Adobe Founders On Flash and Internet Standards 515
An anonymous reader points out an 18-month-old interview with the founders of Adobe (and creators of PostScript) Charles Geschke and John Warnock, and highlights three interesting quotes from the book Masterminds of Programming that seem very timely now. "'It is so frustrating that this many years later we're still in an environment where someone says if you really want this to work you have to use Firefox. The whole point of the universality of the Web would be to not have those kind of distinctions, but we're still living with them. It's always fascinating to see how long it takes for certain pieces of historical antiquity to die away. The more you put them in the browsers you've codified them as eternal, and that's stupid. ... With Flash what we're trying to do is both beef it up and make it robust enough so that at least you can get one language that's platform-independent and will move from platform to platform without hitting you every time you turn around with different semantics. ... You can see why, to a certain extent, Apple and Microsoft view that as a challenge because they would like you to buy into their implementation of how the seamless integration with the Web goes. What we're saying is it really shouldn't matter. That cloud ought to be accessible by anybody's computer and through any sort of information sitting out on the Web."
nothing against flash (Score:5, Insightful)
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Not everything flash is bad: http://www.homestarrunner.com/ [homestarrunner.com], although I suppose that site *could* theoretically be done with SVG...
Re:nothing against flash (Score:5, Insightful)
Vote with your feet. If a page does not offer you an option to skip their flashtastic crapfest, close the window, go elsewhere.
Re:nothing against flash (Score:5, Insightful)
My problem with it is that it's hard to determine the difference between useful flash and useless flash.
Most snazzy flash UI's on websites are just slow and bloated. ANY page with a "Skip Intro" button I can guarantee you should have never had the damned intro there in the first place. On the other hand, flash based video is very useful. Flash games can be amusing if you're into that sort of thing.
I think Flash would simply be much better if it was used more sparingly. The old addage comes into play though ("When all you have is a hammer the whole world starts looking like a nail."). To too many web developers Flash is their hammer.
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As i don't need/like flash based games
Flash games are useful if you want to play a video game on someone else's computer without needing to be an administrator on that computer. What would you recommend as an alternative? Java games? HTML5 Canvas games that don't work on IE 8?
at the moment i got it installed just to watch embedded videos
Though WebM and H.264 excel at live action and CGI, Flash is far more efficient than WebM or H.264 at encoding traditional animation created as vectors, such as Homestar Runner, Weebl and Bob, or most of what you see on Newgrounds.
What WE'RE saying is ... (Score:5, Insightful)
We'd like you to buy into OUR implementation. That cloud ought to be accessible to anyone's computer - as long as they're running Flash.
Adobe wants a monopoly on content, and wants the OS to be commoditized. I want the whole platform to be commoditized - and that's why I support truly open standards.
Got it in one (Score:5, Insightful)
Adobe wants web content to just run anywhere? When the plugin they sell doesn't run everywhere and in places it does run, it often runs poorly?
Where is Flash for BSD? For AMD64? Oh, wait, when Adobe speaks about the net, they mean IE.
Adobe, the reason Apple hates your guts is because you never ever supported their OS properly until you absolutely had to.
Oh and I hate your guts too, just a little bit more then Steve Jobs in fact, so I hope he rapes your stinking rotting corpse and eats your babies. Sometimes the enemy of my enemy is worth cheering on.
Re:Got it in one (Score:5, Insightful)
Ironically, Adobe owes its existence to Apple adopting PostScript [wikipedia.org] as the standard for the Apple LaserWriter printer.
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That's actually not true - their first really big customer was Digital Equipment Corp. I learned that from a "fireside chat" like thing I attended where John and Chuck talked about the early days of the company.
Apple used Postscript for the Laserwriter driver simply because it was the only game in town and there business was pretty much writing printer drivers and selling them to OEM's like Apple. Keep in mind like several silicon valley startups Adobe was based off research done at Xerox Parc - some of the
Re:Got it in one (Score:4, Insightful)
It is amazing how much support Adobe gets online and how much hate Apple gets for badmouthing Flash, when Adobe itself has a shoddy history of supporting many OSes, Apple is not to blame for their attitude towards Flash. The web is meant to be universal, but with some OSes lacking Flash support, and there are thousands of Flash sites, it'll never be. Adobe never cared about any OS other than Windows and Mac, so I'm glad that Jobs made it his mission to kill Flash.
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You're absolutely right about Adobe.
Even back when Adobe product ran ONLY on Apple platform, Adobe should have supported Apple more.
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That's my personal beef with it. Still no production x64 plugin. Adobe has sat on their ass for a decade while 64 bit computing marched on, they 'penalize' anyone wanting to run a 64 bit OS. Perhaps not directly because the site designers opt to use Flash, but when the platform becomes unavoidable, and the only place to get it is a single company, I take issue with that.
There should be absolutely no excuse that they haven't had a 64 bit plugin for this YEARS ago. If they had no intention of keeping the tec
Gnash (Score:3, Insightful)
Where is Flash for BSD? For AMD64?
Just about everything in Flash except for the legacy H.263 video codec is documented, and Adobe dropped the restriction against writing your own SWF player two years ago as part of the Open Screen Project. Have you donated to the Gnash project yet?
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Remind me what devices iPhone OS runs on?
Um, the iPhone (all versions), iPod Touch (all versions) and the iPad (all versions). Gee, I thought that list was required reading to get an account on /.?
Unfortunately, Write once, run anywhere will never be a reality. And that isn't necessarily a bad thing. No software or tech company is going to be able to make sure their products run on everything. And every platform/OS company shouldn't have to make their products support every other product out there.
Sure, Flash should play nice on all the major
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Isn't the flash file format and programming language an open standard?
Re:What WE'RE saying is ... (Score:5, Informative)
Isn't the flash file format and programming language an open standard?
It's not really open, nor is it a true standard as it's not been submitted to a recognised standards body. As recently noted on the Gnash developers mailing, Adobe's initial release of a "spec" was incorrect in many areas and incomplete. Then there was the dubious terms it was provided under, most notably that the spec couldn't be used as a reference to write an alternative implementation.
Two-year-old info (Score:4, Informative)
In particular, last I checked, the "open" parts forbid you from writing a client.
You last checked more than two years ago. Please see a press release in which Adobe drops the restriction on players [adobe.com].
If they really want to boost Flash adoption ... (Score:5, Insightful)
Re:If they really want to boost Flash adoption ... (Score:5, Informative)
As far as I'm aware, the swf file format is open and documented. Write your own authoring tool if you like - all the info is there. A lot of people seem to miss this fact.
Re:If they really want to boost Flash adoption ... (Score:5, Insightful)
Yep. And it's been completely licence-unencumbered for 2 years now.
Apple and other corporate controllers of the W3C want a monopoly on specifying how the web is delivered. That's all this is about. And no matter how poorly Flash runs, it can still deliver applications or 3D gaming experiences or whatever (hell, as can Java applets!) while the 30 year old Pacman clone on Google's homepage stutters like a bitch.
Re:If they really want to boost Flash adoption ... (Score:5, Interesting)
Re:If they really want to boost Flash adoption ... (Score:5, Funny)
Read the GP's comment. He is not saying that it will be 'better' next year, he is clearly stating that it will be 'butter'. I cannot understand that you didn't bread that correctly.
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No, but Javascript and HTML renderers are getting more efficient.
Re:If they really want to boost Flash adoption ... (Score:5, Informative)
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Can it be used for plugins? (Score:4, Informative)
Last I checked, it could only be used for authoring tools, not for writing an actual client/plugin.
it can still deliver applications or 3D gaming experiences or whatever
Only very recently did it get actual hardware-accelerated 3D. I'm pretty sure Java doesn't, but JavaScript is getting 3D support soon (they're in the nightlies of the major open source browsers).
the 30 year old Pacman clone on Google's homepage stutters like a bitch.
Didn't stutter for me. What crappy browser are you running?
Re:If they really want to boost Flash adoption ... (Score:5, Informative)
Have a look at the Flex SDK [adobe.com]. It's Adobe's open-source tool for creating content to run on the Flash player, and it runs fine for me on Linux. I don't use BSD or Solaris so can't comment on those.
It's a command-line tool and doesn't have the visual bells and whistles of the Flash IDE but is a good way to produce Flash content. Whilst it's primarily aimed at producing application-style code it's more than capable of graphical/game content too, you just need to bring the graphics in from another application.
In the past I had to write a Flash 'video player plus graphical metadata overlay' style application for work. I had a choice of what to write it in, Flash IDE and Flex SDK were both readily available, and I went for Flex because it fitted in with my standard workflow better- I was still using the same text editors, build systems, and version control that I'd use in any language and the GUI library in Flex was a lot nicer than the one Flash was shipping with at the time.
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What about gnash? (Score:2)
http://en.wikipedia.org/wiki/Gnash [wikipedia.org]
http://www.gnu.org/software/gnash/ [gnu.org]
Gnash is a GNU Flash movie player. Flash is an animation file format pioneered by Macromedia which continues to be supported by their successor company, Adobe. Flash has been extended to include audio and video content, and programs written in ActionScript, an ECMAScript-compatible language. Gnash is based on GameSWF, and supports most SWF v7 features and some SWF v8 and v9.
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http://en.wikipedia.org/wiki/Gnash [wikipedia.org]
http://www.gnu.org/software/gnash/ [gnu.org]
Gnash is a GNU Flash movie player. Flash is an animation file format pioneered by Macromedia which continues to be supported by their successor company, Adobe. Flash has been extended to include audio and video content, and programs written in ActionScript, an ECMAScript-compatible language. Gnash is based on GameSWF, and supports most SWF v7 features and some SWF v8 and v9.
But does it actually work now? I try Gnash once in awhile only to realize it still doesn't work whatsoever. The only foss flash player I'd ever had *any* luck with was swfdec, and development on that project appears dead now. I mean, don't get me wrong, swfdec worked like crap, but I could still watch videos on YouTube and Google Video with it at the very least.
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The flash plugin is not where Adobe makes it's money.
They make their money from developers. Therefore, it benefits Adobe if Flash is used and implemented as widely as possible. This includes deploying it to upstart platforms that might at some point in the future overshadow current platforms. Adobe doesn't gain anything from keeping their plugin closed. Their plugin just costs them money to support and catches them flack when they don't do well enough. They are way behind the curve. They would benefit from
"Looks to me, I am open!" (Score:5, Insightful)
"It is so frustrating that this many years later we're still in an environment where someone says if you really want this to work you have to use Firefox"
You mean, like these pages that say "To watch that, you need Flash 10"?, I have found loot of these. Your propietary extension is not better than some people doing a XUL remote webapp. (full disclosure: I have released a few xul apps, look for Tei in sf)
Re:"Looks to me, I am open!" (Score:5, Interesting)
He didn't mean:
"It is so frustrating [...] where someone says if you really want this to work you have to use Firefox. [as opposed to this always working]"
What he meant was:
"It is so frustrating [...] where someone says if you really want this to work you have to use Firefox [as opposed to Flash]"
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Pot ... kettle (Score:4, Interesting)
In the Wikipedia article on Pot calling the kettle black [wikipedia.org] there's this alternative interpretation: "the pot is sooty (being placed on a fire), while the kettle is clean and shiny (being placed on coals only), and hence when the pot accuses the kettle of being black, it is the pots own sooty reflection that it sees"
This is how I see Adobe's accusation against Firefox. I have yet to see *one* single site that requires Firefox, I have lost count of the sites that require Flash.
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I thought the same thing. Clearly software incompatibility is a nuisance only when it's somebody else's software. If it's my flash crap, being asked to upgrade or install is a feature.
Platform independent != supporting a few platforms (Score:5, Insightful)
With Flash what we're trying to do is both beef it up and make it robust enough so that at least you can get one language that's platform-independent and will move from platform to platform without hitting you every time you turn around with different semantics.
*sigh* another company claiming that what they're doing is "platform independent" because they've created versions for a few platforms. Just like Microsoft with their Silverlight technology, Flash isn't platform independent at all. Sure Adobe has created Flash for a few different platforms, just like MS has created a Mac-version of Silverlight, but at the end of the day, Flash only works on the platforms Adobe have decided to create a binary for.
What platform independence is all about, is that the platform is completely irrelevant. You know, like the web is supposed to be. Javascript doesn't care if it's running on an Intel chip or an ARM chip, it doesn't care if you're running it in Windows or Linux, it doesn't care which browser you are using. THAT is platform independence. Loading the approriate binary for your platform is not, especially if you can't create these binaries yourself in the case Adobe doesn't support your platform.
This is why Flash is terrible for the web. When websites rely heavily on Flash, it basically turns the web into an Adobe-only platform. That's terrible for everyone, no matter how Adobe is trying to sell it to you.
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Very eloquently put. Wish I had some mod points left.
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Correct. If Adobe had open sourced Flash right from the beginning and provided a free dev environment it may have been ubiquitous by now instead of being a glorified video codec. But the other reason Flash applications haven't taken off is simple - nobody whose opinion matters wants them to!
Microsoft is terrified by anything that would let it's locked-in customer base easily migrate to another desktop OS. Apple doesn't care so much, but would much prefer applications be developed specifically for MacOSX (an
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I'm not saying proprietary is a better way to go but current standards don't cut it. Design by committee doesn't work.
Isn't that kind of like saying bars not owned by the mob suck because they always have shattered windows, light on fire regularly, and the bartenders all have broken fingers? Design by committee can work well, unless all progress is halted for a decade by a single monopolist who illegally leverages their position to prevent cross-platform Web apps from being viable. Web standards and progress stalled because MS outright refused to implement any of them in IE and IE has an artificially inflated market share
Re:Platform independent != supporting a few platfo (Score:2, Interesting)
This leads us to the root problem: Why is there no Flash binary for some relevant platforms (not talking about iP(hone|od|ad))? Flash is supposed to be a publicly available specification, isn't it? Well, it may be, but there is patented stuff in there and the spec is entirely under Adobe's control. Others have no say in it. Sun opened Java (after a long time of handling it much like Adobe still handles Flash), but Sun is no more, which might be a bit of a disincentive for Adobe following Sun's lead.
That sai
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Apple prohibits any kind of code interpreter, not just Adobe's.
I'd rather depend on Firefox (Score:3, Insightful)
I'd rather be forced to use Firefox to view certain content, than Flash. At least Firefox is Open Source and WORKS FINE on all platforms it runs, and follow standards very closely without misinterpreting them. Neither can be said for Flash. Moreover, if it works with Firefox, it will work on pretty much all browsers that respect standards, unless you use XUL to develop the application, but then you're pretty much conscious you're doing a Gecko app, and not a standard web app.
Flash sucks, let it die, spit on it's tomb, for it's the biggest oppressor of the open web.
Re:I'd rather depend on Firefox (Score:4, Informative)
I share your views in regards to Flash, but FF/Gecko doesn't quite "work fine" on all platforms it runs on - mobile Mozilla is not a new effort, all the previous ones basically abandaned due to "oh well, we'll just wait until the hardware gest faster"; and even the current one runs only on one of the most powerful mobile phones. Meanwhile Webkit and Opera run happily on quite "underpowered" devices for a long time.
OLPC XO-1 is also a curious example, having Gecko for some reason on what is essentially an overclocked 486...
Likewise with standards - they're damn good in comparison to IE6, but "work on Webkit or Opera, run flawlessly on FF" works more often than the other way around. For some time we even had basically "best viewed in IE & FF".
Firefox works on more platforms than Flash, so? (Score:5, Insightful)
So i "need Firefox for this to work" and that's worse than needing Flash? Well, Firefox works on more platforms than Flash. Problem solved, not by Adobe tho.
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Flash not detected! (Score:5, Funny)
"I'm sorry, if you really want to read this post you have to use Flash."
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"I'm sorry, if you really want to read this post you have to use Flash."
Oops, sorry. I'll try again next year [slashdot.org].
Over here are FOSS developers (Score:2)
Who donate their time for no other reason than that they wan to enrich everyone.
And over there are Abode, who bill their time for no other reason than that they want to enrich themselves.
How dare they compare themselves with FOSS developers? How dare they?
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The hippie OSS developer sold out about a decade ago, kid. OSS license choice is now mostly a pragmatic engineering choice for service delivery businesses, which are also by far the majority contributors to significant open source projects.
It doesn't matter what you'd like it to be, only what it is.
Re:Over here are FOSS developers (Score:4, Insightful)
Choice by businesses != choice by engineers.
My work on open source projects is not motivated by making my employer rich -- it just happens to do that anyway, so no one is complaining. Adobe, on the other hand, creates deliberately convoluted, nearly impossible to reimplement, products, plays favorites in OS support, promotes DRM, and does pretty almost everything a software company can do to make everyone's life harder.
"Almost" because as far as I know, anti-open-source propaganda against their competitors ("Gimp does not support CMYK!" and the likes) originates from Microsoft marketing people, Adobe just gets windfall from it as Microsoft is too stupid to make a graphics editor.
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My work on open source projects is not motivated by making my employer rich -- it just happens to do that anyway,
If it didn't make your employer rich, your employer would not have any money to pay you. So unless you're a volunteer, your work on open source projects is motivated by making your employer rich.
Adobe, on the other hand, creates deliberately convoluted, nearly impossible to reimplement, products
Like the W3C. I'm still looking forward to a browser which actually fully supports any of their mainstream standards produced over the past few years. Also good would be a standard written sufficiently well that two best-effort implementations are equally acceptable when provided with any standards-compliant HTML/CS
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its impossible for less-organized, unpaid people to outperform highly-paid professionals at the same game
They're usually not playing the same game. They're usually doing things that companies like Adobe wouldn't touch with a barge pole because they're unprofitable. There are kinds of scientific research that you can't even do without OSS - the tools simply don't exist commercially, because there's no significant money to be made. That's the sort of work that Adobe is pretending to be a part of, and that pre
all this trying (Score:2, Insightful)
His reasons are fine, but they've been "trying" for too long they need more doing!
If he's serious about content being accessible on any platform then they need to start treating all platforms equally and with decent performance too.
it's ridiculous that a stupid flash game takes as much resources as a full on game. using the same technology for advert banners is insane
Comment removed (Score:3, Funny)
Sounds familiar (Score:2)
What was it again?
Oh right
Oh..... (Score:2)
This is hilarious (Score:4, Insightful)
However when you take Apple out of the picture (despite this being filed under Apple for some reason) no-one can think of a kind word for the Adobe wonder child. Oh how flash isn't open, only works on Adobe approved systems, Firefox runs on more systems etc etc....you can't have it both ways people.
I'm no fanboy but at least I'm not a hypocrite...Flash sucks, always has, always will....regardless of who choses to support it and who doesn't. FFS people, one would think you'd be happy that a company (in this case Apple) is trying to champion an open standard (HTML5) to free you from the shackles of requiring a compiled binary made especially for your system.
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you can't have it both ways people
You can and you must. The point of contention is closed versus open platforms. Condemning both Apple and Adobe is the only philosophically consistent, unhypocritical course of action. The decision only becomes hypocritical when you view the problem as "I must side with Adobe or Apple" which is precisely what the corporations want you to do.
People might say they would like the option of avoiding Flash, or that the Flash omission is symptomatic of the larger issue people are
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In the case of Apple, it is very clear that Apple is not against Flash out of the goodness of their heart. They are against Flash because if it were on iPortables it would immediately screw over their media market control. iPortable users could run Hulu (for example) without Hulu having to make any deals ($$$) with Apple.
HTML5 doesnt theaten this market control because the Hulu's of the
Book Burning? (Score:2, Insightful)
Whether you like Flash or not, the fact remains that for a long time it was the only way to do all sorts of things that are only just becoming viable with other methods, as so was the de-facto standard.
Things like Joe Cartoon, RatherGood.com and Fly Guy would never have existed without Flash, and there is all sorts of information stored in SWF files going back to the 90s. You may argue that this information is now in the wrong format, but there's lots of things that will never be updated to HTML5 or JavaScr
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Whether Flash is in use or not, whether Adobe continues to exist and produce new versions of Flash or not, there will come a time in the not too distant future when the only way to play old .swf files is by installing old Flash Player binaries on a real or virtual machine. Those binaries will not cease to exist just because we've rejected Flash on the web. Access will still be available. No burning will occur.
Double-meaning in headline, I like it (Score:3, Interesting)
Is it ok to say I like Flash? (Score:2, Interesting)
Personally, as a development platform, with Android 2.2 around the corner, and Adobe releasing the iPhone packager for other mobile OS, I'm willing to give them breathing space to get on with what they are trying to achieve.
The problem I find with /. is so many people seem to be doing the "well v6 was crap, v10.1 must be awful" routine. It's tedious. Please go and read this http://blogs.adobe.com/flashplayer/2010/05/engineering_flash_player.html [adobe.com] .
Currently there is no other company out there trying to deliv
Founders (Score:2)
Founders... oh wait... it's a noun!
They don't understand Apple's business goals (Score:2)
These guys just don't understand Apple's business goals. Apple long ago realized that they can't compete as "just another computer company". The paper-thin margins of the PC business preclude that. So to that end, Apple's goal is to reinvent why people want to buy its products. Sure there were tons of MP3 players out there when the iPod came out but iTunes changed the way you get your music. Then the iPhone threw out the gimped phone device business model crammed down our throats by the phone companies
FLASH - aaaAAAHH (Score:3, Funny)
I don't know why but for some strange reason every time someone talks about Flash the Queen Song Flash jumps into my head.
This is what floundering looks like (Score:2)
Adobe stands to loose the only tube-based revenue stream they have, and it's a big one. They are on the verge of becoming irrelevant via html5. I'm glad. They've had so many security holes over the past few years I hated installing Flash or Reader on anything. There were times it took Adobe months to release critical security fixes and the only reason they didn't do it sooner was because they were too fat and lazy. Everything Adobe is doing now is just a result of slowly running out of oxygen.
The only t
Utter Rubbish (Score:3, Insightful)
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399 more times.Then do a funny little dance and keel over to fail your astronavigation exam.
Re:This depends on the site... (Score:5, Insightful)
Yeah, I've seen more IE than Firefox too. But that's irrelevant to this particular straw-man.
They are basically washing over the fact that they are causing the same issue, except they are adding an additional layer that it can occur on. Although, in this case competition is limited.
Still, a decently written page with a cross-browser javascript library and/or plain HTML will work on more platforms than Flash.
Re:This depends on the site... (Score:5, Insightful)
"Gosh, it sure is terrible that some sites only work properly in Firefox. And other demand IE. There are even a few that only work in Safari. Wouldn't it be better if every site just required Adobe Flash 10? Things would be so simple!"
Re:This depends on the site... (Score:4, Insightful)
I really love going to a site and being told my software is out of date, but please click on this link (as Administrator of course) and install new software that we promise is just the new version of Adobe flash. Sure. I trust you.
Re:This depends on the site... (Score:5, Interesting)
Before Adobe bought Macromedia and decided to turn Flash into a video-streaming plugin, it actually did serve as a good solution to the balkanization of nonstandard HTML/javascript/CSS implementations for developers who wanted or needed a consistent user interface across platforms. Granted, it required that the user install the Flash plugin, but once they did, you could be reasonably certain that all of your buttons were placed, looked, and functioned correctly, that all of your UI feedback animations played correctly, that the correct fonts were displayed and scaled correctly, etc. Flash has always provided a richer design toolkit than even current HTML/CSS implementations support. (e.g. Want rounded corners (like on this site)? Firefox and Webkit browsers use different syntax, and IE8 won't do it at all without some really ugly hacks.) Maybe full implementation of HTML5 and CSS3 will catch up with (or nearly so) what you could do with, say Flash 5, but quite frankly they haven't yet. Any designer without a seething hate-on against Adobe will confirm this.
Re:This depends on the site... (Score:5, Insightful)
This is why people learned to hate Flash-heavy sites. Flash is fine if used appropriately, but site navigation belongs in standard HTML that provides a predictable user experience.
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the Web designers are told to design to make IE work first, Safari on iPhone second, Firefox or Safari third, and worry about the rest of the pack when time permits.
If the web designers are smart they will make it work first on Safari, or Firefox, or Chrome, or whatever they believe to be most compliant. Then that arduous process of getting it to work with IE will be easier. You have to start with a level or a plumbline when building a house and that is how you should start when building a web application. IE can be coaxed into working correctly but trying to do it the other way will only cause major problems.
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I'm sorry, were you under the impression that PHBs actually care about that sorta thing? Or more importantly, that boffins could second guess them?
You are in IT, you do what management tells you.
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You are in IT, you do what management tells you.
You miss the point. The shortest route to a cross browser solution is the way I propose.
If you are saying that management dictates an IE ONLY solution then I will have to ask for a citation as that does not seem plausible to me.
Re:That's very nice of you Adobe (Score:5, Insightful)
One more time: Apple has a single patent in the h.264 pool. Microsoft has something like sixty, and they still pay the MPEG-LA twice what they receive in royalties. And Apple gets pocket change for their patent. Neither have an economic interest in promoting h.264, beyond sunk costs.
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yeah.. thats not worth anything.
Apple has exactly 1 patent in MPEG-LA? That means they need MPEG-LA more than any other member.
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Not likely. (Score:2)
Even if they do eventually catch up to the Adobe player, they still have the exact same issue as HTML5 currently does: H.264 and other proprietary codecs.
Re:That's very nice of you Adobe (Score:4, Interesting)
This is interesting:
bjacques's blog at gnashdev.org [gnashdev.org] I don't know if you can explicitly forfeit a right by accepting a private agreement (the EULA) and then claim that it was never valid. AFAIK, most rights can be waived. Any European lawyers in the house?
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You go ahead declaring whomever you want enemies.
Personally I feel the internet has to be based around free non-patent encumbered standards. Yes it's currently a lofty goal and we can't do it overnight (we should never have let it get this far, but people like shiny toys, don't they.)
This does means that Flash and the MPEG-LA just smell wrong. I couldn't care less about demonising them - the techs wrong, plain and simple.
You presented a false choice - I choose neither.
Re:That's very nice of you Adobe (Score:5, Insightful)
At least Adobe doesn't act like douchebags and make you pony up $$$ just to have flash support in Linux distros.
Most nvidia cards come with a hardware H.264 decoder, which the Linux drivers support, so that's one way of getting it free. I bought a Dell with Linux preloaded, and it had the Fluendo codecs preloaded, so that's another way. Oh, and you could always just ignore software patents, or use a format other than H.264.
From what I have seen HTML V5 is frankly a dog, and even in a window it runs like a slideshow.
From what I've seen, it still beats Flash in that regard. Of course, none of that is required by the spec -- see, unlike Flash, if you have a problem with HTML5's performance, you can actually fix it!
And let us not forget the real enemy here is MPEG-LA... Old Steve may like having only H.264 on his iStuff ( and why not? Apple and MSFT are a part of MPEG-LA) but I prefer having a format I can run just about anywhere WITHOUT having to write a check.
Well, let's see: First, you can't actually run it anywhere, including iStuff, and of course Linux distributions on odd architectures.
Second, H.264 is included and widely used in Flash, so I don't see why you're assuming you'll never have to write a check. That's entirely at the whim of Adobe.
MPEG-LA has made it clear that even just using a browser plugin to view H.264 means you WILL pay up.
So apparently, you will. Thanks for explaining why Flash solves nothing.
Why anyone not drinking the iKoolaid would actually want MPEG-LA with their major douchebag behavior to win over Flash...
How would that work, again, given that Flash includes H.264?
And please don't claim the H.264 paywall is a "standard"...
No, but HTML5 is.
benefits Apple and MSFT while screwing Linux?
Yes, Flash does. Their Linux player has always sucked, even more than their Mac player, which has always sucked. It's one of a very small number of pieces of proprietary software which are essentially required -- software patents aside, I can build a fully-functional HTML5 player with H.264 support using entirely free software, and I can even avoid the legal minefield by simply avoiding countries where software patents are respected.
I honestly can't see why you're wanting to trade an open, transparent standard which you may have to pay for (but probably not -- every major OS either bundles the codecs or offers them for an under-$100 fee), for a closed, proprietary standard you also may have to pay for.
Re: (Score:3, Informative)
That would require moving myself and all my users out of USA, Germany, and South Korea.
That, or civil disobedience.
Which format? MPEG-LA claims that WebM infringes.
They have yet to show that it does. That's a bit like Microsoft claiming they have dozens of patents Linux infringes on.
There's also Dirac and Theora.
Unfortunately, it doesn't look good for video codecs right now. Flash solves exactly none of that.
Re: (Score:3, Interesting)
The video codec in most Flash-encoded videos is h.264 [adobe.com]. All the new <video> standardization does is ensure your browser plays the video without a plugin. So I'm not sure why you see a difference. It could be that the flash video is encoded at a lower bitrate than any "plain" h.264 videos you are trying to view.
The one advantage that Flash has is that Adobe pays the licensing fee for its users - just as Apple does for Safari, Microsoft for IE, etc. Firefox is the one browser without a major corporate sp
Re:That's very nice of you Adobe (Score:5, Interesting)
In the substantial majority of cases, it'll be a tiny little
Depending on the exact whim of the publisher, "flash video" is almost always a proprietary variant of h.263, VP6, or h.264.
With the exception of the old-style vector-animated
Re: (Score:3, Informative)
The scope of "proprietary variant" was supposed to extend only to the first comma, not to the entire list.
Re:That's very nice of you Adobe (Score:5, Informative)
Do you realise that Flash != codec? Do you realise that any video in a Flash applet very likely will be encoded in H.263+, H.264 or VP6? Are you aware that at least two of these require MPEG-LA royalties to decode? Do you realise that Flash does not support Theora? Hence, despite your deep dislike of MPEG-LA, if you're advocating Flash then you are more or less or promoting MPEG-LA royalty bearing technology. The only modern web-video technology which does not require MPEG-LA royalties is HTML5 video with Theora (potentially Googles' VP8 might be added to this list in future).
With all due respect, you appear to have a less than solid grasp of the facts of the matter, which renders your conclusions quite suspect.
Re: (Score:3, Informative)
Uh. I'll agree with you when my 64-bit flash client comes out for ubuntu. My recently updated 10.04 system no longer has support.
Better yet, how about some ARM processor support.
Get over it, h.264 works in Linux and it's working a lot easier than flash does. If you're already willing to accept flash, you're already throwing out the proprietary vs. open source argument.
In the meantime, Adobe would like to charge everyone to develop on their platform. They're content to making it so all web graphic design
Re: (Score:3, Informative)
I can already have HTML5 video support in linux distros, for free, without having to wait for adobe thanks to ogg theora and webm...
I can even have this support in linux/arm, 64bit windows, linux/mips, netbsd, freebsd, amigaos, solaris, irix, beos or a new platform of my own creation should i need to... With flash i am forced to use the very limited set of platforms which adobe supports.
Incidentally, HTML5 video is new which is why you have a poor experience with it, nothing has really been optimized yet...
Re:Apple is scared to lose their development platf (Score:4, Insightful)
Another reason Apple is so dead-set against using Adobe Flash on their iPhone/iPads is because they would lose their exclusive development platform of XCode on their custom Mac hardware. And if Apple is anything, they are a hardware company.
I'm trying hard to understand what you're trying to say here. Apple makes piles of money selling iPhones. They make next to nothing selling Macs to iPhone developers. There simply aren't very many app developers compared to iPhone users. You'd have to be dim to make architectural decisions about the iPhone with that tiny amount of profit as a motivator instead of iPhone profit. I agree Apple wants to control the dev tools, but I think that's because they want to be able to sell more iPhones. They sell more iPhones by making the iPhone platform better for end users and part of that is adding new features other phones don't have and getting developers to use them. Third party dev tools are a tollbooth run by another company in this process.
Basically what they are saying (after they changed their licensing agreement for iPhone/iPad developers) is that if you want to write software for us you will type in code in XCode and compile it using that compiler and submit it to us for approval.
Yeah, pretty much... unless you want to write HTML5 apps, of course.
If they allowed native compiled code from other software developers, then anybody with Adobe's latest CS5 Flash (even on Windows!) could create native iPhone binaries using the well-known Flash dev environment.
Yup, that was Adobe's plan. Apple doesn't want that to happen. Think of it from Apple's perspective. You dump a few million into doing something cool for the iPhone, say just in time compiler improvements and a battery saving architecture. Suddenly apps use 20% less battery and the iPhone effectively has a 20% longer battery life than competitors with the same hardware. Score! But wait, while this is built into the iPhone and Apple's developer tools, requiring just a recompile for app developers to make it happen for their app, what about third party tools? Suddenly you've got thousands of apps made with Adobe's tools and those don't get the improvements until Adobe gets around to implementing them in their Flash suite, if they ever do. Apple already has this problem on OS X, with many major cross platform apps completely failing to support the cool features offered by the OS. So now, despite spending millions on R&D to differentiate their platform from other phones and make something better, Apple is waiting on Adobe to get around to doing work before their investment pays off. And meanwhile other companies are copying Apple's improvements. Will Adobe even get around to implementing it until it is on pretty much every platform and is no longer a differentiator to drive sales? Will they ever get around to it? They sure don't have a great track record so far, with Flash apps performing abysmally on OS X and Linux. So what is Apple to do? Clearly, they ban third party dev tools that can be blockers.
And porting Flash games over would take work, but not nearly as much as buying a Mac and re-writing everything in Objective-C.
This is true and is a detriment to Apple and their platform, but they seem to think it is worth it to deal with the problem above. The market will decide in a few years if they were right.
And all those annoying Flash banner ads! I'm glad they're gone... I mean being replaced by Apple iAd so they can control the entire advertising "experience" for your online devices.
Umm, I don't think Flash ads and Apple's iAd program are really comparable. It's more like an adwords competitor aimed at the mobile market.