Apple Silicon Macs Now Natively Support Unreal Engine 5 (engadget.com) 25
Epic Games has released a new update for Unreal Engine 5 that allows it to run natively on Apple Silicon. With the recent update, Mac users will no longer have to rely on Rosetta technology in order to run the software, resulting in a significant boost in performance on M1 and M2 Macs. Engadget reports: There's more news for Apple users as well. Epic unveiled a new iPad app (below) for virtual productions that works with the Unreal Engine's ICVFX (In-Camera VFX) editor. It offers "an intuitive touch-based interface for stage operations such as color grading, light card placement, and nDisplay management tasks from anywhere within the LED volume," the company said. In other words, it lets DPs, VFX folks and others tweak lighting and more on virtual sets from a simple, portable interface.
Other new features introduced with the Unreal Engine 5.2 update include a "Procedural Content Generation framework" that lets you populate large scenes with the Unreal Engine assets of your choice, making it faster to build large worlds. And another feature called Substrate allows material creation with more control over the look and feel of objects used in in real-time applications like games or for linear content creation. Epic demonstrated that using its previous Rivian demo, giving a metallic-looking paint job to the R1T electric pickup.
Other new features introduced with the Unreal Engine 5.2 update include a "Procedural Content Generation framework" that lets you populate large scenes with the Unreal Engine assets of your choice, making it faster to build large worlds. And another feature called Substrate allows material creation with more control over the look and feel of objects used in in real-time applications like games or for linear content creation. Epic demonstrated that using its previous Rivian demo, giving a metallic-looking paint job to the R1T electric pickup.
I know it's nitpicking... (Score:5, Insightful)
But shouldn't that headline be turned around? That is, "Unreal Engine 5 Now Natively Supports Apple Silicon Macs"?
I mean, the Macs didn't change.
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It's happened before. The only other game I saw them ever release a patch specifically for was Team Fortress 2.
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I doubt it. It runs on macOS Big Sur (macOS 11), according to the download page, which is from 2020. We’re up to Ventura (macOS 13) already, with the next announcement imminent. All Big Sur is getting these days are security improvements.
We’re still seeing native M-series support rolling out occasionally from large companies with tighter coupling to the hardware or decades of software stack to migrate. Most made the jump within the first few months, but there are stragglers, and given their lega
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Could do with a hyphen between the "Apple" and "Silicon" too.
Apple Silicon is a proper noun, so that would be incorrect.
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I'm starting to see more support for Linux gaming than for Mac at this point. Well... that might be an exaggeration, but I have noticed quite a few games that supp
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Every mac user is interested in gaming.
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In any case, are Epic and Apple friends now? I mean, after this legal battle about bypassing Apple's 30% transaction fee.
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In any case, are Epic and Apple friends now?
No, I don't think we can expect any Epic games on Macs. But the Unreal Engine is a product for other developers, some of whom do make games for Macs. Presumably. Epic has been consistently better about supporting multiple platforms with its professional products than it does with its games.
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It's been three freaking years and they are just now supporting Apple Silicon? Is Epic Games short on cash or something?
They just don't care. The market for games on Apple is very small and the hardware isn't powerful enough to run any A games anyway.
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The market for games on Apple is very small
True.
and the hardware isn't powerful enough to run any A games anyway.
Mine clocks in at 10.4 TFLOPS.
It's not the fasting rendering apparatus in the universe by any means, but it's in the same range as a PS5/XBox Series X.
Hell, until recently, my game streaming machine was rolling a 2080 Ti- which is like 12 something TFLOPS. And it plays most AAA games at Ultra settings with ease.
Now granted- Mine's like second from the top of the M1 generation- fully loaded M1 Max, but the most popular card in PCs is the GTX 1650, coming in at 5.5 TFLOPS.
A Top-end M1 comes in at l
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If only it were as simple as comparing tflops.
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Once you have accounted for major efficiency differences (like Rosetta) it is largely is simple as comparing TFLOPS.
There are exceptions, of course (different TFLOPS performance for FP16/32) but they're largely not relevant for games.
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If that were true, my Radeon VII card would have been roughly competitive with a 2080Ti. It wasn't.
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Unfortunately, despite some really novel ideas there, at the end of the day, the 2080Ti just had more cache available on average per SM.
The Radeon VII had more workloads where it was simply spinning its wheels desperately waiting for data. As mentioned (somewhere else- sorry), in such metrics, the M1 already beats anything on the market (just by nature of it being slapped on a CPU, like other iGPUs, but unlike other iGPUs- seems to have better coherency with TLC or something..
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Mine clocks in at 10.4 TFLOPS.
If only that meant something.
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The fact that there are important factors outside of that isn't really relevant here, because minus Rosetta, all of those factors are in favor of the Mac.
Low end systems large part of game market (Score:2)
The market for games on Apple is very small
While significantly smaller it is still an interesting size from a business perspective. While people do not buy Macs to play games, people who have bought a Mac for some other reason may still want to play games on it. It’s the computer they have, they want to play games on it.
Basically not releasing a Mac version is leaving money on the table.
and the hardware isn't powerful enough to run any A games anyway.
Not true at all. The simple truth faced by game developers is that people with "gaming rigs" with high end GPUs are not the norm. The game buying public is
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Who is the market for this? (Score:2)
I thought the whole reason companies were buying Macs was because their users wouldn't be able to game on company time.
Admittedly, I'd lose any match in a UE5 based game against a Mac user because I'd be doubled over laughing.
They see me trolling... :)
I thought Apple and Epic were still fighting? (Score:1)
Okay Apple (Score:1)