Apple's App Store Celebrates 10th Anniversary (betanews.com) 74
BrianFagioli writes: People sometimes forget that when the first-ever iPhone launched in 2007, there was no App Store. Believe it or not, Apple's smartphone was limited to the apps with which it came. In fact, Steve Jobs famously didn't want third-party apps on the iPhone at all. Ultimately, the App Store was added in 2008 despite Jobs' initial push against it. This move changed the computer industry forever.
This month, the Apple App Store reaches an impressive milestone -- its 10th Birthday. This day is important for three groups -- Apple (of course), but more importantly, consumers and developers. Apple has made billions of dollars from the App Store, but third party developers have as well -- the company has literally transformed some devs into millionaires. Consumers have benefited from high-quality applications too.
Regardless of your feelings about Apple, the world owes it a collective thank you for its App Store. It inspired other companies, such as Google with Android and Microsoft with Windows 8/10, to adopt the same app concepts. It really did change everything.
This month, the Apple App Store reaches an impressive milestone -- its 10th Birthday. This day is important for three groups -- Apple (of course), but more importantly, consumers and developers. Apple has made billions of dollars from the App Store, but third party developers have as well -- the company has literally transformed some devs into millionaires. Consumers have benefited from high-quality applications too.
Regardless of your feelings about Apple, the world owes it a collective thank you for its App Store. It inspired other companies, such as Google with Android and Microsoft with Windows 8/10, to adopt the same app concepts. It really did change everything.
Revisionist (Score:1, Troll)
Re:Revisionist (Score:5, Insightful)
There's around 99.9999% of users out there that have zero clue how computers work. They need to be protected from themselves. Look at all the viruses, trojans, phishing and other crap that's going on. That shit exists because of those 99.9999% of users.
For developers, it works as a place where everyone can find their software and is also a platform that makes payments much easier to deal with.
So how exactly is it a terrible thing for users and developers?
Re: (Score:2, Interesting)
Because it limits app distribution to only those apps the platform vendor approves of. They can and do disprove of apps for reasons other than "its malware."
IMHO, providing an app store isn't a bad thing in and of itself. However, enforcing that all apps shall *only* be distributed via the platform vendor's app store is.
Re: (Score:2, Interesting)
There's no porn available at Disney World. That doesn't make Disney World a "terrible place".
Sure it would be nice to have other options for iOS applications, but Apple decided that their platform works this way.
You can decide to go somewhere else than Disney World, you can decide to buy another phone than iPhone.
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You're allowed to include Universal Studios or Seaworld in your Orlando vacation, if Disney World doesn't have something you want. Heck, you can even venture out a bit further and go to any 3rd rate attraction you like. The Disney corporation doesn't make you sign a form as you step off the gate at Orlando International Airport where you agree to only include Disney-approved properties in your vacation plans.
There's a pretty good chance a restrictive platform vendor would exclude an application simply becau
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You're allowed to include Universal Studios or Seaworld in your Orlando vacation, if Disney World doesn't have something you want.+/quote> And you are allowed to get your apps for iPhones in other ways. You just habe to really want to. The fact that you don't know them doesn't change that.
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Re:Revisionist (Score:4, Insightful)
Also, which part is "revisionist history"?
" It inspired other companies, such as Google with Android and Microsoft with Windows 8/10, to adopt the same app concepts. It really did change everything."
It doesn't say they were the first-ever to do something like this. All it says is that Apple inspired other companies to do it too. I'm pretty sure things like Steam and GoG aren't big enough on the radars of big companies to inspire them to copy their concepts.
Xbox Live Arcade preceded App Store too (Score:3)
GNU/Linux and *BSD repositories contain mostly free software. It's slightly less dishonest to claim that Apple popularized the repository of proprietary software, though it's still not completely honest because of Xbox Live Arcade that preceded it.
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GNU/Linux and *BSD repositories contain mostly free software.
And there you have it! Apple fan boys are still the same -- trying to qualify any non-Apple prior art with some arbitrary condition!
So let me get this straight: OS repositories that existed elsewhere (long before the Apple store) don't count because one didn't have to pay for the software? Really?
No, the point is that you couldn't pay for it. Yeah, I know you hate paying for stuff.
Re: (Score:2)
There are some general classes of software that the free software community has historically failed to provide. Three big ones among these are original high-production-value video games, players for rented motion pictures, and income tax return preparation. (I've described why these tend to be non-free in another article [pineight.com].) In order to provide these to end users, a repository needs to support packages that are not released under a free software license but instead paywalled. This in turn requires the reposit
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No, the point is that you couldn't pay for it. Yeah, I know you hate paying for stuff.
... and how is that relevant to the invention of OS software repositories?
It's relevant as far as you moved the goalpost. And a little further.
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Re: Revisionist (Score:1)
So did classic PalmOS. Not the same "store front" like the walled gardens have today, but it was pretty easy to add "apps" to any of the robust early devices of the turn of the century.
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True, Ubuntu had an "app store". Almost every GNU+Linux Distro had an "app store" called a "software repository".
However, it's a BADASS thing when done right, like on GNU+Linux distros. The difference is that users of GNU+Linux can add their own software repositories so they're not limited by the shit the OS supplier decides to accept on their platform.
"App Stores" are not evil, but can be used for evil if they are limited to a "Walled Garden" (which is the word you're looking for, not "app store").
Re: Revisionist (Score:1)
Perhaps I'm nieve, but I trust the F-Droid marketplace much more than official Google Play.
You get what you pay for, in freedom or beer.
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Perhaps I'm nieve, but I trust the F-Droid marketplace much more than official Google Play.
You get what you pay for, in freedom or beer.
Well, you get to chose from all of 2791 apps.
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Not only is this revisionist, in that Apple is far from the first device or operating system to have its own app store, its also a terrible thing for users and developers.
Well, unless you can point to you saying the same thing about such a store before the App Store - cool story Bro.
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Yeah, "app stores" existed before the iPhone, but who the fuck used them? To deny that Apple completely changed the landscape with the iPhone and the App Store and how it operates is more revisionist than anything.
A huge portion of the cell phone users bought ring tones, there were very successful games like Bejeweled as well.
And a bigger "thank you" for jailbreaking (Score:1)
And a bigger "thank you" for jailbreaking. App stores are for luddites.
Just that, (Score:1)
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I agree on all point, except for the part "effectively taking from what developer would have earned anyway". Most people wouldn't have found their application on the Apple App store and thus would have bought something else instead, so no earnings for the developer not on the App store.
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As for the 30% that Apple takes, keep in mind they're managing the servers, the storage and internet costs for transfers and update, the payments, etc. They're also footing the bill for all the free apps in the store.
How much would developers lose from PayPal or credit cards? Deduce that percentage from Apple's 30% and you'll have a better picture of Apple's share.
Hint: it's not 0% but it sure isn't 30% either.
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How much does PayPal take out of a 99 cent purchase? My research says 33 cents, which is a slightly greater share (1/3) than Apple's.
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Quantity over Quality (Score:3)
While I can appreciate the quantity of apps on the App Store it seems somewhere along the lines we lost quality.
i.e.
I don't care all the Free-to-Play (F2P) race-to-the-bottom-of-the-barrel with shitty Micro-Transactions (MTX) and Hurry-Up-and-Wait gaming.
At least we still have SOME good games left like:
* Fortnite [apple.com] (only has cosmetic MTX)
* Hocus [apple.com]
* The Room [apple.com]
* The Witness [apple.com]
etc.
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Please list the rest of the free good iOS games. ;)
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When grand-pappy was new to computers, how did he distinguish an application from a trojan?
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The application said "PC/Mac" on the box. The Trojan said "condoms" on the box.
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The application said "PC/Mac" on the box.
Who funded the manufacture of the box and the delivery to users, particularly before an application reached the first stable version?
The Trojan said "condoms" on the box.
Not all of them did. See "Trojan horse (computing)" on Wikipedia [wikipedia.org].
Re: The Dirty Truth about AppStores (Score:1)
Another great reason why walled garden stores are not a true marketplace.
"The radio plays what they want you to hear."
Revisionist History Much? (Score:1)
Regardless of your feelings about Apple, the world owes it a collective thank you for its App Store. It inspired other companies, such as Google with Android and Microsoft with Windows 8/10, to adopt the same app concepts. It really did change everything.
Uh, there were "apps" (we used to call them programs) on Windows CE, Symbian, and Blackberry well before 2008. And there were STORES too, where you could buy those programs. Apple simply made it Kindergarten-level difficult for consumers and sold lock-down and restrictions as a benefit, rather than a curse.
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Regardless of your feelings about Apple, the world owes it a collective thank you for its App Store. It inspired other companies, such as Google with Android and Microsoft with Windows 8/10, to adopt the same app concepts. It really did change everything.
Uh, there were "apps" (we used to call them programs) on Windows CE, Symbian, and Blackberry well before 2008.
Oh yeah. I remember apps for Windows CE. I once drove (literally) to an App Store where my dad bought an Windows CE app. He had to specify which CPU and display orientation his device had, and then they handed him a box with a storage card inside, and he paid over a hundred bucks for it. Oh, the good old days.
Er (Score:2)
Er, OK; thanks for the walled gardens, especially on Windows. It sure was terrible having control of our own machines (I'm sure that loophole will be closed soon on desktops thanks to how inspiring this all is).
(Yes, I know, Grandma should root her devices, sideload, etc. so I should shut up.)
First iPhone also couldn't record video (Score:1)
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It took a while, because they were still exhausted from inventing rounded corners
Thing A is (Insert multiple of 5) years old (Score:1)