Adobe Releases Flash 11 and AIR 3 174
iamrmani writes "Software maker Adobe Systems has launched Flash Player 11 and Adobe AIR 3 even as the industry is shifting to HTML 5 on the Web that lessens the reliance of developers on Flash."
The Register has a bit more to say about Adobe's repositioning of Flash for games as a competetive strategy.
I like how the author (Score:3, Insightful)
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And rename it Bookster?
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Re:I like how the author (Score:5, Insightful)
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Stiffer competition in the authoring tools sector, since HTML5 is an open standard, and Flash is(was) not.
Better to continue redefining Flash as "what you use when HTML5 won't cut it". And for 3D games, HTML5 won't cut it.
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What's not to like?
The lack of vendor lock-in/uneven playing field that being the vendor of the target player and the main dev tools gave them? With HTML5 they can longer be ahead of their dev tools competitors by fiddling the target.
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I'm not actually seeing a decrease in usage on the desktop of Flash tho - HTML5 uptake seems to be great on mobile platforms (generally because there is no alternative with IOS), but Youtube et al still serve me Flash even when I'm on a HTML5 capable browser... (and no, the opt-in trial does not count).
Plus of course there is still things in the video arena that Flash still does better than HTML5.
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Let's not forget that there still is no such thing as a final HTMLv5. As much as I like to see it die sooner than later, no HTMLv5 'app' is working on all 'HTMLv5' browsers yet, while Flash delivers consistancy.
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consistancy
Painful, crappy, buggy, slow, PITA to integrate in a web page, not indexable by search engines, the list is long. And it is consistent. I didn't like it 10 years ago, I like it no more and no less today.
As far as a final HTMLv5, where have you been in the past 10 years? W3C propose a draft, browsers go ahead, standards are frozen later on. If only MS had the kindness of not making browsers anymore, things would go well. Now, in almost all browsers you have client side storage, canvas, css3 to a large extent
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It took Flash to get to this point of HTML being able to do something not layout, but animated and interactive content.
The real question would be "Where the hell was W3C in the last 10 years?
Sure they did a little something-something here and there, and even though Flash is a bitch, Flash delivered something that was way ahead of its time. I mean; why the hell has it took a Duke Nukem Forever release in development time to get to the point where we are starting to see the apearence of a video tag? I mean...
Noooooooooo!!!!! (Score:3, Funny)
I felt a great disturbance in the Force, as if millions of voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened.
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Oh absolutely. It's going to be oh so much fun updating sixty computers with that fucking thing, and then doing it again and again and again and again.
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Yeah overtime hours here I come! Daddy just got paid.
Apple, why? (Score:2)
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We probably don't have a symbol for Adobe, and Apple kinda sounds the same if you mumble.
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Opportunity, will it be wasted? (Score:2)
Adobe is positioning their Flash-based platforms to be a platform for mature applications instead of widgets and applets.
I wonder if Microsoft will expose the new WinRT API to Flash or AIR?
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That isn't the norm in a corporate environment.
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It's the norm in my corporate environment. We're a publicly-traded global enterprise. I guess it could be a lot more common at the larger sizes than smaller, but who wouldn't want to run a caching proxy to help conserve their bandwidth anyway?
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As a developer who uses a proxy to debug Flash/Flex applications all day, every day, I can assure you that Flash 10.x does, in fact, support using the browser's proxy settings.
If not, this tool wouldn't work:
http://www.charlesproxy.com/ [charlesproxy.com]
I'm assuming that there is something subtle about your proxy use that is causing the issue... because if millions of people weren't able to play farmville or watch youtube in their corporate cubicle, Google and Zynga and Facebook and nearly everyone else would be crying foul.
bias? (Score:4, Interesting)
The launch comes at a time when the industry is shifting from Flash and embracing HTML 5 on the Web that lessens the reliance of developers on Flash. HTML5 is gaining momentum each day as tech giants such as Google, Microsoft, Apple, and Facebook are supporting it.
To what extent is this true and to what extent is it bullying? I mean, "oh damn the competition just wont go away! even though it can't possibly win!". That's what those sentences sound like to me.
a.) In a capitalistic society, believe it or not, competition is great! It's one of the few things that enforces sane prices and wages, and has the benefit of not being decreed by a government regulator.
b.) Even if a technology is inferior and/or 'old' doesn't mean it's going away. Fortran, anyone?
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Except most sane, security, stability, and privacy conscious people want Flash to die a quick and painless death. HTML 5 offers better performance, better security, and better privacy controls (at least in theory) because it depends solely on the browser. A secure browser = secure HTML 5. No matter how good the browser, it cannot control Flash except to disable it. Therefore, competition would be good, if Flash and HTML 5 were equal. They are not.
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Competition is rarely between equal parties.
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HTML 5 offers better performance, better security, and better privacy controls (at least in theory) because it depends solely on the browser.
Flash runs in a separate process on Linux and I have that wrapped in Apparmor so it can't access anything other than the few files it needs to operate. If I hit Flash malware, it can't write to any file on my system that isn't specifically Flash-related, nor can it read files that contain private information.
An HTML5 exploit in Firefox means it can access pretty much anything and can certainly grab bank passwords or some other crap that I really, really do not want to happen.
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Newgrounds (Score:2)
HTML 5 offers better performance
If SVG animation or canvas animation offers better performance than Flash animation, then why hasn't an alternative to Newgrounds for SVG or canvas cartoons emerged?
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HTML 5 isn't finished yet.
Only three more years to go! [wikipedia.org]
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http://en.wikipedia.org/wiki/Jim_Jones [wikipedia.org] ---- details here
TLDR version: Whacko Cult leader offed his followers by having them drink poisoned Kool-Aid (was actually Flavor-Aid a knock-off product)
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Flash really only started getting good after iPhone came out. Flash lite sucked balls, and full Flash itself ran terrible on mobile devices prior to this (and even for a period after the iPhone came out). And nevermind that installing FlashBlock was essential to prevent your PC from slowing to a crawl when browsing the web.
Now we have hardware accellerated video decoding, full flash on mobile devices that actually runs half-decently, etc.
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Flash really only started getting good after iPhone came out. Flash lite sucked balls, and full Flash itself ran terrible on mobile devices prior to this (and even for a period after the iPhone came out).
What on Earth are you on about?
I can even watch homestarrunner.com (the ubiquitous example) toons on my old Windows Mobile 5 device with a 200MHz OMAP thing, and it plays back smoothly.
Oh, you're
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Painless? Hells no, I want it to be dragged along the road for about a mile, then dipped in tar and set alight before finally being dumped over a cliff into the ocean.
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The best part about html is that it is open, and as such will be implemented independently by all the major browser makers...
This is in contrast to flash, where there is generally only one implementation, making any security holes in it extremely attractive indeed. This is made even worse by the fact that this implementation is extremely slow/buggy especially on non windows platforms, wont be fixed by its vendor and cannot be fixed by anyone else due to being closed source.
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This is in contrast to flash, where there is generally only one implementation, making scripts actually portable from device to device. This is made even worse by the fact that HTML implementations are being developed by a series of companies that all think they should be in charge of what HTML is, especially on non-windows platforms, resulting in incompatibilities that won't be fixe
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Have you looked into the differences in the event dispatching models between IE and Firefox? How about the different ways to deal with URLS, or the different reactions to mixed SSL content across browsers.
You've obviously not developed a cross-browser application in HTML/Javascript... it requires the use of libraries to abstract away all of these differences, such as YUI, jQuery, prototype, dojo, or closure (plus MANY more). This creates multiple subsets of developers and methodology in the HTML/JS communi
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The others, maybe... but better performance? All current implementation must be pretty far off of their theoretical performance, then, because HTML5 is nowhere near flash right now in terms of speed.
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Its certainly FAR easier to add controls to flash than add a whole new rendering and event system to a browser.
Really? You must have access to the Flash source code. Well, what are you waiting for? Where are these controls? (And yes, I know Flash has some privacy controls now. Not my point.)
There is no technical or logical reason why a browser would always be better than Flash player. The fact that you think simply because its not a plugin? that it would be more secure/better shows you just dont get how software works.
Ah, now I see. You've never actually used Flash before, especially not on Linux. Buggy, slow, crashing piece of crap is being far to generous. And no, I don't expect all the browser makes to make secure browsers. I do expect them to have different vulnerabilities, making malware harder to create, and to actually, you know, be abl
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I'd like to direct you at the Flex SDK, which is FOSS:
http://opensource.adobe.com/wiki/display/flexsdk/Flex+SDK [adobe.com]
As far as Flex goes, The most complicated UI element that you don't have source for is the Sprite element, which is analogous to a Canvas in HTML/JS...
Now, linux on Flash has been buggy, it's true... but it has been improving over the years, at least it isn't getting worse.
(on re-read, it appears that you were talking about 'security controls', which I'm not sure I understand... what security contr
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There's one of you in every crowd. Yes, I knew when I chose to go with Fortran that there'd be a dissenter. I could have chose B and there'd be someone who'd find a way to argue against the statement. So let's go with that - B, anyone?
"Oh but B preceded and influenced C, and C is everywhere, so B is still active today."
Fine, fine, B was a bad choice. PowerBuilder, anyone?
In 2010, Sybase released a major upgrade to PowerBuilder, intended to compete directly with Microsoft Visual Studio.
(source: http://en.wikipedia.org/wiki/PowerBuilder )
Fine, some random language I've never even heard of let alone mentioned by anyone..
No. It is not released! (Score:5, Informative)
From the article:
"Flash Player 11 and AIR 3 are scheduled for release in early October. Adobe didn't give the date, but you should expect release at Adobe's annual Max conference, between 1 and 5 October."
No comment.
While I want to call Flash out ... (Score:2)
... on it's security-hole-riddled history, javascript in the browser (XSS) is also a favorite attack vector. But at least it is a little less black-boxish.
For security sake, maybe we should just go back to punch cards!?!?!?
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Not dying, yet (Score:2)
As long as content creators support Flash, it will still exist. Newgrounds [newgrounds.com], as an example, still has a large community of flash artists and programmers, which regularly provide animations and games for free.
When these sites make the transition, Flash may die. Until then, it may be used significantly less, but it will still be there.
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Released? (Score:2)
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Flash is better than HTML5. (Score:2)
Without question, Flash has it's issues. However, as good as HTML5 may be I still think Flash is superior. It's relatively easy to build something robust and cross platform consistency is a non-issue. Build something in Flash and you know it's going to look identical in Windows, OSX and Linux. Wasn't there that interactive site for a band recently mentioned on Slashdot that ran only in Chrome? That's HTML5.
And performance, especially with graphics, is unquestionably superior in Flash than it is in HTML5. I'
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Flash is a closed "standard", and the binary is only available for a couple of platforms.
The "couple" of platforms that make up the majority of devices in the market: Linux, Windows, Linux ARM, QNX ARM, and iOS (ARM too? I don't actually know). I'm not sure if the ARM platforms I'm aware of are somehow different from the "old" ones you're referring to; but Flash functions on modern ARM just fine, with no difference between that platform and x86.
For example, there is no version for Linux on PPC.
And the thirteen people who run Linux on PPC are probably grateful.
There are limited, old versions for some ARM Linux platforms, so it doesn't in fact look identical there. When it comes to updating these, you are at Adobe's mercy, or you can just compile the latest Firefox because it is Free software.
If you're willing to compile the latest firefox (and you make it sound like it would
Another security vulerability (Score:2)
We have prenotification of Flash security holes being exploited in the wild:
http://blogs.adobe.com/psirt/2011/09/prenotification-security-update-for-flash-player.html [adobe.com]
Flash is a mess with dubious value. A new version doesn't fix that.
Flash (banner ads + video) (Score:2)
Am I the only one... (Score:2)
Am I really the only person who is not looking forward to HTML5 taking over in that every ad on the internet will be some sort of flashy HTML5 element that can't be easily removed without breaking the rest of the webpage?
Not that I think Flash is going anywhere soon. There will always be a big place for Flash on the internet in the foreseeable future.
Flash 11, because it took 11 years... (Score:3)
... to finally get 64bit support? Although I have to say a few years ago, when I started running Ubuntu amd64, it would have been more useful. Nowadays there are a number of decent workarounds, Google Chrome being one of them, npviewer another.
A Small Request From Us Trivial Types? (Score:2)
Deleted RealPlayer today... (Score:2)
Remember them? They gave away a 'free' plugin that let you view streaming video. The server software was the moneymaker and the 'free' plugin was the hook. Hopefully, flash will be the same forgotten status in a year or so, lost in the sea of open-sourced options.
MS-Windows only (Score:2)
>"Software maker Adobe Systems has launched Flash Player 11"
Correction:
"Software maker Adobe Systems has launched Flash Player 11 but only for MS-Windows."
Download Adobe Flash Player
Adobe Flash Player version 10.3.183.10
Your system: Linux, Firefox
Download Adobe Flash Player
Adobe Flash Player version 10.3
Your system: MacOS 10.4-10.7
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Let me correct my above posting.... I went back and told it I wanted it for MS-Windows and it also said 10.3. So perhaps it "introduced" but not available for download on ANY platform yet.
I apologize (I do wish it were possible to correct or delete postings, oh well, my bad)
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Weebl's Stuff (Score:3)
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Yes, HTML5 works wonderfully for video made of pixels
Not really. Working with major video publishers, we have learned that HTML5 means iPad. Noone cares about webm or ogg, we are asked to create MP4 for VOD and/or MPEG-TS for live streams and that is it. They are very happy with RTMP and FLV video for browsers and for now they only care about iPad when it comes to tablets
As a developer I find HTML5 a pain in the butt because video players behave differently on different devices and browsers. iPads do not allow more than one video play at the same time (not
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And Flash is the way to go for anything that [...] is interactive in anyway, or is an interface/application that can't be handled by HTML5+Javascript.
For the record, what can Flash do that HTML5 + JavaScript cannot, other than 1. efficient vector animation and 2. camera and mic access?
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For the record, what can Flash do that HTML5 + JavaScript cannot, other than 1. efficient vector animation and 2. camera and mic access?
Provide an actual (not theoretical) unified platform that works across the majority of installed browsers *today*.
I've developed mobile apps with HTML5, and that's pretty good (though performance varies from "acceptable" to "atrocious") - because in reality "mobile" these days means "webkit". But once you get into developing with the desktop in mind, you're stuck in a situation that's very similar to what IE forced on us years and years ago: different major browsers, each with their own implementation of
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But once you get into developing with the desktop in mind, you're stuck in a situation that's very similar to what IE forced on us years and years ago: different major browsers, each with their own implementation of standards.
But you can narrow it to pretty much WebKit and Gecko by pointing users of IE <= 8 at the installer for the Google Chrome Frame browser helper object, which replaces IE's Trident engine with WebKit on sites that mention Chrome in their X-UA-Compatible header.
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Provide an actual (not theoretical) unified platform that works across the majority of installed browsers *today*.
"Majority" is a fairly vague term. Given that this doesn't cover iOS devices, it's not "portable enough" for many real-world scenarios today.
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It's not like there are millions of these iOS dudes! And besides, they don't have any money we could leverage on. Wait a minute ...
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Provide an actual (not theoretical) unified platform that works across the majority of installed browsers *today*.
"Majority" is a fairly vague term. Given that this doesn't cover iOS devices, it's not "portable enough" for many real-world scenarios today.
I would consider not supporting iOS devices to be a feature, rather than a bug.
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First, efficient vector animation is VERY important.
Secondly, HTML5 can't provide you (as far as I understand it) with DRM and unskippable ads. That's very important in the minds of many content providers.
I think HTML5 will slowly nudge Flash aside, but it will be a long process. Many years.
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Secondly, HTML5 can't provide you (as far as I understand it) with DRM
Digital restrictions management for video is applied at the level of a container format, such as ASF for .wmv files. Such a container specifies to the operating system under what conditions to decrypt the compressed data in the file and how to obtain a key. The HTML5 video element does not specify a container format. But you're correct that the Ogg and WebM containers lack support for DRM.
and unskippable ads.
Have the server not send the start of the programme* until 30 seconds after it has started to send the ad.
* Is there
Data URIs (Score:3)
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Well, unless time travel is involved, pigeonholing the story in "apple.slashdot.org" isn't well justified by a comment 9 minutes after the story went live.
Kind of a slow week, apple-wise. Maybe the editors have decided to start padding out specific subjects with off-topic stories. It's not as if they particularly care, and the obvious asymmetry between "apple" and "yro" may jeopardize page views somehow.
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Is this what Apple fanboys actually believe?
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That's almost reasonable. If you have to do something different to target that significant market, and that something also works for the other 90% of devices, why keep Flash around?
Mushroom mushroom (Score:2)
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Those are both cartoons. The software used to produce it doesn't really require Flash as an export format - though it is very low-bandwidth. The content owner can easily re-encode it. You're right, though, that in this case the original format still has a greater value.
Personally, I went through the first 77 Strong Bad Emails, and converted them and archived them on DVD (DVD Video), just because I was afraid the web site would go away before I could revisit it. Kind of nice to be able to watch them on m
Monthly download caps (Score:2)
The software used to produce it doesn't really require Flash as an export format - though it is very low-bandwidth.
And that's my point: sending the cartoon as vectors uses far less bandwidth than rendering the cartoon to pixels and compressing those. This becomes especially important as home ISPs lower their monthly download caps and as users shift use from wired ISPs, which have large caps, to cellular ISPs, which have much smaller caps. In theory, HTML5 supports vector animation playback by scripting SVG or canvas, but I've read anecdotal reports that browsers are still much less CPU-efficient at rendering vector anim
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Sure vector animations in HTML5 may be much less CPU-efficient then flash still, but are they efficient enough? Vector animations don't typically need much to run acceptably. All the HTML5 animation demos I can find run fine on my crappy old laptop, and obviously as time goes by performance will become even less of a problem.
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Flash won't die until HTML5 is:
* Complete
* Supported properly in all major browsers
* Has a high level, mature and robust RIA development API (i.e. at least Flex level which is, frankly, an easy enough goal. Certain JS frameworks are making good progress but are still far less productive (development, testing, maintenance, LOC, etc.) than Flex)
Given the history of the web, these conditions put the viability of HTML5 as a complete replacement for Flash at no sooner than 2021 -- probably even later than that.
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which is exactly why one of the biggest improvements in AIR 3 is it's iOS support. My iOS app ( http://itunes.apple.com/us/app/lickety-split/id454354262 ) is written 100% in Flash (Actionscript) using the Open Source Flash SDK ( http://opensource.adobe.com/wiki/display/flexsdk/Flex+SDK ). That's infinitely more open than Objective-C, and it performs great. The only thing Adobe sucks at is P.R. for letting Apple brainwash people into thinking using Apple's approach is more open than an open source sdk. Yeah
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The average person doesn't care whether Adobes or Apples way is more open, they just care that it works well on their iDevice and doesn't instantly drain the battery.
Re:Fighting till the end... (Score:4, Informative)
That's infinitely more open than Objective-C
What makes you say that? The Objective-C compiler (clang) is open source (UIUC, BSD-style, license). Apple's runtime is also open source (APSL), and the GNUstep project has a more portable replacement (MIT licensed). In both cases, you're using proprietary libraries (in the Flash player or Cocoa Touch0.
Google Chrome Frame (Score:2)
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a lot of the javascript/css proponents i've spoken to were quite happy using actionscript 2 but found it difficult making the transition to as3.
this is probably because a lot of the convenience functions are missing, and not everyone can make sense of OOP.
i think the reason html5 isn't getting anywhere is because it involves a lot more work for the devs. also, flash has become part of what people expect from the web - and if a product doesn't support it then they will avoid it.
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and not everyone can make sense of OOP
Don't be silly, anyone can understand OOP -- it's just that it doesn't make sense to us OOP most of the time.
OOP was over-hyped, and failed to deliver on even the most modest promises. Further, the problems it caused lead to even more ridiculous "solutions" (I'm looking at you, GoF) -- which harm readability and maintainability and (worse) would be completely unnecessary had OOP simply been avoided in the first place.
Everyone knows what a mess OOP made of modern languages, we're even moving toward multi-p
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Actionscript 3 is a FAR better language than actionscript 2. I wish that AS3 had become the standard version of Javascript for all browsers. I think a lot of the difficulty old flash programmers are finding with AS3 is that it is a 'real', full-featured language.
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I'd suggest a googlefight, but googlefight uses flash ...
(Actually, it's because googlefight.com is broken. It no longer returns an accurate summary of the total number of hits for each expression).
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It essentially allows you to write an application in flash, but not have it anchored in the web browser.
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Yeah, I too am really looking forward to flashy HTML5 ads that can't be easily hidden or removed without breaking the rest of the webpage it's sitting on.
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One version works. The next, crashes like Nascar racers.
And people don't like NASCAR crashes?