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An anonymous reader writes "Apple's iPhone software development kit is already drawing complaints due to the strict terms of service. Voice over IP apps like Skype that attempt to use the cellular data connection will be blocked. Competing web browsers Firefox and Opera are forbidden. Even Sun is now backpedaling on its recent announcement of a java port, noting that there are some legal issues. Critics are already comparing Apple's methods to Comcast's anti-net neutrality filtering, and Microsoft's Netscape-killing antitrust tactics. Could Apple face government regulators?"
Lack of Java (J2MEE) a Big Deal (Score:4, Informative)
and no python, perl, ruby... (Score:5, Informative)
"no interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple's Published APIs and built-in interpreter(s)."
Re:Good way to turn a positive thing negative (Score:1, Informative)
Re:Vote with your money (Score:2, Informative)
What? You actually buy music off itunes? I'd rather buy music from amazon's drm free site. Stupid icrap users get what stupid icrap users deserve.
Re:It is their phone (Score:3, Informative)
Not according to TFA:
(Emphasis mine)
Re:It is their phone (Score:2, Informative)
Notice the keyword there. Whether or not you already have a monopoly is NOT relevant. Only if you're doing actions that could eventually help to create one.
No FTC (Score:2, Informative)
You bought an Apple device, you couldn't have been expecting open-ness.
Re:Good way to turn a positive thing negative (Score:5, Informative)
Re:Good way to turn a positive thing negative (Score:5, Informative)
Re:Vote with your money (Score:3, Informative)
Re:Good way to turn a positive thing negative (Score:3, Informative)
Re:Good way to turn a positive thing negative (Score:4, Informative)
Re:It is their phone (Score:5, Informative)
Which industry? This isn't atypical in the embedded industry at all. It is very unusual in the general computing industry. I think the issue here is that the iPhone and iTouch span that divide moreso than any device that came before it.
If you wanted to develop for the PlayStation, for instance, you had to sign all kinds of agreements. And they were relatively open compared to some embedded device makers.
Re:Good way to turn a positive thing negative (Score:5, Informative)
You seem to portray learning Obj-C as some huge undertaking. If you come from a Java background, learning Obj-C is like learning to play stud poker when you've only played draw poker before. Some of the mechanics are different, but there's a lot of overlap. Anyway, how is Java more conducive to innovation than Obj-C? Because it has better IDEs (which is probably debatable, but I'll cede the point anyway)? What can you do in Java than you can't do in Obj-C? Sure, Java has more frameworks built around it (and frameworks built around those frameworks, with more frameworks layered over them, and frameworks built on top of those, etc.), but Apple has some pretty decent libraries too. I've only dabbled in Cocoa programming, but I find the syntax of Obj-C to be rather nice. I like that there's at least some way to implement delegation. It may be a bit sketchy, but it's better than Java's system, which amounts to "Ahh, fuck it. Let the IDE generate some code. That's good enough."
You have one thing right: Objective-C will probably never be nearly as popular as Java. Ok, two things: Too much java makes me have to poo-poo. I don't see why that means Apple must support Java on the iPhone though. I'm sure the platform will do just fine without it.
Re:Good way to turn a positive thing negative (Score:5, Informative)
Re:No Skype makes sense, No GPLv3 is annoying... (Score:3, Informative)
Re:Good way to turn a positive thing negative (Score:2, Informative)
I wonder if you actually did both platforms seriously. I work with both on daily basis from some years, yet I find myself cursing every second I spend doing Java (in either NetBeans or Eclipse, I use Eclipse only for the nice j2mepolish integration).
Java syntax is extremely verbose, and the language is really not as objected oriented as they sell it. Also doing a GUI application makes me often think the advantages of being kicked in the balls instead.
In Objective-C I usually find myself writing much less code and have great productivity, XCode never gets in my way and Cocoa/Foundation frameworks usually have a much cleaner API (just take a look at collections, in Java you have to pick between different implementations of the same functionalities)
Re:It is their phone (Score:2, Informative)
Re:Good way to turn a positive thing negative (Score:5, Informative)
Re:Good way to turn a positive thing negative (Score:5, Informative)
Re:Vote with your money (Score:3, Informative)
Re:Good way to turn a positive thing negative (Score:3, Informative)
Re:Good way to turn a positive thing negative (Score:4, Informative)
Smartphone market? I still find that hard to believe - there are several countries where Blackberry is, but iPhone is not.
Here's a big hint. Sales does not equate to "size of market". If in the final quarter of 2007, the iPhone sold 27% of the smartphones sold, that does not mean every one in four smartphones is an iPhone (I'm also looking at you for a basic misunderstanding of this, Mr Roughly Drafted [roughlydrafted.com]). As the Wikipedians would say, "[citation needed]".
Re:troll bait (Score:3, Informative)
Re:Making stupidity more painful (Score:3, Informative)
I was literally days away from buying an iPhone before the SDK release, was just waiting to make sure it would make the phone worth it (honestly, without 3rd party applications the iPhone is worth about 1/5 of what it costs). But now I'm not so sure that I'll be getting one at all.
Re:Good way to turn a positive thing negative (Score:4, Informative)
hate to break this to you, but much of the software you run on your typical cellphone is written in Java. I have quite a few positive java apps on my blackberry
not to mention, if you use ebay, you're using a Java-based web app. I hear it's a pretty decent piece of software.
oh, and I have a daily (mostly) positive experience with Eclipse [eclipse.org].
The idea that "java apps are obvious due to their slowness and crappiness" is an old, tired adage. It's just false. You might as well say, "C++ apps are obvious due to their memory leaks". Just because you've run some crappy Java code doesn't mean the language itself and all code written in it is crap. It brings you more benefits than you know.
Disclaimer: I do a lot of J2EE coding. I also hate Java, but for more technical reasons. ;-)
Re:Good way to turn a positive thing negative (Score:3, Informative)
I tend to use http://www.cocoadev.com/ [cocoadev.com] more than anything else. You really should do the basic Apple Currency Converter tutorial first though, as it walks you through the interface. In general, trust the C that you know, but throw out the C++. Things tend to be done with a different approach, so if you can find other code that does a similar thing, the C part of your brain will understand it, but the C++ part will get angry. Eventually, I realized that the C++ part of my brain was also extremely masochistic, so it became easier to ignore it.
Did that help at all? More than anything else, just jump right in. Build and test often, and have fun with it.
Re:It's funny... (Score:4, Informative)
- iPhone: You can run native code. XBox: no native code; all code runs in the
.NET Framework VM sandbox.
- iPhone: $99 one-time fee. XBox: $99 yearly subscription + $50 yearly subscription for XBox Live Gold
- iPhone: free version with emulator for testing. XBox: free version but no way to test for XBox compatibility.
- iPhone: iTunes is the exclusive distribution channel for iPhone programs. XBox: XBox Live the is exclusive distribution channel for XBox games.
Since neither Apple or Microsoft can control what you do with the SDK on your own hardware, the following restrictions only apply to applications distributed through iTunes or XBox Live.- iPhone: programs of any type will be distributed. XBox: programs must be games for distribution on Live.
- iPhone: distribution on iTunes store will be available to any developer. XBox: distribution on XBox Live restricted to a select few who win periodic voting contests.
- iPhone: programs can use WiFi for any purpose; cellular network with restrictions. XBox: Network access only for XBox Live and local LAN multiplayer. Non-LAN play must enforce requirement of XBox Live Gold subscription.
- iPhone: programs distributed through iTunes may not execute downloaded code or plugins. XBox: Microsoft would never approve a game for distribution on Live that executed downloaded code or could download plugins.
- iPhone: Free programs distributed for free. XNA: not announced. Likely to limit or prohibit free games.
- iPhone: Commercial distribution is 30% of gross revenue, no other fees. XNA: not announced. Likely to be higher than 30% based on rumors of XBLA royalty rates.
As you can see, XBox development is *just* as restricted as iPhone development; more so, in fact.