Scientific Visualization with Mac OS X 11
spectatorion writes "O'Reilly is running this article by quantum chemist Drew McCormack about developing scientific visualization applications using Mac OS X. From the article, 'For those of you not familiar with VTK, it is to visualization what Cocoa is to application development: VTK provides a high-level object-oriented framework which allows you to easily visualize 3D data sets without having to write any low-level OpenGL code.' Definitely a good read for any scientists trying to develop for Mac OS X."
Cool (Score:1)
Quantum chemist? (Score:2, Funny)
I know, I know, quantum chemistry is a genuine branch of science. I'm a chemist myself but I still can't help getting that image of that tiny little chemist taking a nap inside the s1 orbital of a hydrogen atom.
Re:Quantum chemist? (Score:1)
Damn my too fast fingers, I of course meant the 1s orbital. That's what comes of posting quickly and not previewing what you wrote. Oh well...
Really nice tutorial... (Score:3, Interesting)
I'm no scientist, but I could certainly think of some great, creative uses for this toolkit, based on what I've read so far.
One thing that comes to mind is to do some sort of visualization app for the various mailing list archives
OpenDX also runs on OS X (Score:3, Informative)
Anyway, they've recently got it running on Mac OS X [vizsolutions.com] and is certainly worth checking out along with the software discussed in the article.
Good showcase for apple. (Score:4, Informative)
for anyone interested in visualization, check out Open Scene Graph [openscenegraph.org], a fast maturing LGPL project that is well suited to games. (and science/med/etc.) Almost zero documentation , though, but that'll change.
Re:Good showcase for apple. (Score:1, Interesting)
Mac OS classic
Great documentation,
pluggable importers-exporters - 3DMF, 3DS and OBJ models currently implemented,
pluggable renderers - OpenGL and rayshade currently implemented, and more