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Apple Reveals the Most Common Reasons That It Rejects Apps 132

mrspoonsi writes One of the great mysteries of the App Store is why certain apps get rejected and why others don't. Apple has let a surprising number of ripoffs and clones through the store's iron gates, yet some developers face rejection for seemingly innocent apps. "Before you develop your app, it's important to become familiar with the technical, content, and design criteria that we use to review all apps," explains Apple on a new webpage called "Common App Rejections." Rejections include: Apple and our customers place a high value on simple, refined, creative, well thought through interfaces. They take more work but are worth it. Apple sets a high bar. If your user interface is complex or less than very good, it may be rejected; Apps that contain false, fraudulent or misleading representations or use names or icons similar to other Apps will be rejected.
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Apple Reveals the Most Common Reasons That It Rejects Apps

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  • Manipulated by apple (Score:2, Interesting)

    by tuppe666 ( 904118 ) on Tuesday September 02, 2014 @09:42AM (#47806295)

    Apple PR again. In light of good press from Microsoft and android simply having more apps. IOS is falling behind in both quality and quantity. Posted from a 5.5" phone

  • Eh, not quite (Score:5, Interesting)

    by hsmith ( 818216 ) on Tuesday September 02, 2014 @09:44AM (#47806315)
    I've had an app in the store for years now that requires a login. We provide two to apple to test (one success one fail). I don't recall the last time the accounts logged in (perhaps version, their last login date has sat the same for years. So, not hard if you get in and sit there to slowly change to something malicious.
  • All about the brand (Score:5, Interesting)

    by sideslash ( 1865434 ) on Tuesday September 02, 2014 @09:44AM (#47806317)
    I have dealt with App Store rejections on various projects, and it was quite a culture shock coming from the desktop development world. In many ways it reminded me of college. Giving the right answer is not important per se, but rather just providing the answer you know the professor/grader wants to hear. As a programmer, it rankles me for someone else to dictate major issues of app architecture that touch on quality in a debatable way.

    But it's their way or the highway if you want to sell to iOS users. And yes, you do want to sell to iOS users. Android users never spend any money. /slight-exaggeration
  • by stealth_finger ( 1809752 ) on Tuesday September 02, 2014 @09:45AM (#47806343)
    We don't iCare what it iDoes we just iCare what it iLooks like.
  • by afidel ( 530433 ) on Tuesday September 02, 2014 @10:19AM (#47806617)

    or only applies to a small niche market, it may not be approved

    I've got android apps with only 5-10k downloads, but they fit my needs. One is Fulio Pro [], a nice little application for tracking fuel usage and car expenses, the developer has been very open to enhancement requests and quick to respond on bug tickets. The guy certainly hasn't gotten rich at $10-20k in earnings from the paid app, but he's got some income and I have a useful application.

  • by Assmasher ( 456699 ) on Tuesday September 02, 2014 @10:31AM (#47806727) Journal

    Talk about ugly as f***...

  • Re:Eh, not quite (Score:5, Interesting)

    by Assmasher ( 456699 ) on Tuesday September 02, 2014 @10:34AM (#47806779) Journal

    Dooood, don't make them angry. I had a hard enough time getting the damn reviewer to actually use the login (Apple/Apple.)

    It was rejected TWICE in a row after 3 weeks of waiting because "it appears to require login account information" - despite a VERY clear explanation of how the app works and why you need to login and properly filling out the testing account entries in iTunesConnect, et cetera.

    I started to think they were employing monkeys over there.

    Just like you, every submission after the first acceptance - ZERO account activity on the apple demo account ;).

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