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OS X Operating Systems Entertainment Games

Electronic Arts Delivers OS X Games 97

pete314 wrote to say that "Electronic Arts had broken its WWDC promise to launch games for OS X on the same day as the Windows version." Thankfully, the company has come through, with four new titles now available for order: Battlefield 2142, Harry Potter and the Order of the Phoenix, Need for Speed Carbon, and Command & Conquer 3 Tiberium Wars . Thanks to mr100percent for the update.
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Electronic Arts Delivers OS X Games

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  • by tomaasz (5800) on Monday August 20, 2007 @09:32PM (#20299373) Homepage
    WINE is not an emulator, remember? It's a substitute library that handles the win32 calls so in theory it can be faster than Windows itself, as opposed to VMware or Parallels, which waste resources actually emulating virtual hardware.
  • Re:Shock, horror (Score:3, Insightful)

    by VirusEqualsVeryYes (981719) on Monday August 20, 2007 @11:27PM (#20300299)
    The interesting thing is that, with EA's rep as prolific-and-therefore-low-quality game dev/pub/distrib, I'm hearing a lot of Windows fan(boy)s trashing this move. These games suck, no serious gamer would ever want these games, Carbon is the worst NFS ever, etc., etc. But that's not the point. The point is that EA is hopping on the and-the-Mac-too bandwagon. World of Warcraft is on the Mac. Civ is on the Mac. Most of the big-name games are on the Mac, too, because despite its small marketshare, those within it tend to wield greater spending power -- not to mention that said marketshare has been growing lately. Macs might represent a meager 5% of the computer market, if that, but they represent a significantly larger portion of the available spending money.

    As of today, Mac-only games are still a tiny, nearly irrelevant market. That's okay. We Mac users don't mind. We just want the same games on our (superior) OS, too. And this is happening: as one big name releases for the Mac, that makes it more likely that more big names will, and then relatively smaller ones, and then smaller ones.

    Also, enough with the bootcamp drivel. I don't want to reboot to play games. If a given game is not offered for Macs (or Linux), I'll deal without it. I have a Wii for that. If you want my money, make it available for Mac. I paid for Coda, I paid for Parallels, and yes, I paid for Civ4. I'll pay for a Mac game I want, but want or not, I'm not paying for a game for which I have to reboot my computer in order to play.

    It's really that simple.
  • Re:Boot Camp? (Score:3, Insightful)

    by snuf23 (182335) on Tuesday August 21, 2007 @02:55AM (#20301547)
    "This is partly due to RAM (when I'm in Windows, it's got a full 2 gigs, when in OS X it has to share so it gets about a gig)"

    It has nothing to do with RAM. 1GB is plenty for Half Life 2. It's not longer a new game by a long shot.
  • by Greyfox (87712) on Tuesday August 21, 2007 @09:33AM (#20303613) Homepage Journal
    The gaming situation now for Apple reminds me a bit of the Linux one a few years ago before Loki went under. It's a UNIX system that you actually CAN get a few games for, and that's nice. If you're getting a system only for games though, you'd be much better off buying the Alienware desktop. You're still paying a premium for hardware and you'll get a lot more bang for your buck. And I'm saying this from an Apple system and having bought 3 Apple machines in the past 5 years. They're good for work, less good for gaming.

    PC gaming in general is usually more of a fight than I'm willing to put up, though. It's come a long way from having to make special boot disks to squeeze every bit of RAM out of DOS, but it seems like on a fairly regular basis a game will come out that doesn't like your hardware or driver levels and upgrading those breaks everything else on the system. That's more work than I'm willing to put in to a game, especially if it's one I've paid $50 - $60 for.

  • It's a substitute library that handles the win32 calls so in theory it can be faster than Windows itself

    That's still emulation. FreeBSD's Linux and SCO emulation works that way, handling the system calls directly. Meanwhile both VMware and Parallels include specialized drivers and libraries that bypass the hardware emulation when possible. The difference is not so great as you imply.

    In theory, yes, WINE could be faster.

    But the difference between theory and practice in practice is greater than the difference between theory and pracice in theory.
  • by AHumbleOpinion (546848) on Thursday August 23, 2007 @09:13AM (#20329111) Homepage
    ... The best we have now is Blizzard. Blizzard, the same group of insensitive clods who claimed Mac Starcraft would be released the same time it would for PC. Then they said it would be shortly after. Then by summer. Then by Christmas. In the end a FULL YEAR passed before it finally got released. AND, ...

    You are about 9 years out of date. Diablo II for Mac came out about two weeks after the Windows version, quite a shock at MacWorld 2000. The D2 expansion, Warcraft III and its expansion, and World of Warcraft and its expansion have shipped simultaneously. IIRC the simultaneous ships coincided with Blizzard moving from outside contractors to internal Mac development.

    ... to add insult to injury, they made all copies PC/Mac hybrid discs, and had the audacity to charge $50 for a copy if it was in a "Mac" section of a store, but only $30 for the identical product if it were in the PC section.

    Again, your are many years out of date. I believe from the D2 expansion forward, the simultaneous ships, there has been only one retail SKU - a Windows/Mac hybrid box. For the older titles only the Mac boxes/SKUs were hybrid, Windows boxes/SKUs may be Windows only (their master disc predating the Mac version). Finally, the disparate pricing was often done by the retailer, if you tried to buy from the publisher's website the prices were the same. I've noticed local stores discounting a popular title as a loss leader on numerous occasions. Works great for me since I can usually wait a month or three.

"The number of Unix installations has grown to 10, with more expected." -- The Unix Programmer's Manual, 2nd Edition, June, 1972

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