Adventure Story Game for iPod Released 62
XO Play writes "XO Play today released an adventure story game for the iPod called 'The Rise Of The Lost,' puts you in the role of Sir Jacob Zaviour. Your mission is to travel through lands and fight the evil Wizard Sazque. As you read through the adventure you will be asked to choose your destiny by selecting from a number of options found at the bottom of the page, similar to the 'choose-your-own-adventure' series. The game costs $9.99 is played via the Notes section of your iPod." It wouldn't take too much to write a generator for such games, as Notes uses small text files with HTML tags for links, as long as you had the data to do it with.
Wait a second... (Score:4, Insightful)
Frankly, I'm rather unimpressed -- the probable quality of the game is VERY low.
Re:Wait a second... (Score:5, Informative)
Too many Jacksons, too little media coverage.
get creative, and also technical docs (Score:5, Interesting)
- To generate "random" numbers, you could have 10 "links" to each page spaced closely together - (for example every letter of the words "go north" leads to a different outcome). The user would pick one. This is defeatable, of course, but if the result is delayed a bit (you die in the room after the next), it would be hard to track. The links could also be shuffled every time you resync.
- you can encode inventory with lots of copies of each page. For example, file "Room001-0010" means you have object 2, while "Room001-0110" means you've got objects 2 and 4 (couting in binary here). Sure, it's wasteful, but if you've got 40 freakin' gigs, it's possible. Also, different stages of the game could use different objects, and you could have the user trade them in when they reach a certain stage. Once you've killed the dragon, your sword gets stuck in his gut.
Just give it time, and someone will write a script to port Zork
Get the whole tech specs for the notes format here [apple.com]. You can link to music, so this adventure could be quite entertaining.
Deterministic != Bad (Score:4, Interesting)
All good points, but it assumes "deterministic" is a bad thing.
One of the pleasures of gaming is figuring out the worldview of the game designers. With more open-ended games, like RPGs, you can profitably read the rules. I have several games I've never played, but studied the rules like they were Holy Writ.
The interesting thing about page-linked games (like the old text-adventure novels) is that you have to play it through several times to 'get' what the designer thinks is good/bad behavior. "Should I fight the first chance I get, or try not to fight?" It's the urge to understand the system that underlies true hacking.
Heck, if Zork gets ported to the iPod, I might buy one. That or they aquire a radio tuner.
Re:Deterministic != Bad (Score:1)
Re:Deterministic != Bad (Score:3, Interesting)
I think Zork would be completely unplayable on an iPod. Either you'd have to create a version which listed all possible options from a room (which would take a lot of the fun away), or you'd have to let people enter words by selecting each letter from a list (which would be painful). Many years ago, I had an INFOCOM interpreter for the Psion Series 3, which was a lot of run, in spite of the fact that it only had en
Re:get creative, and also technical docs (Score:3, Interesting)
Given these limitations, porting Zork to this format would be w
Re:get creative, and also technical docs (Score:1)
Re:Wait a second... (Score:4, Insightful)
I don't remember the box price of the classic Level 9 games in 1980's - I was a teenager then, so my father was paying for my computer games - but they were also text-only and strictly deterministic. And I think they were worth no less than modern video games I buy for my kids today...
Re:Wait a second... (Score:3, Interesting)
Also, I don't imagine that writing a good choose-your-own-adventure is easy. I don't know if this one is actually good, but for the sake of argument... it's like writing a book, but with the twist of exploring a wider set of plot possibilities.
A friend of mine [thereverend.com] wrote a wacky online choose-your-own-adventure [bradthegame.com] that was quite popular back when the we
Re:Wait a second... (Score:2)
Anyway, why would I want to play a game of this sort on my iPod? (With the exception of the built-in Solitaire a
Re:Wait a second... (Score:3, Insightful)
Well, if we assume that the iPod one is well written, you might choose it since that's the only medium it's available in. It's not like all the choose-your-own-adventures are interchangable
Just like I still boot up my crappy PC to play CounterStrike even though I'd much rather use my Mac
But you're right that it would be fairly clunky. I guess I'm thinking that cho
Great (Score:3, Interesting)
-Teh Pimp
Re:Great (Score:4, Informative)
If Apple provided an easy way of executing programs from the harddrive and a nice specification of the iPod API, then we'd probably se lots of small games. I wonder if that's ever gonna happen.
Re:Great (Score:2)
I don't have an iPod so I'm not sure if this would work.
Ever Since I Read This, All I Can Think Of... (Score:5, Funny)
"You are in a maze of twisty passages, all alike."
Re:Ever Since I Read This, All I Can Think Of... (Score:5, Funny)
Re:Ever Since I Read This, All I Can Think Of... (Score:5, Interesting)
You're not the first person to think that. At MacHack last year, one of the Apple guys on the iPod development team actually implemented that for the notes reader (I can't remember the guy's name, sadly. He was the guy who wrote the notes reader app)
I can't play Doom on my iPOD? (Score:5, Insightful)
If you want to play games while you walk around, go get a GameBoy Advance, download games to your cell phone, or strap a 12 volt lantern battery on that old PlayStation of yours and get to it. Otherwise, remember that text based games did entertain quite a few people back in the day, and probably can provide entertainment value even in these days of 4GB portable music players.
Just because you can't get 85 FPS doesn't mean there is no entertainment value. If you'll recall, the Mona Lisa, which is only ONE FRAME, has been going strong for quite a while now.
Sheesh.
Re:I can't play Doom on my iPOD? (Score:5, Funny)
Re:I can't play Doom on my iPOD? (Score:2)
Re:I can't play Doom on my iPOD? (Score:2, Offtopic)
Did I mention I also own and like the iPod (in fact, I bought the mini on Friday night)? From that mod, you'd think I was employed by Microsoft.
Re:I can't play Doom on my iPOD? (Score:3, Interesting)
Re:I can't play Doom on my iPOD? (Score:2, Funny)
I agree. And why would anybody buy new music when they can just listen to music that's already around? And why go to see new movies when there are plenty that have already been made? And don't get me started about books...
Re:I can't play Doom on my iPOD? (Score:2)
Re:I can't play Doom on my iPOD? (Score:3, Informative)
Re:I can't play Doom on my iPOD? (Score:1)
The best part of Bolo was the network play... The scroll wheel would make a great directional control. The more advanced aspects of the game might be difficult to implement due to the lack of buttons, but a simplified version just might be feasible. (but I know nothing of the iPod's processing capabilites, to say nothing of the programming challen
Re:I can't play Doom on my iPOD? (Score:3, Funny)
And while it might only be one frame, the resolution is *bitchin'*!
--Kimota!
I think this is great... (Score:2, Interesting)
Seeing apps like this (however simple) becoming more available for it is a cool thing...
Re:See? (Score:4, Informative)
Apple's own small list of SOME of these games at this link [apple.com] includes, but is not limited to: 3D Hearts Deluxe, 3D Spades Deluxe, 4x4 EVO 2, A-OK! The Wings of Mercury, Active Lancer, Activision Anthology [NEW], Age of Empires II: Gold, Age of Mythology, Airburst, Alchemy, Alias Underground, Aliens vs. Predator 2, Aliens vs. Predator Gold**, American McGee's Alice, America's Army, Androkids, Another War, Arcane Arena, Argonaut, ARR!, Arthur's 1st Grade, Avalanche, Avernum 3, BabelBloX, Baldur's Gate II: Shadows of Amn, Baldur's Gate II: Throne of Bhaal, Bejeweled, The Belt, Big Money Deluxe, Billy Frontier, Birdie Shoot, Black & White, Black & White: Creature Isle, BloodRayne, BombSquad, Bongo Boogie, Bubble Trouble X, Bugdom 2, Burning Monkey Casino, Burning Monkey Mahjong Solitaire, Burning Monkey Solitaire 3, Burst, Candy Cruncher, Captain Bumper, Chainz, Championship Manager 01-02, Championship Manager 4, Civilization III - Game of the Year Edition, Clive Barker's Undying, Coldstone, Command & Conquer Generals, Cosmic Encounter Online, Cro-Mag Rally, CrossCards, CyberExtruder, Deimos Rising, Diablo II*, Dominions - Priests, Prophets & Pretenders, Doulber Gold, Dragon's Lair 3D, Drip Drop, Dungeon Siege, Earth 2140, Enigma, Enigmo, Episilon Tahari, Equilibria, Escape Velocity: Nova, Europa Universalis II, EverQuest, F1 Championship Edition, Fallout, Fallout 2, The Feeble Files, Finding Nemo Games, Fly! II**, Forma, Freedom Force, Galactic Patrol, Geneforge, Geneforge 2, Germs, Ghost Master, Ghost Recon: Game of the Year Edition, Giants: Citizen Kabuto**, GLTron, Gorky 17, Green Machine, Grizzly Adventure, Gutterball, Halo: Combat Evolved, Harpoon 3, Harry Potter and the Sorcerer's Stone, Harry Potter and the Chamber of Secrets, Heavy Metal F.A.K.K.2*, Helix, Heroes of Might and Magic IV, High Roller, Icewind Dale**, iConquer, Indiana Jones and the Emperor's Tomb, iPuppets Presents: Colin's Classic Cards, James Bond 007: Nightfire, Jeopardy! 2, Jinni Zeala, Kelly Slater's Pro Surfer, Kick Off 2002, Kiki the Nano Bot, Knights and Merchants*, Law & Order: Dead on the Money, Legion, Lineage, Links Championship Edition, Lua Lua, MacPuyo 2, Marble Blast Gold, Master of Orion III, Max Payne, Maximum Pool*, Maya Personal Learning Edition, Medal of Honor: Allied Assault, Medal of Honor: Spearhead, Mind Rover, Monster's Inc. Games, Mummy Maze Deluxe, Mutant Storm, Myst III: Exile*, Myth II: Soulblighter, Myth III: The Wolf Age, NASCAR 2002, NASCAR 2003, Neverwinter Nights, Nickelodeon Jigsaw!, NingPo MahJong, NoLimits Rollercoaster Simulation, No One Lives Forever, No One Lives Forever 2, Oni*, Only Mortal, Orbz, Otto Matic, Owari, Payback, Pillars of Garendall, Player Manager 2003, Pocket Tanks, Ponere, pop-pop, Power Chips, QBz, Quake*, Quake II*, Quake III: Gold*, Rainbow Six 3: Raven Shield, Rayman 3: Hoodlum Havoc [NEW], realMYST, Red Faction*, Republic: The Revolution [NEW], Return to Castle Wolfenstein, RHEM, Sacrifice, Scramble, Second Life, Seven Seas Deluxe, Shadowbane, Shadowbane: The Rise of Chaos [NEW], Sheep*, Sim Theme Park*, SimCity 4, SimCity 4: Rush Hour [NEW], Simon Extreme, Simon the Sorcerer II*, The Sims*, The Sims: Hot Date, The Sims: House Party*, The Sims: Livin' Large*, The Sims: Makin' Magic, The Sims: Superstar, The Sims: Unleashed, The Sims: Vacation, Sin Gold*, Slope Rider, Slots from Bally Gaming, Snowball Run, Solace, Soldier of Fortune II: Double Helix, Solitaire Till Dawn X, Spelvin, Spider-Man, Spin Crisis, SpyHunter, Star Trek Voyager: Elite Force, Star Trek: Elite Force II, Star
Re:See? (Score:1)
Halo: Combat Evolved, SimCity 4, The Sims (and sequels), Command & Conquer: Generals, Age of Empires II, Northland, Activision Anthology, Rayman 3: Hoodlum Havoc, ToySight, Championship Manager 03/04, Wakeboarding Unleashed, Tomb Raider: Angel of Darkness.
C&C Generals and Tomb Raider are definitely not out for mac yet. Until they are, I don't think its safe to say they're "available."
I don't know about AoE
But how do you quit? (Score:4, Interesting)
Re:But how do you quit? (Score:5, Informative)
1 - - -
2
3
4
5
1 through 5 being links. Each number, say, 4, would lead to a document inside the folder named after it with that number, containing another file that said:
4 - - -
- 2
- 3
- 4
- 5
It would go on like that until the last number, of which each contained its own file. For invalid numbers, it would say "Invalid Passcode" with a link back to the title screen. Valid passcodes linked to whatever state and location the game was in when you read off the code.
I guess it might be fitting to discuss the method I used for my game. Each time you decided to perform an action, you'd be linked to a different world state (or folder). That way you could actually interact with the game even though the notes feature does not have access to anything more than basic HTML (no scripting at all). Luckily, most world states were only a few files large because the action would usually trigger a puzzle that wouldn't allow you to leave a room. One of the biggest troubles was just keeping all the wold states straight amongst what grew to literally hundreds of thousands of files. If you broke a vase in your house in the game and were allowed to leave, a whole "broken vase" world had to be created. Every single text file for the game had to be duplicated and scrubbed through by a script to make sure that the game "remembered you had broken the vase. This is the main reason why I gave up on the game. Every insignificant event that wasn't self-correcting had to have its own world branch in which that task was completed! Oh, if only for some basic, basic scripting. Or perhaps a game making tool that simulated scripting by allowing me to program with it, then generated all of the event branches and HTML files for me. Then, I'd make a game. A good one. Hell, maybe I'll write the tool! Some day. Alas, for enough free time...
Re:But how do you quit? (Score:2)
I tried making a similar game a while back. Mine was text and ASCII "art" based...
Dang, some long-dormant synapses just fired.
There was a text-based game format called SPAM (just try and google that now.) I wrote an editor and player for the format (in HyperCard, no less.) My editor could export to HTML, for a web-based 'click-through' adventure. I wonder if I still have those files... it might make for a whole minute's worth of entertainment between songs...
Re:But how do you quit? (Score:4, Funny)
here was a text-based game format called SPAM (just try and google that now.)
I love a good google challenge [tgeller.com]
*grin*
Triv
Wow! (Score:2)
Good job!
Now I'll have to find the old S.P.A.M. files, dig up my editor, brush up on Hypertalk, figure out the iPod format.... Dang! I guess I'll be getting one of those things after all...
MESE: Already done. (Score:5, Informative)
Works great.
3rd Generation Only (Score:4, Informative)
The linked notes (which the game relies on), as far as I know, only work on 3G iPods and the miniPod. I couldn't find anything on the game's website that stated this.
I imagine a lot of not-ultra-techie Mac/Win users might get pissed off if they download the game for their 2G or 1G iPod and it doesn't work. Just a thought.
Re:3rd Generation Only (Score:2)
It would be different if it said "this uses a version of Feature X", but if you don't have Feature X at all then ninety-nine per cent of people will twig they can't use the thing.
Re:3rd Generation Only (Score:1)
Why wouldn't they spot this?
I said:not-ultra-techie
The site only mentions Notes once, and doesn't explicitly say, "Check your iPod to see if you have this before forking over your money." That means many average users will miss that little detail. That is, until they've paid for the product they can't use.
I need an iPod now (Score:5, Funny)
I was interested until... (Score:3, Insightful)
Re:I was interested until... (Score:1)
There are a few simple graphic-based games on the iPod, but to my knowledge there is not currently an SDK available to allow third parties to develop these. The iPod as it exists today is pretty much a closed platform.
Doesn't bother me, though --- what it's designed for, it ex
other text games (Score:1)
evolution of the iPod (Score:3, Interesting)
Two words... (Score:3, Funny)
I spent two weeks locked in a dark room with Zork III. Worse than crack, those old Infocom games. Too bad that, without a keyboard, you really couldn't replicate the gameplay of those on an iPod.
Anyone interested in developing same for the Handspring Treo 600?
Ask and thou shalt receive... (Score:3, Informative)
Here you go. [latz.org]
It has a couple of interpreters, and if you hop around it has the games. I just refinished Hitchhikers and am working through Planetfall.
Note - there are other Frotz's around [csd.uwo.ca], though I got the OS X one through Fink. Using Terminal really brings out the throw-back experience if you set the background to black and get some neon green for the letters. Though I am 'cheating' with a larger than 80*24 screen for legibility.
How long will the MiniiPod's battery last? a year? (Score:1)