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Basecamp's Hey, a New Email Product, Claims Apple is Rejecting Bug Fixes to the iPhone App Unless the Firm Agrees To Pay 15-30% Commission (twitter.com) 121

Basecamp launched its email product Hey earlier this week. David Heinemeier Hansson, the co-founder of Basecamp, tweeted on Tuesday that Apple is already creating challenges for the firm. In a series of tweets, he said: Apple just doubled down on their rejection of HEY's ability to provide bug fixes and new features, unless we submit to their outrageous demand of 15-30% of our revenue. Even worse: We're told that unless we comply, they'll remove the app. On the day the EU announced their investigation into Apple's abusive App Store practices, HEY is subject to those very same capricious, exploitive, and inconsistent policies of shakedown. It's clear they feel embolden to tighten the screws with no fear of regulatory consequences. He adds: Apple has been capriciously, inconsistently, and in a few cases, cruelly, enforcing their App Store policies for years. But most of the abuses were suffered by smaller developers without a platform and without recurse. Apple saw that it worked, and that it paid. Now moving up. This is exactly the issue I gave testimony in front of congress earlier this year! We hadn't yet launched HEY, but I said it worried me, what Apple might do, if you're in direct competition with them. And now we know what they'd do. Attempt to crush us. But while I'm sure Apple's attempt to cut off the air supply to the likes of Spotify is board-room stuff, I think what we're facing is simply the banality of bureaucracy. Apple has publicly pivoted to services for growth, so KPIs and quarterly targets trickle down. And frankly, it's hard to see what they have to fear. Who cares if Apple shakes down individual software developers for 30% of their revenue, by threatening to destroy their business? There has been zero consequences so far! Most such companies quietly cave or fail. We won't. There is no chance in bloody hell that we're going to pay Apple's ransom. I will burn this house down myself, before I let gangsters like that spin it for spoils. This is profoundly, perversely abusive and unfair.

We did everything we were supposed to with the iOS app. Try downloading it (while you can?). You can't sign up, because Apple says no. We don't mention subscriptions. You can't upgrade. You can't access billing. We did all of it! Wasn't enough. We've been in the App Store with Basecamp for years. We know the game. It was always rigged. It was always customer-hostile, deeply confusing, but the unstated lines were reasonably clear. Now Apple has altered the deal, and all we can do is pray they don't alter it further.

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Basecamp's Hey, a New Email Product, Claims Apple is Rejecting Bug Fixes to the iPhone App Unless the Firm Agrees To Pay 15-30%

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  • Appreciate the effort and I support the idea but of course Apple is going to take its pound of flesh for access to their store. Will be hard to regulate Apple on this front without sweeping regulation over phone markets in general. The Apple app marketplace is the most profitable but they don't control the market, they split it with Google and to a lesser extent Amazon. Can hardly claim they are a monopoly. When people buy Apple they buy into a restriction of where they can get software.

    A question I h

    • by Cyberax ( 705495 )

      A question I have is would there be anything preventing Basecamp from selling Hey for say $129 per year on Apple's store and $99 everywhere else?

      You can't do that in Apple Store.

      • But the iOS version has an exclusive feature that the Android version doesn't (a button explaining why you have to pay more for the Apple version)

        Granted to get away with that it probably will need to be something unique enough to give lawyers a good fight.

        • I seem to recall that Google has the same terms as Apple on apps and in-app purchases.

      • Sure you can. YouTube Red costs $3 more on iOS. [businessinsider.com]
      • by Anonymous Coward

        There's no rule against that. " Multiplatform Services: Apps that operate across multiple platforms may allow users to access content, subscriptions, or features they have acquired in your app on other platforms or your web site, including consumable items in multiplatform games, provided those items are also available as in-app purchases within the app. You must not directly or indirectly target iOS users to use a purchasing method other than in-app purchase, and your general communications about other pur

      • by gnasher719 ( 869701 ) on Tuesday June 16, 2020 @03:47PM (#60190392)
        App rules are very simple: All purchases through the AppStore Apple takes 30%, down to 15% for subscriptions after a year. All purchases outside the AppStore everything is yours. And no advertising your website from within the app. Different prices is absolutely fine.

        My company pays Apple not a penny. Well, $99 a year :-) On the store it just says that the app needs a license to run. Not how you get the license. Our app is free, the license for our servers is not.
        • by green1 ( 322787 )

          I know this is slashdot so you didn't read the article, but try reading the summary.

          They explicitly state that they don't allow any purchases at all within the iOS app. What Apple is doing is shaking them down for the revenue made outside the iOS ecosystem.

      • You can't do that in Apple Store.

        Citation needed.

        My spouse runs an app business and changes prices between platforms all the time.

        If Apple had a policy of requiring price matching, it is likely that it would violate price-fixing laws.

  • Monopoly (Score:3, Insightful)

    by backslashdot ( 95548 ) on Tuesday June 16, 2020 @02:28PM (#60190098)

    It wreaks of monopoly if a mere conduit can charge based on revenue. Imagine if the USPS or FedEx shipping charges were based on the value of what you're sending.

    • Re:Monopoly (Score:5, Informative)

      by Kjella ( 173770 ) on Tuesday June 16, 2020 @02:46PM (#60190174) Homepage

      It wreaks of monopoly if a mere conduit can charge based on revenue. Imagine if the USPS or FedEx shipping charges were based on the value of what you're sending.

      eBay? Amazon? Etsy? I feel like this business model is well established and probably has examples that are hundreds of years old. Nobody has the right to list products at your store front. Of course, the problem with Apple is that there's no other store front. But if there was a fight here it should be to side load apps from other sources.

      • There is another storefront -- on the Android platform.
      • by AmiMoJo ( 196126 )

        Difference being that eBay provides a service in exchange for that revenue. The only service Apple provides is hosting the app, they have no part in providing the email service. So it's reasonable for them to charge for hosting the app, which they have decided to set at $0, but not for the unrelated email service.

    • by dfghjk ( 711126 )

      You seriously aren't paying attention. That is absolutely the business model for an uncountable number of markets.

    • It wreaks of monopoly if a mere conduit can charge based on revenue. Imagine if the USPS or FedEx shipping charges were based on the value of what you're sending.

      They are, if you bother to insure them.

    • He never directly states that they are being charged based on revenue, just that what Apple is trying to charge works out to 15-30% of their revenue. It's sort of splitting hairs, but something that is pretty much a problem with any business that relies on larger businesses. For instance a small Architecture firms pay a much larger portion of the their revenue each year for software license than larger firms that use the exact same software but can better utilize their licenses and be eligible to receive vo
    • They do. It's called insurance. Their terms of service puts a cap on the amount one can be reimbursed for lost, stolen, or destroyed packages, $100.00. Unless you insure them for an extra charge and that charge is usually tied to the value of the item.
      • Insurance is very different, and makes sense to pay more. You don't have to buy insurance. Is Apple giving them some insurance?

        • Imagine if the USPS or FedEx shipping charges were based on the value of what you're sending.

          Not really. The only difference in this case is that USPS and FedEx don't require one to take the insurance. But, if you don't accept the insurance you are taking the risk of losing large amounts of money. They are giving you a choice between cost and security. But, they could very well make the insurance mandatory.

    • How is it a monopoly? If you don't like Apple's platform, go to Samsung/Google. To me, it was abuse of power when Intel and Microsoft collaborated, but as a single company providing a platform, I don't see the illegality as long as there's another platform to move to, which there is. Personally, I use the Apple platform and like what it does for me as a consumer. If they lose enough apps, that will change and I would migrate to another platform. Both app devs and app users have the ability to switch in the
      • Apple has something that the Hey team wants. The wealthiest most-influential most-ecommerce-friendly smartphone users in the world. iPhone users. Apple is saying "You want what we've got, and you can't have it for free. If you want the sorts of users you can get for free, there are other app stores and other phones and other users."

        • That's commerce, not monopoly. Apple competes against Android for users. If Apple gets too controlling, theyâ(TM)ll lose users.

          Just because someone has something you want and wonâ(TM)t sell doesnâ(TM)t make it a monopoly.
    • Imagine if the USPS or FedEx shipping charges were based on the value of what you're sending.

      Not to defend Apple here at all, but your comment is quite silly and just shows you've never tacked on insurance to any FedEx shipment, something which is sold to you at a varying price precisely based on the value of what you are sending.

      But that's not the issue at play here.

  • by SuperKendall ( 25149 ) on Tuesday June 16, 2020 @02:31PM (#60190110)

    The tweets sound an awful lot like a manifesto against Apple, and the case they are describing is something Apple has not done for any other app - so why Hey?

    It sure seems like it must be the case that some aspect of Hey is collecting payment from users, and as with any other app Apple is saying that payment collection on device but abide by the Apple Store terms. The "blocking bug fixes" bullshit is because you have to pass app review before an app submission is approved.

    The inflammatory rhetoric of his tweets does not help his believability, and strongly discourages me from even thinking about trying Hey.

    • by Cyberax ( 705495 ) on Tuesday June 16, 2020 @02:40PM (#60190148)

      The "blocking bug fixes" bullshit is because you have to pass app review before an app submission is approved.

      I've encountered EXACTLY THIS in one of startups where I'm on an advisory board. Apple basically said that unless they add direct purchase option in the application, every release (including bug fixes) will have to be "thoroughly reviewed". They followed it through as well, with a bugfix release taking more than 3 months for an approval.

      Apple are thugs.

      • That is pretty crappy but even in your case they let it through eventually, not outright refusing to put through as is the case in this story.

        On a side note, I'm not sure why apps simply don't charge 30% more on iOS devices, and also allow online signups. You'll get some people that pay that anyway, and access to Apples instant payment is in fact extremely valuable - so valuable even if you didn't want to charge 30%, it seems absurd not to simply let Apple take a cut to have access to a vast userbase with

        • by Cyberax ( 705495 )

          On a side note, I'm not sure why apps simply don't charge 30% more on iOS devices, and also allow online signups.

          This is directly prohibited by the Apple Developer Agreement. Even for items like eBooks, music or newspaper subscriptions.

          Apple are thugs.

          • >"This is directly prohibited by the Apple Developer Agreement. Even for items like eBooks, music or newspaper subscriptions.
            Apple are thugs."

            It is also how we consumers ALL get to pay 3-7% more on almost everything we buy because credit card companies play the same extortion game. Don't you dare try to charge cash or check customers less than credit card purchasers- VIOLATION and we can deny your ability to accept our cards. Simply pass on the cost to ALL customers, whether they use our cards or not.

            A

            • by LynnwoodRooster ( 966895 ) on Tuesday June 16, 2020 @04:23PM (#60190540) Journal

              It is also how we consumers ALL get to pay 3-7% more on almost everything we buy because credit card companies play the same extortion game.

              Looks at charges/processing fees with Shopify account...

              And to make it worse, they charge the merchants 1% more on top of that, and then give that money as a present back to THEIR credit card customers as a "bonus".

              Looks again, to ensure what is seen and what the actual bank records show

              Huh, I guess I'm getting lucky paying 2.6% + $0.30 on all remote sales (just 2.6% on in-person sales), as the merchant. Consumer pays nothing. And of course, if they use Paypal, I pay even less...

              Not sure where you're getting the 3-7%, and an additional 1% on top of that, at least I'm not seeing it in my banking records. I sell a product for $299 (about our most common cart total), I get $290.93 in my account. That works out to 2.7%.

              • >"Looks at charges/processing fees with Shopify account... "

                That is not the same thing. E-Commerce sites provide much more than just payment services.

                >"Consumer pays nothing."

                Consumers pay *everything*. Typically, the only money coming into a business is from the consumer, so everything a merchant pays is passed onto the consumer, ultimately.

                >"Not sure where you're getting the 3-7%, and an additional 1% on top of that, "

                It varies wildly by merchant and volume. It does look like I was quoting old

                • In Australia a credit card surcharge is reasonably common for small businesses to charge, Australia also has a law which restricts fees and charges to the actual cost for businesses. Generally the credit card surcharge will range from .75% to 1.5%. What isn't often mentioned is that cash does actually have a cost associated with it because of the additional admin involved in balancing the tills, staff training and the fact that it can sometimes goes walkabout. I know one of the food trucks I go to has foun
                • by LynnwoodRooster ( 966895 ) on Tuesday June 16, 2020 @06:46PM (#60190948) Journal

                  That is not the same thing. E-Commerce sites provide much more than just payment services.

                  We do? I mean, I do pay a monthly hosting fee for Shopify, but that would be paid regardless of where it was. Web hosting ain't free, and I'm not about to host internally on my own server, where I will not get the same reliability as a hosting service. Even with "business class" fiber.

                  Consumers pay *everything*. Typically, the only money coming into a business is from the consumer, so everything a merchant pays is passed onto the consumer, ultimately.

                  Yet there is no extra cost to the consumer? It's such a small amount - 2.7% on average for us - that we just count it as part of marketing costs. Just like free shipping (which we offer in the US - USPS Priority Mail for free). We make more margin selling direct, as compared to selling through dealers, that we still come out well ahead - so we "eat" those costs, and the consumer sees the same MSRP between our dealers and our direct store.

                  It varies wildly by merchant and volume. It does look like I was quoting older numbers and that the costs have gone down considerably. Sorry about that. It is more typically 2 to 4% now. But those are still costs we are all paying.

                  Compared to a 30% App Store price, this is a pittance. And to have someone else handle the ease of monetary exchange with consumers (including payment plans - we use Klarna to offer payment terms up to 12 months), paying 2-3% is a no-brainer (and if you're paying more than 3% - you're getting ripped off).

                  Additionally, consumers love the knowledge they can dispute a charge if we can't come to terms, and there's a "built in arbitrator" who holds the funds until any dispute is resolved. Warranties (if purchased with AMEX) are doubled, etc.

                  And you do earn points! We use our corporate AMEX to buy postage, and it's a high enough rate (5%) that it adds up to more money saved on postage than we spend on credit card processing. AMEX and the credit card companies can give you those nice cash-back bonuses because enough people are poor enough managers of their money, that they pay the CC companies 15-18% interest on their purchases. So they have NO PROBLEM giving back 3-5%, because they still make 10-12% overall.

                  And I would jump at a 2 to 4% discount for cash payment, if they were allowed to offer it (and you can find them "under the table" with certain merchants, but they are running a big risk).

                  Huh? No restrictions on a cash discount offer - at all. Completely fine to do it. We would take cash if you like, but that's going to be a money order (meaning - you're out, no recompense if you have a dispute like you have with a credit card), or a check and then wait for 2 weeks for funds to clear AND reach dispute timelines. You want to wait 2-3 weeks before we even ship your product?

                  That could be $40 on a $1000 purchase.

                  Yes, yes it could. Most consumers aren't willing to wait 2-3 weeks for their order to ship in the first place. In case you haven't noticed, this is the age of Prime, and consumers world-over expect to have a product ship within 1 business day, and take no more than 2-3 days to arrive. That's the norm. Waiting for cash? Not going to be viable.

                  Now, if you want to walk in and plunk down cash - we'll definitely let you! We love cash. But you have to come here, when we're open - we're not going to stay open for your convenience. And to be honest, it's going to probably end up in the "petty cash" fund, since that needs occasional replenishing anyway. So it'll feed our ice-cream-truck addiction, or for the "hey, run to The Habit and pick up a dozen number 2s, will ya?" kind of thing.

                  On top of the percent fees, you have to also add in the costs of the terminals, the programming, the monthly service fees, and any dollar-per-transaction fees and spr

          • Walled Prison
      • by dfghjk ( 711126 )

        What are the odds that the new ARM Macs with be App Store only? 100%?

      • by mark-t ( 151149 )

        Apple basically said that unless they add direct purchase option in the application, every release (including bug fixes) will have to be "thoroughly reviewed".

        I was under the impression that was the norm.

        Otherwise, a developer could try and sneak certain kinds of features that apple thinks should not be in an app into a so-called "bug fix", and have a better chance of not getting caught.

      • Sounds like if T-mobile made a phone dialing app, it would violate the store terms because they charge for the actual phone service separately. Or more mind-bending -- doesn't Apple violate the app store policy because you have to pay for the phone itself outside the app store in order to use the apps.
      • by tlhIngan ( 30335 ) <slashdot&worf,net> on Tuesday June 16, 2020 @05:04PM (#60190656)

        Apple likely asked for a direct purchase option because the app said you needed to account and asked to sign up for one.

        You could just do a Netflix and simply present a login screen. Users manually have to navigate to your site and sign up and pay there. But implying they can sign up for an account from the app for a pay service implies you're going to use Apple to handle the payment.

        Even if it's a free trial, it's against the rules to allow the user to sign up for a free trial, then not offer a way to pay for said trial through Apple. What you must do is just present a log in screen and that's it. No "Sign up for free account" or other thing.

        It's how Spotify etc. are able to do their thing. And every other pay service out there - either you allow people to pay through Apple or you have them be smart enough to sign up for your service some other way.

        Not that Apple's service isn't good on the customer - Apple makes it REALLY EASY to stop a subscription - you just turn it off. No muss, no fuss, no calling customer support, no dealing with cancellation agents or anything.

    • I thought 30% was the normal amount that Apple takes for apps on their store...
    • It sounds like he planned this fight and he intentionally violated the App Store rules hoping that he would win in court. Personally, I like all the restrictions on my iPhone. I treat my phone more like an appliance. I don't want to tinker with it and I don't want the security risks that come with being able to download applications or get them from somewhere other than Apple. That type of freedom is important for my computers but my phone is more useful locked down.

      People talk about Apple being a "gatekeep

      • I'm sure your faithful obedience is appreciated.

        However this conversation is about more than that - it's not about reviewing apps for problems, it's about shaking down publishers to pressure them to give Apple more money. That has nothing to do with quality control and helping your phone be a dumb appliance. It has everything to do with Apple being a monopoly that needs to be busted up.
    • by Mousit ( 646085 )

      ...the case they are describing is something Apple has not done for any other app - so why Hey?

      It sure seems like it must be the case that some aspect of Hey is collecting payment from users, and as with any other app Apple is saying that payment collection on device but abide by the Apple Store terms.

      The Tweets are a pretty poor link indeed. I wish TFS had instead linked to this much more detailed article in Protocol [protocol.com]. It provides proper context for the fight.

      Yes, it's against the App Store rules to directly link to outside payment systems instead of using in-app purchases through Apple's systems (and give Apple their 30% cut). However, plenty of apps with subscription-based services get around this by simply not offering account sign ups, payment management, or any links to external sites, within

    • Apple seem to target companies in consistently. Example: If i by a service and get an account with a company then use their app, which is free, apple donâ(TM)t care. But they do care if the service is software related. They wonâ(TM)t care if itâ(TM)s say, insurance, health care, sports club, gym membership. But if itâ(TM)s anything to do with software suddenly they care again. Bitwarden for example looks like it is now going to be bit because it sells premium on website, which is then
  • Apple is the home of Not Invented Here. Don't create toys for their expensive private club if you don't want to pay the membership dues.

    I'm surprised they allowed an app that competed with one of their own on their store at all. After all yours can't possibly be better than anything created internally so why risk confusing the end user?

    Years ago the company that made the chip that went into all of the multi-button gaming joysticks approached Apple about making a product for the Apple bus. Apple's re

    • Even those the Apple Store is their biggest money maker. Apple was actually very reluctant on releasing it. If you remember back on the early iPhone, there were no downloadable Apps, If you wanted functionality beyond what you go, you will go to an iPhone HTML5 website. Later versions of iOS allowed you to bookmark that website on your home screen so it seemed like an App.

      The current policies around the Apple Store I think are Greed (wanting to get as much money as possible), Security (Reduce the chances

  • Push them too hard and Apple might quit promising to manufacture stuff in the United States. Did Basecamp turn down an acquisition offer from Apple or what?
  • Apple just doubled down on their rejection of HEY's ability to provide bug fixes and new features, unless we submit to their outrageous demand of 15-30% of our revenue. Even worse: We're told that unless we comply, they'll remove the app.

    Apple has been capriciously, inconsistently, and in a few cases, cruelly, enforcing their App Store policies for years. But most of the abuses were suffered by smaller developers without a platform and without recurse. Apple saw that it worked, and that it paid.

    Sounds like Apple understands how the master/slave arrangement works ... don't think they'll be onboard to redefine things.

    • Sounds like Apple understands how the master/slave arrangement works ... don't think they'll be onboard to redefine things.

      Holy shit, what a racist comment. You meant to say that "Apple understands how the primary/secondary arrangement works", or maybe "Apple understands how the master/dependents arrangement works".

      • Sounds like Apple understands how the master/slave arrangement works ... don't think they'll be onboard to redefine things.

        Holy shit, what a racist comment. You meant to say that "Apple understands how the primary/secondary arrangement works", or maybe "Apple understands how the master/dependents arrangement works".

        Ha, you're funny. Apple is taking up to 30% for simply hosting someone's app the their walled-garden / store.

  • Complain on Twitter. Seriously it's the same rules for everyone. They are trying to charge outside the app to provide services which most will use in the app.
    • Why are you posting on Slashdot if you don't understand how software works? The costs of an email service are not born by Apple. The phone talks directly to Hey's servers through ISPs and cellular providers. Apple is not anywhere on that stack, except as a manufacturer of the hardware. I know they think they deserve more money for making the hardware, but have you seen their margins on that stuff? Yeah...

      In case you didn't get it, I'll repeat it again -- the cost of running an email service has nothing to
      • ...OK, I have to back up and say that technically Apple is part of the software stack in terms of the use of push notifications, since they disallow people from implementing their own realtime mechanisms. However that will already be happening as part of the platform, and use on an additional app does not appreciably change that picture for any given device or user.
        • by toddz ( 697874 )
          I wasn't arguing the economics of front end vs back end services and who deserves the profits. I agree that front is a series of one time costs (maybe a little more for hosting the app to download), the cellular connection is user paid, and the back end has numerous fixed and variable ongoing costs. I was saying that they were well aware of the game when they rolled the dice. Is it fair - no, should it be challenged - yes, was it a poor business decision - time will tell.
      • Why are you posting on Slashdot if you don't understand how software works?

        Probably followed msmash in.

  • Comment removed based on user account deletion
  • by mileshigh ( 963980 ) on Tuesday June 16, 2020 @04:43PM (#60190584)

    Brave words. If I were on Basecamp's board, I'd point out that Hey's objectives are to make money and enhance privacy. Getting into some kind of tangential social justice war with Apple seems like extreme mission creep, the kind that ultimately kills projects. Just pay the tax and keep moving. Get the best deal you can, but keep your eye on the prize!

    In this case, Apple is holding the high card: time to market. Hey only has limited time to either succeed or fail, and it'll be hard for Hey to catch fire without properly supporting iPhone. Apple can drag things out for a loooong time in case of legal action. And does Heinemeier Hansson really have time for the distraction of war with Apple?

    Fair? Since Basecamp is actually a business, the real question is whether they can make money at $70/year. Fairness and justice are nice ideals, but you can't take 'em to the bank. Business is all about what you can realistically get, and what you can get away with.

    Granted $99 would be nice, but CAN THEY MAKE MONEY at $70? I'd venture to say that if $70 isn't profitable, then $99 is very iffy at best. Matter of fact, if you can afford to blow off Apple you're either wildly profitable or are willing to take a big loss, especially since the people willing to shell out $99/year are often the people who have expensive iPhones.

    Oh yeah, don't forget that in any business profit margin isn't uniform across all products and versions. Some are more profitable than others, some are (gasp!) money losers. Often you're forced to sell less-profitable ones to round out the product line so that you offer a complete solution. Imagine a hardware store that only stocked the most profitable 4 sizes of screws -- would you head over there when starting a project? What about an email system that only worked on a select few platforms?

    • by theCoder ( 23772 )

      If the service costs $80/year to provide, then getting revenue of $99/year is a healthy profit margin (nearly 20%) while only getting $70/year is a big loss. Your point on some customers being more expensive than others is well taken, but being assessed a 30% tax on your revenue is a big deal regardless of your business. To put it another way, the US government doesn't even tax most of its people that much!

      Frankly, if I were Basecamp, I'd look into making a separate product called "Hey for Apple" that cha

      • Many in the biz would say that anything less than 50% profit for a small software-driven startup is on the knife edge of disaster. Also, the economics of software/services are different than physical products: once you reach breakeven, every single incremental sale is almost all profit except for the cost of advertising, etc to acquire the customer. I'll take 100 customers @$70 profit over 50 @$100 any day.

        Cost of customer acquisition is key in any business. Realize that the Apple Store is a form of adverti

  • DHH's tweet thread was updated with a link to David Pierce's tweet [twitter.com] explaining that Apple is essentially saying that if you want people to be able to buy stuff in your app, you need to do it using Apple's payments system. [protocol.com] Right now, HEY doesn't let you sign up through the app; you have to enter an existing account's credentials (which you can sign up for on the web).

    It seems an easy solution to this would be to allow (and directly discourage) account signup via the Apple systems at a markup equal to (or ex

  • I've simply exceeded Apple limits on the number of email addresses (5) allowed on their service regardless the amount of hardware purchased. SO Hey starts to look like an alternative. BUT not at the expense of paying a 30% tax on top of a $100USD/yr HEY service agreement. Therefor this news is a deal breaker to even download and evaluate the potential product.

  • by SomeoneFromBelgium ( 3420851 ) on Wednesday June 17, 2020 @03:21AM (#60191876)

    FTA: "Now Apple has altered the deal, and all we can do is pray they don't alter it further."
    Clearly a star wars fan, this!

  • "But most of the abuses were suffered by smaller developers without a platform and without recurse."

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