Microsoft

Apple and Microsoft's Rivalry Had Cooled. Now It's Back and Getting Testier (bloomberg.com) 43

After collaborating on various projects for several years, the relationship between Microsoft and Apple is getting testier again. From a report: [...] Around the time the PC character reappeared, Microsoft began bad-mouthing Apple to regulators, saying the company's App Store was anti-competitive. The Redmond, Washington, software giant had thrown in its lot with Epic Games, which was suing Apple for booting its Fortnite title from the App Store and accusing the iPhone maker of monopolistic behavior. A Microsoft executive has since testified against Apple at the trial, now in its second week, telling the court that Apple's tight control of its App Store had hurt Microsoft's own gaming efforts. The tensions are unlikely to ease once a verdict comes down because Apple and Microsoft are both looking to dominate the next big things in tech -- from artificial intelligence and cloud computing to gaming, tablets, custom processors and mixed-reality headsets.

The renewed antipathy between Apple and Microsoft started about a year ago. Microsoft had developed a cloud gaming service for iPhones and iPads called xCloud. One app would let users pay a monthly fee to Microsoft and stream dozens of different gaming titles from the cloud. The service was supposed to do for gaming what Netflix did for video, appease gamers and turn Apple devices into a more powerful gaming platform backed by Xbox, one of the hottest names in the industry. But Microsoft never launched the service in its intended form, having failed to persuade Apple to loosen App Store rules forbidding all-in-one gaming services. Originally, Microsoft was barred from launching any cloud-based games at all. But a few months after concerns over the ban on streaming apps went public, Apple tweaked the rules.

Microsoft can now launch a cloud gaming service, but each game must be downloaded separately, defeating the purpose of an all-in-one solution. Now Microsoft is rolling out the service on Apple devices via the web, a much less optimal experience than a real app. Around the same time, Microsoft President Brad Smith began urging U.S. and European antitrust regulators to examine Apple's practices.

Music

Apple Music is Getting Lossless and Spatial Audio Support (cnet.com) 80

Apple Music subscribers will find a big chunk of the catalog sounds better next month: The service is adding support for high-quality, lossless and spatial audio through Dolby Atmos at no additional cost, it said Monday. It'll have 20 million lossless audio songs to start, with 75 million available by the end of 2021. From a report: To try out lossless audio, you should make sure you have the latest version of Apple Music and go to Settings, Music, then Audio Quality. You can choose different resolutions for cellular and Wi-Fi connections, or just download the track. The lossless tier starts at CD quality, which is 16 bit at 44.1 kHz, and goes up to 24 bit at 48 kHz and is playable natively on Apple devices. If you use external audio equipment, you can crank the quality up to 24 bit at 192 kHz. Further reading: AirPods Max, priced at $549, don't support Apple Music's lossless songs, Apple says.
Classic Games (Games)

After 35 Years, Classic Shareware Game 'Cap'n Magneto' Finally Fully Resurrected (statesman.com) 23

A newspaper in Austin, Texas shares the story behind a cult-classic videogame, the 1985 Macintosh shareware game "Cap'n Magneto."

It was the work of Al Evans, who'd "decided to live life to the fullest after suffering severe burn injuries in 1963" at the age of 17. Beneath the surface, "Cap'n Magneto" is a product of its creator's own quest to overcome adversity after a terrible car crash — an amalgamation of hard-earned lessons on the value of relationships, being an active participant in shaping the world and knowing how to move on... "Whether I was going to survive at all was very iffy," Evans said. "The chance of me living to the age of 28 or 30 was below 30% or something like that." Regardless of how much time he had left, Evans said he refused to let his injuries hold him back from living his life to the fullest. He would live his life with honesty, he decided, and do his best to always communicate with others truthfully. "I wasn't going to spend the next two years of my life dorking around different hospitals. So I said what's the alternative?" Evans said...

To float his many hobbies and interests, however, Evans knew he had to make money. In addition to doing work as a graphic designer and a translator, he picked up computer programming, which opened his eyes to a digital frontier that allowed for the creation of new worlds with the stroke of a keyboard. When he realized the technical capabilities of the Macintosh — the first personal computer that had a graphics-driven user interface and a built-in mouse function — Evans said he set out to build a world that could marry storytelling and graphics. With the help of his wife Cea, Evans created his one and only computer game: "Cap'n Magneto."

"I really wanted to write a good game, and I definitely think it was that," Evans said...

Australia-based gaming historian, author and journalist Richard Moss says, "What really marked it as different, though, was that the alien speech, once ungarbled by a tricorder item that players had to find, would be spoken aloud through the Mac's built-in speech synthesizer and written on-screen in comic-style speech bubbles," Moss said. "And unlike most role playing games of the time, every character you'd meet in the game could be friendly and helpful or cold and dismissive or aggressive and hostile — depending on a mix of random chance and player choice...."

With "Cap'n Magneto," Evans said he wanted to make sure that players could befriend the non-playable alien characters that the hero encounters. Though the game is beatable without their help, it is significantly easier with the help of allies. A reality in which everyone was an enemy, to Evans, was simply dishonest.

"That doesn't reflect the game of life, you know? Some people, well, most people actually, are probably pretty friendly," he said.

35 years after its release, Evans — now 75 years old — received a message on Facebook informing him that the game was still being played — but no one could finish it because the built-in "nagware" required payments that couldn't be completed.

That problem has finally been fixed, and long-time Slashdot reader shanen now shares the web site where the full game can finally be downloaded.
Patents

Apple Patents a Way To Deliver 3D Content Without 3D Glasses (patentlyapple.com) 36

Apple has patented the ability to deliver 3D content to devices like the iPhone, iPad and Macs without requiring 3D glasses. From a report: The company recently filed a patent with the heading of "Split-screen driving of electronic device displays." And the tech it describes means that flat screens on smartphones and tablets will be able to show an image in 3D without the viewer having to wear any glasses or VR headset. The idea is that iPhone and iPad screen will be able to display two different images simultaneously, in a way that will fool your brain into seeing a three-dimensional image.

Yes, there are already devices that do this, but the patent notes that existing methods are "problematic," stating: "it can be difficult to provide this type of content on a multi-function device such as a smartphone or a tablet without generating visible artifacts such as motion blur, luminance offsets, or other effects which can be unpleasant or even dizzying to a viewer." The rest of the patent application goes into a great deal of depth about how Apple plans to resolve these problems, and create a smooth 3D viewing experience on a flat screen without the need for glasses. This is gets hugely technical, but starts from the notion that the screen switches between left and right sides of an image via alternating pixel rows.

The patent is also quite vague about how this will all work on a practical level. It doesn't state, for example, what angle viewers will need to position their iPhone or iPad at to get the effect. But it does show that Apple is serious about developing this tech, and has put some proper thought into it.

United States

Apple Confronts Critics in Letter To Congress (axios.com) 41

Apple is swatting down criticisms about how it runs its App Store, arguing its policies are just like those of its peers, in a new letter to senators today. From a report: Apple is making similar arguments to Congress to the ones in its defense in the Epic Games lawsuit -- namely, that it has the right to run its marketplace as it sees fit, and that companies and consumers that don't like it have alternatives. The letter, addressed to the members of the Senate Judiciary subcommittee that held a contentious hearing on app stores last month, contends that Spotify, Tile and Match Group misstated Apple's policies and are actually examples of companies that have been successful on iOS.

"Rather than demonstrating a problem with competition, these witnesses -- representing companies that have thrived in Apple's ecosystem -- showcased how Apple and the iOS ecosystem foster competition," wrpte Apple chief compliance officer Kyle Andeer, in the letter to Congress. At points, Apple appears to overstate its case. In one part, it writes that Spotify is wrong to suggest that developers can't communicate with customers about alternate purchase options, saying "Apple simply says that developers cannot redirect customers who are in the App Store to leave the App Store and go elsewhere." However, this restriction doesn't just apply in the App Store, but anywhere within an iOS app.

The Courts

Apple-Epic Judge Hints at Compromise in Feud Over App Store (bloomberg.com) 93

The judge overseeing the high-stakes trial between Epic Games and Apple hinted at a compromise that turns on the iPhone maker allowing developers to inform users through their mobile apps that they can buy virtual goods on the web at a cheaper cost. From a report: U.S. District Judge Yvonne Gonzalez Rogers appeared to be looking for middle ground while hearing from economists called by both companies as expert witnesses in a case that threatens to upend the multibillion-dollar marketplace for apps that run on mobile phones around the world.

The judge questioned Apple's App Store rule that blocks developers from including a link or other information in their apps to steer users away from the store to buy virtual goods elsewhere online at a discounted rate. The anti-steering policy is at the heart of Epic's argument that Apple maintains a near-monopoly and juices profits by barring developers from offering alternative payment options in their apps. "What's so bad about it anyway, for consumers to have choice?" Gonzalez Rogers asked Richard Schmalensee, an economist and Massachusetts Institute of Technology professor, who was testifying Wednesday as an expert witness for Apple in the second week of trial in Oakland, California.

Her question drew pushback from Schmalensee, who noted that the U.S. Supreme Court, in a 2018 ruling, threw out a lawsuit that accused American Express of thwarting competition by prohibiting merchants from steering customers to cards with lower fees. "If the app vendor can say, if you press this button you can buy this for less, that means the App Store can't collect its commission," Schmalensee said. That amounts to "undercutting" Apple's App Store sales, he said. Gonzalez Rogers said she didn't think the situations were "factually the same."

EU

Apple Faces UK Class Action for App Store Overcharging (bloomberg.com) 35

Apple is facing a London lawsuit over claims it overcharged nearly 20 million U.K. customers for App Store purchases, yet another legal headache for the tech giant fighting lawsuits across the world. Bloomberg reports: Apple's 30% fee is "excessive" and "unlawful" the claimants said in a press release Tuesday. The claim, filed at London's Competition Appeal Tribunal on Monday, calls for the U.S. firm to compensate U.K. iPhone and iPad users for years of alleged overcharging. They estimate that Apple could face paying out in excess of 1.5 billion pounds ($2.1 billion). "Apple is abusing its dominance in the app store market, which in turn impacts U.K. consumers," Rachael Kent, the lead claimant in the case and a professor at King's College London. She teaches the ways in which consumers interact and depend upon digital platforms.

The legal challenges come as Apple faces a backlash -- with billions of dollars in revenue on the line -- from global regulators and some developers who say its fees and other policies are unjust and self-serving. Last month, the European Commission sent a statement of objections to the firm, laying out how it thinks Apple abused its power as the "gatekeeper" for music-streaming apps on its store. The suit alleges that Apple deliberately shuts out potential competition and forces ordinary users to use its own payment processing system, generating unlawfully excessive levels of profit for the company. The claimants say any U.K. user of an iPhone or iPad who purchased paid apps, subscriptions or made other in-app purchases since October 2015 is entitled to compensation.
"We believe this lawsuit is meritless and welcome the opportunity to discuss with the court our unwavering commitment to consumers and the many benefits the App Store has delivered to the U.K.'s innovation economy," Apple said in an emailed statement. "The commission charged by the App Store is very much in the mainstream of those charged by all other digital marketplaces," Apple said. "In fact, 84% of apps on the App Store are free and developers pay Apple nothing. And for the vast majority of developers who do pay Apple a commission because they are selling a digital good or service, they are eligible for a commission rate of 15%."
Apple

Apple Gave Zoom Access To Special API to Use iPad Camera During Split View Multitasking (macrumors.com) 85

AmiMoJo writes: Zoom, a hallmark platform used by millions during the global health crisis, has been given access to a special iPadOS API that allows the app to use the iPad camera while the app is in use in Split View multitasking mode. This case of special treatment was first brought to attention by app developer Jeremy Provost, who, in a blog post, explains that Zoom uses a special API that allows the app to continue using and accessing the iPad camera while the app is being used in Split View mode. Zoom can do this thanks to an "entitlement," which grants developers the ability to execute a particular capability with an API. As Provost notes, Apple publicly documents the ability for developers to apply for several different entitlements, such as ones related to CarPlay, HomeKit, and more. However, the special API that Zoom has been given is not offered to other developers by Apple, nor is its existence acknowledged by the company itself. On the Zoom Developer Forum, a staff member for the video conferencing platform had confirmed earlier in February that Zoom has access to the "com.apple.developer.avfoundation.multitasking-camera-access," or iPad Camera Multitasking entitlement. Further reading: Apple Offered Special App Store API Access To Hulu and Other Developers.
Businesses

Apple Suppliers Linked To Uyghur Forced Labor in New Report (theverge.com) 95

Several Apple suppliers may have used forced labor in China, according to The Information. From a report: Working with two human rights groups, the publication identified seven companies that supplied products or services to Apple and supported forced labor programs, according to statements made by the Chinese government. The programs target the country's Muslim minority population, particularly Uyghurs living in Xinjiang. Six of the seven suppliers were said to participate in work programs operated by the Chinese government, The Information reports, which human rights groups describe as frequently offering cover for forced labor. Workers can be jailed for refusing to join the work programs, the report says, and those enrolled in the programs are often moved far from their homes. One of the suppliers operated in Xinjiang, the region of China predominantly populated by Uyghurs and where the most egregious human rights violations have reportedly taken place. The companies supplied Apple with antennas, cables, and coatings, among other products and services, according to The Information.
Security

Apple AirTag Can Be Hacked, But It's Not as Bad as It Sounds (slashgear.com) 29

Slashgear reports that a security researcher was able to reprogram one of Apple's new AirTags, "but the process and the end result might not yet be worth the worry." Like any electronic device, especially "smart" ones, the Apple AirTag has a microcontroller that orchestrates its activities... In a nutshell, Stack Smashing "hacked" the AirTag microcontroller to modify its firmware and make it do something other than what it is designed to. That, at least for now, meant linking to a different URL when an NFC-enabled phone "taps" the tracker. Normally, it would link to found.apple.com in order to initiate the Lost Mode process.

This hack could be used to make phones go to some nefarious website but getting to that point might not exactly be straightforward. The security researcher hasn't disclosed yet the process but he admits bricking at least two AirTags to get there. Unless the tracker's firmware can be modified remotely over the air, the only way you'll get a hacked AirTag would be if you acquired it through other parties.

This AirTag hack might actually be less worrying than the debug menu that Apple may have accidentally left enabled before shipping the trackers. Fortunately, that might be something that is easily fixed with a firmware update...

Privacy

Can Apple's AirTags Be Used to Track Another Person? (cnn.com) 38

As Mother's Day approached, CNN Business Editor Samantha Murphy Kelly clipped a keychain with one of Apple's tiny new "AirTag" Bluetooth trackers onto her son's book bag, in an experiment that "highlighted how easily these trackers could be used to track another person." Location trackers aren't new — there are similar products from Samsung, Sony and Tile — but AirTags' powerful Ultra Wideband technology chip allows it to more accurately determine the location and enables precise augmented reality directional arrows that populate on the iPhone or iPad's screen. While AirTags are explicitly intended for items only, Apple has added safeguards to cut down on unwanted tracking. For example, the company does not store location data, and it will send an alert to an iOS device user if an AirTag appears to be following them when its owner is not around. If the AirTag doesn't re-tether to the owner's iOS device after three days, the tracker will start to make a noise.

"We take customer safety very seriously and are committed to AirTag's privacy and security," the company said in a statement to CNN Business. "AirTag is designed with a set of proactive features to discourage unwanted tracking — a first in the industry — and the Find My network includes a smart, tunable system with deterrents...." The safeguards are a work in progress as the software rolls out and users begin interacting with the devices. When my babysitter recently took my son to an appointment, using my set of keys with an AirTag attached, she was not informed that she was carrying an AirTag — separated from my phone. (She hadn't yet updated her phone's software to iOS 14.5.) Non-iPhone users can hold their phones close to the AirTags and, via short-range wireless technology, information pops up on how to disable the tracker, but that's if the person knows they're being tracked and locates it. In addition, three days is a long time for an AirTag to keep quiet before making a noise....

Apple said one of the main reasons it spent so much time developing safeguards was the sheer size of its Find My app network. But it's the AirTags' reliance on that broader network that creates much of the need for the safeguards in the first place, said Albert Fox Cahn, founder and executive director of the Surveillance Technology Oversight Project and a fellow at the NYU School of Law. "That's because Apple is turning more than a billion iOS devices into a network for tracking AirTags, while Tile will only operate when in range of the small number of people using the Tile app.... The benefits of finding our keys a bit quicker isn't worth the danger of creating a new global tracking network."

IOS

Analytics Suggest 96% of Users Leave App Tracking Disabled in iOS 14.5 (macrumors.com) 66

An early look at an ongoing analysis of Apple's App Tracking Transparency suggests that the vast majority of iPhone users are leaving app tracking disabled since the feature went live on April 26 with the release of iOS 14.5. MacRumors reports: According to the latest data from analytics firm Flurry, just 4% of iPhone users in the U.S. have actively chosen to opt into app tracking after updating their device to iOS 14.5. The data is based on a sampling of 2.5 million daily mobile active users. When looking at users worldwide who allow app tracking, the figure rises to 12% of users in a 5.3 million user sample size.

With the release of iOS 14.5, apps must now ask for and receive user permission before they can access a device's random advertising identifier, which is used to track user activity across apps and websites. Users can either enable or disable the ability for apps to ask to track them. Apple disables the setting by default. Since the update almost two weeks ago, Flurry's figures show a stable rate of app-tracking opt-outs, with the worldwide figure hovering between 11-13%, and 2-5% in the U.S. The challenge for the personalized ads market will be significant if the first two weeks end up reflecting a long-term trend.

Security

The Fortnite Trial Is Exposing Details About the Biggest iPhone Hack on Record (vice.com) 49

As part of the trial against Epic Games, Apple released emails that show that 128 million users, of which 18 million were in the U.S., downloaded apps containing malware known as XCodeGhost from the App Store. From a report: In 2015, unknown hackers snuck malware onto thousands of apps on the iPhone App Store. At the time, researchers believed the hack had the potential to impact hundreds of millions of people, given that it affected around 4,000 apps, according to researcher estimates. This made it perhaps the largest hack against iPhones ever in terms of affected users. But for years, the full scale of the hack was unknown to the public. Some even thought the real impact of the hack -- known as XCodeGhost, the name of the malware used -- would never be revealed.

But now, thanks to emails published as part of Apple's trial against Epic Games, we finally know how many iPhone users were impacted: 128 million in total, of which 18 million were in the US. "In total, 128M customers have downloaded the 2500+ apps that were affected LTD. Those customers drove 203M downloads of the 2500+ affected apps LTD," Dale Bagwell, who was Apple's manager of iTunes customer experience at the time, wrote in one of the emails. Another Apple employee wrote in the emails that "China represents 55% of customers and 66% of downloads. As you can see, a significant number (18M customers) are affected in the US." The emails also show that Apple was scrambling to figure out the impact of the hack, and working on notifying the victims.

China

How China Turned a Prize-Winning iPhone Hack Against the Uyghurs (technologyreview.com) 38

An attack that targeted Apple devices was used to spy on China's Muslim minority -- and US officials claim it was developed at the country's top hacking competition. An anonymous reader shares an excerpt from an MIT Technology Review article: The Tianfu Cup offered prizes that added up to over a million dollars. [It was held in November 2018, shortly after the Chinese banned cybersecurity researchers from attending overseas hacking competitions.] The $200,000 top prize went to Qihoo 360 researcher Qixun Zhao, who showed off a remarkable chain of exploits that allowed him to easily and reliably take control of even the newest and most up-to-date iPhones. From a starting point within the Safari web browser, he found a weakness in the core of the iPhones operating system, its kernel. The result? A remote attacker could take over any iPhone that visited a web page containing Qixun's malicious code. It's the kind of hack that can potentially be sold for millions of dollars on the open market to give criminals or governments the ability to spy on large numbers of people. Qixun named it "Chaos."

Two months later, in January 2019, Apple issued an update that fixed the flaw. There was little fanfare—just a quick note of thanks to those who discovered it. But in August of that year, Google published an extraordinary analysis into a hacking campaign it said was "exploiting iPhones en masse." Researchers dissected five distinct exploit chains they'd spotted "in the wild." These included the exploit that won Qixun the top prize at Tianfu, which they said had also been discovered by an unnamed "attacker." The Google researchers pointed out similarities between the attacks they caught being used in the real world and Chaos. What their deep dive omitted, however, were the identities of the victims and the attackers: Uyghur Muslims and the Chinese government.

Shortly after Google's researchers noted the attacks, media reports connected the dots: the targets of the campaign that used the Chaos exploit were the Uyghur people, and the hackers were linked to the Chinese government. Apple published a rare blog post that confirmed the attack had taken place over two months: that is, the period beginning immediately after Qixun won the Tianfu Cup and stretching until Apple issued the fix. MIT Technology Review has learned that United States government surveillance independently spotted the Chaos exploit being used against Uyghurs, and informed Apple. (Both Apple and Google declined to comment on this story.) The Americans concluded that the Chinese essentially followed the "strategic value" plan laid out by Qihoo's Zhou Hongyi; that the Tianfu Cup had generated an important hack; and that the exploit had been quickly handed over to Chinese intelligence, which then used it to spy on Uyghurs. The US collected the full details of the exploit used to hack the Uyghurs, and it matched Tianfu's Chaos hack, MIT Technology Review has learned. (Google's in-depth examination later noted how structurally similar the exploits are.) The US quietly informed Apple, which had already been tracking the attack on its own and reached the same conclusion: the Tianfu hack and the Uyghur hack were one and the same. The company prioritized a difficult fix.

Apple

Apple Offered Special App Store API Access To Hulu and Other Developers (macrumors.com) 12

App Store Vice President Matt Fischer is on the stand answering questions from Apple and Epic lawyers, and one of the emails shared as evidence confirms that Apple has established special deals with major app developers like Hulu. From a report: In 2018, a tweet from developer David Barnard commented about App Store subscriptions being automatically cancelled through the StoreKit API, questioning why there hadn't been more offers to swap billing away from the App Store. Matt Fischer asked Cindy Lin about it, and she explained that Hulu is a developer with special access to a subscription cancel/refund API. Hulu is part of the set of whitelisted developers with access to subscription cancel/refund API. Back in 2015 they were using this to support instant upgrade using a 2 family setup, before we had subscription upgrade/downgrade capabilities built in. Apple does not further detail who other developers with special access might have been in the correspondence, but these are not features that all developers have access to. Apple has long said that the App Store provides a "level playing field" that treats all apps in the App Store the same with one set of rules for everybody and no special deals or special terms, but it's clear that some apps are indeed provided with special privileges.
Science

Study: Using Apple's Night Shift To Improve Your Sleep? Don't Bother (arstechnica.com) 54

Researchers at Brigham Young University conducted a study to see how much blue-light-reducing features like Apple's Night Shift improve sleep quality. Their conclusion? Night Shift doesn't help at all. From a report: In the study, which was published in Sleep Health, the BYU researchers assessed the sleep quality of 167 young adults, asking each to wear a wrist accelerometer before sleep. Participants were randomly assigned three conditions regarding iPhone use before bed: one group didn't use their iPhones at all, one group used their iPhones without Night Shift enabled, and another group used their iPhones with Night Shift enabled. "There were no significant differences in sleep outcomes across the three experimental groups," the researchers concluded. For individuals who slept more than 6.8 hours per night, there was some improvement in sleep quality for those who did not use their smartphones at all. But Night Shift didn't have a significant impact, and there was no difference between those who used smartphones and those who didn't when the amount of sleep was less than 6.8 hours per night. "This suggests that when you are super tired, you fall asleep no matter what you did just before bed... the sleep pressure is so high, there is really no effect of what happens before bedtime," said Chad Jensen, one of the researchers.
Advertising

Apple Puts More Advertisements In App Store After Ad-Tracking Ban (bbc.com) 24

Apple has added extra paid-for advertisements to its App Store, a week after its new operating system limited tracking for ads from other companies. The BBC reports: The new ad space lets app-makers advertise on the App Store search tab, rather than just in the search results. Previously, Apple sold adverts to appear at the top of search results only. The new slot effectively doubles the advertising space for sale. Enders Analysis senior media analyst Jamie MacEwan said: "The timing makes sense. Apple probably anticipates increased demand for exposure on the App Store. That's because Apple's iOS privacy changes have made other options less attractive."

Ad campaigns on other sites had less reliable measurements of success, he said. And app developers ran ads only if they were sure the cost of winning new customers was lower than the amount they would spend on the app. "As its ads business grows, Apple will have to make sure its execution on consent and privacy is impeccable" to avoid accusations of putting itself first, Mr MacEwan added. Some reports suggest Apple's ad sales could be worth more than $2 billion and are growing.

Businesses

Apple Discussed 'Punitive Measures' Against Netflix for Dropping In-App Purchases (macrumors.com) 130

As the Epic Games v. Apple trial progresses into its third day, Apple's internal documents and communications with various companies are continuing to surface, giving us some insight into the dealings that Apple has had around the App Store. From a report: Back in December 2018, Netflix stopped offering in-app subscription options for new or resubscribing members and instead began requiring them to sign up for Netflix outside of the App Store in order to avoid paying Apple's 30 percent cut. As it turns out, Apple executives were unhappy with Netflix's decision, and made attempts to persuade Netflix to keep in-app purchases available. The subject hasn't yet been broached in the live in-person trial that's going on right now, but news outlet 9to5Mac highlighted emails between Apple executives discussing Netflix's decision. When Apple learned that Netflix was A/B testing the removal of in-app purchases in certain countries, Apple started scrambling to put a stop to it. Apple's App Store Business Management Director Carson Oliver sent out an email in February 2018 outlining Netflix's testing plans and asked his fellow App Store executives whether Apple should take "punitive measures" against Netflix. "Do we want to take any punitive measures in response to the test (for examples, pulling all global featuring during the test period)? If so, how should those punitive measures be communicated to Netflix? (sic)," asked Oliver.
IOS

Apple is Holding the Web Back with 'Uniquely Underpowered' iOS Browser, Says Google Engineer (wccftech.com) 150

On iOS, Apple wants all the browsers to run WebKit. Even Google Chrome is forced to use WebKit on iOS devices. Alex Russel, Google's engineer, in a blog post outlines his case: Apple's iOS browser (Safari) and engine (WebKit) are uniquely under-powered. Consistent delays in the delivery of important features ensure the web can never be a credible alternative to its proprietary tools and App Store. Alex has cited an example of this by mentioning Stadia and other cloud gaming services. Apple did not allow those services to be available on the App Store and pushed them to use the web instead, which requires Apple to allow gamepad APIs so controllers can be used with these new web apps. That is a function that other browsers have offered for a long time except on iOS. He writes: Suppose Apple had implemented WebRTC and the Gamepad API in a timely way. Who can say if the game streaming revolution now taking place might have happened sooner? It's possible that Amazon Luna, NVIDIA GeForce NOW, Google Stadia, and Microsoft xCloud could have been built years earlier. It's also possible that APIs delivered on every other platform, but not yet available on any iOS browser (because Apple), may hold the key to unlocking whole categories of experiences on the web. Blog WCCFTech adds: Alex has also talked about how iOS browsers are underpowered in several other places compared to the competition. For starters, iOS browsers lack push notifications, standardized Progressive Web App (PWA) install buttons, background sync, and numerous other tools that make it easier for developers to make fully functional web apps. Access to hardware such as Bluetooth, USB, and NFC are also not easily available. Last but not least, the royalty-free AV1 standard is also not available.
Facebook

New Emails Show Steve Jobs Referred To Facebook As 'Fecebook' Amid App Store Conflict (9to5mac.com) 59

The Apple vs. Epic legal battle has brought new documents to light, revealing the strained relationship between Apple and Facebook that dates as far back as 2011. 9to5Mac reports: Around this time, Facebook had not yet released a dedicated app for the iPad, which debuted in 2010. Apple's Scott Forstall, then serving as the company's software chief, sent an email to Phil Schiller and Steve Jobs regarding a meeting he had with Mark Zuckerberg about bringing Facebook to the iPad. At the heart of Facebook's concerns was that Apple would not allow the Facebook for iPad application to include "embedded apps." Forstall wrote: "I just discussed with Mark how they should not include embedded apps in the Facebook iPad app -- neither in an embedded web view or as a directory of links that would redirect to Safari. Not surprisingly, he wasn't happy with this as he considers these apps part of the 'whole Facebook experience' and isn't sure they should do an iPad app without them. Everything works in Safari, so he is hesitant to push people to a native app with less functionality, even if the native app is better for non-third party app features."

Zuckerberg suggested a few compromises to Forstall: Do not include a directory of apps in the Facebook app, links, or otherwise; Do not have third-party apps run in the embedded web view; Allow user posts in the news feed related to apps; and Tapping on one of these app-related links would (1) fast switch to a native app if one exists and the user has it installed, (2) take the user to the App Store if a native app exists and the user has not installed it, (3) link out to Safari otherwise.

"I think this is all reasonable, with the possible exception of #3," Forstall wrote in the email. Steve Jobs responded and wrote, "I agree -- if we eliminate Fecebooks third proposal it sounds reasonable." Note Jobs's spelling of Facebook there. A few days later, Forstall followed up and said that Zuckerberg did not like Apple's counterproposal. [...] CNBC adds: "When Facebook's iPad app eventually launched, it said that it would not support its own Credits currency on iOS for apps like Farmville -- a compromise along the lines of what Apple's executives discussed.

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