Glasses-Free 3D On iPad (Sorta) 96
johkir writes "The Engineering Human-Computer Interaction (EHCI) research group has created an apparent 3D effect on the iPad 2. Called the Head-Coupled Perspective, it uses the front camera to track the relative changes in the position of the user's head."
Smart... (Score:2)
But I wonder how it'll react to being touched. They should put out an API for this sort of thing. Could truly change the industry.
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This feels better than promoted "3D" / stereoscopy (Score:2)
Stereoscopy feels very flat to me in comparison - yes, there's depth of course, but the usual very deep focus makes ever
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Re:Smart... (Score:5, Informative)
1. Focal depth: based on how much the eye's lens has to focus
2. Convergence: based on the slight differences in pointing of the two eyes to a target
3. Stereopsis (static parallax): based on the slight differences between the left and right eye images
4. Motion parallax: based on the different displacements/motions of objects at different distances (e.g. as you move your head)
5. Visual inference: reconstructing using cues like occlusion, lighting, etc.
In the real world, all 5 of those systems work in concert, giving you a consistent understanding of your environment. The problem with modern 3D implementations is that they only trick you using only two, or maybe three, of the above. For instance "3D glasses" are showing you different left/right images, creating fake stereopsis, but the focal distance is still "to the screen" and doesn't match the apparent parallax-based distance to objects. So your brain is rightly confused because the various systems are giving conflicting answers. Amazingly our brains have no problem looking at two-dimensional images like pictures and conventional movies: in such cases 1-4 don't work, and our brains instead just use #5 to fully reconstruct/guess at the three-dimensional nature of the scene. A few optical illusions notwithstanding, this works remarkably well.
What's presented in the above video is fooling your brain using motion parallax. This is neat, but because the image is still flat, your other brain systems (1-3) will be giving a different answer and so the illusion won't be perfect.
In principle we could combine techniques to make for a more convincing sort of 3D. E.g. combine motion parallax (eye tracking) with stereopsis (3D glasses). But it won't be truly convincing (and thus headache-free) until we fully reconstruct the three-dimensional light-field that should properly be emanating from the virtual objects. Doing this requires some very good holography, to fully reconstruct the required light waveforms, or something like anisotropic pixels that can control their emission as a function of viewing angle. In the meantime, 3D will remain a bit of a gimmick outside of some niche applications.
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For instance "3D glasses" are showing you different left/right images, creating fake stereopsis...
A really "fake" one at that - as in, working in a "wrong" (not merely "incomplete") way: when the time comes to look at an object which is at a different depth (which is pretty inevitable - that's the point of "3D"), there's none of the "dance" of translucent scenery in front of and behind the momentary focus plane.
Also, in "2D" images and movies, a shallow focus can give a nice illusion of many effects... so it's also partly #1 and #3 (this shallow focus often resulting in a kind of translucence of obje
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A big part of the problem is that your inner ear stays motionless while the 3D movie/game depicts motion. Most people's brains have difficulties processing those conflicting information streams, resulting in motion sickness (headache, nausea).
So even holographic 3D would be problematic once it starts moving...
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Most people's brains have difficulties processing those conflicting information streams
Well, you could always start killing everyone who experiences the problem then after a few generations everyone will be able to process conflicting information streams easily.
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(so crude, such lack of subtlety and finesse... you have no chance of becoming the hegemon. Good, less competition for me)
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I don't get headache, nausea with stereoscopy; can easily see it instantly with "rough" methods, the "crossing eyes" one for example, also for such videos. It just looks weird (even unreal & more flat) & wrong to me, and I can hypothesize why (other responses under top GP); the stimuli is confli
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I've seen that 3D box. It's called a "puppet show."
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I still believe that these 'talking' movies is one of those things that is interesting for a while, and then you move on.
(a few years later)
I still believe that these 'color' movies is one of those things that is interesting for a while, and then you move on.
(2011)
Dunno about that. I still believe that 3D is one of those things that is interesting for a while, and then you move on. The only thing that remains for me is a headache.
Re:Smart... (Score:4, Informative)
API: Already done. Sort of. (Score:2)
OpenCV already provides you the necessary building blocks.
And the best part : it's a library in C, and can be used on almost any device under the sun (not restricted to iOS).
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Will there be a Slashdot asshole whining about each and every article posted? Seriously. Why can't you just go to the next article?
Because he *must* let people know that it's inconvenient to have to skip uninteresting stories - but doesn't want to moderate stories. Now, off to post the same thing in the Windows 8 app store article......!
Hey! (Score:3, Informative)
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Oh my god!
Did you warn him? About Haiti and Japan?
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He didn't??? Asshole!!!!
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2008 just called, he wanted to share this link http://www.youtube.com/watch?v=7QoaklieUho [youtube.com]
2007 called and told 2008 to stop copying him ^^ http://www.youtube.com/watch?v=Jd3-eiid-Uw&feature=fvwrel [youtube.com] heard this guy works for kinect, so could we see this tech deployed in xbox games?
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2008 just called
Dude, did you warn them about Japan?
So... Holotoy? (Score:4, Insightful)
So it's the same thing as Holotoy [kode80.com], which has been out since slightly after the iPhone 4 release? This isn't new, the only story here is that it's on the iPad.
Now Holotoy's effect isn't perfect, and the larger screen may help. I would be interested in seeing this in person, but it's not unique.
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Holotoy uses the accelerometer and calculates the viewing angle based on the iPad's orientation. This uses the camera and calculates the viewing angle based on the viewer's location in space. The main difference is that with this, you can put the device on a table and it'll adjust the angle as you move around it. You don't have to be holding and moving the device for it to work.
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I stand corrected. You're right: this is nothing new.
Is Skeletor holding that pad? (Score:1)
Old idea new twist (Score:2)
I guess the only thing new here is that the camera is used for tracking. This was done with a Wii remtote year+ ago.
Go down to Head Tracking for Desktop VR Displays using the Wii Remote http://johnnylee.net/projects/wii/ [johnnylee.net]
Video for the impatient http://www.youtube.com/watch?v=Jd3-eiid-Uw [youtube.com]
Down-play this all you want... (Score:2)
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I think you do not know how the disclaimer is supposed to work.
3D? (Score:1)
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Not to mention, there is absolutely nothing new or novel presented in the video.
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And? Some of the first tech demos I became aware of were done on Android over a year ago and even then, I *seriously* doubt Android was the first implementation. I strongly suspect this was first done a decade ago or more elsewhere on non-commodity hardware. Hell, the android tech demo I saw was even more interesting because they were combining a projected building with real-time video from the on board camera and aligning the rendered building with the video feed.
Really, the only thing first here is its fi
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huh, did you watch the video? yes it is a picture with perspective, but the perspective changes as you move your head.
There was a Nintedo DSi downloadable game that used the DSi's camera to track the head movement and display a very similar 3D effect. I don't know the name of it, but it only came out in Japan. Here's a link to a video of it in action.
http://gamevideos.1up.com/video/id/28532
Nice to see someone actually following up on this (Score:3)
There was a game on the ipod touch years ago called Word Fu that did something similar without a camera, when you tilted the ipod your view of the dice would change so you could see the sides...it was subtle and not even an advertised feature but it became a rather mind blowing demo to show off to friends. It was accelerometer based only but combined with head tracking it could be an amazing new way to play games if it gets support.
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They work well with your head in just the right place, and produce stereo vision but with no sense of parallax shift. This simulates the parallax effect but doesn't give you stereo vision. I'm not sure which is better... this would be fine if you were a cyclops or a pirate.
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But not so good if you were a cyclops *and* a pirate...
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Looks Familliar (Score:3)
There was a story on Slashdot a while ago (last year? later?) about how someone did something similar on the Wii: http://www.youtube.com/watch?v=Jd3-eiid-Uw [youtube.com]
I notice the 3D target thing is the same (I mean, EXACTLY the same) but maybe that's some kind of pre-packaged 3D test everyone uses? Though I noticed that the first example in the iPad used what were clearly Mii faces; is this just an adaptation of the Wii guy's work? Granted, the Wii guy had to strap the controller on his head, so they'd have to use the facial locating software. Ironically, that's what Nintendo's had since the DSi (and greatly improved in the 3DS). In fact, I *think* that's how the 3DS works -- using this trick. I might be mistake on that, but I'm pretty sure it uses facial location; I just can't remember if that's all it needs to get the 3D effect or if it uses other stuff as well.
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EHCI is not a company (Score:2)
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Ah, ok. I knew they had facial recognition (well, location) software form the DSi. Someone told me it was doing the trick outlined in the article, but I guess not. I did wonder why that would produce the double-vision you get from the side :)
Though I *think* someone had this trick working on the DSi. I could have sworn there was a Slashdot article where some game company in Japan had used the 'locate the face' trick to create the effect. If I'm remember right, that might be why I got it confused with the 3D
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John Carmack did this ~ten years ago, but never released it, saying it was too slow (at the time) to be used in any ID games.
it's the parallax effect, which was also used in the 2D Duke nukem games 20 years ago.
but yeah, Johnny Chung Lee made it one of the best implementations i've seen so far, using a wii sensor bar and some IR LEDs.
it is a much more convincing form of glasses-free 3d, and it doesn't give you headaches from eye strain
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I would pay so much if someone would make a game like Time Crisis [imageshack.us] with this tech. I've been waiting for a game to be made like this ever since I first saw that Johnny Lee demo years ago but no luck yet. That kind of responsiveness plus a wall-size projection would be so awesome.
Labyrinth Anyone? (Score:2)
The wooden looking Labyrinth game that came out years ago on the iPhone/iPod Touch did this with just the accelerometers. It's a really cool in game effect, and I'm glad they made the change to use the cameras, but without some API worked into the next OS release, this seems to not be too useful.
Also, what's the CPU load with this running? Is it the kind of thing that takes a lot of processing power, or is it something that can be done in the background of a game?
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I'm sure it's perfect for the iPad 2 and iPhone 5 as they are dual-core so there should be plenty of background CPU cycles to add in the head-tracking.
So, it's like Looksley's Lineup for Nintendo DSi? (Score:1)
http://www.youtube.com/watch?v=lEMkgVnzvdE [youtube.com]
This game also uses an embedded camera to track your head relative to the system, enabling you to "look inside" the display. It's very fun, though it requires a near perfect environment for your head's background to ensure the tracking works properly.
Basics of depth perception. (Score:2)
More basics of depth perception... (Score:2)
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We don't need depth perception for games and stuff. We need this.
I fondly remember Doom and Duke3D, and all the times that I stood up just to look down into my monitor to see how deep a pit was only to break the illusion of 3D.
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One basic method used by almost all animals with stereoscopic vision is to look at the scene using two eyes and use the difference to perceive depth
...but if you try to fake this with stereoscopic images (e.g. never-to-be-sufficiently-damned 3D movies*) you set up conflicts between the stereoscopic sense and all the other methods (e.g. focal distance, head motion) and give people headaches. Plus you have to wear glasses.
From what I've seen of the similar accelerometer technique used in the Labyrinth app, this technique might be a bit easier on the eye...
Cat trap (Score:2)
I have decided. I am going to get a cat and an iPad with that software on it, and then I'm going to watch the world burn.
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Actually, inspired by how one preschool-theater costume (of a...cat; with proper ears) supposedly induced a panic attack in the kitten of my buddy, I essentially reworked the dragon once, to be more "danger! Possible unknown big cat!"-like. Yup, panic attack also in my cat.
(quick google search for the above wiki page even revealed one with a cat design [blogspot.com]... I can't vouch for how convincing it is, though)
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I had a cat, and my girlfriend put on a cat ear headband for a lazy Halloween costume, the cat growled, then ran away and hid for hours.
Otherwise the cat was fearless of people.
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And hey, no reason why cats shouldn't use such cognitive shortcut as the presence of cat ears.[1] I'm fine with it as long as cats are (supposedly; nvm the means) unusually good in generally realizing that humans are not cats; in comparison to, say, dogs. Even how the cats are almost certainly more stupid from them overall (and no wonder, cats don't have to function in groups), is more
Sounds Familiar (Score:2)
Anything done on an Apple product is new and innovating....
Actually....no.
http://www.youtube.com/watch?v=Jd3-eiid-Uw [youtube.com]
(Mind you. You would look pretty stupid with a wiimote taped to the side of your head!)
I imagine most devices with a front facing camera can do this.
There is also this: http://johnnylee.net/projects/wii/ [johnnylee.net]
Curb you enthusiasm fanbois nothing to see move along.
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FaceTrackNoIR (Score:1)
Steve's Gonna Be Pissed (Score:2)
Now for the other part of the UI: 3D TOUCH (Score:2)
It looks really cool* and I'd love to get this App on my new iPad 2 :)
The next step which I've been looking for but haven't seen yet is some means of a user "grasping" objects in 3D space. While the technology doesn't exist for a true haptic interface, you would imagine someone could use two cameras to calculate the 3D position of a user's fingers (or other body part!) or some sort of 3D depth sensor (how does the proximity sensor on an iPhone work?). So while this may not work on this generation iPad pre
Real 3D on ANY device!!! (Score:1)
1) Set device on a hard surface (a desk or a table).
2) Look at the very top of the device -- the very, very top edge of the device.
3) Keep moving eyes up. There, the whole world should now be in 3D.
4) If the 3D world is blurry do not adjust your monitor -- go see en eye doctor.
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vindication at last! (Score:1)
more likely it'd be useful and funny looking, I'd guess....but at least some improvement
Shoot 3D movies for under $1000 (Score:1)
But is the head-tracking really important? (Score:2)
I wonder, though, just how important head or eye tracking is? When you're viewing an iPad, I'd think that your head and eyes are pretty fixed. I noticed that in the demo, it was the iPad that was moving, not the viewer's head. Of course, that might just be because that's the best way to shoot a demo video - we might get seasick if the camera was moving around to mimic head movement!
But, given that a typical user isn't likely to move their head around while viewing an iPad, why not simply use the gyroscope (
xk3d would be great on this. (Score:1)
one thing most people miss (Score:2)
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