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The Almighty Buck Apple

Spotify Stops Accepting Payments Set Up Via Apple's App Store (engadget.com) 42

Spotify is no longer supporting Apple's in-app purchase system. In an email to affected subscribers, Spotify says: "We're contacting you because when you joined Spotify Premium you used Apple's billing service to subscribe. Unfortunately, we no longer accept that billing method as a form of payment." Engadget reports: Spotify continues to say that those users will automatically be switched to the company's Free, ad-supported tier at the end of the current billing cycle. "If you wish to keep your Premium subscription, you will need to re-subscribe after your last billing period has ended and your account has been moved on to the Free account."

But that's probably for the best. Due to Apple taking 30 percent of in-app purchases, Spotify users who were subscribed through in-app purchases were being charged an extra $3 per month compared to subscribing through Spotify directly. That's despite the fact that Apple now reduces its commission rate to 15 percent on subscriptions after the first year. Apple said in a regulatory filing from 2019 that it collected that 15 percent fee on roughly 680,000 Spotify customers. Users transitioning from Apple's payments can subscribe to Premium via a credit card or PayPal.

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Spotify Stops Accepting Payments Set Up Via Apple's App Store

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  • They all do it, Google, Apple, Amazon--they all charge ridiculous app store commissions. But with the EU starting to clamp down, and the Epic Games lawsuit, and now Spotify, it feels like momentum is building.

    I personally would like to see a flat fee, like say $100, for publishing an app on app stores, whether your app is free or not. Such a fee would do two things: It would eliminate this gouging, and also keep out a lot of zero-value apps that should never have been published in the first place. As it is,

    • Apple publishers already pay this because they have to have a paid developer account.

      • by dfm3 ( 830843 )
        But that's paid per developer account, not app, hence the issue. Sketchy developer pays the fee and then pushes out dozens or hundreds of copycat "shovelware" apps of dubious quality an an attempt to game the search algorithm in the hopes that one or more get popular enough to pull in revenue.
    • You'd need to charge per version submitted (every submission incurs a cost on app store) and per download (again, cost incurred). Of course said charges have to include profit for Apple, or else it's not worth doing. Per submission cost incentivizes less updates/fixes. Per download kills free apps. All bad for customers.
      • Charging per download would be like web sites charging per page view, or GitHub charging per software installation package download. No, I don't think so, they would not need to charge per download.

        Most free apps can die a slow death, they are worth exactly what you pay for them.

        • by narcc ( 412956 )

          Most free apps can die a slow death, they are worth exactly what you pay for them.

          You're out of touch. Ask someone under 30 what they consider essential apps and look at the mode cost.

          • And are these "essential" apps ones that would not have been submitted to their respective app stores, if there were a $100 fee to do so? I doubt it.

            • by narcc ( 412956 )

              are these "essential" apps ones that would not have been submitted to their respective app stores, if there were a $100 fee to do so?

              I can guarantee it. $100 is nothing compared to the millions already spent in development.

              I doubt it.

              That's because you're out-of-touch. Ask someone under 30, as I suggested. Things have changed more than you realize.

              • You have no basis to know whether I'm out of touch or not.

                Your logic makes no sense. You say that companies spend millions developing software, but they can't afford a $100 fee to submit their software to an app store. Trust me, if they can spend millions on their software, they can spend $100 on an app store submission.

                • by narcc ( 412956 )

                  Your logic makes no sense.

                  You're deeply confused.

                  You say that companies spend millions developing software

                  Yes, that's what I'm saying.

                  but they can't afford a $100 fee to submit their software to an app store

                  That is what you were claiming. Not me. I wrote: "$100 is nothing compared to the millions already spent in development." From your earlier posts:

                  I personally would like to see a flat fee, like say $100, for publishing an app on app stores, whether your app is free or not. Such a fee would do two things: It would eliminate this gouging, and also keep out a lot of zero-value apps that should never have been published in the first place.
                  [...]
                  Most free apps can die a slow death, they are worth exactly what you pay for them.

                  Which is obviously nonsense, as I've tried to explain.

                  Trust me, if they can spend millions on their software, they can spend $100 on an app store submission.

                  That's my point. Again, I wrote: "$100 is nothing compared to the millions already spent in development."

                  I'll take it a step further and say that $100 is nothing even when your development costs are measured in the thousands of dollars, as is the case for a

                  • Exactly. You thought you knew what I was saying, but you missed the entire point. A $100 fee wouldn't keep out companies who have millions to spend. But it might keep out the guy living in his parent's basement, thinking that if he just makes an app with ads, he'll get rich, or maybe become an influencer. That threshold alone would keep a lot of trash off the play stores.

                    • by narcc ( 412956 )

                      You're ridiculous. It's not a "guy living in his parent's basement" that is flooding the app store with crap. Individuals aren't the problem, it's dedicated crapware organizations that are responsible for flooding app stores with trash. $100/app isn't going to stop them.

                      As for the guy in the basement, he can also afford the $100. To him, it's like buying a lottery ticket. It's not like he's producing apps so quickly that he can't cover the cost. It's a minor annoyance that isn't going to stop someone

                    • People who have logical arguments, use logic when they have disagreements with others. People who don't have logical arguments, resort to insults.

                    • by narcc ( 412956 )

                      You are not the kind of person who responds to reason. You can stop wasting my time now.

                    • I'm actually kind of having fun wasting your time, or more precisely, enticing you to waste your own time. It's kind of like harassing telemarketers. No real benefit in doing so, but still kind of fun.

                    • by narcc ( 412956 )

                      Yes, we know. You're a known troll. Why you're proud of that, I'll never know. Grow up.

                    • Only when somebody starts spewing insults rather than engaging in debate.

    • by narcc ( 412956 )

      I personally would like to see a flat fee, like say $100, for publishing an app on app stores,[...] keep out a lot of zero-value apps that should never have been published in the first place.

      The solution isn't to make app stores worse! Instead of rewarding the folks who caused the problem in the first place, why not move to competing curated app stores? That neatly solves the problems, without punishing developers, and fosters healthy competition.

      We could also try more traditional forms of digital distribution, like selling your app on your website. You can actually do this on non-Apple platforms, though it's (intentionally) harder than it needs to be. FirefoxOS did this right. They had a

      • Oh, I do agree we should have alternative, competing app stores. Those two things are not mutually exclusive.

  • W/O App Store devs wouldn't have made millions. Apple put their $$ and resources to develop the App Store, developers joined of their own free will and greed to make millions and they did !! Kinda like biting the hand that fed you and made you rich. Apple isn't the ONLY walled garden in this world. Developers can quit anytime they want to, but lose a huge income source ! Microsoft and F/b, Meta have been just as bad in their own ways !

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