Steam Ends Mac Support For SteamVR (theverge.com) 66
Steam will no longer support SteamVR on macOS. The Verge reports: Steam introduced SteamVR for Apple computers way back in the mists of time -- 2017's Worldwide Developers Conference. As The Verge wrote then: "Valve has been working with Apple on this since last summer, which shows a high level of technical and business confidence in Apple's VR efforts." The move was announced in a short post on SteamVR's news page, laid out in a single sentence: "SteamVR has ended macOS support so our team can focus on Windows and Linux." Mac users will still have some access to the feature, however, via legacy builds. One door closes, another will surely open. Right?
I guess we should have seen this coming. (Score:2)
Re:I guess we should have seen this coming. (Score:4, Funny)
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Steam VR usage graph
https://www.vrlfg.net/Charts [vrlfg.net]
Re: I guess we should have seen this coming. (Score:2)
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Almost all of the shitty hardware is PC.
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Of course, almost all of the hardware is PC.
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Absolutely NONE of the mac video hardware can match an Nvidia RTX 2080 (for example). There's no chance of having comparable experience on a mac. Full stop.
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Actually, on the hardware side of things, the main devices Apple makes are incredibly reliable and great quality. I've got several devices 6+ years old still going perfectly well. On the PC side there's always at least one component a year that needs upgrading or replacing.
Compatibility is a huge issue, that's the weakness of Apple. But hardware certainly isn't.
Re: I guess we should have seen this coming. (Score:4, Insightful)
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I've got several devices 6+ years old still going perfectly well.
Why do you think this is an achievement. My father's PC died in February, when I looked into it I realised he was using my old hardware ... 3 computers back. 12 year old motherboard completely covered in dust with fans that hardly spun. My main NAS is a 10 year old Intel Atom that I built from scrap parts, only the HDDs have been upgraded.
6+ years would be a bloody minimum expectation for my hardware to run and the only exception I'd give to that is battery life for battery based devices.
Re: I guess we should have seen this coming. (Score:2)
So you say that every single PC has better hardware than every single Mac?
Yeah that makes sense.
OpenGL, Vulkan, and Metal (Score:5, Insightful)
Well, Apple discontinuing support for OpenGL, not really supporting Vulkan, and pushing their own Metal API doesn't help interoperability. Apple only has themselves to blame. Having OpenGL/Vulkan and DirectX to support is probably enough effort and now Apple wants their own thing. They don't have enough of a market share on the gaming side of things to push around game companies and expect to keep what little support they had.
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This suggests that Apple is interested in VR but is doing the wrong things. I don’t believe that’s true. They’re focusing their efforts on AR.
Re:OpenGL, Vulkan, and Metal (Score:5, Insightful)
No, it just means they don't care about gaming. Because, if they did, they wouldn't be killing the only widely used technology they did support in favor of something that only works on Apple machines which most game developers have no desire to use.
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As an addition; not saying they don't care about AR as they probably do. But, VR (and extension gaming) would be a lot easier to keep and entice to their platform if they didn't kill OpenGL support. AR does not inherently need Metal to function, it would have worked fine with OpenGL or Vulkan. But Valve probably does need OpenGL or Vulkan to make things worthwhile for their VR platform.
Re: OpenGL, Vulkan, and Metal (Score:2)
Why though, it's as silly as gaming on Linux, it's neat but it's cutting against the grain. If you use a Mac or Linux desktop you can buy a dedicated gaming PC as easily as buying an Xbox, PS4, or Switch.
I love my iMac, I do have some steam games, but being able to RUN games is not even half the battle. Will I have obscure bugs that the porting team's tiny QA dept doesn't catch, will performance be shit because of differences in optimization effort. Will the game EVER get an optimization pass? Will my g
Re: OpenGL, Vulkan, and Metal (Score:2)
Agreed. I donâ(TM)t want to lug around a gaming laptop so I can do everything with one machine. Iâ(TM)m happy to develop on a MBP and simrace on a PC.
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Hardly the same as 100% and no platform related problems.
I'll continue to have a Win 10 box for gaming, because I don't want to make "Will the game I want to run (and not a substitute or older version) work immediately?" a guessing game or excercise in configuration wizardry. My play time is for playing, not adjusting an emulation or API translation layer.
Re: OpenGL, Vulkan, and Metal (Score:2)
I agree it would have been ideal if they supported those APIs; I just think the lack of support does not necessarily indicate a lack of interest in gaming.
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It seems that they're no longer interested in developing the Mac line, unless they somehow manage to turn the Mac ecosystem into a walled garden, like their smaller devices.
Re: OpenGL, Vulkan, and Metal (Score:1)
They sell a lot more iPads and iPods than desktops. And the iPhone? Forget about it.
From their POV unless it translates into a hand held device it's a destraction.
They would be more wise to build cross tools on Windows and just dump the Mac at this point. It's always been a loser.
And I say this on my Mac pro 2013.
Re: OpenGL, Vulkan, and Metal (Score:2)
It seems that they're no longer interested in developing the Mac line, unless they somehow manage to turn the Mac ecosystem into a walled garden, like their smaller devices.
Youâ(TM)re willfully blind, Hater.
Apple has poured more development effort into the Mac line in the past two or three years than almost in the previous ten years.
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It seems that they're no longer interested in developing the Mac line, unless they somehow manage to turn the Mac ecosystem into a walled garden, like their smaller devices.
Yes and it looks like it will probably will get worse for the mac ecosystem because Apple is about to switch from Intel based processors to their very own Ax processor that is used in their iPads and iPhones. I love Apple products (though not all), and I have been using them for 35+ years but the way things have been going is a little ridiculous when it comes to the Mac. They are severely overpriced for the hardware that you get, have no decent GPU support, and now are going to move away from X86. As a ma
Re: OpenGL, Vulkan, and Metal (Score:2)
Apple Arcade suggests they care about gaming to some extent, though not on Mac yet. If we assume Mac support is on the horizon I think itâ(TM)s clear their decisions arenâ(TM)t about lack of interest in gaming but in providing gaming and AR as services.
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Apple arcade is basially all "Mobile gaming" quality garbage. It's just an excuse for Yet Another Apple Subscription.
Re: OpenGL, Vulkan, and Metal (Score:1)
It's basically this and killing 32bit apps..
Catalina is an iOS, it's not OS X.
Even Mojave makes running stuff like VMware a chore.
Re: OpenGL, Vulkan, and Metal (Score:2)
Hmmm. Did I not read here a couple of months ago about some popular Linux distros dropping 32 bit support ?
What now?
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The difference with Linux is that 32bit OS is being dropped by some distributions, but 64bit Linux OS/Distros still support installation of 32bit libraries and execution of 32bit binaries. (some more painfully than others.)
Apple is dropping support of 32bit libs and execution of 32bit binaries ("This application is not optimized for your mac" => will not run in Catalina). Apps will simply stop working, and you can't just apt-get your 32bit libs so your old apps will run.
That's the big difference, and it
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Apple isn't interested in VR (Score:2)
Apple has (as it always does) made a decision about what it wants to push, and what it's decided is that AR is more important than VR. Augmented Reality is where Apple things the action is/will be, and that's going to suck the oxygen out of VR efforts on its platform, even when Apple isn't actually doing anything against it. Steam saw the writing on the wall
(and, has VR adoption really been THAT high on the other platforms?)
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Re: Apple isn't interested in VR (Score:2)
Re: Apple isn't interested in VR (Score:2)
A contract manufacturer like Foxconn is only as good as the QA it follows it up; and the auditors from the contract holder (Apple/Google).
Ask anyone, like my former boss, whoâ(TM)s been on a supplier list for Apple components; they are brutal on their specifications and followup.
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That's because (Score:5, Insightful)
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Oh look someone who hasn't used a VR headset in 20 years...
VR is in a process of exponential growth with close to 10 million devices on the market and difficulty supplying them by multiple companies since November.
Oh and it's fun. Like REALLY fun. Saying it hasn't changed since the 80s is either ignorance or satire, but since your modded insightful not funny I'll go with ignorant. Hell saying it hasn't changed in the past year is equally ignorant.
Re: That's because (Score:2)
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Alien Isolation was on sale on steam for $2 last week. I've played it before years ago and it was an okay game then. Since then the "MotherVR" mod has been released and so I figured for $2 I'll give it a go in VR.
I've never hit the escape button mid game and walked away from a PC saying "NNOOOOPPPPEE, nope, nope, nope, nope!" before. Came back an hour later to find the game was still at the menu screen.
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I would never play that game in VR, even if it was designed for it from the ground up. Living inside a survival horror movie is not my idea of an entertaining afternoon.
I can only imagine what degree of VR sickness might be introduced by that, since it's not native.
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Alien: Isolation is definitely not the most comfortable game when it comes to motion sickness, but it is not the worst either. I definitely wouldn't recommend this to people who are new to VR, but if they show they can handle artificial locomotion with comfort options turned off, then no problem.
Saying it is not native is only half true. The game had support for VR, but it didn't make it to release. The mod re-enabled it and made it usable.
And VR horror is very entertaining... for others :)
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VR is stupid
Lightsabers: https://www.youtube.com/watch?... [youtube.com]
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Have you walked Richie's Plank on an Oculus Quest?
I've had about 40 people try it (we brought it to holiday gatherings last year), 80% could do it, some sitting on the ground slowly pushing forward. 20% cower in fear and take off the headset. It feels real.
The Nat Geo content is fun. Moss is Mario Brothers but with a mouse in 3D.
VR isn't something you do for a long period of time (too disconcerting). Maybe 20-30 minutes. They call the games "experiences" on purpose.
Want a workout? The Thrill of the Fi
population (Score:2, Troll)
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SteamVR for Mac was never about playing games on the Mac, it was about it being a VR development platform.
GPUs (Score:2)
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Absolutely, but the SteamVR announcement was made at the same time as the new Mac Pro reveal so that was the target machine. Other Macs can use Thunderbolt to mount external GPUs but I doubt many do that.
one door closes... (Score:2)
Another door or window opens? No. Not from Apple or Steam, anyway. Anyone wanting to play Team Fortress 2 or Portal (I think) are SOL if they update their Macs to the latest OS X. 64bit ONLY means the games will no longer run, and Valve has made no promises to update.
Yes, I know about boot camp. Yes, it's possible to run the games that way, but that's at least 5-6 minutes to get everything going again, per reboot.
Immunity (Score:3)
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why support a dying platform?
You mean VR? They're keeping it around for Windows and Linux for some reason.
Re: Good choice Steam (Score:2)
You do realize, of course, how stupid you sound saying something like that; considering people have been predicting the demise of the Mac every single year since about 1988.
WWDC related? (Score:2)
Apple Hardware Runs Linux Natively Just Fine (Score:1)
Any modern linux distro you'd care to name runs just fine (and natively) on Apple hardware and typically boots to a working linux OS in under 10 seconds, even on commodity SSDs. It's often a snappier experience than MacOS on the same hardware. Assuming adequate video horsepower and compatability,there is easily a way if the will is there.
Sad, but unsuprising (Score:3)
I guess I can only speak anecdotally on the subject, but for me, my Mac is my primary OS for getting stuff done and I have a windows box for gaming.
I wish it wasn't this way. There are a number of games that'll run on Mac, but often, the performance isn't as good.
As for VR, I wouldn't even attempt it on my Mac, despite having a MacPro5.1 with more than enough power to drive it.
Then again, I haven't attempted it on my windows box yet, not quite having convinced myself that parting with enough money to get a VR headset worth having, is worth having.
I guess Apple has never really been serious about Mac as a gaming platform and I wouldn't be the least bit surprised if the small uptick in games produced for Mac over the years, keeps dwindling.
Kudos to Valve for continuing support for Linux - this is a GOOD thing. I can see Linux becoming a very viable gaming platform - heck, it already is - it just needs someone like Valve to really push it.
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I'm not sure what Mac is serious about anymore. They seem to be moving away from x86, they don't support the largest discrete and only high performance GPU manufacturer ruling them out of high performance markets, ... I honestly think they are betting the farm in high end displays and hoping the A/V customers they've ticked off repeatedly over the years sustain their high end. They are great for coding if you're making iOS apps.
Their laptops are great but I'm beginning to wonder if anyone other than Skrille
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not quite having convinced myself that parting with enough money to get a VR headset worth having, is worth having.
As a matter of interest have you tried it recently? I had the same opinion as you did until I was bored last summer holiday in Crete waiting for a flight. The girls were cloth shopping and I saw a VR lab and I'd never been in before. After an hour of that... well I had the amazon order placed before I stepped on my flight home.
I tried the original Oculus DK1 when it was released, but it wasn't until my experience last August that I thought "oh hells yeah" all this for less than the cost of a gaming monitor.
if apple were serious about anything graphics... (Score:2)
GabeN is wrong and it's going to cost them dearly. (Score:2)
He's betting the company on VR (Valve Index is magically nearly always on the top of the best seller list and Half Life Alyx being the only new title from Valve in eons) and VR sucks, requires a monster PC and a shit ton of real estate to play in.
There are so many requirements that this is not going to to turn in to William Gibson's wet dreams until it's an implant and a very advanced version at that; which may well never happen.
Valve was going to be, and was heralded as, the savior from the Windows 10 nigh
Apple does not make gaming computers PERIOD. (Score:1)