Gabe Newell: Steam Box's Biggest Threat Isn't Consoles, It's Apple 191
silentbrad sends word of a recent lecture given by Valve's Gabe Newell to a college class. He had some interesting remarks about the future of games in the living room: "The threat right now is that Apple has gained a huge amount of market share, and has a relatively obvious pathway towards entering the living room with their platform," Newell said. "I think that there's a scenario where we see sort of a dumbed down living room platform emerging — I think Apple rolls the console guys really easily. The question is can we make enough progress in the PC space to establish ourselves there, and also figure out better ways of addressing mobile before Apple takes over the living room? ... We're happy to do it if nobody else will do it, mainly because everybody else will pile on, and people will have a lot of choices, but they'll have those characteristics. They'll say, 'Well, I could buy a console, which assumes I'll re-buy all my content, have a completely different video system, and, oh, I have a completely different group of friends, apparently. Or I can just extend everything I love about the PC and the internet into the living room.' ... I think the biggest challenge is that Apple moves on the living room before the PC industry sort of gets its act together." There's another hour-long lecture from Newell posted on YouTube talking about productivity, economics, and the future of corporations. Speaking of Steam, reader skade88 points out an article at Linux.com about the current state of the Steam for Linux beta.
How could you "dumb down" the living room? (Score:5, Informative)
The TV is already there!
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Yeah, but the shows on it beats it hands down.
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No, you have referenced a DIFFERENT joke.
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Have you seen how many buttons a TV remote control has?
Classic Confusion (Score:5, Insightful)
Adding Apple tech to anything makes it that much dumber.
Simpler is not dumber.
Usually to simplify you in fact have to make something more complex - but it's complexity the user does not see.
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Usually to simplify you in fact have to make something more complex - but it's complexity the user does not see.
And you just keep telling yourself that that is, in fact, what Apple does. Like the "simplified" trackpads that Apple innovated and everybody else has adopted that are beautiful because they have no buttons but suck really, really badly for drag-drop or select-single-pixel operations. I pretty much *have* to carry around a USB mouse to get any real work done on my MacBook Pro.
--Jeremy
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Like the "simplified" trackpads that Apple innovated and everybody else has adopted that are beautiful because they have no buttons but suck really, really badly for drag-drop or select-single-pixel operations
I prefer the Apple trackpad so much that I use an external Apple trackpad when I have my laptop hooked up to an external monitor on a desk...
After long-term use I really do not think that the trackpads are bad at all for single-pixel level pointing, I have no trouble hitting anything with precision. I
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You are full of crap. If you used an Apple trackpad on a daily basis you will see how moronic your statement is. Hell, I have bought Mac laptops mainly because of the whole trackpad experience and gestures.
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You are full of crap. If you used an Apple trackpad on a daily basis you will see how moronic your statement is. Hell, I have bought Mac laptops mainly because of the whole trackpad experience and gestures.
Well, some people can't figure out how to start System Preferences and set up the track pad properly. They complain "it's dumbed down so that Grandma can use it", but then it turns out it's not dumbed down enough for _them_.
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Nah, have had to use a powermac at work, I tried to go all trackpad but need a mouse. I did figure out drag and drop is a hold one point drag with a spare finger, but honestly my hands just hurt too much for all that. I can't for the life of me do the 'explode' gesture, it still takes me 3 tries. When I need to get the cursor in between letters to highlight or drag and drop files around I settle on the mouse, its just much faster and precise. For right click I still prefer a mouse as well.
I have adopted it
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Apple already has a console in millions of homes. It's called an AppleTV. It just got a software update to support Bluetooth Keyboards and access to iTunes music purchases. Next up, games and Bluetooth controllers and/or iPhone/iPod/iPad controller app.
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Talk about no idea at all. The big screen sure is changing it is changing from a TV, the idiot box , to a 'Big Screen'. As the price drops and size increases so the big screen changes, don't have a view, with a big screen you do. All so pretty, a beautiful sun rise to help you start the day and a beautiful sunset to help you finish and in between all sorts of mostly 'FREE' content, because if you are using that screen to replace boring windows, pretty much every major room in the house will have one. Apple
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Other devices support more services.
Other applications are also much better at managing your own content. This is why jail breaking Apple devices is so popular. Once you break the DMCA, you can put some decent software on the thing.
Suggesting that you use iTunes as your DVD media manager is just so full of fail.
Apple is far less interesting when it comes to the living room and is eclipsed by a number of players, the least of which is Netflix.
Games on Apple TV (Score:2)
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Apple Pippin 2! (Score:2)
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I found one of my favorite games ever (R-Type) for a few dollars on Android.
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that's because the gaming market isn't basement dwellers playing the latest shooter or hack and slash game. it has moved way beyond that now. angry birds and other casual games hook people that would never play "real games" and they make more profits than most "real games"
and yet the nerds who cream their pants over far cry 20 still think they are the center of the world
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and yet the nerds who cream their pants over far cry 20 still think they are the center of the world
I know Valve has been exploring free-to-play games, but so far the only product of that has been Dota 2 which is definitely not a casual game. They are still catering to the "nerds" you speak of.
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that's because the gaming market isn't basement dwellers playing the latest shooter or hack and slash game. it has moved way beyond that now. angry birds and other casual games hook people that would never play "real games" and they make more profits than most "real games"
Your right there's no need to make any big 'nerdy' games when there's a fortune to be made from casual angry birds clones. The problem is that developing these mobile casual games is basically a lottery where millions play and only a few very lucky people ever actually the big money.
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Mobile gaming revenue as a whole is highly dependent on microtransactions for it's revenue, which I think is a trend which will crash and burn ... that might just be hopeful thinking though.
As for moving on, it didn't really. At most mobile competes with PC and handheld casual gaming. The revenues in PC/console gaming aren't going away (at least not any farther away than other luxury items in well established markets) regardless of what the mobile game market does.
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Zelda touch; swiping gamepad (Score:2)
android has snes,gameboy,n64 emu (Score:2)
Something iOS will never have.
Gazillians of retro games
Apple console? (Score:5, Funny)
An Apple gaming device would be an elegant, pure white box with only a light, it would never crash, but only Apple-approved games would run on it, and they'd all be about a brilliant designer surrounded by evil thieving copycats out to make a buck on the back of his genius, causing his kids to starve. Gameplay would consist entirely of quicktime events, "Press X to Sue" which would work fine for their controller which only has one button anyway.
Re:Apple console? (Score:5, Insightful)
An Apple gaming device would be an elegant, pure white box with only a light, it would never crash, but only Apple-approved games would run on it
So basically like every other game console.
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... except for the PC ... and with Windows 8, it's heading that way as well. I'm hoping Valve aren't the only ones noticing this.
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Nah, win8 is an overblown concern. The desktop isn't going away and steam will keep working fine on it.
Buy for RT, play on Windows 8 or vice versa (Score:3)
The desktop isn't going away
However, it may lose prominence as developers make games for the Windows Store environment to target Windows RT tablets and Windows Phone 8 phones.
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Or used an Apple product.
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Not really. The current Apple TV has as much horsepower as an iPhone 4. When they bump that to A5 processor, it will easily be as powerful as xbox360 right now for $99 instead of $199+. 720p isn't much of a stretch versus iPhone 5 resolution right now.
The trick is working in some controller model that doesn't bounce the price too high. Ideally most people will use iPhones or iPod Touch over Bluetooth. They need some basic multi-axis controller that mimics an iPhone for about $20. (Even wii isn't that cheap)
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Apple failed so hard with the Pippin that you're suggestion couldn't do worse.
your suggestion.... gah
Overrated "Apple TV" (Score:3)
Why is everyone so hyped about about apple tv? Even gabe is scared of it but apple has done nothing new with its set top box. It's about as useful as my crappy dvd player (which can play netflix and has its own apps).
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They're not worried about the current iteration of the Apple TV. They're worried about what it foreshadows. The rumors indicate that Apple has been working backroom deals in order to get content providers lined up for something new that's coming later.
For my part, I like Apple, but I don't want them anywhere near my gaming. iOS games work for a quick fix, but Apple has shown over and over again that they do not "get" gaming at all.
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They're not worried about the current iteration of the Apple TV. They're worried about what it foreshadows. The rumors indicate that Apple has been working backroom deals in order to get content providers lined up for something new that's coming later.
For my part, I like Apple, but I don't want them anywhere near my gaming. iOS games work for a quick fix, but Apple has shown over and over again that they do not "get" gaming at all.
Do you mean to say Apple only got gaming for 97% of the population? I think that's pretty much all they want, they couldn't care less about the rest.
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No, this has nothing to do with hardcore vs. casual gaming (that's a tangential topic). What I'm saying is that Apple simply doesn't get gaming, period, nor do I even think that the picture you've painted is factual (e.g. the majority of households in the U.S. have a current-gen console [nielsen.com], suggesting that tablets and smartphones haven't proven to be enough to fulfill their gaming needs). Moreover, your statement is predicated on the assumption that because a company has made a platform on which successful gam
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For all its worth, lets talk about the Pippin. The Pippin was a deal between Bandai and Apple for a home console. Bandai is a quite large toy and licensed toys manufacturer, who usually had a hand with most of the formulaic merchandise aimed at children. To quote wikipedia:
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Apple don't need to get gaming to cause some serious pain for the consoles
I completely agree, which is exactly why I'm concerned.
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They're not worried about the current iteration of the Apple TV. They're worried about what it foreshadows.
This ain't the first ATV. None of them have been game-changers. I'm not feeling threatened.
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my crappy dvd player (which can play netflix and has its own apps)
That doesn't sound very crappy to me..
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The AppleTV has become like a social device for me. When I have people around, that's the way we see photo albums, youtube videos and the ocassional TV show/movie. Aside from that, it's pretty neat to use airplay for music plus an iphone to control the whole setup.
Gabe, are you reading? (Score:2)
Gabe, are you reading? I consider your experiments when you let my family and friends play the games I hypothetical could buy from your platform with their own users on my PC/Steam Box/whatever you will try to sell. Until my games aren't tied to only my account for play, you are out of my living room.
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This is quite possibly the dumbest argument against Steam I've ever heard.
Referring to the part I bolded, what would be a suitable alternative then?
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Simple, any platform that allow other people to play on my console with their own users, with their own friend list, scores, etc. It is not something amazing, it is already done that way on the PS3 and XBox (barring those stupid online passes needed by some games). With Steam if your brother, husband or wife, child want o play the games you bought that you have with you user on your PC/Mac, they need to access steam with your user id, or uy the game again
Re:Gabe, are you reading? (Score:4, Interesting)
Until my games aren't tied to only my account for play, you are out of my living room.
This is quite possibly the dumbest argument against Steam I've ever heard.
Referring to the part I bolded, what would be a suitable alternative then?
Well, I'm a part-time game developer, with a small team. Here's our alternative approach: A product serial is good for 3 different users online at once -- let your friends or guests play with you while you're online, and maybe they'll buy their own full account too. Offline single play isn't tied to the online account, (Piracy isn't a problem, it's free advertizing for the multi-player mode, essentially). The product is tied to the serial number and purchaser's email address, and there's a simple form to re-assign the product code to a new email address (for giving it away / selling it), upon which I re-generate the product code for the new user, and the old ones stop working. I got that feature for free when I implemented "change your account email address", which is a feature every service should have.
Protip: create a new Steam account each single time you buy a game. Then you can simply buy/sell/trade the account that the game is tied to. Sucks if you have a ton of games, but that's also an alternative too: Have lots of accounts.
Digital stuff does sort of need to be tied to an account so long as we're leveraging artificial scarcity of bits to make our money -- bits are in infiinite supply, their cost should be zero (so says Economics 101), hence "piracy" exists. Thus, IMO, the current publishing model of the industry is untennable... However, There is an alternative to this model too, even has a car analogy: When you want your car fixed you get an estimate from a mechanic, agree on the price, the work is done, and there's no re-occurring fee if multiple people benefit from the work that the mechanic did once... When you want a car designed, you could do the same process.
Imagine using a crowd funding service like KickStarter, IndieGoGo, etc, where developers can actually ask for how much money they need to make the game and a little for profit too. It's just like working under a publisher. Same work, same money, and just like working for the Pubilsher you start working on something else to put food on the table once that game is done -- Gotta keep working to eat. That is to say, Everyone gets the game for free (since the funders already payed for it to be created). In a today's publisher model the Publisher would try to enforce artificial scarcity of bits to recoup their losses, and maybe turn a much bigger profit, however, with a crowd funded system there don't have to be any artificial scarcity at all. My ability to configure the bits is what's scarce, that's what I want to sell -- My labor. I just want to get paid to do work, not sell copies. Bonus: If I pitch a shitty idea no one funds it, and I don't have to waste my time making a game no one wants to play; Conversely, I'll get free market research and the games that do get funded are ones folks actually want to play. The bigger bonus: No More Piracy. You can't download what isn't created yet.
Sure beats making a game and hoping it doesn't tank or else you lose your job, or, even worse under some publishers / studios: You finish the game and are laid off immediately whether it's good or not because they can re-hire desperate people easily without even needing to give them a raise for their past efforts.
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This is quite possibly the dumbest argument against Steam I've ever heard.
Referring to the part I bolded, what would be a suitable alternative then?
PS3's and 360's work more like multi-user 'nix systems. There's a master account (root) and sub accounts. If I buy a game on my PS3, then all users can play it, and they have their own saves and trophies. MMO accounts work on an account level. If I"m lifetime in FreeRealms, anybody else play Freerealms on the machine would have their own account and purchases tied to it.
And since purchases are tied to accounts, you can redownload them if you upgrade/replace your PS3 hard drive, or get a new PS3, or even
Wii (Score:2)
I would watch streamed movies on my wii, if it had the capability to do that. I read that you can get netflix on the wii in the US. Is that correct? You can't do that here in Australia as far as I know.
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No netflix here in Australia.
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Sucks to be you! Australia should have gone NTSC/ATSC then you'd get lumped with the US like Canada is and get most of the good stuff.
But no, an English speaking PAL country in the middle of a huge ocean with a tiny population no where near the BIG native english speaking PAL market with a rating system that was Insane....well you're going to get ignored and price gouged when it comes to content.
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I don't think PAL/NTSC is the issue here. Its more licensing for the content. Movie delivery channels are locked down and it may not be worth the effort of netflix to negotiate their way in. Therefore a lot of us torrent and watch free stuff on youtube.
Netflix works on U.S. Wii (Score:2)
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Cheaper to by and copy the DVDs I suspect but thanks for the info. I have a friend who travelled in the US recently but he is also an expert at finding torrents to I doubt he finds not being in the US a real issue.
Too price-sensitive (Score:2)
The TV market is too price-conscious for Apple. They can enter that market, but it will drag down their margins.
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The TV market is too price-conscious for Apple. They can enter that market, but it will drag down their margins.
You mean like the razor-thin profit margin PC industry?
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The TV market is too price-conscious for Apple. They can enter that market, but it will drag down their margins.
You mean like the razor-thin profit margin PC industry?
The industry in which Apple has never managed to top 11% even when they have had technological superiority? Oh, OK.
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The TV market is too price-conscious for Apple. They can enter that market, but it will drag down their margins.
You mean like the razor-thin profit margin PC industry?
The industry in which Apple has never managed to top 11% even when they have had technological superiority? Oh, OK.
Uh, my point is Apple is already in a market known for having very thin profits and functioning in it as a premium brand, making money hand-over-fist with their margins on the machines they do sell verses the rest of the industry. The actual market share percentage has nothing to do with this -- we don't have to "make it up on volume" when you're making a killing already.
Thanks for not paying attention to the original topic though.
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Apple has a larger market cap than most of Hollywood combined (10 times that of Universal Studios alone). That sort of clout can be a game changer. The fact that it hasn't yet come to fruition means that the studios and allies still have quite a bit of control over the system but Resistance Is Futile! If Apple really wanted to swallow them up it could.
The problem isn't hardware or software - that's easy. The Apple TV box is cheap, there isn't a need to make an 'Apple TV' ala the iMac. Apple nee
Steam is intrusive (Score:2)
poorly coded, and I absolutely abhor it as a PC service I am cursed to ineract with. The thought of it attaching itself to my TV experience makes me ill.
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Really? It does feel a bit heavy sometimes (for what its delivering anyway) but its not particualary intrusive or bad to use. Certainly not spawn of the devil, like for instance iTunes.
Steam on linux is better (except for the lack of games of course). Alt-tab is perfection, smooth and slick, and etras such as steam folder locations can be anywhere and you can have multiple destinations too.
Re:Their godawful logo (Score:5, Informative)
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That's not their logo...
No, it's not the Steam logo. It is, however, the Valve logo.
On a PC, you can to skip Valve's logo. To do so, go to Steam's Library, right-click a Valve game's name and click Properties. From there, add -novid to its startup options and click OK (or Save, I forget which).
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Re:Their godawful logo (Score:4, Informative)
No, it's not. THIS [valvesoftware.com] is the Valve logo.
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Steam is a product, Valve is the company.
That said, he's still wrong, because this [valvesoftware.com] is Valve's logo.
Re:Gripe about steam (kinda OT): ratings (Score:5, Informative)
Doesn't Steam hook into Metacritic? Just rate all the games over there.
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And frankly, the ratings in Apple's App Store aren't really all that useful either.
Huh? When I see an app with a crappy icon, 20 votes and 1/5 rating, I pretty much know it's a pile of shit. Ratings are not perfect, but saying that they are not useful is a bit of a stretch IMO.
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Rating games on metacritic doesn't seem to do what I want. There are plenty of great first person shooters that I would never wanna buy. Not because they're bad, per se, but because I don't generally like those kinds of games.
I want scores that reflect my tastes.
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They display the Metacritic score for most games on the game pages and some of the list views (and almost all of the ones that don't have a metascore suck).
So they do have ratings, they just outsource it.
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Yes, they don't let users rate apps (although you can write recommendations).
However, most of the games in Steam's store DO have their Metacritic ratings posted. And last time I checked, Metacritic does have a user ratings system. Whether or not that's used in the actual Metacritic score, I don't know though.
integrated ratings vs. metacritic (Score:2)
Several posts recommending metacritic. Which is sucky for the PC and a loser for the living room. If steam wants to be in the living room, they should have a UI that is just as good (at least) for picking new games as netflix has for picking shows to watch. Integrated.
Still - I appreciate the metacritic pointers and will dig into that.
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On the flip side: I really like some simplistic strategy games that are well done. I really don't care for 99% of first person shooters. So I would very much like to see ratings reflect the kinds of choices I've made in the past. Metacritic doesn't seem to do that for me.
Netflix DOES let you see what other folks said about a movie. Not that I care. What I DO want from netflix that I do not have is the rotten tomato score.
Which is exactly what I want from steam: metacritic score for games (which is like
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Not entirely accurate. I may really enjoy, say, Portal... but I don't spend hours playing it now. It was a nice self-contained experience. Total hours would need to be rated against expected hours in some fashion, but it still doesn't entirely make for a good rating system -- there are people that will play through a bad game just to see the end (or whatever) -- just like some people will finish a bad movie. Just because they watched it to the end, that doesn't mean it was their favorite movie ever. Ev
Screenshots (Score:2)
At least Apple lets me rate apps! Steam doesn't even let you do that.
What bugs me is that they do not show proper screenshots of many games. There's just lots of cutscenes and concept art, not real gameplay shots.
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Can you imagine a working x86 handheld that won't be hot and have no fans?
I can't.
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There are several smartphones [intel.com] with x86 CPUs in them.
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There are some young adults that have their gaming console smacked right in the living room, but by and large this isn't a very useful arrangement unless there are only two people in the household, both of whom are couch potatoes. Monopolizing the big screen probably isn't the best way for games.
Most of these consoles end up in the spare bedroom, so that kids can watch DVDs and TV, and the adults can watch the football game, or actually have friends over to see something besides empty pizza boxes and smash
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There are some young adults that have their gaming console smacked right in the living room, but by and large this isn't a very useful arrangement...are couch potatoes(sic)...and the adults can watch the football game, or actually have friends over to see something besides empty pizza boxes and smashed beer cans
What decade are you living in? Or is your interpretation of 'young adults' anyone under 50?
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The Xi3 computers are endorsed by Valve, but they are not the "official" Steambox ... that will only come in 2014.
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I think a bluetooth game pad with a built in holder for a 4-7" phone/tablet would be nice...
You describe http://www.icontrolpad.com/ [icontrolpad.com]
It can be turned on in joypad mode, keyboard mode, iCade mode, or a few others.
There are detachable side pieces made to fit certain models of smart phone, as well as a generic back bar piece to hopefully fit others, as well as smaller side pieces to snap on and use as a stand alone controller with nothing else attached to it (IE for PC use)
iControlPad is expensive (Score:2)
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> What would you rather do:
Let the kid decide. Otherwise you're just wasting money. If you're forcing your brand fetish on your kids, then that's just sad.
Also, not all console games are $60.
Plus the kid has his own money. Let him buy whatever console he wants.
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If they just released a solid bluetooth gamepad for Apple TV & iPads
How is using swipes on a touch screen as a gamepad [pineight.com] not enough?
Price of iControlPad (Score:2)
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These days it's only occasional that I want to play a "game" in your sense of the word. Usually I want an interactive story, instead.
It's not a -bad- thing just because you don't prefer it, you know.
Closed != closed (Score:2)
Apple's has a reputation for closed platforms, which would make them another Microsoft/Nintendo/Sony.
There's a difference between Apple closed and Nintendo closed. Please read my reply to CMontgomery [slashdot.org].