Free 3D MMORPG Planeshift Ported To Mac OS X 55
superfebs writes "While Planeshift, the free (yes, as in Freedom, who cares otherwise) 3D MMORPG, is moving towards the 0.3 version, which will provide combat (read: flows of fresh blood), the current release has been ported to Mac OS X. Now more people can enjoy going around in a fantasy world chatting with others and collecting crystals. Oh, beta testers are needed."
Porting work (Score:5, Informative)
Just to clarify, this version of Planeshift has not been released to the general public, and the Mac & Windows & Linux versions should be released fairly simultaneously.
Thanks to all the PlaneShift & Crystalspace developers!
Daniel Fryer
Re:Porting work (Score:5, Interesting)
There was certainly more to it than simply recompiling and distributing.
Re:Porting work (Score:5, Informative)
Daniel Fryer
Re:Porting work (Score:2, Interesting)
In any case, I ran into quite a few conflicts between the networking header files and the OS X Frameworks I was trying to include. But that was at least 6 months ago, and it may have been cleaned up in that time, as there was discussion on the IRC channel about doing that. (Might've been you, for all
Re:Porting work (Score:3, Interesting)
Meh. (Score:3, Interesting)
Re:Meh. (Score:3, Funny)
Re:Meh. (Score:3, Insightful)
Guess what, I don't have the time or skill to do so. However, I do give back to the Open Source community by donating to some of my favorite useful projects, and promoting Open Source projects to many, many people, making sure to explain the principle of Open Source. The only thing as important as programmers and users, to an Open Source project, is attention. With attention, you attract more users and testers and programmers.
That being said, I don't feel Planeshift is at the point where it should be
Re:Meh. (Score:2, Troll)
Re:Meh. (Score:3, Informative)
I'm sorry but this touches a nerve that I've always had. There are too many free-software advocates who act as if the very fact that their project is open source somehow obligates people to contribute. Bullshit.
Whether the software is Free or not, whether the source is available or not, and whether I know how to fix it or not, the onus is not on ME to make YOUR program better. People have every right to say that your program sucks if it does, indeed
Re:Meh. (Score:3)
Re:Meh. (Score:3, Interesting)
Thanks but, (Score:5, Informative)
Re:Thanks but, (Score:2)
Re:Thanks but, (Score:2)
Planeshift is not free as in Freedom (Score:5, Insightful)
Planeshift as a project has three licenses - code is under GPL (free), art (music, sound, maps, models, textures) are under Planeshift license (non-free), I'm not sure about the third one.
Quoting from Planeshift license:
"You may not copy, modify, publish, transmit, sell, participate in the transfer or sale or reproduce, create Derivative Works from, distribute, perform, display or in any way exploit any of the Material released under this License unless expressly permitted by the PlaneShift Team."
That's free as in Freedom?! Free as in beer sure, but not as in Freedom, not even close. I wish all the best to Planeshift team, just let's not pretend its Free as in Freedom project when it's not.
Re:Planeshift is not free as in Freedom (Score:2, Insightful)
Re:Planeshift is not free as in Freedom (Score:2, Insightful)
In todays games code is only small part of a game, nobody can claim (story submitter in our case) that the whole project is free software when only some part of it is. Of course it's project authors' sole decision and nobody's saying they did something wrong, let's just be precise how things are.
Of course having restrictive license to prevent forks is disputable practice at best, but consinuing it would be good start for a flamewar so let's skip it ;-)
Re:Planeshift is not free as in Freedom (Score:1)
Forgot to mention the part that gives 'free as in beer' rights:
You may use the provided Material, for personal use only, to connect to an Official PlaneShift Server only in conjunction with a Planeshift Client, distributed by the Planeshift Team. Offical PlaneShift Servers can only be designated by PlaneShift Team.
Full license text is at http://www.planeshift.it/pslicense.html
Re:Planeshift is not free as in Freedom (Score:5, Informative)
Re:Planeshift is not free as in Freedom (Score:5, Interesting)
Heh. Apparently the submitter cared enough otherwise, seeing as it isn't actually Free.
--
graphics artists find the concept of free licenses scary and foreign
This is understandable: most visual art is unique and based on your own talent, where programming is more about efficiency and the end result. Programming classes tend to ask students to create a "black box" that gives this exact output on these exact inputs. Art classes generally say draw something nice, based on this theme, using this style.
Thus, programs can be easily shared and modified, rarely can any but the best programmers lay individual claim to code, and the author's style is not evident to the user. Art is individual work, created once and not updated, that even amateurs will sign as their own, and the artist's style is often as important as the subject. It is quite understandable that artists refuse to Free-license their works; it's not necessarily because it's "foreign", but the concepts of free access and changeability simply don't apply to art.
Someone might mention Creative Commons, but that's for making artwork publicly available, which isn't quite what you're doing here. What you want is something with the essence:
"This artwork may be freely distributed and used with the Software, and any Derivative Works that retain both the spirit of the Software and the same manner of use of the artwork, provided that a) the artists are credited, b) the artistic aspects, such as subject and style, remain unchanged, and c) any additions to or removals from the set of artwork do not disparage or misportray the original art or its creators. Nothing in this section should be construed to prevent changes to the underlying programming algorithms so long as the visual output remains the same or nearly so."
IANA-licence-writer, but something like that should allow you to Freely distribute the art with Planeshift, allow Planeshift to be forked X.Org-style along with the art, and convert the art to different formats, yet it would allow the artist to retain control over the work, in the sense that it would only be used with Planeshift or its derivatives. I would guess that you'll have to use a special section for licensing the art, and make that technically non-Free, since you can't derive it at will or change the art itself.
Re:Planeshift is not free as in Freedom (Score:2, Insightful)
This is understandable: most visual art is unique and based on your own talent, where programming is more about efficiency and the end result.
I don't want to troll but it is really sad to see that people treat programming still this way. Programmers are artist just like "real" artist and in the end they both contribute their own time and talent to the project so they should at least be treated equally.
Re:Planeshift is not free as in Freedom (Score:3, Insightful)
Ideally, this would be true. However, in the real world, nobody knows/cares who wrote this patch or who designed this library, as long as it works with your code - and most likely, nobody will care that you wrote this code, as long as it works with theirs. The best analogue would be commercial artists/graphic designers, such as people who cr
Re:Planeshift is not free as in Freedom (Score:2)
Re:Planeshift is not free as in Freedom (Score:2)
Re:Planeshift is not free as in Freedom (Score:2)
Re:Planeshift is not free as in Freedom (Score:1)
They have similar rights reserved over their name/art/trademarks.
Re:Planeshift is not free as in Freedom (Score:2)
A game is different - the graphical, sound, and scripted content are a huge body of labour. Look how many 100% free software projects there are, and then compare them to the meagre list of free game projects. Lots of engines, no ga
Re:Planeshift is not free as in Freedom (Score:3, Interesting)
Suggestions for Planeshift (Score:5, Funny)
Anyway, those are just some of the things I think you should put into your game.
ROFL (Score:1)
:-) Yay (Score:1)
I know the 'creators' of Planeshift, they have quite a load on their shoulders, making a secure MMO, while allowing others to see their source... Imagine how easy-er to cheat it would be?
I really would love to see this become a 'great' game. Even though, I don't play many games ('cept CS - not source).
Re::-) Yay (Score:1)
To quote an old phrase (Score:1)
"Security through obscurity isn't."
Re:You can tell who the mac players are (Score:5, Funny)
And the Windows players?
Thanks for your partecipation (Score:5, Informative)
Re:Thanks for your partecipation (Score:2, Informative)
I'd simply like to add I have an experience with open source art before on an other MMORPG, and honestly it didn't work at all.
Why? Simply because I've seen hours of work being spread away on the net and used by other people/project. Don't tell you have any control on where your file goes if you give it away freely on the web (I have done it too, but on a specialized website with content mainly used as placeholder).
Having the creative content under a license is
MMORPG (Score:1, Flamebait)
:)