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Apple Businesses

Apple's WWDC Begins Monday 31

KeelSpawn writes in that Yahoo! has a story about the upcoming WWDC in San Jose, May 6-10. Apple will offer attendees the chance to "be the first to explore the powerful new capabilities of the next major release of Mac OS X," with over 100 technical sessions, including those on Darwin, changes in Carbon and Cocoa, and more than 25 sessions on Java and WebObjects. The WWDC Steve Jobs keynote begins May 6 at 1 p.m. Eastern, while the Mac OS X keynote begins at 5 p.m. Eastern.
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Apple's WWDC Begins Monday

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  • Obviously the OS X keynote will focus more specifically on Jaguar, but presumably most of Steve's presentation will be about Jaguar with a little of his trademark recapping. Anybody think that Steve's presentation won't really show anything about Jaguar and it'll be left to the official OS X keynote?
    • by Anonymous Coward
      Maybe he annoucing new hardware?
    • #154319 Info) Obviously the OS X keynote will focus more specifically on Jaguar

      Jaguar? You mean that cool "64-bit" game console from the wizards at Atari? Man, that rocks. I can't wait to play Doom on one of those.

      On a serious note, though, I'm taking some basic programming courses right now, and they're all in Java. Does anyone have links for good resources for using Java in OS X?

      --saint
      • Java support in OS X is quite good. I used it to write projects for an object-oriented design class that I took last year. There are some differences from the Win32 implementationn the CS lab had that took me by suprise (such as anti-aliasing enabled by default, and OS-provided double buffering). Apple's java-dev mailing list [apple.com] turned out to be a valuable resource, as did some of the other information on their developer site.
      • OT: Java on Mac (Score:3, Informative)

        by White Roses ( 211207 )
        I'm a Java programmer myself, and do a lot of work on my OS X iMac. It's a great environment to work in, and OS X supports Java well.

        Issue: still only J2SDK 1.3 on OS X. Sun seems to like to support people that hate Java (MS) more than people who love it.

        Note: the version of Swing for OS X is Aqua-fied, but still cross-platform, so you write your Swing components and they look OS X native on OS X and like any other Java Swing component anywhere else (try it with Jext [jext.org] to see what I'm talking about). This is because of Apple's great support of the Java platform. It's almost, but not quite, a native language. And did I mention fast?

        Links: Java @ Apple [apple.com] with loads of other links. I find what I need 9 times out of 10. The tenth time, I go to the source [sun.com].

        • I'm extremely impressed with Java on OS X. It can help a great deal to validate the usefulness Java can make in many environments if they would support Java in same capacity as Apple.

          The impressive part involves how Java is integrated in the OS. EVERY Java item I've run uses OS X's native GUI elements, and well.

          And what you said--Java on OS X is FAST. It works nothing like its old OS 9 implementation. If you have considered an OS X box for development, its Java support might be one more reason to buy a box.

          For techs, having a Java version of an app from a third-party that's otherwise available only for Windows can help a great deal to bringing more Mac OS X boxen to the enterprise. Citrix, the makers of terminal server clients, doesn't have a Mac OS X native app, but its Java code compiles perfectly and works great. Problem solved.
  • Wouldn't it be great, if the next OS X release had built in PC emulation? That way, Apple wouldn't be an OEM for MSFT, but they could still claim full compatability with such systems. That, and the release of OS X for Intel (or taking over the manufacturing of CPUS - unlikely with Motorolla and IBM doing it for them) would be a huge boon to sales.
    • I've seen that argued elsewhere. If Virtual PC were given away with every Mac, there would be less incentive for developers to write native Mac software, even though there's a large performance hit with emulation. It also doesn't help that right now, Virtual PC runs a lot slower under X than under 9.x.
      • . . . there would be less incentive for developers to write native Mac software . . .

        That's what they said about Windows under OS/2. And where's OS/2 now that it can't run Windows 32-bit programs? Reality is that Apple has 5% of the market. That's an attractive target for niche developers, developers that emphasize cross-platform capability, and those that want to maintain the appearance of competition, and can lose money doing so (cough, Microsoft, cough). It's not an attractive target for all the others.

        • If memory serves, OS/2 was partly crippled by Microsoft's developer rules that people couldn't develop for both Win95 and OS/2. That and little if any marketing. Most of what I've heard about OS/2 had been word of mouth, even before Win95 came out.

          Marketshare is also misleading, and has to do with percentage of machines sold each quarter. Macs don't become obsolete as fast as Wintel's, and don't have to be replaced as often. Macs also are rarely thrown away, as old Macs can easily find a new home elsewhere. Heck, I'm running the latest version of OS X on a 30 month old machine, an iMac at that, and the only thing I'd want a newer machine for right now is Return to Castle Wolfenstein.
          • I'll concur with your take on IBM "marketing." I wasn't aware of the developer rules, though the idea does strike me as particularly like Microsoft's anti-competitiveness.

            I'm not sure I agree with the idea that Macs become obsolete more slowly--at least with regard to newly shipping apps. How well will your G3-350 (guessing) run Photoshop 7.0 under OSX?

            BTW, I also have a G3-350 iMac, upgraded to 256M of RAM, which runs OSX nicely. It's mostly for the wife and kids, though I use it now and then.

            • G3-400, actually. Close. Though I'm still at 192MB memory, and found that the third party memory is causing freezes in most of my 3D games in X. Works fine for everything else, though, and I'm too broke/unemployed to replace it.

              I've actually never used Photoshop; I have GraphicConverter, and even it is overkill for my needs. Viewing a slideshow and occasionally changing format is all I ever do.
    • by xtal ( 49134 )
      I have a TiBook with 512m. Windows 2000 is barely, barely usable with this configuration. In short, it stinks. I use it for some digital logic tools you can't get for windows on the road (and a PC at work). Do NOT get a TiBook thinking VirtualPC will work.. the native stuff is so much better.

  • I think it will be interesting to see the balance Jobs, Apple R&D, Apple's PR in general, strike in emphasizing the new capabilities of Jaguar (10.2) versus improved performance.

    If there's a single bitch that runs through all the Mac discussion groups and web sites out there, it seems to me to be the latter: grousing at X's torpor, while praising its stability. New capabilities (hardware compatibility, networking improvements, interface adjustments, etc.) are desired but secondary.
  • If you're attending WWDC, you might be interested in learning more about writing InDesign Plug-ins. On May 7th, Adobe will run two sessions focused on creating plug-ins for Adobe InDesign. (One session will be in Japanese, the other will be in English.) Both sessions will provide a one and one-half hour overview on how to get started, and will approach the subject from a programmers point of view. (We'll keep the marketing to an absolute minimum!) Here are some details you'll want to know:
    1. The sessions run concurrently from 6:30 pm to 8:00 pm on Tuesday, May 7th.
    2. One session will be presented in Japanese, the other session in English.
    3. There is no cost to attend this session.
    4. The sessions will be held at Adobe Headquarters in San Jose, located at 345 Park Ave, San Jose, CA 95110. This is two blocks from the San Jose convention center. Watch for signs in the Adobe entrance at Park Ave and Almaden Blvd. You can find a map to Adobe Headquarters at http://www.adobe.com/aboutadobe/pdfs/sjmap.pdf
    5. Although the session is open, there is a limit to the number of people that we can admit. Admission will be open until we fill the capacity of the room.
    6. We assume that you have a basic knowledge of Macintosh Programming.
    7. Any questions can be directed to...
      • In Japan - InDesign-J DevTech Engineer, Ken Sadahiro (sadahiro@adobe.com)
      • Everywhere else - Mark Niemann-Ross, Developer evangelist for InDesign. mnr@adobe.com, phone: 503/860-2183
    LINKS:

    For more information about creating plug-ins for Adobe products, go to:

    • For Japan - http://www.adobe.co.jp/partners/asn/main.html
    • Everywhere else - http://partners.adobe.com/asn/developer/main.html

    For more information about Adobe InDesign, go to:

    • For Japan - http://www.adobe.co.jp/products/indesign
    • For everywhere else - http://www.adobe.com/products/indesign/

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