


Doom 3 Announced for Mac 307
thelemmings writes "Aspyr today announced that it will (finally) publish Doom 3 for the Macintosh. The game is scheduled for release Q1 2005 and the system requirements indicate that a G5 processor will be required, which seems quite surprising as it will leave iBooks and Powerbooks owners on the side of the road. Too bad iD Software didn't release a free OSX client like they previously did for linux version of the game."
Whatcha need (Score:5, Informative)
Complete List of Doom 3 Console Commands [tech-recipes.com]
List of Common Doom 3 cheats [tech-recipes.com]
To Run it you'll need this...
Mac System Requirements:
Mac OS X 10.3.6 or later
PowerPC G5 1.5 GHz or faster
384MB RAM (512MB recommended)
2.2 GB free disk space
ATI Radeon 8500/nVidia GeForce 3 or better
32MB of Video Ram (VRAM)
DVD drive required to install and play
And you'll have to wait until..
Aspyr Media Inc. on Wednesday announced plans to publish id Software's Doom 3 for the Macintosh. The game is currently in development for the Mac by id, and will be released in February, 2005.
Source [macworld.com]
Re:Whatcha need (Score:5, Funny)
Re:Whatcha need (Score:3, Funny)
Re: Unlisted requirement: (Score:3, Funny)
Resistance is futile - you will be eaten
Re: Unlisted requirement: (Score:5, Funny)
Re: Unlisted requirement: (Score:2)
Re:Whatcha need (Score:5, Interesting)
This must mean that either 1) there will be new eMac G5 running at that speed or 2) That's the entry speed for the PowerBook G5s when released (probablly in time for Doom3) or 3) both 1 and 2.
Let the rumors begin!
Re:Whatcha need (Score:2)
Re:Whatcha need (Score:3, Interesting)
it's doesn't need 64bit on a PC, why would it need it on a Mac?
Re:Whatcha need (Score:5, Insightful)
Because it's compiled that way?
We're gonna know for sure when it hits the shelves (of our favorite torrent trackers).
Re:Whatcha need (Score:3, Funny)
So... he must have bought it yesterday? What took him so long?
Reload? (Score:5, Funny)
Re:Reload? (Score:2, Funny)
Re:Reload? (Score:4, Funny)
In addition to the port, they're re-theming the Doom environment to be more mac friendly. All the computers and buildings are shiny white and acrylic. Where they still have to render metal, they use ipod-mini colors and give it the anodized look.
The gameplay has been tweaked for one mouse button and has a convenient menu bar for those who don't feel comfortable with keyboard commands (File->Shoot, Edit->Change_Weapon, etc).
I can't wait!
the whole thing makes me wonder market shares (Score:2, Insightful)
Did try to look up things on the web, but seems all the things I find point at old info saying basically linux Nil, Mac close to Nil.
The funny party is still some companies release these games, so there must be a market... Maybe..
Re:the whole thing makes me wonder market shares (Score:4, Interesting)
Re:the whole thing makes me wonder market shares (Score:5, Insightful)
I think there's a trend of the 'better' gaming companies to break through this circle. Another advantage is that at the time that Mac and *nix *will* have mature gaming support, they already have a significant advantage over competitors due to their experience with porting those games...
Re:the whole thing makes me wonder market shares (Score:2, Interesting)
Is that what we want? (Score:3, Interesting)
- bad at multitasking: I have one task, blasting hell knights in 3D
- controlled by evil Windoze Empire (tm): good, so the Evil Windoze Empire will make sure I have up to date drivers and a relatively good 3D API to run my games with for the widest p
Re:Is that what we want? (Score:3)
But few people seriously claim Mac and Linux systems are prime gaming platforms, and encourage switching because of it. The opposite is common, ie. people saying they would switch if it weren't for gaming. And some people recommend switching in spite of gaming not being as viable.
Re:Is that what we want? (Score:3, Interesting)
Because very few people are solely a gamer or an artist or a business user. For a very large number of people, Linux or Mac OS are the OS best suited for them--unless they are also avid gamers (such that games become a secondary, but real, barrier between them and their ideal OS).
So that leaves us with a number of gamers who want to switch but are discouraged by the (relative) lack of games.
THAT'S why (some) gamers might want to switch t
Re:Is that what we want? (Score:3, Informative)
w3School's stats show XP's market share doubling in two years from 30% to 60%, Linux and the Mac combined from 4% to 6%. OS Platform Statistics [w3schools.com] The evidence is pretty clear, I think, that home users migrate to newer versions of their Windows or Mac OS and not to alternative operating system
Re:the whole thing makes me wonder market shares (Score:5, Interesting)
Make no bones about it - there is no substantial non-Windows gaming market. No sir. Carmack does this for two reasons - because he can and because it really throws mud in the eye of Microsoft.
As a side note, if you haven't purchased this game, then go out and do so... even if you won't use it. Without id software (and some other keys), gaming would be Windows-only right now.
Re:the whole thing makes me wonder market shares (Score:4, Insightful)
As a side note, if you haven't purchased this game, then go out and do so... even if you won't use it. Without id software (and some other keys), gaming would be Windows-only right now.
Mmm...I suppose those PS2, Gamecubes, and Gameboys SPs are used to do text editing, web browsing and email only...
However you are right. The guy has almost singlehandledly keeped OpenGL support alive in the industry.
Re:the whole thing makes me wonder market shares (Score:2)
Re:the whole thing makes me wonder market shares (Score:2, Insightful)
Re:the whole thing makes me wonder market shares (Score:2)
(Haven't bought yet for that reason, and that I need a bigger/better video card)
Re:the whole thing makes me wonder market shares (Score:2, Interesting)
If it turns out the market doesn't care about OpenGL for games, the people have spoken. If that means MS wins, well they played their cards right, I suppose.
But why the hell would I spend $50 just to make a statement no one will hear and, frankly, no one outside the set of people who do that would care about?
Re:the whole thing makes me wonder market shares (Score:2, Interesting)
Why?
Because DirectX only works on Windows, the industry of 3-d imaging, movies, 3-d applications like MRI type stuff, rendering clusters...
All Unix (and now Linux). All OpenGL.
Also remember that OpenGL and DirectX are not equivilent. OpenGL deals with 3-d only, DirectX deals with 3-d + keyboard/mouse + sound + much more. Typical monolythic Windows mentality vs Unix specific tools/software abstraction layers.
Re:the whole thing makes me wonder market shares (Score:2)
I could have sworn you could still buy game consoles like X-box and PS2.
Speaking of game consoles, I don't understand why there simply isn't a better one out there that you can hook up to a computer monitor, HDTV, or a regular TV. I see no need for a top of the line computer for games.
But then again, I'm not a gamer.
Re:the whole thing makes me wonder market shares (Score:4, Interesting)
What matters is profitability, not market share.
The costs of porting a game are significantly lower than creating the game in the first place. Aspyr need not worry itself with level design, for instance. (I'm not saying it is easy to port a game but it's easier.)
It is also possible that due to the relatively low Mac market share, warez isn't such a big issue in Mac gaming market. (Dunno about the numbers, I'm pulling this out of my hat.) And of course, if you can afford a Mac, then how can you not afford a game?
I am of course only speaking for myself, but if a suitable game (such as Rome: Total War or Star Wars Battleground) would be released for the Mac, I'd buy it in an instant. In the meanwhile I play Master of Orion 2 on an emulator :-)
Re:the whole thing makes me wonder market shares (Score:3, Informative)
Oh dear. [aspyr.com] I don't think I'll leave my apartment for a week or two.
Re:the whole thing makes me wonder market shares (Score:2)
Re:the whole thing makes me wonder market shares (Score:2)
So, while folks on slashdot go on and on about how miniscule the Mac market share is, blah, blah, blah, companies like Aspyr, Ambrosia, Mark/Space, the Omnigroup, Unsanity, etc. run solid businesses w
Good to see... (Score:5, Funny)
Good to see that now that the election is over people move back to talking about the important things in life...like Doom 3 on the Mac?
Anyway, that's good for Mac users I guess. Now I guess my excuse of "I can't play any games that I want to on a Mac, so I use Windows instead" is not 100% correct. Except I have never been a huge Doom fan. Or a FPS fan in general. I did love FarCry though.
When is GTA San Andreas coming out on the Mac? That's what I really need to get me to switch to mac.
GTA San Andreas on ANY computer... (Score:3, Informative)
Re:GTA San Andreas on ANY computer... (Score:2)
I have read on several sites that it is scheduled for release on the PC by next June.
Bad news though...no confirmed release date for the Xbox. And I dare not think about it ever being on the Mac.
However, since rumor has it that the next-gen Xbox development is being done on Macs, the theory goes that porting games to the Mac should not be difficult. Unfortunately, I think MS would have different ideas about that happening.
And to reply to a post further down...yes it is an exclusivity deal that holds th
Re:GTA San Andreas on ANY computer... (Score:3, Informative)
Re:GTA San Andreas on ANY computer... (Score:2, Interesting)
I would have thought that the PC market would have been bigger than the PS2 market but if that were the case, I think they would have started with the PC.
I can imagine the development costs were up there though I don't think it will take long
Re:GTA San Andreas on ANY computer... (Score:2, Informative)
Re:GTA San Andreas on ANY computer... (Score:2)
Re:Good to see... (Score:2)
Re:Good to see... (Score:2)
Sure, I'll get a 'cheap' Mac. In the year 2100. I want a Mac, but every time I look at the prices I can't bring myself to abandon good old cheap, fast AMD.
Good thing about Mac gaming: (Score:5, Funny)
That's the only time it ever felt good to be a Mac gamer!
Re:Good thing about Mac gaming: (Score:5, Funny)
Re:Good thing about Mac gaming: (Score:5, Funny)
Are you kidding me? Nothing compares to the thrill of a 10 person Photoshop deathmatch!
No Surprise (Score:3, Insightful)
Given the horsepower required by Doom 3, it's no surprise. Don't forget, you also need world-class video to run the game well.
Being that the gameplay sucks, it really doesn't matter.
Re:No Surprise (Score:2)
OS X 10.3.6 (Score:4, Interesting)
Nice thing is, this means the iMac G5 can play Doom 3.
Re:OS X 10.3.6 (Score:5, Informative)
Aspyr is saying this because Apple is completely rewriting the video drivers in this next point release.
Re:OS X 10.3.6 (Score:5, Interesting)
I guess ID Software and Apple have worked together on theses problems.
As for Linux version (with the poor ATI support for Doom3), I'm really glad that such application like Doom3 shed the light on bugs and force the constructors (like nVidia, ATI or Apple) to improves their OpenGL implementations.
This is a benefit for all the OpenGL developers, especially on OSX, where alternative to OpenGL is out of question.
I would like to see justification for this (Score:4, Interesting)
I hardly see why a 1.25 Ghz G4 with a 64MB or better video card could not handle this game.
A 1.25 G4 with 512MB RAM and a 64MB video card is equivalent to the PC and Linux requirements - at least as far as speed and price point equivalency (benchmark tests would indicate so)
I especially can't see why Aspyr can't write something for Dual G4 optimization like Unreal and Call for Duty have.
Re:I would like to see justification for this (Score:4, Insightful)
Re:I would like to see justification for this (Score:2)
Re:I would like to see justification for this (Score:2)
Re:I would like to see justification for this (Score:2)
Yes. :-)
Re:I would like to see justification for this (Score:2)
Re:Yeah, what the #$@%! (Score:3, Insightful)
That's an interesting take on things. The fact that doom3 requires a G5 is going to make you buy a PC. In what world did you live in where a MAC was the ultimate gaming machine? In what world did you live in where PCs weren't cheaper that Macs? In the world I live in PCs have always been cheaper and PCs were the game machines.
The slogan I saw years ago that I kinda' live by,
Linux/x86 (Score:4, Insightful)
I'm gonna go out on a limb here... (Score:3, Insightful)
Re:I'm gonna go out on a limb here... (Score:3, Informative)
Re:I'm gonna go out on a limb here... (Score:5, Informative)
Actually, the system requirements are preliminary. We usually guess higher, and then readjust the requirements the closer we get to Final Candidate. I believe this happened to RTCW for Mac, but I would have to ask someone who was the project lead for RTCW for Mac.
This is done to prevent customers making a preorder for the game, only to find out that the requirements have been raised at the last minute.
Re:I'm gonna go out on a limb here... (Score:3, Interesting)
It's a sad state when they first release a game and it has bugs after these things have been on the pc side for so long. Knights of the Old Republic was the first game that I bought from them that had such a bug. The autosaves were broken
Re:I'm gonna go out on a limb here... (Score:2)
I have the same feeling. The most annoying part is that they often don't behave Mac-like (for example, command-q often doesn't work as quick quit). How much I miss the good old days, when Mac ports of games like Doom had even Mac-like "file" menu, with command-s for save etc! Nowadays they just take console/Wintel game and port it "as is", without any Mac modification
Re:I'm gonna go out on a limb here... (Score:2)
G5 Requirement... (Score:5, Insightful)
Huh (Score:2, Insightful)
Re:Huh (Score:5, Interesting)
cultural differences (Score:5, Funny)
Don't be too confused; it's just because Mac users are willing to, you know, pay for software.
Re:cultural differences (Score:2)
Re:cultural differences (Score:2)
Good discussion on IMG (Score:4, Interesting)
1) Because, as usual, the Mac port by Aspyr sucks rocks or
2) Becasue, as usual, the Mac port by Aspyr sucks great big rocks
Actually, there are also people who think it is "normal" for a port to require vastly more processing power, but those posts are from people who like bloated crappy software.
Here is the link:
http://insidemacgames.com/news/comments.php?Art
John Carmack (Score:3, Informative)
What a crock....
Re:John Carmack (Score:4, Informative)
The first and the last! (Score:2)
I love Apple and I'm ordering a whole bunch of iMac G5s but I'm not happy about the lack of decent video card options.
Re:The first and the last! (Score:4, Insightful)
Am I missing something here?
AWESOME! (Score:5, Funny)
*I own a Powerbook, I'm allowed to love and hate it*
Re:AWESOME! (Score:3, Interesting)
Railroad Tycoon 3 [macsoftgames.com]
Civ 3 [macsoftgames.com]
Simcity 4 [aspyr.com]
The Sims [aspyr.com]
Medal of Honor [aspyr.com]
Jedi Academy [aspyr.com]
Ghost Recon [aspyr.com]
Rainbow Six: Athena Sword [aspyr.com]
Splinter Cell [aspyr.com]
Halo [macsoftgames.com]
Neverwinter Nights [macsoftgames.com]
It's the speed at which they are released.
Re:AWESOME! (Score:2)
For a Mac port announcement, not bad (Score:3, Interesting)
Some games Aspyr have ported, like Splinter Cell, took freaking forever to migrate--I would guess that the game used a lot of proprietary code within its XBox and Microsoft game origins. DirectX is a blessing on the PC side, but a curse on Apple gaming since OS X has no successor or counterpart to its past GameSprockets technology in Mac OS 9.
Older Quake-engine games such as Return To Castle Wolfenstein, Jedi Academy and, of course, Quake 3 itself run very well on Macs, even with menial 16MB video cards since the computer processor and video processor try to share the load better, in my opinion, than some stock PCs. It's not surprising that this game will need some real horsepower in video rendering that even challenges the typically graphic-happy Macs.
Re:For a Mac port announcement, not bad (Score:2)
I beg to differ:
Developing a game using DirectX means you can target Windows and
Free for Linux? (Score:2)
Excuse me? [slashdot.org].
Corrected Link (Score:2)
Just one thing . . . (Score:2)
(for those who didn't get it, yes I am making fun of all the people who asked "where's the mac version?" in response to the announcement of Doom 3 for Linux. And, yes, I already know there's a Linux version [tuxgames.com])
The mac is not a toy (Score:2, Funny)
I long for the days when we Mac user had the freedom to simply create, compile, and compute without these application
Nothing new here (Score:4, Funny)
id Should Sell Hardware (Score:2)
It's like I'm at a fast food joint buying Doom3 when the pimply faced teen asks if I would like a processor with that. Damn it! No! I can barely afford the burger. I can't afford fries too!
Jason Fox will be happy (Score:5, Funny)
See this week's Foxtrot [ucomics.com].
Although, if that Stephen Hawking shoot-em-up he's working on ever gets released, maybe whether or not we have Doom3 on Mac will be a moot question.
Great News! But I can't run it... (Score:2)
I think my Mac has reached the end of it's useful life as a game machine, but it's perfectly usable for everything else... guess I need to buy a G5 to play the latest games. For example, my current Mac is the MINIMUM system requir
Mac Users Should Pay (Score:3, Insightful)
Re:"Hell just froze over" (Score:5, Interesting)
Re:"Hell just froze over" (Score:5, Insightful)
Where's the surprise? Wolfenstein 3D was commercially ported for Mac. Doom I was commercially ported for Mac. Doom II was commercially ported for Mac. Quake was commercially ported for Mac. Quake II was commercially ported for Mac. Quake III was commercially ported for Mac. Return To Castle Wolfenstein was commercially ported for Mac. What's, exactly, so surprising in Doom III being commercially ported for Mac?
Re:But how (Score:5, Insightful)
As a hardcore powerbook/iBook gamer I can assure you that the main obstacle is the touchpad itself. Touchpad is fine for GUI, but its nearly useless in 3D gaming. For my gaming pleasures, I always carry a tiny USB mouse with my iBook.
Re:But how (Score:3, Interesting)
Currently XIII [pcpro.co.uk]
Re:But how (Score:2)
Re:But how (Score:2)
(Unless you happen to have a G5 Powerbook, which I highly doubt.)
Re:And... (Score:5, Insightful)
Remind me again how your having already finished the game will diminish
another's gaming experience
Re:And... (Score:2)
Re:"id" (Score:2, Funny)
There were the same evangilists like you and myself that were correcting them--it's just "id" darn it. I can handle it in posts, but in the article short itself?! I often do wonder who first started it, or if it just a common mistake of those outside of the know.
Re:Think Different? (Score:3, Insightful)
Stop it! Stop it! Stop perpetuating the bullshit "you just don't get our wonderful MacTopia sad little non-Mac people" elitist attitude.
I used Macs. For YEARS. Macs were the number one reason I got out of graphic design. Two words for you: font management. Two more words: extension conflicts.
Mac killed my inner child.
And yes