Possible Pics Of The New Apple Mouse 258
The Wookie writes: "Appleinsider have some pictures of the rumoured Apple buttonless, cordless mouse here." That is one weirdass looking little device. No clue if it's legit or not, but if it's for real, it'll be one billion times better than the horrible hockey puck.
It's so you know it worked (Score:1)
If it didn't make any noise, most people wouldn't feel like they had done anything, and if the computer didn't respond immediately, they would think that their click didn't work and they would start clicking again.
I would find it very annoying to not have the click. I guess you could replace the click with some kind of physical feeling that tells the user "you did it right," but it would probably be hard to do that without making a noise.
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Re:Intellimouse Technology (Score:1)
What the hell? Someone stuck my identity on there. Someone really needs to get a life.
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Re:*** TROLL WARNING *** (Score:1)
Silly boy. Isn't it past your bedtime?
Re:more apple mouse stuff (Score:1)
CAD, kicked, good [cadfu.com]
Re:Intellimouse Technology (Score:1)
1) The inside of a sealed microchip wafer handling enclosure that DOESN'T CONTAIN A COMPUTER, and doesn't have a gap for the cable to come out.
2) Shreader. Try turning on your shreader and rolling your IntelliMouse over the top. I bet it stops when you get to the bit with the rotating blades!!
3) 500m water. Particularly if you take the plastic off first. And don't do anything to stop the water pressure crushing it.
4) On a curved of 120-watt lightbulbs which are lashing randomly.
5) On an oven hot-plate set to 800 degrees centigrade.
6) On a plate of Frankium, whilst being exposed to copious amounts of Flourine.
7) On a skier's gas powered wax-melting heater, whilst there is wax on it.
8) In a decompression chamber set to 75 feet.
9) On top of a cheese and tobato pizza.
10) Air, Whilst skydiving.
11) In space, with nothing to rest it on.
12) In a gas-chamber.
13) Gravel.
14) Sand.
15) Burning coals.
etc...
Got you there, didn't I?
Michael Tandy
Re:One or two (or three) non-buttons ? (Score:2)
2. Two button mice were "developed" (note the quotes) to give users contextual menues. Contextual menues were developed to make up for the fact that a particular OS that shall remained unnamed (ok, windows) had such a terrible set of rules for system menues that it was almost impossible to get stuff done. Menues attached to application windows, menues attached document windows, menues attached to folder windows.... where the $@#%! is "copy" or "paste"? Hence, the second button.
3. Contextual menues were also the saviour to the crisis of badly designed hot keys. I want to close a window... is it ctrl-w, alt-w or alt-F4 (nobel prize for counter-intuitive design to whoever came up with that one). Quitting an application? Could be q, could be x. On the mac, quit is always cmd-Q, close is always cmd-W, undo is always Z. Always. With these commands standardized across all apps, contextual menues are unneccessary...
4. In order to get some mindshare off the Winders flock, Apple caved in and offered contextual menues. Just hold down the control key. No second mouse button required.
XWindows has context-based menus/menus on other mouse buttons. Windows has them too. You know the real reason why?
Because you hit the button, and then move your mouse a fraction, and you're done.
So what if menus are in the wrong place on a Windows machine? Clicking a button and then moving the mouse to an immediately relevant option for the task at hand is a lot faster than moving your mouse to the top of the screen, holding down the button, dragging down to the relevant option and releasing. Because you have to find the menu you want, and then remember which item under that menu you need - which you might not until you see it.
So basically, the right-mouse button context menu is an excellent short way to get stuff done. Simply because:
1. It requires no slam n hunt mouse moves to find what are the most likely current menu items.
2. It ties available actions to their counterparts on the screen.
3. It gives you the most likely operations you'll want to perform immediately, with a single click.
4. It's quicker to find the option you want on a context menu that appears 2 pixels to the right and down from your mouse cursor, than it is to do the same when you have to go to the top of the screen and then open menus up to do the same thing.
Simon
Re:Intellimouse Technology (Score:2)
I just tried it. It works. I'll write more when my skin smells less like smoky bacon.
Re:One or two (or three) non-buttons ? (Score:3)
Cordless Mice (Score:2)
Most GUIs aren't configured to be *easy* to use without a mouse, so losing your mouse could be a Bad Thing(tm). I wonder if Apple has considered this.
Perhaps the people over at Apple will be clever and include a built-in Clapper(tm) in their new mice. Lost your mouse? Just clap a few times and it will squeek back at you, or better yet it will scurry around a bit till you see some papers on your desk moving around.
Just a thought.
--SONET
"Open bombay doors!"
My .03 cents (Score:1)
Re:Intellimouse Technology (Score:1)
Re:You're a Journalist Now, CmdrTaco... (Score:1)
At least he doesn't use "alot". I can take anything but that.
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Re:Stupid (Score:1)
Re:I'm a right-handed mouse-lefty! (Score:1)
Re:One or two (or three) non-buttons ? (Score:2)
That's my problem with Apple: they design for "users learning new tasks", not for experienced users. Making a UI that's easy to learn is a great way of hooking new users on your product, but it doesn't serve them well in the long run. I suppose Apple serves the masses as well as MacDonalds does, but thank goodness not all computers are designed by Apple.
Re:Stupid (Score:1)
Re:Some thoughts (Score:2)
You're right, but you're missing a bigger point. With a mouse (and, with that damn puck), your handsize is irrelavent. My hands are in the top 5% as regards size, and my palm covers an entire mouse. I don't use the palm--only the fingers. With this device, it looks as if a palmrest is integrated, meaning I'll be resting my palm on the groove in the back, while my thumb will miss the contact on the side, since it's anchored at the base of an 8" long hand (wrist to fingers, roughly, straight fingers). People with small hands will likely be in less trouble, but anyone who's even a bit large will start having problems, I think.
Second off, the Puck. Many people have complained about the puck, and I frankly don't see why. The puck is designed for use in a certain position, where your palm does _not_ rest on the mouse, merely the fingers.
As I said, I do this naturally. Regardless, I can grab a mouse (in this case, a default gateway MSmouse on my mom's computer) and know how it's aligned, and align it correctly. With a puck, I grab it and it just might be twisted 30 degrees or so so my fingers don't bump into the cord on the back. So, when I move right, the mouse moves up at a 30 degree angle. That is my complaint with the mouse--it requires extra steps to use: I have to visually determine its orientation, and then move it awkwardly into the correct position, rather than feeling the angle of the top corner of the mouse and knowing how to turn it without moving my eyes to the mouse (.5sec minimum), looking (another
The only fault I see is that there is only one button, but then again, the Mac OS only needs one.
Third, about the squeezing part... I really don't think it will be a pain to squeeze or push what appears to be five?! "pressure spots"? and a pseudo scroll wheel...
But I thought you just said it only needs 1. So how come Apple suddenly thinks it needs 5 and a wheel?!?
It is cool that Apple is innovating... cordless mouse with an optical sensor, and the most shocking part, _no_ buttons, all *standard* with their new macs (hopefully).
Perhaps I'm being foolish here, but if you push it and it reacts, it's a button. Unless the sensitivity is important (different actions for different whacks), it's a button.
As regards another poster's comment about contextual menus and such: I think we can all agree that just about all UIs currently suck (at least in some significant way or another). That being said, the ability to do lots of stuff is never bad. That I can do tons of things with two buttons and a wheel (which, at least on the MS mice, is a button too), says alot. I can't scroll a window in netscape on a mac without the keyboard or without hitting tiny scroll arrows or the bar. I can't sit back, pull out some mouse cord, cradle the damn thing upside down because it's more comfortable, and scroll while I read. Why is having this feature a drawback? Note: I'm not saying windows doesn't suck. I'm not saying lots of stuff couldn't be better, including the wheel. I'm just saying that in many cases (particularly mine, since I've got the most experience being me), it's better.
Re: ZDNet article: can someone explain "In a way, the entire mouse will act as a button: Pushing down on it rocks the top of the mouse, causing a click."? The top panel of the mouse in hinged? Why? What's wrong with a button? Why does it have to kick up some other part of the mouse when you click? I must be missing something here. Also, as regards the inference of possible side-rocking action, this had better not be true. When you rock a mouse to the side, it moves. Try it. Really. It does. Now pretend that somewhere in that rocking motion, a click occurs, except that your cursor is moving when you click. This is a no. I will lose all faith in Apple as a company that can design mice if they do this. And if my reading on the rocking sentence is correct, they're going to lose major points there too. Anyone got firmer info?
Now, since it's 4 in the morning, I'm going to be unconscious for some time.
Ambidexterous Ergonomic Design? (Score:1)
I'm reminded of Microsoft's IntelliMouse Explorer. I own one and I feel it's the most comfortable mouse I've ever used. Microsoft tried to cover the lefties by releasing the IntelliMouse "Optical" a while later. I've tried it in the stores and it seems to lose all of the feel of the Explorer (mostly due to a button you're forced to hit with your pinky).
Oh, as to why we hate the puck: the raised hand movement is absolutely terrible for control and produces strain. It is the absolute antithesis to ergonomic design.
Re:Stupid (Score:1)
Re:Buttonless mouse? Why pay for it? (Score:1)
Re:One or two (or three) non-buttons ? (Score:2)
Buttonless mouse? Why pay for it? (Score:1)
Optical mice? No balls or wheels to get dirty? Great! I can cross the Q-tips and rubbing alcohol out of my office supply list.
Cordless? Wonderful! No longer will I have to put up with that pesky mouse sliding away from me and causing focus to switch to some other window.
But removing the buttons; is this really necessary?
It makes it easier to click. Well, that's all good. I'm all for easier and more free movement. But still, given the choice between a standard PS/2 mouse for $5, and Apple's optical, cordless, buttonless wonder for $80, which do you think people are going to pay for?
Then again, let's not forget we're talking about Apple here; saved by the iMac which newbies plunked down their dead presidents for because it was pretty. Who knows what they'll do next.
If you need me, I'll be off painting the Brooklyn Bridge turquoise.
PS: Relax, you Mac zealots. I'm not bashing Macs - just the dummies who buy them because they don't clash with the curtians.
Hmmm... (Score:5)
Ther's a different take on this topic at ZDNet here [zdnet.com]. Personally, I think the artist's rendition in the ZDNet article is more likely than the rendering in the article linked above. Apple's never produced a right-hand-only peripheral, and I'd like to think they never would - in fact, they've been very careful in allowing both left- and right-handed use of their mice until now, by providing ADB ports on both sides of their keyboards (same for USB, I guess).
Re:Stupid (Score:1)
Actually, MS's Intellimouse is a license of an HP product.
Does HP make their own version of it? It would be interesting to compare the products.
However, from Apple's perspective I don't see why this is usefull if it costs more to produce.
I take it you haven't used one? They are incredibly smooth and good. A mech mouse just doesn't compare. It would be interesting to see a manufacturing cost comparison. It would seem like a mechanical mouse ought to be cheaper, but the optical mouse is really just an LED, a sensor, and probably a more sophisticated microprocessor. The costs may not be that far out of line.
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Re:One or two (or three) non-buttons ? (Score:1)
> always liked those
Sounds funny to the average
Re:One or two (or three) non-buttons ? (Score:1)
Anyway, there is always another way to do it, wich is usualy faster and more intuitive.
Re:Stupid (Score:2)
Something else I was just thinking about is how do you do a click, hold and drag? That seems like it would be way to complicated to drag while tilting the mouse.
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Apple and Mouse? (Score:1)
Re:Stupid (Score:1)
You know, some technology company finally comes up with a way to make exercise fun, and you have to go and cast it in an evil light. Using more muscles is better. If only we could control the amount of force necessary to execute that click, we could make some real progress. For me, I'd like to walk up to some hot chick (no, not politically correct, ask me if I care) and say, "Hey baby, I can mouse press 450 foot pounds."
Re:Life imitates parody (Score:1)
Re:Corded is a + (Score:4)
Oh come now, changing batteries in a remote control takes as much effort. Knowing when to is the same: "Hmmm, not working... I haven't changed batteries in a year... There, it works again."
The battery is not a "geek" concept. If you think you're oh-so-smart for knowing about batteries, then you're friggin' deluded.
Then again, my mom prefers Linux
Ergonomic rules... (Score:2)
This is because the people with hands/fingers that are larger or smaller than the provided indentations will find that they've got half their fingers in indentations, and the other half on ridges (for example). A handle that's smoothly curved, or perhaps one that conforms to each individual hand, is a much better design.
So, I have to wonder, looking at this mouse, how many people will find it comfortable, with those pre-ordained little pockets for your fingers.
I wish the DOJ had suggested a 3rd company - Microsoft Hardware. Damn, I do love the ol' MS mouse. And now that they've got the LED/Laser version, mmmm.... nothing better!
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Let's clarify... (Score:2)
A hint to Apple: Change for the sake of change is not "innovation".
What meeting? This isn't a product announcement by Apple. It's a story on a rumor site. The "image" is a 3D rendering that supposedly is based on some prototype of some version of a new mouse that someone saw.
You're criticizing something that 1) you haven't used yet and even worse 2) doesn't even exist yet. And if I was a pessimistic person, I would say that you're doing it just because it's something new and different from Apple. Heaven forbid Apple try to move a 20 year old industrial design into the present.
Is the mouse really so perfect that it could never be improved upon from here on out?
- Scott
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Scott Stevenson
Proprietary? You mean USB? (Score:2)
There's nothing proprietary about it. It's a USB mouse. That's it.
- Scott
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Scott Stevenson
Re:One or two (or three) non-buttons ? (Score:1)
Apple's done a lot of good UI work, but the double-click thing is about as intuitive as haggis.
-Miles
Re:One or two (or three) non-buttons ? (Score:1)
I have a whole cluster of Jane-Sixpacks who call me all the time for really stupid things (well, we consider them stupid). You clearly never had to troubleshoot those kind of users by phone: just to try explain that to format an image in M$ Word they have to right click on it, ("Right Click? What do you mean?") to bring up a context-menu ("What is a contextmenu?") and select "Properties" (Oh, did I mention they use a french Word which makes it only more difficult because I have an English one) ;-)
I know there is the menu-alternative, but hey...I don't know Word very well anyway
Re:Stupid (Score:1)
My keyboard gets wet fairly often
Makes me wonder what you're doing in front of your computer...
But seriously, a lot of keyboards can't handle that sort of thing. A friend's keyboard still isn't working properly after he spilled a couple of teaspoons of coffee into it. Some designs are more rugged than others.
Re:M$ optical mouse - cordless would be better (Score:1)
But a cordless version would be preferrable. Before buying the IntelliMouse I preferred Logitechs cordless mice. But the fact that the IntelliMouse has no ball(s
IMO M$ should make a cordless version soon. People would buy it. I know I would.
Re:Intellimouse Technology (Score:2)
oh my god
hehehehe
I haven't laughed so hard in weeks
I think I split something
heh
good day
Tell me... (Score:4)
It looks as if it were stepped upon (Score:1)
That click is NOT so you know the click happened! (Score:2)
That silly click is the result of the tiny microswitch they use in the mouse. It moves a very short distance and has to both have a long life and provide a solid feel that bounces back. And the little buggers are noisy. Making them silent would be rather expensive, so people haven't really tried for the most part. I recall seeing some that were pretty quiet in "mouse size" (which is smaller than the average microswitch..)
seems unlikely (Score:2)
Re:Ambidexterous Ergonomic Design? (Score:2)
It's damned comfortable and perfectly symmetrical.
And of course the grey with a hint of purple is such a nice color
Re:One or two (or three) non-buttons ? (Score:2)
Blame IBM. Alt+F4 is part of an earlier Common User Access (CUA) standard (circa 1987). OS/2's Presentation Manager was based on CUA and since Windows kinda-sorta evolved from PM (by the time Win3.0 came along anyway), it brought with it a bunch of CUA as well.
Actually, CUA was kinda cool if misguided. It defined on-screen metaphors and a range of standard user interface elements that were designed to work across platforms. Which meant that all the keystrokes defined for e.g. pull-down menus, window manipulation, moving around the screen etc, had to work regardless of whether the application was hosted on a green-screen terminal attached to a mainframe, or a pixel-addressed graphical device like PM. The idea being that Mr Big IBM Customer didn't have to retrain his/her IT staff to use a new application when it got moved onto a newer, flashier (more expensive?) platform - everything would work juuust the same way.
CUA was last seen in OS/2 v2.x's object-oriented desktop (which ran on top of PM anyway), and had a bunch of new interface elements like pop-up menus, right-clicking action and things added to the existing definitions. If you ignored the fact that it only really applied to OS/2 by then, it was still kinda cool because it applied consistently across the entire platform, regardless of application. Right-click would always ALWAYS bring up a context-menu for whatever object you were working with, ALT-F4 would always close a window, and CTRL-ESC would always bring up a window list (which you could right-click within to manipulate windows), etc etc. It took me an *age* to adjust to that keystroke being mapped to "Start" on Win9x...
The Yo. (Score:4)
M$ optical mouse - cordless would be better (Score:2)
more apple mouse stuff (Score:2)
CAD, kicked, good [cadfu.com]
Re:seems unlikely (Score:2)
Omnidirectional, proportional directional control... push it hard, scrolls hard; brush gently, scroll gently.
I wish it were standard, instead of wheels.
And while I'm whinging about wheels, WHY ON EARTH isn't the wheel acceleration-controlled? When I'm spinning that frigging thing fast, it should be plenty darn obvious that this silly-assed "scroll three lines" isn't what I want...
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What I don't understand (Score:2)
There's no way they could have released the round mouse if they'd done some usability tests.
At this point, it seems that Microsoft, of all companies, has a better usability/design team than Apple. Microsoft hardware is actually pretty sweet stuff, especially when compared to Apple's latest translucent marketdroid crap.
Must be one of the signs of the apocalypse.
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Other apple failed pointing devices (Score:5)
Re: Optical mice (Score:2)
Then you'll love the Microsoft Optical Intellimouse. I do. And I use Linux.
No special pads. In fact, no pad needed at all.
- A.P.
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"One World, one Web, one Program" - Microsoft promotional ad
Re:What I don't understand (Score:2)
Have you ever seen a woman sit down with an MS Intellimouse and struggle, then see her grab the little hockey puck and just smile because can actually _use_ the damn thing? It's quite amazing. In my experience, big mice is one of the cheif complaints women have had about computers. The little puck is something I have universally seen women and children relish.
Re:One or two (or three) non-buttons ? (Score:3)
Double-clicking has to be the dumbest thing ever invented. Every time I try to teach someone who is new to computers (as in, has never used one before), the one thing that they find impossible to do is double-click.
Once people have acquired the ability to double-click, the next big problem is that they have no idea when to double-click and when to single-click! I can't tell you the number of times they've opened two windows, or started two copies of some application, because they double-clicked when they only had to click once. This is a problem that would not happen if two mouse buttons were used instead.I didn't realize that double-click was invented for Macs. I guess if you only have one button, its a way to keep the user from having to use the keyboard, but it's not as easy as simply having a second button on the mouse.
Impostor (Score:2)
Re:One or two (or three) non-buttons ? (Score:2)
Microsoft was selling mice by the early to mid '80s, before the release of windows. (Multiplan and Word were both MS-DOS applications with mouse support) but the first couple of releases of windows had no contextual menus. (I'm talking about Windows 2.1, 3.0, and 3.1) It wasn't until Windows 95 that Microsoft used contextual menus (maybe there were some applications that were released soon before 95 with contextual menus. But those were done with full knowledge of the direction of Windows 95)
So are you trying to say that Microsoft started selling two button mice because 10 years later that were going to start introducing contextual menus?
And I'm not sure I buy your argument that contextual menu were developed to make up for badly designed hotkeys. I alsways thought that the Windows 95 developers lifted from the OS/2. Whoever put them into OS/2 probably was very familiar with the Smalltalk environment, since it seems to be a reimplmentation of the "yellow button."
Re:Stupid (Score:2)
As another poster said, many people have popped them into dishwashers after taking out the electronics. I haven't done that though...
- Jeff A. Campbell
- VelociNews (http://www.velocinews.com [velocinews.com])
Re:Stupid (Score:2)
Why doesnt apple just fucking use standard mice? (we need to be proprietary) FINE! BE PROPRIETARY, but give me a standard PROPRIETARY fucking mouse
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Who is talking proprietary? Apple's current mice are all USB based.
And ADB was never really proprietary - you could make 3rd party ADB mice without any special licensing or anything. Just because something is a bit less common doesn't make it proprietary.
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I'm really pissed off about the mouse though, because my employer just offered me a new company PowerMac.
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Easy. Get a 3rd party mouse. Yeah, the stock one sucks, but there are tons of choices. Kensington makes some pretty good one, and if you can get around the dirty feeling you get supposedly the Microsoft mice are pretty decent.
- Jeff A. Campbell
- VelociNews (http://www.velocinews.com [velocinews.com])
the function of the puck (Score:2)
It came with the nasty mouse and keyboard.
Anyway, i could take the mouse, although my hands are big enough that i was holding it literally with no more than the one joint nearest the end of my three middle fingers.. which got a bit annoying. But it was the keyboard that threw me. The letters were tiny and scrunched, and there was just.. something about it that my WPM went down by at least like a third, my mistakes kind of tripled and my wrists hurt every time i used it. And i don't know about you people, but i am _literally_ UNABLE TO FUNCTION without a forward-del key. Maybe i'm just wierd, but i feel like i have a whole finger missing or something without that one little key. And i'm wondering, _why_ would apple do this on a _professional_ model? With the imac it was clearly to preserve desk space, but this isn't an imac. i have a big 'ol tower sitting here, a 17-inch monitor, and no need aesthetic or otherwise to insure my keyboard is the same width as my computer.
So i was thinking about this, and i came to a very paranoid, very unrealistic, and probably correct conclusion: apple did it on purpose.
Why?
Well, think about it from their perspective. They're about to fully embrace a semiobscure and not-too-widely supported standard [USB] for peripherals. There is almost no market, and the form factor of the product they're selling means that the people buying it will be happier if their peripherals can be *gag* color-coordinated. How the hell are they going to get people to agree to make peripherals specifically for this thing if there's zero user base so far, apple's halfway to dead and they haven't even announced the thing?
Well, i'll tell you one thing, it's certainly not going to help sales of USB keyboards if the biggest group of USB consumers in the world [imac users] already _have_ a good keyboard.
So here's my theory: Apple purposefully designed the keyboard and mouse for the imac to be [let's be nice here] inadequate, in order to stimulate growth in the USB market, to ensure that everyone who buys an imac will at some point want to go get themselves a nice new Kensington iOrbitBox or whatever, thus giving Kensington a reason to release whatever the hell it was they released. Bam! Instant market. Happy peripheral companies. USB expertise spreads throughout the industry, making new products faster to get to market; USB flowers; Apple gets away with not putting any more standard ports on the imac.
Bullshit? Of course it is. But it's something to think about.
Anyway, i'm currently typing on a very nice MacAlly iKey and using a rather ghetto-bootleg [but cheap, and most of all TWO-BUTTON] thing i found at MicroCenter called an "iMouse"-- featuring no drivers in the box [meaning until i downloaded a shareware usb driver, both of the mouse buttons did the same thing..], some very odd features on the back of the clearly badly translated box ["inconvenient powering down", "support for up to 256 devices"] and no brandname or any other hint who manufactured the thing anywhere on or inside the box. Did i mention it was cheap?
So i'm happy and the [both psychological and literal] pain of the imac mouse/keyboard are far behind me. So i don't really care anymore.
But my conspiracy theory still applies: apple now has a big 'ol user base, they know the USB market will survive on whether they're competing with it or not, and non-apple corporations have started paying lots of attention to USB. So now that they no longer need to force not-cruddy imac peripherals into existence, they're reentering the market. Although if they release a mouse but not a real extended keyboard.. well, they're on crack.
That's not a mouse, it's a Trilobite! (Score:2)
You were wrong.
Apart from that last bit, of course.
TWW
Re:seems unlikely (Score:2)
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No more e-mail address game - see my user info. Time for revenge.
Mirror (Score:2)
Kevin Fox
Re:Stupid (Score:2)
On a lighter note, anyone know of a good modern "battleship" style keyboard for those of us that like a huge sturdy clicking keyboard IBM steelo?
IBM is the keyboard king, no doubt about it. You can't get steel ones anymore, but the plastic ones are pretty damn solid (I could still kill you with a sharp blow -- that's the acid test. :) ). And they still have that great IBM feel. To tell you the truth, I stole^H^H^H^H^H borrowed a pile of them from my last company about 4 years ago, so I haven't ordered one lately. But I'm typing on one right now and they still rock.
You can order them directly off IBM's web site. It's amazing that no one else makes a decent keyboard.
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Re:One or two (or three) non-buttons ? (Score:5)
Like what? I use a mac, a sparc10(solaris) and a winders machine (for solitaire... no, really) and I've come to the conclusion that extra buttons are only there to make up for bad UI design. Let's "do the numbers":
1. The original mice concept as envisioned by Xerox had 3 buttons all doing a vairety of tasks. Apple did a bag o' research that showed that mis-hits were common amongst users learning new tasks. The solution? The double click. Imagine life without the double-click...
2. Two button mice were "developed" (note the quotes) to give users contextual menues. Contextual menues were developed to make up for the fact that a particular OS that shall remained unnamed (ok, windows) had such a terrible set of rules for system menues that it was almost impossible to get stuff done. Menues attached to application windows, menues attached document windows, menues attached to folder windows.... where the $@#%! is "copy" or "paste"? Hence, the second button.
3. Contextual menues were also the saviour to the crisis of badly designed hot keys. I want to close a window... is it ctrl-w, alt-w or alt-F4 (nobel prize for counter-intuitive design to whoever came up with that one). Quitting an application? Could be q, could be x. On the mac, quit is always cmd-Q, close is always cmd-W, undo is always Z. Always. With these commands standardized across all apps, contextual menues are unneccessary...
4. In order to get some mindshare off the Winders flock, Apple caved in and offered contextual menues. Just hold down the control key. No second mouse button required.
The current state of the multi-button-mouse is alarming. First it was two buttons, then three, then a lever, later a wheel. What's next? A second keyboard on wheels? Foot pedals?
End Rant.
"Why should we limit computers to the lies we tell them with that second mouse button?"
Frymaster, 2000, my basement
never understood... (Score:2)
Now the keyboard... that's a whole new story, I personally can't stand it. It's too small and has that "mush" feeling (much like OEM "QuietKey" keyboards on cheap PC bundles). Never understood why Apple's desktop keyboards are now worse than their PowerBook keyboards!! I'm currently using a Sun Microsystems Type 6 USB keyboard (from a SunRay1 terminal spare) on my G3. A buddy of mine uses the $49 iKey full-size keyboard. A bit more expensive than a $5 junk PS/2 keyboard, but certainly built and feels better.
Bottom line, most folks replace the keyboards and mice on their PCs anyway.
It might work in yours, but not on mine. (Score:2)
Re:One or two (or three) non-buttons ? (Score:2)
Specific examples:
bad/inconsistent keyboard dialog navigation (use of tab or arrows to allow button clickage without having to take your hands off the keyboard). I love my Mac, it's the best there is, but I do HATE the fact that there's no way to use it without a mouse. At least on a Winders machine, if you don't feel like moving your hand off the keyboard to close out an annoying dialog, you can do it. With the Mac, if the button you want isn't the highlighted one, you can't dismiss it without using the mouse.
If it ain't broke, fix it 'til it is!
Re:Corded is a + (Score:2)
Re:One or two (or three) non-buttons ? (Score:3)
Round-mouse haters: suck my mouse ball!! (Score:2)
The fervor with which the round-mouse-hating crowd despises Jonathan Ive's gorgeous input device approaches the hate-fueled fervor of Southern fundamentalists toward evolution or Nazis towards books. It's the same closed-minded, retarded group mentality that kept DOS users hating the graphic user interface. Jesus Christ, shut the fuck up already!
The round mouse is far superior to the old, constipated, turd-shaped mouse. But you suckers just don't get it.
For example, at Macworld SF2000 last week, "popular" Mac columnist Geek Levitus said, "I replace mine with good mice and play roller hockey with the old ones. They absolutely have got to go.'' What an asshole. I.D. magazine proclaimed the round mouse one of the big design blunders of the millennium or some shit (in their recent millennium issue with an unusually excellent profile of UCLA's virtual reality program).
What is a "good" mouse, anyway? A big, cushy, shit-shaped piece of plastic? "Ergonomic" mouses have been introduced, one after another, for the past decade or more -- MouseMan, WheelMan, Orbit, SmartMouse, TurboMouse, TrackBall, QBall, SuckmyBalls -- each one with its own shape, curves, weird button placement. Has any of them improved upon the next? Do they need leather cushions built into them? Or perhaps seven buttons? Is Microsoft's insipid "Intellimouse Explorer", with its arbitrary industrial design, some sort of universal ergonomic godsend that'll cure its user of any hand or wrist pain while using it?
No, goddamnit. No amount of cushions and buttons and wheels and trackballs and whatnot will fix the problem with mice: that you have to rest your hand on them for long periods of time. In fact, making them bigger or more "comfortable" or more bizarrely shaped only makes matters worse: they're designed to keep your hand on them longer, increasing the likelihood of carpal tunnel syndrome or, even worse, dorkus stayathomeitis.
The mouse "Man" wants you to have wrist pain, sucka! That way he can sell you more "ergonomic" contraptions -- gel pads, palm-heel-rests with ball bearings, electromagnetically-charged wristbands, translucent finger struts. It's a deadly cycle that will kill you, brother. Or, at the very least, empty your wallet faster than you can empty your backside cache.
Johnny Ive realized this when he designed a mouse that one CAN'T rest one's hand on. It's so small and light that the CORRECT way to use it, motherfucker, is to lightly and gently guide it with only the tips of three fingers. A subtle yet significant benefit of such think-different mouseholding is that it's more like holding a pencil. I can draw in Photoshop or Illustrator more naturally -- guiding the cursor not with my palm-heel but with my index finger. Manipulating the mouse with one's palm-heel now seems incredibly primitive -- like trying to eat soup with one's ass.
The scary thing is that Steve Jobs might actually cave in to the pressure of these vocal shitforbrains round-mouse-haters, and replace it with a more retrograde design. I say to you mouse Nazis: for shame.
[more] [mired.com]
Re:And hopefully it doesn't "click" (Score:2)
RM101 laughs picturing Zoyd stewing in his seat, seething with rage while little clicks surround him in his nice, quiet environment, making a "hellish clatter".
Time to cut down on the coffee, dude.
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Re:Stupid (Score:2)
I presume you're talking about keyboards for PCs, rather than Macs. If that's the case, I get my keyboards from here [pckeyboard.com]. They're nice and heavy, with the clattery keys you either love or hate. (And they're reliable - my wife dumped a cup of water into one of these, so I took it apart, dried it on top of my monitor for a couple of days, and it's been working fine ever since.)
I'm a right-handed mouse-lefty! (Score:2)
Given that a standard keyboard costs next to nothing (and that I had one already), and a special keyboard costs about $100, I went lefty.
I don't really like it. When I do any drawing or play games using the mouse, I switch to my right hand.
<sarcasm>But at least my right hand is free to use that conveniently located number pad.</sarcasm>
Re:Round-mouse haters: suck my mouse ball!! (Score:2)
I can't believe someone moderated this brainless flamebait _up_. I guess if you act offensive enough, someone is bound to think you're right.
The round mouse is a bad design. It Doesn't Work.
Guiding it with three fingers instead of the palm
of a hand might aleviate some wrist and forearm
problems, at the expense of _far_ more severe
shoulder and upper back problems. Then you're
looking at spinal misalignment, long term
disability, and extensive physiotherapy. Great
design there. REAL great design!
Why don't you just shut up, rather than calling
everyone else in the world a Nazi, just because
they have a clue?
One or two (or three) non-buttons ? (Score:3)
Will Apple finally understand that a second button can be really useful for a whole range of tasks, and send a different signal to the computer whether the right and the left 'non-button' is pressed ?
And, even better... A 'non-wheel' support sure would be could too.
Stéphane
Have you checked out Badtech [badtech.com] The daily online cartoon?
Re:One or two (or three) non-buttons ? (Score:2)
And?
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Re:Intellimouse Technology (Score:2)
Personally, I enjoy my iPuck mouse. It's comfortable. I have big hands and it fits right under my palm. What do we need frickin' mouse wars for? Mouse, Monitor and Keyboard; use whatever floats your boat. These are the three chief i/o systems you'll use with your computer. They should chosen by each person for personal comfort. This is why I'm still using a six year old monitor and a nine year old keyboard with my iPuck.
Some thoughts (Score:4)
Second off, the Puck. Many people have complained about the puck, and I frankly don't see why. The puck is designed for use in a certain position, where your palm does _not_ rest on the mouse, merely the fingers. This position is somewhat comfortable, so I really don't know why their mice (mouses?) are uncomfortable, for they are. The only fault I see is that there is only one button, but then again, the Mac OS only needs one.
Third, about the squeezing part... I really don't think it will be a pain to squeeze or push what appears to be five?! "pressure spots"? and a pseudo scroll wheel... I mean, think about it, everyone exerts some kind of force on your pointing device, and well, it requires force! The sensitivity of these mice would probably be adjustable to what a user needs, from a mere touch to a powerful blow.
It is cool that Apple is innovating... cordless mouse with an optical sensor, and the most shocking part, _no_ buttons, all *standard* with their new macs (hopefully). Well, this is certainly a good start for Apple to pump great hardware that we desire...
Re:Some thoughts (Score:2)
I'm left-handed, and I can't recall seeing a lefty using the left hand for a mouse. I have seen some righties do it though.
I don't dispute that a unidexterous design would alienate some, but I don't know what the percent is.
Then again, Logitech makes several righty products without lefty compliments, but they're not including them standard in a package, so it is a different story.
Kevin Fox
Re:Here's why I don't like the puck (Score:2)
The Happy Blues Man
Re:a strange thing (Score:2)
OK, a strange thing is that after sitting at an iMac for a couple of months at work, I don't mind the little hockey puck. It is actually surprisingly comfortable once you swallow the automatic distaste. I bought a tangerine iMac for my girlfriend (who is not a geek, see previous article...) and she actually likes is better than a full sized one.
A friend of mine (no name, no pack drill) works in the industrial design department at Apple. He tells me they did a lot of user testing on the iMac "hockey puck" mouse. The interesting thing is they tested mainly on women and children. That's why the mouse is so small - its not designed to be a good fit for large, male hands.
Is this smart? Depends on your point of view. But think about Apple's primary markets for iMacs: home users and schools. What percentage of those markets do you think are women or children? I think its a brilliant piece of design.
Of course, not having 3 buttons for quake3 is the real crime there. But then again, I don't play quake3 on her imac.
And for a very small amount you can buy a larger third party mouse with scroll wheels, multiple buttons. Ideal if you are a male professional user or games geek. Gotta love that USB :-)
Re:Hmmm... (Score:2)
I've recently been playing with a Logitech Cordless wheelmouse. While I do prefer having that 4th button that I have on my other mouse, the cordless stuff is really nice. Being able to pick it up and walk to the next cube and still control my PC is a bit freaky. You can see some images with some commentary here [optusnet.com.au].
But this rocking and/or rolling of the mouse seems a little silly. Graphic designers are going to have a caniption fit (whatever that is) if they have to use a mouse that moves when you want to press a button. I'll bet you could do much better having a touch-pad on the top of a mouse. Right and left areas, drag movements, each corner could be a button, assorted gestures would be the mouse equivalent of hotkey-combinations.
Mind you, all I want is a cordless (pref. Bluetooth) version of the Intellimouse Explorer.
Re:One or two (or three) non-buttons ? (Score:2)
- - - - -
Re:Intellimouse Technology (Score:2)
I actually liked the Apple hockey puck mouse. The reason I replaced it was that gunk would collect on the internal rollers and prevent the mouse from moving smoothly.
wheel effect (Score:2)
May be usefull for some kind of simulation software.
a strange thing (Score:2)
Of course, not having 3 buttons for quake3 is the real crime there. But then again, I don't play quake3 on her imac.
Re:seems unlikely (Score:2)
However, the article says that pushing down on it will also produce a click. That doesn't seem nearly as bad.
Actually, I think it needs some sort of scroll functionality. Maybe not a wheel (I have a cordless wheel mouse and I love this damn thing) but, say, squeezing *vertically* and nudging up or down (hey, how about left and right, sweet). That doesn't seem too bad.
Of course, then you have to differentiate between a push and a squeeze...
Re:One or two (or three) non-buttons ? (Score:3)
I heard apple are about to release a new keyboard with only one key. "New users are endlessly pressing the wrong key on current keyboards." An Apple spokesman said. "With our new design you no longer have this problem."
The keyboard will be available soon in a variety of garish colours (Morse code table sold separately).
Re:One or two (or three) non-buttons ? (Score:2)
That's where the keyboard commands come in... to be frank, for a guy who's generated a lot of debate over mice, I use mine only rarely. The mac allows for just about everything to be done via the keyboard. Sadly, most of it isn't documented... however if you just stop and think "how would I map this to the keyboard?" you'll probably come up with the right answer.
Typical mac finder navigation as done by Frymaster: At blank desktop. Type "mac"... since my harddrive is called "macintosh sylex" that highlights the drive. cmd-O for open. Move to "development" folder by typing "dev" (or just "d" since no other folder start with that letter). Open folder with opt-cmd-O. The opt key closes the first window while opening the second. Navigate to the first folder by hitting the arrow up key (last folder is arrow down). Move down the row of folders with arrow key til I get to the file I want. I need info on this file I have selected so... cmd I. Done with the info? cmd-W closes. The info is unappealing and I would like to delete the file. Cmd-delete moves it to the trash. Time to log out? Cmd Q. Mission accomplished, mouse not even warm. That's how my mac serves me now that I'm no longer a putzing pre-teen with a plus... and, dammit, it's fast.
Stupid (Score:4)
How did a buttonless mouse ever get out of the "is this gonna fly" meeting? First of all, what does Apple have against tactile feedback? A click is good so you know when the button was really pressed.
Hey Apple: Compare the number of muscles and effort required to push your index finger. Now compare how many muscles are involved in tilting the whole mouse.
Not to mention that when I do some fine marking on a photoshop doc or something, I'm supposed to jiggle the mouse to make a click?
Then there's the training issue. Can you imagine a newbie user just sitting there looking at the mouse, wondering what the heck you're supposed to do with it? "OK, grandma, now tilt the mouse. No, tilt it the other way." Good god.
A hint to Apple: Change for the sake of change is not "innovation". Eliminating the mouse ball (e.g. MS's optical mouse) was a great thing -- because it dramatically improved it while still keeping it simple. This removes tactile feedback and makes it more complicated.
Just license MS's intellimouse and be done with it. As far as I'm concerned, that's the perfect mouse.
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And hopefully it doesn't "click" (Score:2)
Why? What is this feature for?
Shake the mouse? (Score:3)
Life imitates parody (Score:2)
Re:One or two (or three) non-buttons ? (Score:2)
I hear Microsoft is about to release a new mouse with 101 keys. "Users demand a new mouse with more features" a msft spokesperson said. "Sure it's basically a second keyboard on wheels.... but it has a full set of F-keys that come premaped to type "lol", "brb" and "gl hf" for online gamers."
Re:One button and pens (Score:2)
It was nearly as good as the Grouch....
brilliant.. these things are scanners? (Score:3)
Seth
Re:Intellimouse Technology (Score:2)
The comment I was responding to was about Sun's optical mouse of 1991 vintage. It had a funky pad.
Secondly, it would work on a glass table (i dont know why, but i just tested it and it does)
uh, I was being sarcastic... I'll try again.
Oh, yeah? What about on the surface of an exploding volcano?? while your gf shines a highly concentrated particle beam directly at the laser? huh? huh? Gotcha there didn't I? :)
Re:One or two (or three) non-buttons ? (Score:3)
Windows has a poor UI, so they give us contextual menus. Right, I'm still with you. Without universal application specifications, hot keys are a nightmare. Ok, that's understandable.
So, what does Apple do? "Compromise" and take the ever-so horrid contextual menus and combine them with a two-handed hot key that is neither convient nor intuitive. That obvious and understandable mouse button is replaced by an awkward key combo that isn't universally applicable (as I understand it, most of the programs that support it are ports from Windows).
Sure, it makes some sense that new users won't understand the second mouse button, but they certainly won't understand the key-click either. If Apple really wants to maintain a consistant and simplified design, they need to get rid of contextual menus all together and aide true UI design, rather than merely emulate a second mouse button.
Corded is a + (Score:2)
About this whole buttonless thing: how does it work? Did Apple simply take an optical mouse and turn it inside out?
--Jeff
Intellimouse Technology (Score:5)
By the way, can I head off an inevitable discussion? Whenever the subject of mice comes up, people (rightly) point out that the MS optical mouse rocks. After that, people feel the need to post that optical mice are nothing new, Sun had them ten years ago, etc, etc.
Just for the record: The old optical mice required a special pad with alternating mirror/dark squares. The mouse picked up light bouncing off the squares.
The MS mouse is much more sophisticated. It actually takes an image of the surface, and digitally compares frames to determine the mouse movement. That's why you can use it on any surface, including your leg (nice for those legs-on-the-desk surfing sessions).
The Intellimouse really is pretty cool technology.
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