You could argue that the MS or Sony tax is already included into the game price. Apple gives the SDK for free, but forces a 30% tax on any application/game sold. The model is different, but it could be argued that Apple's behavior is even more anti-competitive.
Re: Steam (Score:2)
You can buy some games on physical disc, not all. Fortnite not being one of them.
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"Some games" is enough. There is a choice, even if it is somewhat lipsided.
With iOS apps there is no choice at all.
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They might be looking to show that Steam provides a valuable service by charging a fee, which would imply that Apple also provides a valuable service while charging a fee.
If their service is so valuable, they shouldn't fear allowing 3rd party app stores / easy sideloading. Because well, you get much more value than the cost of this 30% tax... I mean, fee. Right?
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And what tax is that? You mean the same one that Steam has? By your own argument: "You are free to offer your game on iOS or not. Inside or outside of iOS"
Except you are not free to offer your game or application (or store) to any iOS user except by the grace of Apple.
Epic is proposing that Apple has an unlawful monopoly in that they won't let Epic on the their platform (any off-the-shelf iOS device) without giving Apple a cut of their revenues.
This is not the case on a PC or Android phone;
The manufacturers (Dell, Samsung, etc) are not trying to stop users from installing EGS (or Steam, or GOG) on the PCs or phones they sell, or force EGS to give them a cut o
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And what tax is that? You mean the same one that Steam has? By your own argument: "You are free to offer your game on iOS or not. Inside or outside of iOS"
You really don't get it.
You are free to offer your PC game inside or outside Steam. If you want to offer your game on the iPhone, you have to pay the 30% Apple tax, because Apple locks-down iPhones.
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I think it has to do with the DLC in Steam. Nobody is stopping Epic from distributing their apps on their own iOS Enterprise App Store, they just have to get their users to accept their certificates and push configuration.
Don't worry, Apple is making sure to make this option not convenient at all so that it's not really an option. It can't be as simple as Android's "accept unknown sources" checkbox, otherwise it would eat into that 30% tax.
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Nobody is stopping Epic from distributing their apps on their own iOS Enterprise App Store
What exactly do you think an iOS Enterprise App Store is? Where did you hear about it?
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you likewise have to distribute your DLC through Steam, there is no way around that
There are ways around that, they do exist and they are used.
It's also very possible to sell DLC outside of Steam and still use Steam for fulfillment.
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Not really. Epic's argument is not that they cannot install games on user's devices, it's that Apple charges too much. Epic is the one shooting itself in the foot, because just like the app store, Steam also charges a cut (25% last I heard) to publish games through their platform, and DLC also has to be offered through their platform, for which Steam also charges a cut. THIS is why Apple is asking for Steam's info, as it will show that charging a cut for publishing on their platform is not unique to Apple.
No. Epic's argument is that they have no other choice than to sell their stuff through the Apple store and that Apple is abusing this position.
But on PCs you are not forced to sell through Steam as Epic shows with their own store.
"BFF Valve can explainzzz" (Score:4, Interesting)
Valve's conundrum in this front is exactly the same Apple has on their fight against Epic: they don't want developers and publishers to take their margin from digital content stores. The one difference is Valve never had to fight this issue, since data has always been hidden, and they've been doing even before the days of big data and corpo privacy concerns. I honestly call BS that Valve doesn't store all of this information, but why would they be giving it away to solve someone else's problem. Are you telling me Steam collects anonymised hardware data and releases it like every other quarter, and doesn't keep track of their own sales and pricing and whatnot? Right...
OTOH it's obvious this data belongs to Valve, and Valve can't really give it away when it's the kind of information you really want airtight. It affects their business to the point they even harass third parties that just snoop this data to let savvy consumers know if a sale price is actually a good price, or if a particular game is coming to their platform a bit sooner. Much like Amazon has no love for camelcamelcamel or tropicalprice for screwing with their Big Data-based pricing schemes, Valve has no love for letting the Big Data they use to maximize profits, even if ultimately, this could hurt a competitor (Epic) in a fight against an actual partner (Apple, because Steam may not run on iOS but they do use MacOS as a Steam platform).
I think Apple is reaching, and doing so in a "hey look, my dear friends at Valve here can explain why Apple wants to be greedy, and explain why they also take away this big chunk of profit from original developers and publishers! These guys will prove that it's perfectly fine and they've had this (not very consumer friendly) practice of being a no-value-added middleman for decades now!" - and Valve obviously doesn't want to shoot itself in the foot. Imagine if all Steam users figured they could have spent way, WAY less money for games since Steam took off in the days of CS1.6... It would seriously hurt Steam's brand.
Re:"BFF Valve can explainzzz" (Score:5, Informative)
No, the key difference is that Valve has never had to fight this issue, because they are only one storefront for the platforms they support. They do not tie hardware or OS buyers to their storefront, to the exclusion of all their prospective competitors. Both users and game developers can easily use a Steam competitor.
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Just because another option exists does not mean that option is equally viable. See: The cases Microsoft lost regarding Internet Explorer, despite the fact that Firefox existed.
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There are at least two notable differences there: Microsoft had to stop illegally tying Internet Explorer to Windows, and Microsoft never even tried to prevent competing web browsers from running on Windows. Apple does both of those things. Valve does neither of them.
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Microsoft never even tried to prevent competing web browsers from running on Windows.
As long as they supported VBScript, ActiveX, and various IE-only "extensions" to standards, right.
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Nonsense. Microsoft never tried to require competing browsers running on their platform to support those things. Meanwhile Apple outright prohibits any competing browser engines, which means they actually DO require other browsers to support whatever Apple's browser supports.
Apple is literally worse than Microsoft used to be.
Of course, Microsoft is still up to as many of their old tricks as they can manage, plus making Windows the worst spyware on the planet, so they raised the bar. But they remain irreleva
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Try reading that again.
I'm saying Valve is Microsoft here: There's other options, but that doesn't necessarily mean Valve is safe.
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And I told you why Valve isn't like Microsoft with IE. There are fair reasons to criticize Valve, but they haven't done anything like either Apple or Microsoft in terms of monopoly; their dominant position has been earned, and they aren't abusing it. As others have pointed out, relevant to Apple's arguments, Fortnite is not on Steam -- simply because Epic doesn't want to pay the Steam tax.
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"They do not tie hardware or OS buyers to their storefront, to the exclusion of all their prospective competitors."
One small adjustment to that... Valve tried to tie their game sales to a specific platform with the release of their Steam Machine console. It failed miserably, as did the Steam OS that they developed for it. At least the attempt improved Linux support for mainstream gaming titles for a year or two.
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One small adjustment to that... Valve tried to tie their game sales to a specific platform with the release of their Steam Machine console. It failed miserably, as did the Steam OS that they developed for it. At least the attempt improved Linux support for mainstream gaming titles for a year or two.
No, they didn't. Even if their Steam console had taken off you would still have been able to play your games on your Windows machine.
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Re:"BFF Valve can explainzzz" (Score:5, Funny)
You're not forced to buy an iPhone but that doesn't mean Apple should have a say on everything you do using it. If we follow your logic, you can't complain if a car manufacturer forces you to use a specific brand of gas (you could always buy another brand). You can't complain to have only one ISP at your home (you could always live elsewhere), ... To go to the extreme, by your logic, Apple could force you to sell your first born and you wouldn't have a right to complain. The truth is that there has to be a limit to what a brand can force you to do. Where that limit lies is the crux of this lawsuit.
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Um, Apple does not own your phone. Both of your analogies rely on the fact that Disney or Cadillac own the property. The gas analogy is exactly correct. It is like if the car manufacturer put some special gas filler on that a station had to license from the manufacturer. And, in addition to the license, they also have to pay 30% of all gas sales to the manufacturer.
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Apple prevents me from putting software on my phone unless they approve it.
Apple prevents me from reading or writing arbitrary bits stored on my hardware.
If I attempt to work around Apple's restrictions, they claim the right to undo my workaround or even brick my phone, whenever they choose.
Apple can force software to be deleted from my phone if they choose, even if I followed the rules and installed it from the store.
Apple can remotely brick my phone or otherwise prevent me from using it whenever they want
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Yep, I feel the same way.
I had an iPad that was given to me. Great gadget, really.
Except it's crippled by design: no memory card slot, can't load or copy stuff on it easily without iTunes, non-standard connectors and chargers, etc etc etc.
I dumped it for a Samsung Tab, and that was that.
Need a memory card? No problem. There's the Micro-SD slot.
Need to charge it? No problem. Use any charger.
Want to load it with music? No problem. Just plug it in.
Want to save off your pictures? No problem. Just plug it in.
I'v
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The only thing you've said that I disagree with is "Apple does not own your phone".
I'd like clarification on what I can do with "my" phone that Apple cannot do against my will -- or alternatively, what can I prevent Apple from doing.
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An iPhone is not "Apple's property". It's yours, you bought it.
But even if you want to limit the discussion to "but iOS is only licensed to the user, it still belongs to Apple" (which is a very contented subject of discussion of its own), the current conflict between Apple and Epic is that Epic wants to have a store outside of the property and still be able sell to customers who do live on that property. The better analogy is that people renting a house can only buy stuff sold by the homeowner's own stores.
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> (which is a very contented subject of discussion of its own)
"Contented"? Maybe you meant "contested"? Autocorrect strikes again? Are you using an iPhone?
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Epic is a hypocrite that's for sure. They complain about monopolies from Apple and Valve, and here they go paying game developers for exclusive rights on the Epic store, even for games that were already planned to be on Steam.
But Epic being sleazy doesn't mean that we should let Apple off the hook (.. or Nintendo or Sony for that matter, but we don't have to fight all the battles at the same time).
As for the customer choosing a different phone, like we both said, it's not about the customer. The customer is
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Maybe Valve noticed that Amazon is getting into antitrust difficulties because it does collect sales data on marketplace sellers and uses it to out-compete them.
Half-Life 3 when? (Score:5, Funny)
Will this disclose any findings or details about Half-Life 3?
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Shady Practice during Shady Practices Lawsuit (Score:1)
Apple is full of shit (Score:5, Insightful)
Apple is attempting to assert that because you buy a phone from them, you can only buy software through them and for which they receive a 30% cut.
Even more egregious, they want a cut of any money made by delivering content on that phone.
That is the very definition of a monopoly. Imagine buying a car and only being able to use fuel from General Motors.
Apple fanboys arguing against this are pathetic.
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No, they have a monopoly on being able to sell to any USERs of their product. Its like a car manufacturer tell fuel providers 'if you want to sell fuel for use in any car made by us, you must only sell it through us, and we keep 30%'.
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Imagine buying a car and only being able to use fuel from General Motors.
I would never buy such a car. If you have an issue with a well-known limitation placed on iDevices, you probably shouldn't buy one of those, either. You'd be making the same decision as 85% of consumers. [idc.com]
Apple is a trend-setter and that's the problem (Score:2)
Let's get away from bad car analogies and back to electronics.
I feel the same way about the MBP being unfixable, so I don't buy one.
Then I look at the PC market and see that 95-99% of all laptops require open heart surgery to replace the battery now because they saw Apple fanbois lap that shit up.
We can keep waiting for change here or force the change. I prefer to force it since there are plenty of compelling national security and environmental issues that weigh in favor of forc
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Then I look at the PC market and see that 95-99% of all laptops require open heart surgery to replace the battery now because they saw Apple fanbois lap that shit up.
"The market spoke, and I didn't like what it said." That happens, sometimes. Making other people's preferences against the rules isn't a reasonable response.
I'm curious what national security concerns you see arising from not being able to replace the battery on a MacBook, but I'll give you that there are environmental costs. I'd be in favor of a scheme to pass those costs along to consumers like the recycling deposit on an aluminum can.
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Here, let me just look at a competitor's books... (Score:2)
stalling tactic (Score:2)
Nonsense title (Score:2)
Actually, Epic dragged Steam into the fray. Apple is retaliating, using Steam. Steam should direct it's angst toward Epic.
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I think Valve's anger should be directed at Apple, but not for the reasons the article makes. It seems likely that if Valve thought they had a route to profitability on mobile platforms (for instance iOS) they would have had a go at it by now. Had they been able to use the steam mobile apps to quickly follow up with games distribution too then they'd probably have a large chunk of the mobile games publishing market cornered by now too. But there seems to be something stopping them and it's seems unlikely th
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