Apple Will Refund $32.5M To Settle In-App Purchase Complaints With FTC 252
coondoggie writes "Apple today agreed to refund at least $32.5 million to iTunes customers in order to settle FTC complaints about charges incurred by children in kids' mobile apps without their parents' consent. 'As alleged in the Commission's complaint, Apple violated this basic principle by failing to inform parents that, by entering a password, they were permitting a charge for virtual goods or currency to be used by their child in playing a children's app and at the same time triggering a 15-minute window during which their child could make unlimited additional purchases without further parental action."
They should require refund window (Score:5, Insightful)
When I buy an app and discover it is a steaming turd, I should be able to click to remove it and get a refund within 15 minutes. That way the parent should see the charges and then reverse them easily. Granted if the parent is too stupid to check why they are getting 30 email alerts in a row after little johnny jumped on the ipad... That's their own fault.
Re:They should require refund window (Score:4, Informative)
Generally the receipts for these charges show up a day or 2 after the purchase. I assume apple is batching together the charges or something and processing them in bulk somehow. Or maybe it just takes 2 days for the email alert to go out? I don't know.
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Generally the receipts for these charges show up a day or 2 after the purchase. I assume apple is batching together the charges or something and processing them in bulk somehow. Or maybe it just takes 2 days for the email alert to go out? I don't know.
I know I can't figure out my AT&T bill, no matter how I try. I imagine Apple has imitated that art.
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Well, there's also going into the App Store after your kid hands back the device and seeing if there are any new purchases - they show up pretty easily under "purchased". Not 100% certain about the in-app purchases, but since it does not require a credit card to get an AppStore account...
Meanwhile, if a parent is idiot enough to let their toddler play with a somewhat-fragile glass-faced $500+ electronic device? The parent(s) deserve the consequences, and should count themselves lucky that little Junior didn
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Meanwhile, if a parent is idiot enough to let their toddler play with a somewhat-fragile glass-faced $500+ electronic device?
You mean like a TV? And - toddler? There's a stage or two between toddler and adult that you seem to be unaware of...
The parent(s) deserve the consequences, and should count themselves lucky that little Junior didn't slam it into the floor until the screen shattered.
She keeps slamming toys into the screen, but she's not strong enough to break it. Yet.
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You haven't seen the 80kg theft-deterant-device in my living room that doubles as a TV.
Got to love lead filled CRT's! Who's going to want to steal that?
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Meanwhile, if a parent is idiot enough to let their toddler play with a somewhat-fragile glass-faced $500+ electronic device? The parent(s) deserve the consequences, and should count themselves lucky that little Junior didn't slam it into the floor until the screen shattered.
My toddler takes better care of the iPad than the teen. And yes, we have all purchases turned off, to the maximum extent possible without losing functionality.
idiot? (Score:3)
Re:They should require refund window (Score:5, Insightful)
I know I can't figure out my AT&T bill, no matter how I try. I imagine Apple has imitated that art.
It is truly complicated [twimg.com].
Re:They should require refund window (Score:5, Informative)
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Really, specifically authorizing a purchase, and not monitoring what their kids are doing on an Internet connected device is just stupid. Stupidity should be painful.
Re:They should require refund window (Score:5, Insightful)
When doing something that I knew would bore my young son, I'd often give him something to do. If I'd had an iPhone back then, I would have sometimes found a game I thought he'd like and hand it over. I wouldn't monitor him closely in those situations; if I were going to pay that much attention to him, I wouldn't need something to distract him.
Now, suppose I downloaded and paid for a game. Game purchase authorized. What Apple didn't in general tell people is that that authorization would last past the initial purpose, unless the user dug deep in Settings to turn that feature off. What the game app probably didn't say was that it had in-app purchases that would be tempting to young children. It would be really, really easy for a parent to think he or she was handing something safe to the child without realizing it. Note that, given situations that involve young children, spending five minutes to research something that appears safe isn't always going to happen.
Young children don't understand money. Enough adults have problems thinking of credit purchases as actually spending money on something. I distinctly remember not understanding money as anything except bills and coins.
I have absolutely no sympathy with people who write apps like this, that are designed to siphon money from busy parents who don't fully understand technicalities.
also some games have in game money (Score:2)
also some games have in game money and other stuff that can mask the fact that it's costs real money.
also if you played older games some had unlimited funds / auto loans / I think they may of been a few with a not so hidden cheat to get more as well.
Re:also some games have in game money (Score:4, Informative)
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And, somehow, I don't think all this "in-game purchase" stuff is about educational applications, except as defined by rationalizing pseudo-parents.
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And, somehow, I don't think all this "in-game purchase" stuff is about educational applications, except as defined by rationalizing pseudo-parents.
If your comments don't stand up to the best case and worst case scenarios, then your argument fails.
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Mod this person up, they speak the truth!I have two boys under 3 and in no way is there a situation where I need to "pacify" either of them.
Secondly, I buy an iPhone, I look through the settings and get to understand the device with all its features and settings.
My phone has restricted in app purchases adding and deleting apps. Now to make an in app purchase requires a 4 digit pin AND for me to sign in with my Apple ID. All subsequent purchases require the same action.
Still, if my young boys things because
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My policy was that there was no reason not to be nice to the kid. Kids need to learn how to deal with adversity, but the world in general usually supplies all needed adversity.
Therefore, if I was going to do something that didn't involve the kid, I wanted the kid to have something to play with. Being considerate to the kid was likely to result in the kid being considerate to others (well, as soon as the kid figures out what consideration is, anyway), and this seems to have succeeded very well. In retur
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I'm sure that in that situation, you'd pacify the child, but for argument sake, you'll make up something else. Turning it into a teaching moment? Id
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Giving the kid a ball and ignoring them is good parenting, but handing them an educational game on an iPad and ignoring them is horrible parenting? Apple owes you a clue.
So now you want Apple to pay for the windows your kid broke with the ball?
Re:They should require refund window (Score:5, Insightful)
So your logic is apple has no fault here even though they approve every app, and these apps with in-app purchases are approved for kids?
I know, apple is settling because they are correct but feel like handing over some money to reduce their cash balances and its in their shareholders interest?
PS. There is a huge difference between "owes you money" and "a refund".
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15 minute authorization window closed long ago ... (Score:5, Informative)
Game purchase authorized. What Apple didn't in general tell people is that that authorization would last past the initial purpose, unless the user dug deep in Settings to turn that feature off.
I believe this was fixed long ago in an iOS update. The app authorization no longer works for in-app authorization. Once in the app a second authorization is always needed for an in-app purchase. This second authorization for the in-app purchase does seem to create a window of approval for subsequent in-app purchases, however the original app purchase no longer creates such a window. In any case the parent is aware that the app has in-app purchases.
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the parents should have a 15 minute window in which they have to claim it
that's almost pointless as it requires you to figure out what has happened within 15 minutes of the action.
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It's not the specifically authorized purchases that parents are protesting. It's followup purchases in the inadequately documented 15 minute window following that specifically authorized purchase that they're complaining about.
Stupidity should be punished and it is indeed quite stupid to assume that if someone authorizes a specific purchase that they are also authorizing additional purchases for the next 15 minutes unless they specifically say so.
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Aww cmon,
Apple has to specifically approve every App. A few moments playing with those apps would reveal some of the most devious price gouging tactics used, eg; what was it $25 USD for happy berries for smurfs? A game targeted specifically at children.
Then there was copious amounts of news coverage of these types of Apps - highlighting the dubiously targeted child purchases.
Are you really thinking that Apple didn't know of these purchases? And that their accountants didn't notice the percentages of each p
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I just created an ApplieID to update my mac. Guess what, it absolutely refused to allow me to move forward without a credit card number. Why? So i could download the free updates using the "app store"?
2) As others have stated stop calling them "magic berries" or such, its really money. You dont think this was intentional?
3) again as others have pointed out. Apple reviews and approves every app. How do you approve
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There is a trick to creating a AppleID account with no credit card. It does, however cost $5. First buy an iTunes gift card for $5 at the local grocery store. Next use that when you set up the account. It works great and is safe.
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1) allow you to create an account with out FORCING you to enter a valid Credit card. I just created an ApplieID to update my mac. Guess what, it absolutely refused to allow me to move forward without a credit card number. Why? So i could download the free updates using the "app store"?
http://support.apple.com/kb/ht2534 [apple.com] - "Creating an iTunes Store, App Store, iBooks Store, and Mac App Store account without a credit card"
The first hit from Googleing "creating apple id without credit card" - which is the third suggestion after typing "creating ap". Jesus, that was hard.
But why didn't you have an AppleID from registering your Mac in the first place? Too paranoid?
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Can you even refund in-app purchases? Say you pay to get the last item and finish the game, or get ahead of other players, or level up your character or whatever. Can that be reversed somehow?
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apple gives you a refund, but you keep the in app purchase.
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When I buy an app and discover it is a steaming turd, I should be able to click to remove it and get a refund within 15 minutes.
You can - I've done it more than once with apps that turned out to be, as you put it, steaming turds.
This case however is about IN-APP purchases. E.g. playing a shitty freemium game like Plants vs Zombies 2 and unlocking new plants by clicking the "buy this plant" button, which costs real-world money.
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In general, you can. You have to contact Apple Support for it, though, but you can get refunded on app purchases.
Heck, in Taiwan, the law requires app sto
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The settlement is regarding in-app purchases, not App purchases.
Here's why there's not automatic 15 minute window to get refunds for those: Apple has not way of knowing if you USED the in-app purchase or not.
Why's it matter? You're playing a game and need Sword of Wonderment +5 to kill Malchan. You can in-app purchase it for $1.29 or go spend an hour earning it in a quest. You're lazy so you buy the Sword of Wonderment +5, kill Malchan and then claim a refund for the $1.29 you spent on the Sword of Wonder
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You mean the email alerts they read on the their iPad that the child is currently playing the game on?
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I bought an app the other day that didn't work. I went to my apple account, clicked the "Report a problem with this purchase button" under recent purchases, explained the problem, and was issued a refund the same day.
I don't know if they'd do the same thing if you just said "hey this game sucks can I return it" but then how many stores will let you return video games after they've been opened?
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Granted if the parent is too stupid to check why they are getting 30 email alerts in a row after little johnny jumped on the ipad... That's their own fault.
yeah, because we are all sitting around watching our inbox constantly.
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When I buy an app and discover it is a steaming turd, I should be able to click to remove it and get a refund within 15 minutes.
You mean like on Google Play? Oh, no, wait - There is no 15-minute refund period [for In-app purchases] - all refunds are at the discretion of the developer [google.com]
Re: They should require refund window (Score:5, Insightful)
Because everyone is required to have a constant, always on internet connection tethered to them every moment of their lives?
Haven't met anyone under the age of 30 lately, have you?
Like in particular kids. If they can't, like, stay connected then they would simply die, like!
I'm sitting at an intersection watching high school kids go by and at least 60% of the girls have a phone in their hand, which they are looking at.
There's a skyrocketing market for behavior modification counselling if ever there was one.
so, you think Justin's egg throwing was merited and you had to share that with all your friends ... let's work on why that is so important to you ...
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I'm sitting at an intersection watching high school kids go by and at least 60% of the girls have a phone in their hand, which they are looking at.
Just be careful where you gather data there brother.
Because everyone is required to have a constant, always on internet connection tethered to them every moment of their lives?
There is a sacrifice in personality development, but there is truth in what you say.
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Haven't met anyone under the age of 30 lately, have you?
Hmm, just guessing from your grasp of standard English, correct spelling and grammar, and your low UID that you perhaps came of age in the 60's...? If so, you know, glass houses. :-)
But don't mind me, I came of age in the worthless 70's.
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Based on my own anecdotal evidence, I would guess UID 218170 probably wasn't even a twinkle in someone's eye in the 1960s. Speaking of ackthpt: Do I get bonus points for recognizing the Bloom County reference?
Well played! It was my license plate for many years, as well.
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If they can't, like, stay connected then they would literally die!
FTFY.
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If they can't, like, stay connected then they would literally die!
FTFY.
Like, you're not from California, are you, like?
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Does that count for in-app purchases too?
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That was pre scubag things like "in app purchases"
Allowing that opens the door to scumbaggery. All mobile platforms need to slam the door shut on the "in app purchase" crap.
I'll believe it when I see it (Score:5, Interesting)
Apple was pure evil about this. I got my kid an iPod touch a few years ago. I set him up with his own AppleID, and loaded his iTunes account with a generous iTunes gift card. I told him that there were lots of free apps and he should save his money by playing the free apps.
A couple months later he complained that he could not download any more free apps. I checked his account and he had spent his entire iTunes gift card. You need money in your iTunes account to download a free app. He got very upset and pleaded with me that he had only downloaded free app and he had not gone crazy downloading high priced junk.
I was able to generate a detailed listing of his iTunes purchases. All the gift card money has been spent on in-game purchases. He had no idea that he was purchasing anything. He showed me. The game would ask if the player wanted something (more time, more bullets, more lives, etc.) and ask for the AppleID password. It was entirely unclear that he was spending real money. No sales receipt was ever generated. I complained to Apple and was told that they don't control in-game purchases and that since we didn't buy anything from "Apple", they could not refund anything. I'm sure that didn't stop Apple from collecting fees on the in-game app purchases.
Will my son get his gift card money back? I doubt it.
Re:I'll believe it when I see it (Score:5, Informative)
You need money in your iTunes account to download a free app.
1) They changed this behavior at least since 2010 - you don't even need a card (of any type) to open an account nowadays.
2) App Store and iTunes are two different entities.
3) If the kid is younger than 13 or so, why the hell did you not control the password?
4) FYI: kids at that age lie. A lot.
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Minor correction:
You do need a payment method to open the iTunes Store account. After 24 hours you may remove the payment method from the account, but the CC is a form of identity and age verification in the process.
Re:I'll believe it when I see it (Score:4, Informative)
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Minor correction:
You do need a payment method to open the iTunes Store account. After 24 hours you may remove the payment method from the account, but the CC is a form of identity and age verification in the process.
This makes no sense... you can open an account using a gift card -- which says absolutely nothing about identity or age verification.
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You need money in your iTunes account to download a free app.
Bullshit. You do not need any money (CC#, gift card, or otherwise) attached to your Apple ID to download free apps.
He got very upset and pleaded with me that he had only downloaded free app and he had not gone crazy downloading high priced junk.
I was able to generate a detailed listing of his iTunes purchases. All the gift card money has been spent on in-game purchases. He had no idea that he was purchasing anything. He showed me. The game would ask if the player wanted something (more time, more bullets, more lives, etc.) and ask for the AppleID password. It was entirely unclear that he was spending real money.
Bullshit. From the start, in-app purchases popped up a notification confirming the purchase, with the dollar amount right there in the confirmation [macrumors.com].
No sales receipt was ever generated.
Bullshit. Apple sends purchase receipts (for apps, in-app purchases, everything) to the primary email address you registered with the Apple ID.
This here is a perfect example of how stupid and inattentive a parent had to be to allow a kid to rack
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Exactly. It's the exact same as if you give your kid a $20 and he goes to the arcade. There's no "free" games and it's highly likely that he'll want more money. That's not really evil on Apple's part.
The prevalence of in app purchases is disappointing though. I'd prefer to pay a couple bucks for an app and have it work all the time (without any "energy" issues). But because some users have more money that good sense, the business model of give the app away for free charge a shit ton is for some strange
you can win free games on pinball not so much (Score:2)
you can win free games on pinball not so much on there games there.
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that screen shot should have USD or other in front of the price.
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that screen shot should have USD or other in front of the price.
Because an 8 year old will know what "USD" means, but that "$" means real money?
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needs both to help it be disconnected from in game cash that may use an $
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Before you call "Bullshit", maybe you should consider the possibility that Apple has changed it's back-end processing since "a few years ago".
When I said "You need money in your iTunes account to download a free app.", I was not saying that the Apple system currently works this way. But it did work that way "a few years ago".
Do you really think that the Apple system works identically today as it did "a few years ago?"
/ get off my lawn.
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Do you really think that the Apple system works identically today as it did "a few years ago?"
The requirement for a CC or money in the account may very well have changed. However in-app purchases have ALWAYS been performed by Apple's App Store app and have ALWAYS included a confirmation that showed the item and its price. The game may offer an in-app but it can't perform the purchase, only the Apple App Store app can do that.
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Bullshit. You do not need any money (CC#, gift card, or otherwise) attached to your Apple ID to download free apps.
Having had an iTunes account (Apple ID) fail to download free games after a CC expiration date passed until I followed the instructions to update the payment method, I think you are wrong. Perhaps there is a way to make it work, but not easily, and certainly not in the Apple-no-hassle way Apple users come to expect.
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See, and I handled this problem by using MY AppleID, turning off the App Store, In-App Purchases, and setting the password timeout to immediately and turning on parental controls. Then, if my 6 year old daughter wants something she has to *gasp* ask her parent, just like I had to when I was a kid. Which means that I can then look at it and make an informed decision about that purchase. Yes it means I have to turn back on some things, type in my password, and turn them back off, but it also means I get to
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Yes, I have been known to give my kid a Target gift card and drop him off at Target.
And I review his purchases - like a parent. I call it "trust, but verify". Unlike Apple, Target provides a sales receipt. Also unlike Apple, Target puts a price tag on things. They don't call anything "free", when it's not.
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Sure, as the mall gift card wont magically increases to keep eating at my credit card.
For a more appropriate analogy..
You and your kids go to target, you buy something, then 10 minutes later they walk though the check out with what ever the hell they want and Target automatically charges you. At no point did they advise that they setup a system that automatically tracks who you enter the store with and will bill all purchases to you.
You can opt out, but having not been advised of this in the first place, go
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I call BS.
In app purchases clearly say that they cost something. $0.99 for more energy or whatever you're buying.
The problem is that giving a kid an iphone with an apple account is like giving them a credit card. And, given the self control of most children, even if you think yours is different, it's a very dumb idea to give them a credit card.
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The BS is Apple calling it a free app.
When you're playing a game, the concept of money is game money. A lot of games let you earn and spend money. Why would anyone playing a game, and presented with a choice like "do you want more energy for $0.99?", think that they are spending real USD money? Especially in a "free app".
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Why would anyone playing a game, and presented with a choice like "do you want more energy for $0.99?", think that they are spending real USD money?
Because they have a clue.
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> Because they have a clue.
Of course, in app purchases have been around since the dawn of computing. People are so clueless about new features that apps develop. People should be born knowing what app features are currently in development.
I bet in app purchases have been around your whole life.
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Because they have a clue.
I have clue. You have clue. We're adults. It takes time, and often being burned, for kids to develop 'clue' because it's more than just deductive reasoning, it requires knowledge of how the world works.
Mom's told me that as a very young child when I learned that 'paper money' was more valuable than 'coin money' I got upset and wanted paper money in exchange for things I bought when I gave them paper. Learning relational stuff, like how the item I was getting was in exchange for the money took a bit more
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Technically it IS a free app.
It used to be games had "cheat codes" to allow people who didn't want to put in the time and energy to master a game to move to the front of the row.
Then someone figured out if you get rid of the cheat codes you can make people pay.
I do understand though. It is frustrating that since the introduction of the iPhone shareware has been passed off as fully functional software.
Game can not hide actual purchase price ... (Score:2)
Like a game where you op[en chests, but every once in a while one of the chest would cost money and the user would get a message like 'The will cost 399 star points, do you want it?" Bang, yo are dinged for 3.99 in an email 2 days later.
No, the game can only offer you the purchase. For the actual sale to take place the game has to create a purchase request and turn this request over to the built-in Apple App Store app. The Apple App Store app will then independently confirm the purchase showing you the item and the price in your local currency. Only the Apple App Store app can make a purchase. The game can not hide the fact that an actual purchase is going to take place.
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The game can not hide the fact that an actual purchase is going to take place.
1. I'm an android user, not a Apple user.
2. Multiple people have given stories like this, and I've used a few 'kid' games as relaxing entertainment that pulled stuff like geekoid mentioned, and while as a scam-aware adult I recognize the ploys, I don't expect everybody to.
3. They try to make this as transparant as possible, such as the 'auto-purchasing' of 'X points' via real money if you don't have enough. It might no longer be possible to do this without the app store independently confirming every pur
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3. They try to make this as transparant as possible, such as the 'auto-purchasing' of 'X points' via real money if you don't have enough. It might no longer be possible to do this without the app store independently confirming every purchase, but in the old days?
I am an app developer. I implemented in-app purchases soon after they were added to iOS.
The app only controls the offering of the in-app purchase. The user interface and code for this offer is implemented by the app, it could conceivable present things in a confusing way. However it can't go too far in doing so since in-app purchases have to be submitted and reviewed by Apple before they go live. If the user interface was too deceptive presumably it would not pass review.
All an app can do is create a
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Do you even own an iPhone?
I've had an iPhone for a couple years now, and it's always been clear to me when an app wanted my money.
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And this, dear reader, is why you don't give iDevices to children. If you insist on giving them a touch-screen thing, get something running Android, don't activate a Google account on it - or even better install an alternative Android distribution and keep the thing Google-free - and side-load a few free games which you downloaded on another device through the Play store. Android runs fine without Google, you do not need anything else than the device and some software to run on it. No credit card. No 'iTune
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No sales receipt was ever generated. I complained to Apple and was told that they don't control in-game purchases and that since we didn't buy anything from "Apple", they could not refund anything
i had a similar situation, where my son spent $100+ of real money on in-app purchases. i emailed apple and they refunded it, with a stern warning that this would be the last time i'd get a refund ... which seemed completely fair.
Apple App Store app does ALL in-app purchases ... (Score:2)
He had no idea that he was purchasing anything. He showed me. The game would ask if the player wanted something (more time, more bullets, more lives, etc.) and ask for the AppleID password. It was entirely unclear that he was spending real money. No sales receipt was ever generated.
The game NEVER asks for the Apple ID or password(*). The purchase confirmation is ALWAYS done by the built-in Apple App Store app.
Apps display an offer but they have to turn over the purchase to the Apple App Store app once the user indicates that they want to buy. Then the App Store app independently asks for confirmation and shows the item being purchased and its price.
(*) Well unless its malware that got past Apple's review process. In-app purchases are submitted and reviews just like app.
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Perhaps you should apply better English supervision if you think that a "free app" should cost money to download - or money to play. I'm on firm ground on thinking that "free" means not just free to download, but free to play.
Do I really need to sit and watch him play "Plants and Zombies?". Is there too much sex or violence? It's normally not conceivable that him playing that game would be costing me money.
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Perhaps you should apply better English supervision if you think that a "free app" should cost money to download - or money to play. I'm on firm ground on thinking that "free" means not just free to download, but free to play.
It is free to play. Another title like this, which is entirely free to play and also offers in app purchases is Candy Crush. I've sunk many hours into this title over the last year. You pay to speed things up, and bonuses. Not all games are like this, and it isn't a requirement to play. Keep an eye out for the "Offers In-App Purchases" which appears below the app title in the store. Your argument is strikingly similar to those who misunderstand what free software is in the OSS sense.
Do I really need to sit and watch him play "Plants and Zombies?". Is there too much sex or violence? It's normally not conceivable that him playing that game would be costing me money.
No, you don't need to si
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> Your argument is strikingly similar to those who misunderstand what free software is in the OSS sense.
Free apps share nothing with "free as in speech" OSS. Don't even try.
The business model would have never passed "compliance" at any reputable software company. The fact that the FTC is forcing refunds verifies this fact.
It has been a teachable experience. My son is much more attuned to scams.
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don't give your kids the password and approve every purchase
every single app page lists the top IAP for that app and every app i've seen it clearly says how much it costs to buy in game money, gems or whatever. and then it asks for your itunes password to approve it.
kids will lie. my 6 year old is learning how to lie to get his way
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> every single app page lists the top IAP for that app and every app i've seen it clearly says how much it costs to buy in game money, gems or whatever. and then it asks for your itunes password to approve it.
Do you really think that the apps, every single app, has always had those features? Is the world full of sunshine and rainbows in your world?
The app devs were forced to add those features because Apple was taking some serious heat from angry people who were tricked by apps that had none of those fe
why need an password for free apps? needs more (Score:5, Insightful)
why need an password for free apps? needs more control like say no password for free / updates and or an pin / password for buying stuff.
I think cable vod systems now have the free stuff not need to use the same buy screen with a price of 0 that PPV VOD gets.
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why need an password for free apps? needs more control like say no password for free / updates and or an pin / password for buying stuff.
If you didn't need a password for free apps, then anybody with access to the device could download any malicious app as long as it is free.
Re: (Score:2)
its like OS X
you need a password to install anything as a form of security
UAC in Windows is annoying but the same thing is OS X is beyond awesome and cool
Apple CEO Tim Cook quoted as asking: (Score:2)
"Have you got change for $100 mil? I don't really carry small change."
Response to all the complaining parents (Score:2)
- Legos
- A book
- A musical instrument
- A "300 in 1" electronics set
- Whatever the latest cool educational toy is
- Better yet, send them out to the backyard to play so their BMI doesn't doom them before they're teenagers.
This would not be an issue if your idea of "parenting" was to hand your child a device to use in an unsupervise
Re: (Score:2)
- Legos
it's Lego, not Legos. My kids have thousands, and they know the plural form of Lego is Lego.
-A Book
Yes, they read it on an iPad, or kindle. And they have read hundreds of books.
- A musical instrument
It's hard to make someone practice in any way that won't make them hate it later. However; music instrament are available in my house hold. AS an example to them, I am learning how to play Bass. I use the iPad for sheet music, tabs, and recording.
- A "300 in 1" electronics set
well, we have Arduino's, and
I hate to post 84th. (Score:2)
I remember switching cellphone carriers multiple times after this or that premium service was exploited by one of the kids' failure to understand the minutes limit, the texting limit, or the data limit. At the time, I remember thinking I would keep looking until I found an honest cell carrier.
Poor Diogenes.
You know you read too much crypto-currencies news (Score:2)
You know you read too much crypto-currencies news when you read the title as "Apple Will Refund $32.5M To Settle In-App Purchase Complaints With FeatherCoin".
Re: (Score:2)
extra lives for Candy Crush
chocolate balls for Candy Crush
Coconut things for Candy Crush
anything and everything else for Candy Crush
/ as long as someone else is paying for them, all these are good in app purchases!
Dev asking question - fully paid and lite version? (Score:3)
Give me examples of good in app purchases!
I have a calculator app that offers scientific, statistics, business, hex and bill/tip functionality in a single app, Perpenso Calc [perpenso.com]. There are two versions. A fully paid [perpenso.com] version and an upgradable lite [perpenso.com] version.
The fully paid version includes everything, there are no in-app purchases and there are no ads. It is offered at a bundled price point so that it is less expensive to purchase the fully paid version than to buy all the in-app purchases separately.
The upgradable lite version only includes the sc