The History of the Apple II as a Gaming Platform 310
Matt Barton writes "Gamasutra is running a feature on the venerable Apple II platform, which practically defined the early home computer industry and was home to many of the greatest games and developers of all time. The authors discuss the platform's lifespan and many iterations, struggles with illegal distribution, and legendary Apple II games such as Prince of Persia, John Madden Football, and Ultima. 'How big of a problem was piracy? Although several software authors claim that they stopped developing games because of rampant piracy and the subsequent loss of revenue, piracy did expose more computer owners to more games than they otherwise would have been -- this was at a time before ubiquitous demos made it easier to "try before you buy." Another benefit of this piracy is that much of the software archived today at online repositories are the cracked versions.'"
Can't we get the name right? (Score:5, Funny)
Now get off my lawn, and don't come back until you can code in 6502 machine language hex codes - I don't want any of you assembly language sissies hanging around here.
Re:Apple II? Gaming platform? (Score:5, Funny)
My reply (Score:3, Funny)
(I think that should print "First!", but my 6502 machine code is rusty.
Re:Best Games (Score:5, Funny)
I like how I can't play the Virtual Apple games on Safari.
Re:Apple II? Gaming platform? (Score:2, Funny)