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OS X Operating Systems PC Games (Games)

The Sims 2 For Mac 46

Aspyr Media and EA put out a joint press release yesterday announcing Aspyr's conversion of The Sims 2 to Macintosh. Information on the game is available via Aspyr's site, and will soon be available for preorder. No information yet on when the game will be available on the Mac platform.
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The Sims 2 For Mac

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  • Used PC Copy (Score:3, Insightful)

    by GopherDylan ( 769974 ) on Wednesday October 20, 2004 @11:52AM (#10576707)
    Anyone want to pre-order a used copy of Sims 2 for PC?

    I was torn when this first came out over what platform to purchase it for. Earlier this year I had purchased I nice, shiny, new G5 with a pretty nice video card. But for some reason not knowing when the Mac version would be avalible had me to decide to upgrade the old PC Video card ($46 expense) to play the game on the release date.

    The kicker in all this is that I played it for a week and then stopped. It's not that I don't like the game, I do, but it is time consuming and still just a sims game.

    I think it would run better on my Mac, but would it be worth the trouble to purchase this game a second time?

    I kind of miss the days when software came out for both platforms in the same box. I understand this would be a lot more difficult now, but I still miss it.

    • Re:Used PC Copy (Score:3, Interesting)

      by chrish ( 4714 )
      I don't think it really needs to be more difficult, although it does double your testing/QA.

      Platform-independant things like SDL, OpenGL, and OpenAL work quite well on Windows, Mac OS X, and Linux... but almost nobody seems to want to use them when developing a commercial game. Know anyone using OpenGL for a game that isn't based on one of id's engines?
  • um... pre-order? (Score:4, Insightful)

    by jxyama ( 821091 ) on Wednesday October 20, 2004 @12:15PM (#10577001)
    so it's a press announcement for a pre-order... but can you honestly say something is a pre-order when you don't even know when you can order it for real?

    am i missing something or is there a significance to accepting orders when you don't know when you'll finish? aspyr isn't some small, semi-scamish operation... no one doubted that this isn't a vapor. why don't they let people pre-order when they get the release date set?

    • so it's a press announcement for a pre-order... but can you honestly say something is a pre-order when you don't even know when you can order it for real?

      am i missing something or is there a significance to accepting orders when you don't know when you'll finish? aspyr isn't some small, semi-scamish operation... no one doubted that this isn't a vapor. why don't they let people pre-order when they get the release date set?

      Because the interest in Sims 2 is at a high point RIGHT NOW.

    • is there a significance to accepting orders when you don't know when you'll finish?

      You must be new around here. Software companies do pre-orders all of the time.

      Heck, right now, you can go to Amazon.com and preorder OS X 1.4. Does that mean they know when it'll ship? Heck no. They have an "expected ship date", which is completely fictional - it'sjust there because it's required by a dumb law that doesn't require the date to be true.

      The *significance* is that if you pre-order, you get it as soon as it's i

      • yes, as i said, "am i missing something?"

        i know pre-orders are common. i wasn't sure how common it is to take pre-orders when the available date isn't even determined.

        also, i don't see OS X 10.4 (which is what you meant, i assume) pre-order on amazon, as you claim. can you show me where?

        • i wasn't sure how common it is to take pre-orders when the available date isn't even determined.

          Yea, it's actually really quite common to take preorders when the exact date of completion isn't announced. Lots of ( especially non-shrink-wrap ) vendors work that way. It's not like Oracle waits until it's dev and QA teams have finished approving their latest version _before_ sales guys start touting it's features to customers and scheduling upgrades.

          Here is the "Tiger" [amazon.com] pre-order link.

          I think the real sign

  • by Matt Clare ( 692178 ) on Wednesday October 20, 2004 @12:17PM (#10577047) Homepage

    The intent to produce a verion of a popular game for the Mac is news.

    I love my PB and other machines, and most of all OSX, but it's a good thing my favourite game is Google.

  • Seriously, I'm asking :P

    When OpenGL came to the Mac and Quake 3 was a near-simultaneous cross-platform release, and then with Halo right around the corner, Mac gaming was very exciting. Deus Ex, Alice, Unreal, and other games were hits on the Mac near there PC releases.

    But it seems to have become incredibly boring over the last couple of years, or maybe it's just that I don't pay attention anymore. It's also not easy to get good video cards for the Mac at a reasonable price. I wanted to get a new graphics
  • by amichalo ( 132545 ) on Wednesday October 20, 2004 @01:55PM (#10578353)
    It has been posted that the Mac is not a good game platform or the PC always gets the games first but I don't see the appeal to playing games on the PC(or Mac) anymore.

    Other than Tetris or some other arcade style time killer, what is the appeal to playing some long, complex game on a computer rather than a cheap console?

    An Xbox/PS2/GameCube is about $150-200 and has ergonomic interfaces for game play, rather than a mouse and keyboard. So why buy an Alienware desktop for $2000 when you could buy every console and 10 games for each one for that price?

    I play Civ3 on my Mac but I wouldn't cry if I had to buy a PS2 to play it the times that I want to. It really isn't that big a deal.

  • Maybe I am just getting old (I keep telling myself gaming in general is just maturing, but I still think that proves I am in denial).

    My PC which is very capable of playing Doom 3 and all the other game is just collecting dust. The monitor is about to go and I just don't care.

    Ever since I got my Mac, I hardly use the PC for anything much less games. My gaming has switched to where it should be on the PS2/XBOX/GAMECUBE/Atari etc.

    I have realized that I actually play games to have fun or to hear a st
  • ...as long as Aspyr provides a better experience with it than Curse of Monkey Island 3. I bought the game, took it home... and it turns out I needed to boot into classic to play it successfully. Unfortunately, my PB is one of the latest versions, and is physically (logically?) incapable of booting into classic.

    That was back in the days of 10.1, though, so I'm hoping their games are OS X compatible by now.

    • EFMI was the last classic-only game Aspyr released
    • Er, I call bullshit. First off, the Powerbooks that can't run OS9 natively were released about a year after MI3 (about a year and a half later in the case of the 15 inch model). The minimal operating system for these is 10.2.3, so I don't know where you're getting 10.1 from..

      Also, did it say that it was compatible with OS X on the box (I very much doubt it)? If not, this isn't really Aspyr's fault; a lot of OS9 games don't run well (or at all) under Classic, which you should have anticipated or at least
      • 10.1 was when MI3 was released. By the time I bought it (two months ago) I had owned the non-Classic bootable PowerBook. Maybe that wasn't very clear... It said it was compatible with 10.1 on the box... and actually, it mostly ran on Classic. Just no video due to out-of-date drivers that weren't available anywhere on the web.

    • Same deal with Combat Missions: Beyond Overlord [battlefront.com], which is a really great turn based 3D squad level World War 2 game. Unfortunately, it's based on RAVE 3D, and Apple dropped support of that API in OS X. Possibly Curse of Monkey Island 3 is also based on RAVE 3D.
  • by Anonymous Coward
    The information is on their project status web site
    http://www.aspyr.com/games.php/status/

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