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Digital Software Apple

Apple Announces Digital WWDC 2022 Event (macrumors.com) 23

Apple today announced that its 33rd annual Worldwide Developers Conference is set to take place from Monday, June 6 to Friday, June 10. As with the last several WWDC events, the 2022 Worldwide Developers Conference will be held digitally with no in-person gathering. MacRumors reports: There will be no cost associated with WWDC 2022, with all developers worldwide able to attend the virtual event. Apple plans to provide sessions and labs for developers to allow them to learn about the new features and software updates that will be introduced at the event, plus there will be a traditional Swift Student Challenge.

Apple says that this year's event will feature additional information sessions, more learning labs, more digital lounges to engage with attendees, and more localized content, with the aim of making WWDC22 "a truly global event." Though the event will be digital, Apple also plans to host a special day for developers and students at Apple Park on June 6 to watch the keynote and State of the Union videos together. Space will be limited, and Apple will take applications.

Apple is expected to hold an online keynote on the first day of WWDC to unveil new software, including iOS 16, iPadOS 16, macOS 13, tvOS 16, and watchOS 9. It is also possible we could see new hardware at WWDC, as Apple is working on an updated Apple silicon Mac Pro, a new version of the MacBook Air, and more.

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Apple Announces Digital WWDC 2022 Event

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  • by mad_dog3283 ( 585389 ) on Tuesday April 05, 2022 @08:18PM (#62421030)
    Glad to know the /. editors are all under 20 years old, using DEC's logo on a story about Apple.
  • by ctilsie242 ( 4841247 ) on Tuesday April 05, 2022 @08:46PM (#62421126)

    One thing Apple does need right now is to woo developers. It would be nice if Apple could be more dev friendly for software places that are doing multiplatform stuff, be it ways to allow easy porting to and from Metal and Vulkan (or other graphical languages), or a way to translate .NET code into Swift. Definitely pie in the sky stuff.

    It also wouldn't hurt to also have some more "official unofficial" sources of stuff. Homebrew does nicely there, but there are other repositories as well. Something like a developer setting which would grab the command line XCode tools and install Homebrew, perhaps with the ability to parse a manifest file to install packages like GnuPG and Git Desktop.

    Of course, on a low level, a way to have built in FUSE support would be nice, so one doesn't have to lower the kernel security or run a virtual machine in order to grok ext4 or write to a NTFS volume.

    • - Install Xcode from the App Store.
      - The first time you try ti use clang , gcc, or git, you are prompted to install command line tools. Just press the button labeled "Install".

      or

      - run 'xcode-select --install' on the command line.

      This is something that is done once and need never be done again.

      -
      Microsoft and Unity3D jointly provide a C# to C++ translator, IL2CPP. Objective-C++ is still nicely supported for both Mac and iOS and will compile the code translated from C# to C++ albeit with lots of warnings.

      -
      Mac

    • by tlhIngan ( 30335 )

      be it ways to allow easy porting to and from Metal and Vulkan

      The Khronos group (the people behind Vulkan, OpenGL etc) has a Vulkan to Metal abstraction layer that's BSD licensed.

      I believe it was created by a Mac developer and then handed off to Khronos to continue development and support.

      https://github.com/KhronosGrou... [github.com]

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