Classic Games (Games)

Secrets of 'Space Invaders' -- and One Very Tiny Homegrown Cabinet (ieee.org) 34

IEEE Spectrum has republished an article from nearly 40 years ago remembering one of the long-forgotten secrets of the classic video game Space Invaders.

It's about that iconic descending musical notes accompanying the onslaught of the aliens... The more aliens a player shot, the faster they approached; their drumbeat quickened, the tension mounted. Ironically, says Bill Adams, director of game development for Midway Manufacturing Co., of Chicago, Ill., which licensed Space Invaders for sale in the United States, these features of the game were accidental. "The speeding up of the space invaders was just a function of the way the machine worked," he explained. "The hardware had a limitation — it could only move 24 objects efficiently. Once some of the invaders got shot, the hardware did not have as many objects to move, and the remaining invaders sped up. And the designer happened to put out a sound whenever the invaders moved, so when they sped up, so did the tone."

Accident or not, the game worked. As of mid-1981, according to Steve Bloom, author of the book Video Invaders, more than 4 billion quarters had been dropped into Space Invaders games around the world — "which roughly adds up to one game per earthling."

But Space Invaders also enjoyed at least one special home-grown revival earlier this month. One hobbyist used an Arduino Pro Micro board to build their own Space Invaders arcade cabinet that's just 3.15 inches tall (80 millimeters).

Made from thin hand cut plywood with pinhead joysticks, "Its Microchip ATmega328 microcontroller contains a processor running at 16MHz," reports the projects site Hackster.io, "which is far faster than the processor in the original Space Invaders arcade cabinet."
Classic Games (Games)

Can AI Help Us Reimagine Chess? (acm.org) 64

Three research scientists at DeepMind Technologies teamed up with former world chess champion Vladimir Kramnik to "explore what variations of chess would look like at superhuman level," according to their new article in Communications of the ACM. Their paper argues that using neural networks and advanced reinforcement learning algorithms can not only surpass all human knowledge of chess, but also "allow us to reimagine the game as we know it...."

"For example, the 'castling' move was only introduced in its current form in the 17th century. What would chess have been like had castling not been incorporated into the rules?"

AfterAlphaZero was trained to play 9 different "variants" of chess, it then played 11,000 games against itself, while the researchers assessed things like the number of stalemates and how often the special new moves were actually used. The variations tested:

- Castling is no longer allowed
- Castling is only allowed after the 10th move
- Pawns can only move one square
- Stalemates are a win for the attacking side (rather than a draw)
- Pawns have the option of moving two squares on any turn (and can also be captured en passant if they do)
- Pawns have the option of moving two squares -- but only when they're in the second or third row of squares. (After which they can be captured en passant )
- Pawns can move backwards (except from their starting square).
- Pawns can also move sideways by one square.
- It's possible to capture your own pieces.


"The findings of our quantitative and qualitative analysis demonstrate the rich possibilities that lie beyond the rules of modern chess."

AlphaZero's ability to continually improve its understanding of the game, and reach superhuman playing strength in classical chess and Go, lends itself to the question of assessing chess variants and potential variants of other board games in the future. Provided only with the implementation of the rules, it is possible to effectively simulate decades of human experience in a day, opening a window into top-level play of each variant. In doing so, computer chess completes the circle, from the early days of pitting man vs. machine to a collaborative present of man with machine, where AI can empower players to explore what chess is and what it could become....

The combination of human curiosity and a powerful reinforcement learning system allowed us to reimagine what chess would have looked like if history had taken a slightly different course. When the statistical properties of top-level AlphaZero games are compared to classical chess, a number of more decisive variants appear, without impacting the diversity of plausible options available to a player....

Taken together, the statistical properties and aesthetics provide evidence that some variants would lead to games that are at least as engaging as classical chess.
"Chess's role in artificial intelligence research is far from over..." their article concludes, arguing that AI "can provide the evidence to take reimagining to reality."
Classic Games (Games)

After 56 years, SEGA Officially Sells Off All Its Arcades (polygon.com) 21

There may still be cabinets in rows with flashing lights and electronic sounds — but Polygon reports a historic change in the world of videogame arcades: Even though arcades all over the world have been in a steady decline over the past 20 years, owing to the ubiquity of console and PC gaming, they've kept a fairly major place in Japan's gaming culture. However, in 2020 with the COVID-19 pandemic, even Japan's arcades started to falter. In late 2020 Sega sold 85% of its shares in the company's arcades, which are run by the Sega Entertainment division, to Genda. Now, as new variants of COVID-19 crop up and the arcade business continues to struggle, Sega has sold the remaining shares to Genda as well, according to Eurogamer and Tojodojo.

Sega's arcades will be renamed GiGO throughout Japan, according to a tweet from Genda chief executive Takashi Kataoka.

"It's worth noting that although Sega's Entertainment business ran its arcade locations, the company manufactured and sold arcade machines themselves separately and will likely continue to do so," reports Video Games Chronicle.

And "While it is sad to see an era of Sega's history come to an end, this doesn't mean Sega will stop making actual arcade games," notes the Metro, which points out that Sega "has continued to supply arcades with new games right up to the present day."

But Syfy Wire notes the news comes "after a remarkable 56 years maintaining a coin-operated gaming presence from its native Japan." In memory Eurogamer shared it editor-in-chief's posts about visiting Tokyo's iconic arcade and anime district Akihabara.
Classic Games (Games)

Magnus Carlsen Wins 8th World Chess Championship. What Makes Him So Great? (espn.com) 42

"On Friday, needing just one point against Ian Nepomniachtchi to defend his world champion status, Magnus Carlsen closed the match out with three games to spare, 7.5-3.5," ESPN reports. "He's been the No 1 chess player in the world for a decade now...

"In a technologically flat, AI-powered chess world where preparation among the best players can be almost equal, what really makes one guy stand out with his dominance and genius for this long...? American Grandmaster and chess commentator Robert Hess describes Carlsen as the "hardest worker you'll find" both at the board and in preparation. "He is second-to-none at evading common theoretical lines and prefers to outplay his opponents in positions where both players must rely on their understanding of the current dynamics," Hess says...

At the start of this year, news emerged of Nepomniachtchi and his team having access to a supercomputer cluster, Zhores, from the Moscow-based Skolkovo Institute of Science and Technology. He was using it for his Candidates tournament preparation, a tournament he went on to win. He gained the challenger status for the World Championship and the Zhores supercomputer reportedly continued to be a mainstay in his team. Zhores was specifically designed to solve problems in machine learning and data-based modeling with a capacity of one Petaflop per second.... Players use computers and open-source AI engines to analyze openings, bolster preparation, scour for a bank of new ideas and to go down lines that the other is unlikely to have explored.

The tiny detail though is, that against Carlsen, it may not be enough. He has the notoriety of drawing opponents into obscure positions, hurling them out of preparation and into the deep end, often leading to a complex struggle. Whether you have the fastest supercomputer on your team then becomes almost irrelevant. It comes down to a battle of intuition, tactics and staying power, human to human. In such scenarios, almost always, Carlsen comes out on top. "[Nepomniachtchi] couldn't show his best chess...it's a pity for the excitement of the match," he said later, "I think that's what happens when you get into difficult situations...all the preparation doesn't necessarily help you if you can't cope in the moment...."

Soon after his win on Friday, Carlsen announced he'd be "celebrating" by playing the World Rapid and Blitz Championships in Warsaw, a fortnight from now. He presently holds both those titles...

The article also remembers what happened in 2018 when Carlsen was asked to name his favorite chess player from the past. Carlsen's answer?

"Probably myself, like, three or four years ago."
Classic Games (Games)

Former 'Donkey Kong' Record Holder Billy Mitchell May Now Sue Twin Galaxies (gamespot.com) 77

"Billy Mitchell always has a plan," said Billy Mitchell in the 2007 documentary about Donkey Kong high scores, The King of Kong.

And he tweeted the phrase again Wednesday. GameSpot explains why. "Billy Mitchell, the professional gamer and hot sauce purveyor who rose to fame for setting several retro video game high scores, is preparing for a return to court." As reported by Axios, the U.S. appeals court gave Mitchell permission to proceed with his defamation suit against Twin Galaxies, the online video game leaderboard website. In case you missed the legal tussle, the whole saga began when Twin Galaxies and Guinness World Records stripped Mitchell of his several of world records for Pac-Man and Donkey Kong after he was accused of using emulation devices to earn his scores instead of authentic arcade machines, as was required for these world record attempts. While Guinness would later reverse its decision, Twin Galaxies has so far refused to reinstate Mitchell's records.

Mitchell would file a defamation suit against Twin Galaxies in 2019, while the site itself fought back with an "anti-strategic lawsuit against public participation" — more commonly known as a SLAPP motion — response, a legal move designed to have frivolous lawsuits dismissed from court and prevent parties from being silenced, as spotted by Kotaku. This week's ruling by the State of California's Second court has stated that Mitchell and his legal team have enough material to continue the lawsuit.

Whether Mitchell and his team actually stand a chance of winning the case is another matter entirely...

Mitchell also tweeted the exact wording of the court's decision, starting with the words "Because Mitchell showed a probability of prevailing on his claims, the trial court properly denied the anti-SLAPP motion."
Classic Games (Games)

After 35 Years, Classic Shareware Game 'Cap'n Magneto' Finally Fully Resurrected (statesman.com) 23

A newspaper in Austin, Texas shares the story behind a cult-classic videogame, the 1985 Macintosh shareware game "Cap'n Magneto."

It was the work of Al Evans, who'd "decided to live life to the fullest after suffering severe burn injuries in 1963" at the age of 17. Beneath the surface, "Cap'n Magneto" is a product of its creator's own quest to overcome adversity after a terrible car crash — an amalgamation of hard-earned lessons on the value of relationships, being an active participant in shaping the world and knowing how to move on... "Whether I was going to survive at all was very iffy," Evans said. "The chance of me living to the age of 28 or 30 was below 30% or something like that." Regardless of how much time he had left, Evans said he refused to let his injuries hold him back from living his life to the fullest. He would live his life with honesty, he decided, and do his best to always communicate with others truthfully. "I wasn't going to spend the next two years of my life dorking around different hospitals. So I said what's the alternative?" Evans said...

To float his many hobbies and interests, however, Evans knew he had to make money. In addition to doing work as a graphic designer and a translator, he picked up computer programming, which opened his eyes to a digital frontier that allowed for the creation of new worlds with the stroke of a keyboard. When he realized the technical capabilities of the Macintosh — the first personal computer that had a graphics-driven user interface and a built-in mouse function — Evans said he set out to build a world that could marry storytelling and graphics. With the help of his wife Cea, Evans created his one and only computer game: "Cap'n Magneto."

"I really wanted to write a good game, and I definitely think it was that," Evans said...

Australia-based gaming historian, author and journalist Richard Moss says, "What really marked it as different, though, was that the alien speech, once ungarbled by a tricorder item that players had to find, would be spoken aloud through the Mac's built-in speech synthesizer and written on-screen in comic-style speech bubbles," Moss said. "And unlike most role playing games of the time, every character you'd meet in the game could be friendly and helpful or cold and dismissive or aggressive and hostile — depending on a mix of random chance and player choice...."

With "Cap'n Magneto," Evans said he wanted to make sure that players could befriend the non-playable alien characters that the hero encounters. Though the game is beatable without their help, it is significantly easier with the help of allies. A reality in which everyone was an enemy, to Evans, was simply dishonest.

"That doesn't reflect the game of life, you know? Some people, well, most people actually, are probably pretty friendly," he said.

35 years after its release, Evans — now 75 years old — received a message on Facebook informing him that the game was still being played — but no one could finish it because the built-in "nagware" required payments that couldn't be completed.

That problem has finally been fixed, and long-time Slashdot reader shanen now shares the web site where the full game can finally be downloaded.
Classic Games (Games)

Teaching Children To Play Chess Found To Decrease Risk Aversion (phys.org) 132

An anonymous reader quotes a report from Phys.Org: A trio of researchers from Monash University and Deakin University has found that teaching children to play chess can reduce their aversion to risk. In their paper published in Journal of Development Economics, Asad Islam, Wang-Sheng Lee and Aaron Nicholas describe studying the impact of learning chess on 400 children in the U.K. The researchers found that most of the children experienced a decrease in risk aversion in a variety of game playing scenarios. They also noticed that playing chess also led to better math scores for some of the students and improvements in logic or rational thinking.

The researchers note that the game of chess is very well suited to building confidence in risk taking when there is reason to believe it might improve an outcome. In contrast, students also learned to avoid taking risks haphazardly, finding that such risks rarely lead to a positive outcome. They [...] line between good and poor risk-taking is especially evident in chess, which means that the more a person plays, the sharper their skills become. The researchers also found that the skills learned during chess playing appeared to be long lasting -- most of the children retained their decrease in risk aversion a full year after the end of their participation in the study. The researchers [...] did not find any evidence of changes in other cognitive skills, such as improvements in grades other than math or general creativity.

Graphics

Flash Is About To Die, But Classic Flash Games Will Live On (fastcompany.com) 45

Fast Company's technology editor harrymcc writes: After years of growing technical irrelevance and security concerns, the Flash browser plug-in will reach the end of the road on January 12 when Adobe blocks its ability to display content. The web will survive just fine. But there's a huge library of old Flash games — some of them quirky, interesting, and worth preserving. Over at Fast Company, Jared Newman wrote about several grassroots initiatives that will allow us to continue to enjoy these artifacts of the Flash era even after Flash is history.
Some tips from the article:
  • If you have a Windows PC, the best way to replay old Flash content is with FlashPoint, a free program with more than 70,000 web games and 8,000 animations, most of which are Flash-based. (Experimental Mac and Linux versions are also available, but are complicated to set up....)
  • Ruffle is the underlying emulation software that The Internet Archive is using. You can also install it as a standalone program or browser extension...
  • Newgrounds has released its own Flash Player for Windows that safely loads content from its website, so you still get the full experience of using Newgrounds proper.

But the article opens with a sentence reminding us that "After all the challenges of 2020, there's one thing we can all look forward to in the new year: Adobe Flash Player will finally be dead."


Music

How The Band Phish Played Chess Against Its Fans on New Year's Eve (jambands.com) 14

An anonymous reader writes: So on New Year's Eve, the "jam" rock band Phish re-broadcast their legendary 1995 performance on New Year's Eve -- while playing a game of chess against the audience. (Just as they'd done in 1995 -- although during that tour they'd made two just moves during each show.) In a video promoting this year's event, a chess "historian" remembers "No single band in the '90s was playing better chess against their audience" and shares an alleged conspiracy theory that they were being coached by Garry Kasparov. And yet, "Midway through the second of two nights at Madison Square Garden, the audience takes Phish's queen" -- and the band resigned.

This had left their ongoing audience-versus-band match with a score (one game apiece). So 25 years later, for New Year's Eve, Phish finally staged the great re-match.

"However, just as it was time to begin the game (and as the show kicked off with opener "Punch You In The Eye"), Chess.com, the popular chess site hosting the online game, crashed," reports JamBands.com.

Thinking quickly, the band announced on Twitter that "We're making a quick pivot, 2020 style, to live chess mode. We will be using a moderator from Chess.com who will take feedback on the move within the chat and then complete the audience move."

JamBands.com explains how the long-awaited match finally culminated: In between sets, the broadcast cut to a live zoom call between all four band members, during which they discussed their next moves in the game and chatted. At various points, Gordon and Anastasio picked up guitars, and Gordon had a surreal projection of a chess board floating behind him at times. During the first break, McConnell referenced the technical difficulties. "I'm sorry this didn't work out to plan, but nothing this year did," he said with a laugh.

During the break between the second and third sets, the shenanigans increased, with drummer Jon Fishman following through on an off-hand promise to shave his head. (At first, the other three band members didn't even notice.) Ultimately, the band defeated the audience... Down to just their king, queen and a few pawns, the audience resigned as the band was up a pawn and still had a rook and queen on the board...

Phish raised funds for a charity during the broadcast. "For this final webcast of the year, our beneficiary will be none other than The WaterWheel Foundation itself," the band wrote prior to the stream. "Since 1997, the band and their fans have collaborated on a nationwide charitable endeavor by raising funds and donating the proceeds across the country. This year alone, collectively we have raised and donated nearly $750,000 to 27 different nonprofits during the Dinner And A Movie series. Join us in continuing to support those in need...."

You can watch the entire four-and-a-half-hour webcast on YouTube.
Classic Games (Games)

Thieves' Guild: a BBS Game With the Best 1990s Pixel Graphics You've Never Seen (breakintochat.com) 55

"The sky is clear, the breeze is strong. A perfect day to make the long sea voyage to Mythyn," writes BBS history blogger Josh Renaud. "You prepare your galley, hire a crew of sailors, and cast off. But a few hours into your trip, the dreaded words appear: 'Thou seest rippling waters...'"

He's describing the beginning of a 27-year-old game that he'd been searching for since 2013. Slashdot reader Kirkman14 why the game is so special — and so rare: Thieves' Guild is a BBS door game for the Atari ST that came out in 1993. [A "door" connected the software running the dial-up Bulletin Board system to an external application.] What made Thieves' Guild unique was its graphical front-end client, which features dozens of eye-popping pixel art vignettes, along with simple animated sprites, sampled speech, and sound effects.

As a BBS door game (strike 1) for the Atari ST (strike 2), not many people played this game or saw its front-end in the 90s. But it's worth re-discovering.

The game was created by Paul Witte and Herb Flower who teamed up again in the early 2000s to produce the MMORPG "Linkrealms."

The Pascal source code for several versions of Thieves' Guild, including an unreleased 1995 port for PC BBSes, has been rescued and published on GitHub.

Chrome

How to Play Chrome's Hidden 'Dinosaur Game' and Firefox's 'Unicorn Pong' (howtogeek.com) 28

How-To Geek has discovered three of the world's most popular web browsers contain Easter Eggs: It seems like every browser has a hidden game these days. Chrome has a dinosaur game, Edge has surfing, and Firefox has . . . unicorn pong? Yep, you read that right — here's how to play it.

First, open Firefox. Click the hamburger menu (the three horizontal lines) at the upper right, and then click "Customize." On the "Customize Firefox" tab, you'll see a list of interface elements to configure the toolbar. Click and drag all the toolbar items except "Flexible Space" into the "Overflow Menu" on the right.

Click the Unicorn button that appears at the bottom of the window....

There's screenshots in the article illustrating all of the steps — and the result.
Classic Games (Games)

Guinness Reinstates Billy Mitchell's Donkey Kong, Pac-Man Records (arstechnica.com) 88

An anonymous reader quotes a report from Ars Technica: Guinness World Records has reinstated a number of classic video game world records held by Billy Mitchell. The move comes just over two years after Mitchell's records were expunged following an investigation by Twin Galaxies International Scoreboard, which partners with Guinness to adjudicate video game records. That investigation found that recordings of some of Mitchell's record performances on Donkey Kong were not achieved on legitimate arcade hardware, based on extensive video analysis that showed signs of emulator use. Twin Galaxies has not changed its position on Mitchell's records, resulting in a split between the two record-tracking organizations. Guinness now once again recognizes Mitchell as the first player to achieve a perfect Pac-Man score of 3,333,360 points in 1999 and the first player to reach 1 million points in Donkey Kong in 2005. "It's been a long time coming," Mitchell said in an interview with Ars Technica. Twin Galaxies owner and CEO Jace Hall sent this meme as an image, which he said could serve as his quote on the matter.

Mitchell has since released a fuller video statement, "where he says he first got in touch with Guinness last September," adds Ars. "Mitchell uses the opportunity to praise Guinness' reputation and says it was 'very refreshing dealing with them' as they conducted their own investigation."
Classic Games (Games)

16-Year-Old Beat World Chess Champion Magnus Carlsen to Win 'Banter Blitz Cup' (cnn.com) 45

An anonymous reader quotes CNN: A 16-year-old Iranian chess prodigy has upended the chess world by beating World Chess Champion Magnus Carlsen in the final of the Banter Blitz Cup. Alireza Firouzja defeated the Norwegian 8.5-7.5 in the final of the online quickfire knockout contest -- where players must comment verbally on their moves, and their opponents, during the game -- to claim the $14,000 prize...

After 7 months and 131 matches, the series of three-minute games involving 128 contestants ended in a final between the world champion since 2013 and the rising superstar...

The Iranian is the second-youngest player to reach the 2700 Fédération Internationale des Échecs (FIDE) rating -- the rankings that govern international chess competition... Firouzja initially rose to fame when he came in second to Carlsen in the Moscow World Blitz in December.

The speed chess tournament saw Firouzja "best 132 players in a knock-out style tournament that included 109 grand masters going head to head," reports News.com.au.

"Despite living in France since he was eight-years-old when his family fled from Iran, Firouzja has elected to compete as a stateless competitor that doesn't represent any country."
Classic Games (Games)

World Chess Champion Plays Recklessly Online Using a Pseudonym (slate.com) 54

World Chess Champion Magnus Carlsen has been sneaking onto online chess sites using stupid pseudonyms and taunting his opponents by using pointless maneuvers with names like "the Bongcloud." One YouTube commenter calls it "a revolution in the history of chess."

Slate documents the antics in an article titled "DrDrunkenstein's Reign of Terror." "DrDrunkenstein" is one of many aliases Magnus Carlsen has played under during the past two years, when he went on a killing spree across the speed chess tournaments of the internet. Since winter 2017, Carlsen has taken to livestreaming his games on a variety of platforms, which has provided a surprisingly entertaining window into the mind of an all-time great.

Lichess.org is a free, ad-less web platform for chess players, a favorite in the online chess community... Carlsen appeared incognito as "DannyTheDonkey" and won, donating his small prize money back to the website. Carlsen's first showing as DrDrunkenstein was in Lichess' second Titled Arena the following month... Carlsen streamed the games on Twitch, where he lived up to his username, pounding Coronas while bantering in Norwegian with his friends. Chess fans were astonished. There's something hypnotizing about watching a guy known as "the Mozart of chess" — a player who is quantifiably better than Bobby Fischer — taking a big gulp of beer, announcing his position as "completely winning," then singing along to Dr. Dre saying "motherfuck the police" while coasting into another quick checkmate...

In an interview with a Norwegian newspaper in October, Carlsen admits he quit drinking for his health. "I wouldn't say I was an alcoholic exactly," he said, "but I found out this year, if I'm going to travel and play a lot... I need to prioritize differently...." On the eve of his world championship defense, Carlsen appeared in the next tournament as "manwithavan," playing a large chunk of his games on a phone from a minivan, where the touch screen presented a massive handicap. He again earned the adoration of spectators, this time for riskily walking his king into the center of the board against one of the most dangerous players in the tournament. He came in third... As DrNykterstein, he alternated between two ways of wasting his early, important opening moves. Sometimes, he'd take his queen on a four-move tour of the board before swapping her home square with the king's, letting his opponent develop their pieces while he showboated... Other times, he'd fidget his knights back and forth from their starting squares, offering his challenger a six-move time advantage. In this tournament he filled with gags, he came in first again...

One of the sweetest benefits of watching these matches is enjoying Carlsen's dry, self-deprecating sense of humor — something no chess prodigy has any right to have.

In December, Magnus also reached the #1 spot, beating seven million other players, on a fantasy football table.
Classic Games (Games)

'Sonic the Hedgehog' Has Biggest-Ever Opening For a Video Game Adaptation (thewrap.com) 108

An anonymous reader quotes The Wrap: "Sonic the Hedgehog" is giving Paramount its best box office news in over a year, with a currently 3-day opening weekend of $55 million to become the best opening weekend ever for a video game adaptation... The delayed release of this film prompted by an intense rejection of Sonic's initial design is turning out to be a bit of a blessing in disguise. Moved from last November to this extended Presidents' Day weekend, "Sonic" is standing out in the movie marketplace as a popular family offering with no major competition currently in theaters and none coming until Pixar's "Onward" arrives in three weeks.

Audience reception, driven by both families and hardcore Sonic fans, has been very strong with an A on CinemaScore, 4/5 on Postrak, and 95% audience score on Rotten Tomatoes. Even critics have been fairly positive with a 65% Rotten Tomatoes score... If this weekend's estimates hold, "Sonic" will have an opening weekend that's more than double any of Paramount's 2019 films, including the $29 million opening of "Terminator: Dark Fate." In fact, it has the highest opening weekend for the studio since "Mission: Impossible — Fallout," which opened to $61.2 million in July 2018.

The Wrap's article also includes a list ranking "all 46 videogame movies" from best to worst. They rank 2001's "Tomb Raider" just ahead of 2018's "Tomb Raider" (at #14 and #15, respectively), and also remember several forgotten early-1990s films based on videogames (including "Street Fighter," "Mortal Kombat" and "Super Mario Bros.")
First Person Shooters (Games)

New Trailer, Gameplay Videos Released For Upcoming 'DOOM Eternal' (collider.com) 24

Id software has released a new trailer for their upcoming Doom sequel set on a demon-infested planet Earth in the year 2151. And GameSpot has uploaded a 10-minute clip of gameplay while Collider released 15 minutes.

Collider writes: Doom Eternal takes everything that was gloriously batshit about Doom 2016, throws it in a Lamborghini full of Slayer albums and catapults it into the sun. This game is out of its goddamn mind in the best possible way, and I literally cannot wait to get my hands on the full version... The Fortress of Doom is massive. I wasn't able to access every area, and could only guess at the function of some of the areas I did see. One section had the original Doom Marine costume on display in a glass case, and the game's director, Hugo Martin confirmed that the skin is an unlockable. Moreover, he indicated that there are several unlockable player skins in the game, including one he was clearly excited about but couldn't reveal, saying that it was still in the licensing approval stage...

Doom Eternal, like its predecessor, is a fast game, pitting you against hordes of powerful enemies that force you to constantly be on the move and quick-swapping weapons to inflict maximum damage while avoiding death. You have a few tools at your disposal to earn guaranteed life, ammo, and armor, which are the over-the-top glory kills, the terrifying chainsaw, and the brand-new flame belcher respectively. Glory kills are special instant-death maneuvers you can unleash on enemies after staggering them, and the addition of a retractable arm blade has heightened the graphic absurdity of them to such a degree that I was giggling like an idiot every time I pulled one off.

I spent the next three hours murdering my way across three massive levels that were incredibly varied in terms of design, beginning in a blasted post-apocalyptic city, then moving to a vast overgrown temple, and finally ending up in a heavily-fortified arctic base... Each stage had a completely different feel -- the city was very ground-based, with dark subway tunnels and skeletal office buildings. The temple was spread out across what felt like miles, with an unexpected amount of verticality and traversal thanks to the new climbing mechanic. Yep, Doom Guy can now cling to certain walls, as well as swing from poles to extend his jump and gain access to distant ledges. The climbing controls are a bit funky, like Spider-Man with a rotator cuff injury, but the traversal puzzles are fun and satisfying, and allow for some truly massive environments...

Martin promised that players will continue to be introduced to new enemies and environments right up until the end of the 22+ hour campaign. He describes Doom Eternal as a thinking person's action game, and that the team's goal was to create a combat puzzle worth your time.

DOOM Eternal is scheduled to be released on March 20th.
Classic Games (Games)

Meet The Programmer Behind Atari's Legendarily Bad Videogame 'E.T.' (thehustle.co) 57

An anonymous reader quotes The Hustle: Once the most highly coveted game developer -- a hit-maker with the Midas touch -- he had been immortalized as the man who created E.T., the "worst" video game in history. But Howard Scott Warshaw's story, like that of Atari, is a parable about corporate greed and the dangers of prioritizing quantity over quality... His first game, Yars' Revenge -- a story about mutated houseflies under siege -- took him 7 months to develop, and went through another 5 months of rigorous play-testing. When it hit the shelves in May of 1982, it became Atari's biggest 2600 game of all time, selling more than 1m copies.

The success of this game netted Warshaw a high-profile follow-up assignment: the video game adaptation of the Steven Speilberg film, Raiders of the Lost Ark. Released in November of 1982 after 10 months of development, this, too, was a 1m-copy seller. Warshaw soon became known as the game designer with the golden touch -- and his success earned him rockstar status. According to press reports, he purportedly pulled in $1m a year and was "hounded for autographs by a devoted cult following of teenagers."

But in mid-1982, Atari had also begun to shift its business strategy in the games department. In its earlier days, Atari gave programmers ample time (5-10 months) to create and develop innovative games. But that window closed when the company realized that the real road to riches was in licensing the rights to films.... The typical game took 1k hours' worth of work over 6 months. Warshaw had less than 36 hours to come up with a concept [for his E.T. game] to present to Hollywood's hottest director. Worse yet, he had just 5 weeks to finish the game... Warshaw's only option was to create a small, simple, replayable game -- something with few moving parts that he could implement quickly. Less than 2 days later, he was standing in a conference room in Burbank, pitching his design to Spielberg: The player would guide E.T. through a landscape filled with pits, and collect pieces of a phone while evading FBI agents.

"He just looked at me and said, 'Can't you just do something like Pac-Man?'" recalls Warshaw. "But eventually, he approved it."

Warshaw then put in 500 hours over the next 5 weeks, "doing everything he could to make something halfway decent in the time he was given," the site reports.

"Unfortunately for Warshaw, the flop of E.T. coincided with a much graver event: The video game crash of 1983. A flood of low-quality, hastily created games, coupled with the rise of the personal computer, led to a moment of reckoning: In the 2 years following the release of E.T., the video game industry saw its revenue fall from $3.2B to just $100m -- a 97% decline..."

Warshaw gave up programming and became a real estate broker, and then a psychotherapist, the article concludes. "But true insiders knew that E.T. was merely a symptom -- not the cause -- of the crash."
Christmas Cheer

In 1994 A 12-Year-Old Programmed a Videogame. It Turned Up on Twitch Monday (kotaku.com) 41

Prorammer Rick Brewster has worked at both Microsoft and Facebook. But this Christmas on Twitter he shared the story of his long-lost videogame creation "that somehow -- like some kind of lost, drunken cat -- finally found its way home on Christmas Eve."

An anonymous reader quotes Kotaku: Rick Brewster is a programmer and the author of Paint.NET, a free replacement for Microsoft Paint that's expanded to have features similar to image creation programs like Photoshop and GIMP. In 1994, at the age of 12, Brewster made The Golden Flute IV: The Flute of Immortality, a DOS-based roleplaying game inspired by a text adventure from a 1984 instructional book on how to write adventure games. He wrote The Golden Flute IV on a Tandy 1000 TL/2, an IBM clone computer...

"I made ONE installable copy onto 3.5" 720K disks that I packaged up and mailed to my cousin on the east coast, and that's it," Brewster explained in a Twitter thread. That copy was seemingly lost, with no playable copy surviving.

Apparently, that's not what happened. Somehow, a version of that game found its way into the hands of a streamer name Macaw, who specializes in old and obscure games. He played The Golden Flute IV on December 23rd, exploring it for a short time before moving on to other games.

"Apparently breaking & entering is a 'serious felony' and punishable by execution without a trial in this universe," Brewster remembered on Twitter on Christmas Day.

He believes that back in 1994 his cousin must've uploaded the videogame to a BBS, since it's now ended up in the old game collection "Frostbyte" at the Internet Archive. Which means that you, too, can now play 12-year-old Rick Brewster's long-lost amateur videogame using Archive.org's online DOSbox emulator.
Classic Games (Games)

Videogame Records Site Refuses To Reinstate 'King of Kong' Billy Mitchell's High Scores (twingalaxies.com) 80

An anonymous reader writes: Billy Mitchell is the intense videogamer made famous in the 2007 documentary The King of Kong. Last month he threatened to sue both the Guinness Book of World Records and the videogame record-keepers at Twin Galaxies for defamation after they revoked an entire lifetime's worth of videogame high scores. An online discussion had argued that videotapes of three of Mitchell's performances suggested they'd been achieved using a MAME emulator -- but the organization revoked all of Mitchell's high scores (including his uncontested perfect game of Pac-Man in 1999).

Last week Twin Galaxies finally posted their response to Mitchell's lawsuit. "It is not necessary to hire lawyers and threaten Twin Galaxies out of the blue to get it to review and consider relevant new evidence -- all anyone has to do is simply reach out and directly request an opportunity to present the information...

"There will be no retraction or reinstatement. It should be noted that Twin Galaxies is under no obligation to maintain Mr. Mitchell's scores in its database. He has no divine right to be part of the Twin Galaxies community either. Twin Galaxies has unlimited authority to maintain the integrity of its score database." They also write that any lawsuit will be considered a strategic lawsuit against public participation and countered accordingly, followed by a second suit over malicious prosecution. "Please advise Mr. Mitchell to tread lightly, and choose wisely."

Last week a massive new 16,000-word profile of Mitchell pointed out that after his records were revoked, Mitchell had actually webcast himself playing Donkey Kong on Twitch, "obtaining scores equal to those that had been disputed, broadcast live from public venues.... Mitchell had proven he could earn those scores now. But he hadn't outlined a clear defense to prove he'd achieved them at the time of the original submissions."

Wireless Networking

Did a Poker Pro Use RFID Tags To Cheat? (cnbc.com) 158

CNBC reports that a popular Twitch poker star has been accused of cheating: Stones Gambling Hall in Sacramento, California says it will not livestream poker games pending an investigation into cheating allegations made against one of the game's players, Mike Postle... The original accusations were made by Veronica Brill, another poker player who has played with Postle on "Stones Live." Since then, others have come forward with similar complaints. Brill has no specific accusation of what Postle is doing and even admits that she can't be sure he is cheating. So why does she think he is cheating? His results are too good, according to Brill. She said (and several professional pokers players who talked to CNBC, agreed) no one could do as well as he has, for as long as he has, on these livestreamed games...

It's not just that Postle is winning, it's how he's winning, that is drawing suspicion. Poker commentator Joey Ingram, poker pro Matt Berkey, and others have spent hours reviewing hands Postle played and found several times where Postle made a fold or a call that wouldn't seem "right" but happened to work out in his favor. Berkey said Postle made plays no pro would ever make, and he did them often, and they worked. Poker is a game of incomplete information. Berkey said Postle played "as if he had perfect information."

Stones Gambling Hall said it has hired an independent investigator to look into the accusations. In a statement Stones Gambling Hall said: "We temporarily halted all broadcasts from Stones. We have also, as a result, halted the use of RFID playing cards." The RFID cards contain chips, that combined with readers in the poker table, transmit information about each player's hole cards, so that viewers can see the cards on the broadcast (which is on a 30-minute delay to protect game integrity). At this point, there is no specific allegation, no "smoking gun" as Berkey said. But many pros are pointing to those RFID cards and the hole card information, saying it's just not possible for Postle to play the way he does and win the way he does.

Slashdot Top Deals