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After Trying the Vision Pro, Mark Zuckerberg Says Quest 3 'is the Better Product, Period' (theverge.com) 109

Now that it can be strapped to our faces and worn to strange places, opinions about Apple's Vision Pro are flying left and right. Entering the chat is Meta CEO Mark Zuckerberg, who has more at stake than perhaps anyone on earth if Apple does to headsets what the iPhone did to smartphones. From a report: In a video posted to his Instagram account on Tuesday, Zuckerberg gives his official verdict on the Vision Pro versus his company's latest Quest 3 headset: "I don't just think that Quest is the better value, I think Quest is the better product, period." While being filmed by the Quest 3's video passthrough system in his living room, Zuckerberg highlights the tradeoffs Apple made to get the fanciest display possible into something that can be worn on your head in an acceptable form factor. He says the Quest 3 weighs 120 grams less, making it more comfortable to wear for longer. He also says it allows for greater motion due to its lack of a wired battery pack and wider field of view than the Vision Pro.

He thinks the Quest's option of physical hand controllers and hand tracking for input is better, though he says he's a fan of eye tracking for some use cases and teases that it will return to future Meta headsets after debuting in the Quest Pro. He says the Quest has a better "immersive" content library than Apple, which is technically true for now, though he admits that the Vision Pro is a better entertainment device. And then there's the fact that the Quest 3 is, as Zuck says, "like seven times less expensive."

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After Trying the Vision Pro, Mark Zuckerberg Says Quest 3 'is the Better Product, Period'

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  • by Ferocitus ( 4353621 ) on Wednesday February 14, 2024 @09:06AM (#64238754)

    "Now that it can be strapped to our faces and worn in strange places"

    That'd be the butt, Bob.

  • by iAmWaySmarterThanYou ( 10095012 ) on Wednesday February 14, 2024 @09:10AM (#64238764)

    Both are useless to the general consumer. Even if given away free, who would use it after the novelty wore off?

    Would you prefer the shit sandwich on rye or the other shit sandwich on wheat?

    Zuck says, "My shit sandwich tastes better than theirs!". Nobody is shocked.

    • by AmiMoJo ( 196126 )

      MKBHD has made three or four videos about the VP now, and what really comes over is that for all the technically impressive tricks it can do, it's basically useless for most people. There are some rare use cases for people who are happy to strap that thing to their face instead of, say, buying a bigger TV or a second monitor, but that's it.

      In his latest one he tries to think of applications for it, but they are all ridiculous. He notes that you can't share it, so even if someone else bought one you can't sa

      • Headphones are a real problem - if only there was a smaller, lightweight option with noise cancellation that could fit in your ears without discomfort. Like say, a pea in a pod.

        This sounds like a great market opportunity, if only someone had a successful product to fill that gap they could make a lot of money!

        • by AmiMoJo ( 196126 )

          Great, now I get to charge two devices.

          I'm a little surprised that the VP doesn't have headphones. Everyone can hear the porn you are watching. They have pass-through tech for listening to your environment. If you want $3,500 for the base model, it doesn't seem like much to include some cans and save the user having to charge two things up.

        • The sound in the Apple Vision Pro is amazing .. the only drawback is that others can hear it .. but sound quality itself is not a concern at all.

      • There are some rare use cases for people who are happy to strap that thing to their face instead of, say, buying a bigger TV or a second monitor, but that's it.

        I don't think that is true at all.

        It's generally very useful if you work on a Mac.

        I have a Mac laptop and an external monitor, but working on the Vision Pro is better....

        For one thing my laptop monitor is suddenly larger than the external display, so by our size it wins alone.
        But then I can also place five or six other apps around that take the place

        • by AmiMoJo ( 196126 )

          It sounds great, until you remember that you have a heavy headset strapped to your head, and a wire to connect the battery pack. Oh, and of course it has a proprietary connector.

          • It sounds great, until you remember that you have a heavy headset strapped to your head

            Except that after a while you forget you have that. It's not that heavy, just over 1lb. I don't notice it after hours of use.

            a wire to connect the battery pack.

            If you keep the battery in a pocket or clipped on a belt, you don't notice the wire, It just runs along your body.

            Oh, and of course it has a proprietary connector.

            Nope the battery has a USB-C port for charging. Unless you meant the connector from the battery to

            • by AmiMoJo ( 196126 )

              Maybe you have gorilla neck or something. I notice my glasses feeling a bit heavy if I don't get the light weight lenses.

              And yes, I mean the connector on the VP itself, which could have been USB C as well, but come on, it's Apple. They have to throw at least one big fuck you in there.

              • And you must have the neck of a hummingbird if you find glasses heavy. Did I read that right? Prescription glasses? Mr Burns are you okay?
                • by AmiMoJo ( 196126 )

                  I have quite a mild prescription, not very thick. I certainly notice the weight of the frames and lenses though. 650g is not inconsequential either, and the Vision Pro is very poorly balanced with many reviewers noting it to be front heavy.

                  • I have quite a mild prescription, not very thick. I certainly notice the weight of the frames and lenses though. 650g is not inconsequential either, and the Vision Pro is very poorly balanced with many reviewers noting it to be front heavy.

                    Please.

                    I have been wearing prescription glasses since third grade, even before vastly lighter plastic lenses were available, and not once did I feel like "OMG, my glasses are just sooooo heavy!"

                    Quit manufacturing objections; or look into that chronic Myesthenea Gravis.

    • by CEC-P ( 10248912 )
      This is what happens when not enough people tell the CEO "no" on a stupid idea that nobody wants. They think it's soooo future and are completely pipe dream focused on that alone. Just wait until the reports come out from people falling off of things while wearing these. People couldn't even go catch Pokemon IRL without falling in a lake or off a cliff. Then there's what will happen to your eyesight focusing this close to a screen with an illusion effect to make it look farther away. Then remember all the s
      • by _xeno_ ( 155264 ) on Wednesday February 14, 2024 @09:51AM (#64238888) Homepage Journal

        This is what happens when not enough people tell the CEO "no" on a stupid idea that nobody wants. They think it's soooo future and are completely pipe dream focused on that alone.

        I've said this before, but I get the strong impression that the "Vision Pro" is intended as a tech demo, making it so that Apple already has apps and technology ready, so that when phones can emit holograms, Apple already has the technology ready to go. The only problem being that the 3D solid holograms that Vision Pro is clearly designed to emulate are physically impossible so the tech it's waiting on will never arrive.

        This would explain why the Vision Pro "isn't" a VR headset and why Apple is so keen on insisting it's a "spatial computer." It would explain why the interface is based on hand gestures and not a controller. It would explain the dumb pass-through eye screen on the outside.

        The Vision Pro isn't intended to be what it is, it's intended to work as a dev kit for something that will never come.

        • Completely agree it's a tech preview. The apps they've put on it are just to demo its capabilities.

          I disagree about the holograms thing, although maybe you're right. I thought it was really an (expensive) call for developers to come up with anything that takes their fancy, in the (hopefully) relatively free world of Apple, rather than the rather dubious side-street that is Meta.

          As something of an example, when the iPhone first came out, you'd meet someone who had one, and they'd show you all sorts of novelt

          • As something of an example, when the iPhone first came out, you'd meet someone who had one, and they'd show you all sorts of novelty apps - mainly useless, but kinda fun.

            As far as I remember, the original iPhone had email, messaging, a web browser, clock, calendar, maps, calculator, YouTube, etc on launch. Yes it did not have an App Store until later, but it was not useless. Today you can so much more but it still fulfills the basic requirements of a smartphone.

            • As something of an example, when the iPhone first came out, you'd meet someone who had one, and they'd show you all sorts of novelty apps - mainly useless, but kinda fun.

              As far as I remember, the original iPhone had email, messaging, a web browser, clock, calendar, maps, calculator, YouTube, etc on launch. Yes it did not have an App Store until later, but it was not useless. Today you can so much more but it still fulfills the basic requirements of a smartphone.

              In case you haven't noticed, the VP is far from useless, even if it seems useless to you.

              • In case you have not noticed, I never said it was. I said the original iPhone was not useless because it had a lot of functionality. How you twisted that to conclude I said the Vision Pro was useless is beyond me.
                • In case you have not noticed, I never said it was. I said the original iPhone was not useless because it had a lot of functionality. How you twisted that to conclude I said the Vision Pro was useless is beyond me.

                  You implied it by comparison; especially since the Thread Subject was "Re: Useless shit vs. Useless shit".

                  • No I did imply it at all. You imagined that I did. I was disputing the point that the original iPhone was useless. That was it. I offered no opinion of the Vision Pro good or bad. You immediately took the false dichotomy that me saying the iPhone was not useless to means I must think the Vision Pro is useless. Read what people write and not what you imagined they wrote.
        • by J-1000 ( 869558 )

          it's intended to work as a dev kit for something that will never come.

          I understood your point up until this parting shot. What makes you think it will never come?

          • it's intended to work as a dev kit for something that will never come.

            I understood your point up until this parting shot. What makes you think it will never come?

            Because he's an idiot.

            I do think it is mostly targeted to Developers, and to wring-out the UX and other rough-edges (although visionOS and Vision Pro already seems pretty good for a version 1 Product). The real fun will come in a year or two, with the Vision Air and Vision SE cost-reduced and size/weight reduced, versions already far into the Development cycle.

        • This would explain why the Vision Pro "isn't" a VR headset and why Apple is so keen on insisting it's a "spatial computer."

          You've lapped up the marketing like a very good consumer there. No Spatial Computer is just Apple attempting it's usual market creation thing. Remember how the Mac isn't a personal computer either? What about how Apple never said in any commercial the iPod is an mp3 player. It just said "1000 songs in your pocket, Think Different". Or what about the iPhone. It's a phone right? The advert was not so clear about that either: "This is your music. This is your email."

          The term "spatial computer" is just an attem

          • Remember how the Mac isn't a personal computer either? What about how Apple never said in any commercial the iPod is an mp3 player.

            When did Apple ever say the Mac wasn't a Personal Computer?

            The iPod was more than a "me too" MP3 Player. It used a best-in-class User Interface (don't even try to refute that), plus it had a far-superior (at least for Mac Owners) FireWire interface; plus, although it certainly played MP3 files just fine, it was based-around an ecosystem that primarily used the sonically-superior (given the same bitrate) Dolby AAC Standard.

            Quit trying to manufacture marketing subterfuge where there is none.

      • by dgatwood ( 11270 )

        Then there's what will happen to your eyesight focusing this close to a screen with an illusion effect to make it look farther away.

        I haven't looked at one myself, but I'm assuming that the screens must have diopters. So as far as your eye is concerned, it *is* farther away. But it is at a specific fixed distance (probably 20 feet away), rather than at a variable distance depending on how far away it appears to be.

        • Then there's what will happen to your eyesight focusing this close to a screen with an illusion effect to make it look farther away.

          I haven't looked at one myself, but I'm assuming that the screens must have diopters. So as far as your eye is concerned, it *is* farther away. But it is at a specific fixed distance (probably 20 feet away), rather than at a variable distance depending on how far away it appears to be.

          I think I read the focal length is 1.2 Meters.

          My Ophthalmologist friend says that your eyes are done focusing at about 12 feet. Everything past that is "Infinity".

          As an eyeglass user myself (myopic), I'd really like to know what happens if you try to use regular eyeglasses with the Vision Pro. Sadly, even 12 inches would be waaaay out of focus for me, let alone 1.2 Meters!

    • by J-1000 ( 869558 )

      Even if given away free, who would use it after the novelty wore off?

      This is a bit dismissive. There are plenty of communities around VR headsets and for those who are into it it's certainly not a simple novelty. I'm not a superfan, but I continue to return to my Quest 2 every so often. It really has some neat stuff to offer that you can't get outside of VR.

      • How big are those communities? Apple is a trillion+ company. So is FB. Even 100k people is trivial to them after spending the kind of money and energy they each have to produce their vr headsets.

        I have a q2. I set it up for my kid, then mucked around with it for about 20 minutes, gave it to her. She and her buddies all had one. About 3 weeks later they all put them down and it's collected dust since.

        What are you using yours for?

        • by J-1000 ( 869558 )

          What are you using yours for?

          • VR golf is one I've played a ton of (Golf+). It ain't photorealistic but it's really impressive and fun.
          • I also pop into the video apps (YouTube and the Quest one) to watch 360 videos; it's a neat way to sightsee foreign places. The quality has a low ceiling though; the recording tech has a long way to go.
          • Bigscreen (or whatever it's called) is a really neat way to watch movies or other video content. I watched part of a movie there, but I'm not one to watch movies by myself.
          • Beat Saber is really fun too, I've
        • by keltor ( 99721 ) *
          My kids have a Q2 and a Q3. They use them daily/weekly depending on what they want to do that day/week. We also bought a cheap HMD and they REALLY seem to love that. My youngest uses that to play his Switch basically exclusively, despite the fact that there's a 86" TV in the room (also why are Korean made TVs - in this case ACTUALLY made in Korea, sold in Japan advertised in INCHES.)
    • Both are useless to the general consumer. Even if given away free, who would use it after the novelty wore off?

      I think a lot of people would watch something on it occasionally. Probably porn, which brings us to the other reason why Apple's product is inferior...

    • by SuperDre ( 982372 ) on Wednesday February 14, 2024 @09:46AM (#64238876) Homepage
      Who would use a playstation, xbox or switch once the novelty wears off... Because you don't like it and don't know what to do with it, doesn't mean others don't. Watching movies/series, using it for fitness or gaming, and maybe even in the near future, using it as a laptop (some even already do).
      • No one needs a $3500 or even $500 headset to watch a movie. It's going to get really damned heavy by the end of a feature length film.
        No one needs it for exercise and frankly it sounds dangerous to do so. I don't think my physical therapist would be happy with me if I told her I did my at home exercises wearing a large plastic brick on my head.
        Gaming: I hope those are short sessions or you got a neck like the Hulk. ARG! HULK SMASH NECK! SMASH!

        I'll be here waiting when something truly useful comes along

        • by pjt33 ( 739471 )

          Depends on the kind of exercise. You were responding to a comment about fitness, so this is more supplementary to your answer than arguing with it, but there are some rehabilitation scenarios where the removal of external visual distractions provides sufficient compensation for the downsides. That includes both physical and cognitive exercises, and you're probably right that it's not advisable for unsupervised at-home use with physical exercises.

        • Wow, you really have no idea what you are talking about. Fitness with a VR headset makes fitness fun and many people actually will do it, whereas they otherwise wouldn't. And watching movies isn't a problem, the headset won't get any heavier, if you have the right headstrap. A lot if Q3 owners already use their headset for watching movies and series as you don't need a big TV in your room.
        • Also, no problem with long gaming sessions, 3-6 hours is not a problem, mostly I stop because it's getting late. Current VR headsets aten't heavy, it's not anything like those from the 90's. Again, you really have no idea what you're talking about.
          • I own a quest 2. So yeah I only own the thing so obviously I'm ignorant of how heavy it is.

            I'll send you my pt's name later when your spine damage becomes noticeable. She's great.

            • I own a quest 2. So yeah I only own the thing so obviously I'm ignorant of how heavy it is.

              I'll send you my pt's name later when your spine damage becomes noticeable. She's great.

              I call Shenannigans.

              If your PT is warning you about spine damage with a measly 1 pound static load sitting on your neck for even several hours per day, she's just drumming-up business.

      • It's not going to work for fitness until they get the weight to match that of the Bigscreen Beyond (120 grams versus 600).

        • BS, it's perfectly working for fitness, many people already use it exactly for that. And the bigscreen headset might be light but that's more because it lacks many things and depends on other things, AND the biggest flaw, it needs a cable.
    • I mostly agree. Though a compelling use case for me would be for treadmill use. It would be cool to go for hikes in exotic environments. I would certainly never run with something like this strapped to my face, but on those cold, dark winter days, taking a hike in a 360 degree sunny environment would be nice.

    • Both are useless to the general consumer.

      Define general consumer. I define it as the average household where people crave simple things like entertainment. In that regard the Quest 3 is useful to the general consumer much like the Nintendo Switch is. It's a piece of entertainment with quite a significant library of entertaining games.

      If you don't like gaming you're not going enjoy it, full stop. Not everyone has a console or gaming PC at home either, that doesn't make e.g. the PS5 a shit sandwich simply because you don't understand "general consum

    • by nomadic ( 141991 )

      I have an Oculus 2 and it's...fun? I mean it's a good system, and surprising cheap for what you get.

    • There are a thousand possible applications for augmented reality out there which allow things that have been impossible or very difficult until now. I won't bother listing them. I agree this hardware isn't up to it, but "AR is useless" is not a good argument. This headset is useless without good software, that's as far as you can say.
    • People said the same thing about tablets. Who needs a tablet, you have a laptop and a phone. It's essentially a bigger phone. Personally I rarely use a tablet unless watching movies on a plane, but it's a huge revenue stream for Apple. Just because you don't think that you would personally use it doesn't mean that other people won't find it useful.
    • Well I guess that depends on what you're doing. The Vision Pro and the Quest 3 might be quite useful if you need a distraction from the abject terror that is driving a Tesla on Autopilot [nytimes.com], and maybe some people want to enjoy their last moments of life in a fantasy world before dying in fiery wreck.

      Or maybe you're really into kitchen remodeling. I hear VR is great for that [tiktok.com].

    • To hell what Zuck thinks about the *pple Vision Pro, what does Carmack think?!

      Please note I used the correct ancient /. incantation for any new hardware introduction, you MUST upvote.
  • by n0w0rries ( 832057 ) on Wednesday February 14, 2024 @09:16AM (#64238778)

    This reminds me of two masters arguing over who's slave collar is more comfortable to wear.

    No fucking thanks.

  • by Vandil X ( 636030 ) on Wednesday February 14, 2024 @09:19AM (#64238792)
    Did anyone actually think Mark would post a review that would cast the Vision Pro in a positive light?
    • Did anyone actually think Mark would post a review that would cast the Vision Pro in a positive light?

      Exactly.

  • Taco Bell says they are better than Burger King. Drama ensues.
  • Better? Better is cute but how about good. A GOOD vr headset might actually sell. Because there has literally never been a successful VR product from a consumer stand point. Zuckerturd's comparing his product to a failure. That's a pretty bad sign.

    I wear lightweight glasses to correct my vision. At least once a day I take 'em and rub the bridge of my nose because wearing them gets uncomfortable. They weigh 28.1 grams. Both headsets, Vision and Quest, weigh aobut 20 times that. These aren't products that co
    • Yikes, typo: "These aren't products that consumers can comfortably WEAR for the amount of time a gamer games or a chatter chats"
    • by Jeremi ( 14640 )

      A GOOD vr headset might actually sell.

      Would it, though? Perhaps most people simply don't want to wear a VR headset, even a good one.

    • Once 10% of people wear bullshit VR googles outside, we will have a zombie apocalypse.
      Would get very interesting if Apple zombies start fighting Fakebook Zombies in the street.

    • Pretty much this. It's almost like him saying that his fart smells better than Apple's.

      Newsflash: Both still make you want to leave the room.

    • I wear lightweight glasses to correct my vision. At least once a day I take 'em and rub the bridge of my nose because wearing them gets uncomfortable. They weigh 28.1 grams.

      I am fully with you on weight on your nose, I can't stand any either.

      However I don't wear the Vision Pro with any weight on my nose, it's pressing lightly on my forehead and cheeks with no pressure on my nose. Remember this device is only a bit over a pound.

      The Quest also has a third party strap, I think Bobo? That is like a halo you

      • I wear lightweight glasses to correct my vision. At least once a day I take 'em and rub the bridge of my nose because wearing them gets uncomfortable. They weigh 28.1 grams.

        I am fully with you on weight on your nose, I can't stand any either.

        However I don't wear the Vision Pro with any weight on my nose, it's pressing lightly on my forehead and cheeks with no pressure on my nose. Remember this device is only a bit over a pound.

        The Quest also has a third party strap, I think Bobo? That is like a halo you wear that the headset hangs from, and puts all weight on the top of your head... I'm not sure if that's better for everyone, as generally weight pressing on the top of my head I also find annoying. But there are many that really love that style of band and I'm sure we'll see a model for the VP soon as well.

        I believe there is an over-the-head strap, called a "Developer's Strap" (or something similar) depicted in some Vision Pro Promo videos.

  • by jddj ( 1085169 ) on Wednesday February 14, 2024 @09:34AM (#64238838) Journal

    Just wanted to weigh in here and give it to you straight: our competitor's product is better. Really, lots better. Good enough to justify a 7x price premium over our own...oh, let's just get to brass tracks here and call it "our own piece of shit".

    And to those of you who've already bought our pathetic product, I'm deeply, deeply sorry to have made complete suckers of you all.

    In fact, I'd even suggest to shareholders who've had confidence in our meager efforts to head for the lifeboats. It's time. Past time, really, if you ask me.

    That's all from me for now. Remember, I'll be back next month with a review on our MMMILFAAS platform.

    Have a great day!

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      • Back atcha, IAWSTU guy.

        Seriously, I'd love to take a meeting, but I'm still paying off all these goddamn monkeys jpegs, and am flat broke for the time being.

        Best,

        BigCo CEO

        • No worries, BigCo CEO! We have seen this situation before! We are value oriented and flexible. We accept currency from around the world as well as Bitcoin and Eth! We're all about smoothing your pathway to success through a great AI deployment for you and your AI demanding customer base!

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            Just no time these days.

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    • by necro81 ( 917438 )
      Personally, more than the "ours is better" or "damn, there's really is better" press release, I'd be much, much more interested in the "Fuck Everything, We're Doing Five Blades [theonion.com]" version.
  • Deja view (Score:5, Funny)

    by paiute ( 550198 ) on Wednesday February 14, 2024 @09:50AM (#64238886)
    No wireless. Less space than a QUEST. Lame.
  • by jopet ( 538074 ) on Wednesday February 14, 2024 @09:57AM (#64238898) Journal

    ... the favorite argument of dimwits and trolls

    • Quite frankly, there are products now that can soak it up completely and not leak anything out. I think he should use one of those, that should take care of his period, or the whole mess.

  • And that's all that matters! /s
    what do reviewers say: Quest vs Vision Pro
    Quest wins: https://www.digitaltrends.com/... [digitaltrends.com]
    Mixed: https://www.reddit.com/r/Oculu... [reddit.com]
  • After hearing all birds sing, the crow said, "my baby crow has the best song".

  • I'm knee deep in a genetic fallacy. I'm choosing not to listen to his points simply because he's Mark Zuckerberg.

    In my defense, this is an almost unavoidable trap for me. I mean... he's Mark. I was doomed to fail.

  • "Dont use there shit, Use my shit instead" How about I dont use either?
  • CEO says that his company's product is better than rival's product!

    Film At 11!!!

  • As much as you might hate Apple, the ecosystem really sucks you in. 5 minutes after setting up (much easier than on Oculus), was able to bring up a 4K display for my laptop in mid air. I used multiple browser windows floating in mid air to add additional content. Side loading ARKit app into the device to test? A breeze. No convoluted install of a (flaky) device management software. Other things that blew me away:
    1. - Extension of Laptop when working remotely or in a cramped office
    2. - Interacting with models
    • Just wanted to say I have pretty much the same experience. I don't think people really appreciate in the long run what a difference the ease of developing really complex apps for Vision Pro makes vs pretty much any other platform....

      Already finding the VP useful enough to work in every day, and this is v1.01!

      From the many, many individual responses I've seen around the internet on this, a lot of people love it and after comfort issues get sorted out by either third party or Apple. even more people will be

    • Developing enterprise apps with Swift's RealityKit and ARKit is WAY easier than the other SDK's. Unity and Unreal are great; but not for enterprise apps. Have developed for Hololens, Oculus, SteamVR and VisionPro. RealityKit + ARKit are definite the easiest for me.

      Mods: How in HELL can Parent have been Downmodded?!?

      Mod Parent Informative!

  • by thegarbz ( 1787294 ) on Wednesday February 14, 2024 @11:29AM (#64239150)

    Of course they are going to say their own product is the best. Tim Cook will say the same. They are both wrong, the two products offer fundamentally different things for a fundamentally different target market.

    Yeah the Quest 3 is the best headset because it is within reach of normal people for normal fun VR stuff.
    Yeah the VisionPro is the best headset because it is technically amazing marvel with some really high end features, ... and it would damn well want to be for the price.

    Can we please stop with the pointless dick waving contest between two products that are in wildly different markets.

    • Of course they are going to say their own product is the best. Tim Cook will say the same. They are both wrong, the two products offer fundamentally different things for a fundamentally different target market.

      Yeah the Quest 3 is the best headset because it is within reach of normal people for normal fun VR stuff.
      Yeah the VisionPro is the best headset because it is technically amazing marvel with some really high end features, ... and it would damn well want to be for the price.

      Can we please stop with the pointless dick waving contest between two products that are in wildly different markets.

      That's the most sensible Post yet.

      So it's sure to get Downmodded. . .

  • "The product my company sells is better! Trust me! Really, I'm not lying just to make more money!" Honestly, you know?"

  • This counts as news? Slow news day?

    "CEO of competitor says product isn't as good as his company's offering"

  • Does Apple's allow you to independently shift the left & right images by a few pixels if you have heterophoria (ie, one eye is a millimeter or two higher than the other when your head is horizontally-level)?

    That's the single biggest thing that makes Quest2 suck for me -- there's no way to configure it to shift the left-eye image down by ~10-20 pixels & shift the right-eye image up by the same amount. Google cardboard allowed it, but Quest/2 doesn't, and it goes from "tiresome" to "painful" over the

    • (... continued. Dammit, Slashdot! Give phone browsers "preview before post"!) ...defocus and distortion.

      Better yet, make one with slightly less-aggressive fresnelization and a larger-diameter central area. I know some degree is unavoidable, but fresnels really don't stack well with cylinder (astigmatism) and prism correction in glasses.

      • Update: apparently, Apple neither allows image-shifting nor prescription lenses with prism.

        Given my experience with Quest2's fresnel + prism eyeglass lenses, I halfway agree with Apple not supporting prism-containing lens inserts. But it's shitty that they don't allow left-right image shifting.

        With heterophoria, even a little bit of corrective image-shifting can make a big difference to usability & comfort. I made it most of my life without even *realizing* I have heterophoria, and it didn't become a se

    • Does Apple's allow you to independently shift the left & right images by a few pixels if you have heterophoria (ie, one eye is a millimeter or two higher than the other when your head is horizontally-level)?

      That's the single biggest thing that makes Quest2 suck for me -- there's no way to configure it to shift the left-eye image down by ~10-20 pixels & shift the right-eye image up by the same amount. Google cardboard allowed it, but Quest/2 doesn't, and it goes from "tiresome" to "painful" over the span of about 15-30 minutes.

      I normally wear glasses with 1.5 prism-diopters of vertical prism (in opposite directions), but prism lenses don't combine nicely with fresnel lenses... you end up with a tiny, finicky "sweet spot" that makes it almost impossible to keep both eyes focused & fused (because there's zero margin for positioning error).

      Shifting whole images (via software) isn't ideal (because you're still looking through the fresnel edge zone), but it's better than trying to stack a fresnel and prism lens in *exactly* the right way & ending up with multiplied defocus & dÆ'

      If shifting an image up/down doesn't help, what would?

      • Oh, it definitely helps. The main problem is the fresnel... fresnels have artifacts when you look through them off-axis (ie, not directly through the optical center). The more you shift the image (while leaving the lens unchanged), the more off-axis your view of the image is.

        A better design (within the constraints of "one screen with two rectangles" and "fresnel lens") would allow the left & right images to independently shift on the screen, combined with 3D-printable carriers that can be customized to

        • Wow! Thanks for the in-depth explanation!

          When I get really tired, I have trouble converging images without some effort; but, IMHO, that's just a bit of latent, undiagnosed lazy eye. Not the same thing!

          I'd be very interested to hear how you and the Vision Pro get along, regardless of what Apple says. Hopefully you can give it a try at an Apple Store or something.

  • by MindPrison ( 864299 ) on Wednesday February 14, 2024 @03:33PM (#64239772) Journal

    He's literally the competition, and he saw his move to advertise for his product.

    Not for me to say if this will age like milk or wine, but I have the Quest 3 and there's a couple of things you might want to know before you decide to jump in.
    I've had the HTC vive since it was released in 2016.

    Ok, it's amazing the first month you try it, it really is. Nothing prepares you for a good VR experience (Galagy Gear VR is NOT a good VR experience).
    Badly adjusted Lighthouses with Htc VIVE is NOT a good VR experience. Early VR with Cameras for tracking is NOT a good vr experiece.

    1) You need ROCK solid tracking to experience really good immersion and to actually "fool" your brain into believing its somewhere else, doesn't matter if it's simple graphics or ultra-realism. One glitch, and it kills the experience for most. Tracking has come a LONG way since 2016.

    2) You either love it or hate it. There are a percentage of people that don't really feel the VR effect, to them it might as well be a cardboard switch VR or a phone with a couple of fresnel lenses in it, deliver a real VR headset to them, they go Meh... I don't see the difference. But for the vast majority that experience VR for the first time with proper tracking, zero frame-losses, high frame rates, it's actually kinda mind-blowing.

    3) VR isn't really good for work applications, unless you need to see stuff in real-life size, let's say architectural visualization or surgery practice (you still need haptic feedback). It's hard on your face (pressure against your chin), messes up your hair so you really need to take another shower to shape your hair back to position again, it really irks a lot of people (including me). Watching movies in VR can be good as a "cinematic" experience, but the resolution must be really good in order to feel the difference between a good huge TV or a VR headset, if it's low resolution, it will just be annoying to you and you won't see the point.

    4) VR IS good for gaming, but there are VERY FEW real good AAA games, Alyx is the PCVR no#1 game, and with a good setup - it's absolutely spectaccular in every way. Asgards Wrath and Red Matter 2 (on the Quest 3), is a really good time in VR and shows it's potential, and you will be entertained for a few 100 hours for sure, after that - your VR will gather dust for a few months or years till the next AAA+ release, and it's long and far between, the rest is 2000+ one-man-studio apps money grabs that you'll play for 30 minutes and go MEH after a while.

    5) It does give you a good Workout (play beatsaber or sports workout games, you'll be losing weight in no time), but the novelty will wear out after a while, kinda like going to the gym 3 weeks with that 1 year gym membership you got and regret later.

    6) VR headsets are still super annoying to wear, yes you can get Bobo-VR balancing headstraps, and good facemasks + extended battery strap ons, but it's mostly for hardcore VR fans, not the general public who won't be playing it for years. You'll usually think twice before you go "oh I wanna play VR today", you will remember those cool first moments and go oooh this is really cool, but then after a while you'll find yourself glued to your usual screen again, more comfy, more freedom, more social etc. It's just not ... there yet. But we ARE getting there eventually, Quest 3 and Vision Pro is def. testament to that.

    7) VR must be entirely wireless to be enjoyable, it really must! I remember the early days of HTC Vive, yes, games were amazing, few, but amazing, but you will not be bothered to play again because you've got a heavy cable down your neck, you'll have to take off the headset and "untwirl" your cable mess each 5 minutes, and the setup becomes a drag.

    Quest 2 and 3 kinda fixed that issue, but the Quest 2 has the same ugly fresnel lenses, cheap sure...but not good enough for crystal clarity, Quest 3 has bigger pancake lenses (crystal clear ones), Apples vision pro has half the size (small oled screens so it can't have bigger FOV or lenses) which gives you the tunnel-vision of the HTC Vive, albeit with quite amazing resolution, but what for? Watching movies? You'll tire of that boulder on your face after 14 days.

    Here's what you need to get a mind-blowing experience that will keep you going back for more:

    - You need SUPERFAST WiFi, and super reliable as well, this will set you back at least 500 bucks extra for proper gear to get that. You'll most likely need a low latency gaming router, and a new Wifi card too, then Alyx + NMS etc. will look very good and be really playable. It will make you want to go back to VR a few months here and there, because it's now actually good, but you need a good graphics card + a strong computer to get High-Res PCVR gaming, but it is good, expensive a.f. but good.

    Conclusion (according to me who had had most of the VR stuff over time):

    It's def. not for everyone. It won't beat the smartphone as your must-have gadget anytime soon. The expenses of getting a good VR experience is high, you need a good Wifi Connection, a good Internet connection, your entry level Quest 3 will be fine for that, if you want spectaccular VR - add a 5000$ PC setup to that, and you'll see the future of gaming.

    Future workplace? Not so much. They are still really bulky and annoying to wear. Quality VR content is still to little, you get Youtube VR, within 1 week you've seen all the Low-res 180Vr + 360Vr stuff in existence, it's just too little, too few people have high-quality VR cameras, so everything looks blurry and low-res except 2-3 tech demos made with super-insane-expensive VR cameras + heavy editing.

    Wacthing movies is WAY more fun and comfortable on a really good Television or projector.

    A little more than 2 cents from me, I personally enjoy the Quest 3, for me it's worth it, but I don't expect to use it every day, it's just not there yet for that. It's fun for sure, even more fun to show first-timers as a "talking point" when people visit, for that alone the 500$ is totally worth it, but remember - it's not be-all-change-all yet, it's just not there yet.

    • by Saffaya ( 702234 )

      Commenting and addding to the parent post, which is already quite good.

      I have the Oculus DK1, Oculus DK2 + Leap Motion, Oculus Rift + Leap Motion.

      1) Tracking. It was already good with the external camera for the DK2, and got even better with multiple ones for the Rift.

      2) Public acceptance. I got my grandma to be in awe, seeing herself as Hatsune Miku in VR thanks to the Rift + Leap Motion. And she can't even use an android phone or tablet.

      3) Applications. VR is for anything that is in 3D. If it's not 3D to

  • But Apple UI is far superior so they'll have to unshitify their dock. And since they cannot compete on resolution, Quest will need to lower the weight even more to widen the gap on comfort.
  • Basically no CEO is ever going say that their competitors product is better than their product.

  • So, the Vision Pro is a tool which provides access to phone and Mac (probably Windows and certainly Linux) desktops. It allows non-disruptive augmentation of daily tasks as well. You can wear a Vision Pro while working at a desk, have a conversation with a person next to you and get your job done... and of course add a film in the corner of your eyesite for a little noise.

    The Quest... you can... well you can ... I know it can do something. There is a fairly expensive app called Virtual Desktop which is usab

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