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Games On Demand Service For Mac 78

Torrey Clark writes "MyMacGames is preparing to launch a new 'games on demand' service for Mac users ($8-20 per month) in the third quarter of 2007 that will feature roughly 100 games at launch. They are currently offering a free beta."
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Games On Demand Service For Mac

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  • by spookmonkey ( 993942 ) on Monday January 01, 2007 @11:59AM (#17422316)
    Wasn't Aspyr launching something similar to this called the 'Gamerhood [macnn.com]'? Originally supposed to launch in Fall of 2006, I don't think it ever made it past the press release stage of it's life. In fact, searching Aspyr's site doesn't return anything even mentioning the Gamerhood.
  • Re:100 Mac Games (Score:1, Interesting)

    by contrapunctus ( 907549 ) on Monday January 01, 2007 @02:28PM (#17423416)
    But I have an intel mac ;)
  • Nice, Thanks!!! (Score:3, Interesting)

    by GanjaManja ( 946130 ) on Monday January 01, 2007 @06:52PM (#17425832)
    This is great, thanks so much for posting this link!

    I've been searching for some fun PWOT games for the last 3-4 weeks, and this'll fill the void perfectly!
    For those of you that keep saying there's no mac games, I think I know why:
    I read the lists of "top 10 games of 2006" and "top 10 indy games" and all those things hoping for some good games: they all sucked.
    They're full of fantastical role-playing games, not the kind of game where you can't just open it and play, but instead all these long, drawn out stories: absolutely not what I'm looking for. I want a fun game, not a soap opera or 2 month-long drama. You guys just want a different type of game.
    I DID just install BootCamp for a game, in fact. 1/2 year ago, I tried SimCity (in Parallels/Windows), then deleted it. I Tried Halo then deleted it. This time I installed Windows solely for WORMS ARMAGEDDON, the best game ever invented (short of the Mario games)! (Pissed that I have to use BootCamp, it used to work great in VirtualPC, meaning I didn't have to shut down my servers just to play a game! Parallels doesn't do "DirectDraw" or some crap, so I gotta fully restart into Windoze)

    So the games I've found are great. Ambrosia Software has Great Mac games (tho I wish they'd update some old one's out of Classic). I even found a new version of CrystalQuest for Mac OS X (in 3D!) [apple.com]. That game [apple2.org.za] absolutely kicks ass, the first game ever to really use the mouse as a totally new type of input device.
    Also, NES and SNES emulators absolutely rule. Back before insane 3D graphics, people were forced to sell games on gameplay Only. Hey, I'm only 24 and I'm this into retro games, so it's not just nostalgia!
  • by Anonymous Coward on Monday January 01, 2007 @08:08PM (#17426618)
    I received an (unexpected) email from MyMacGames last Saturday:

    Subject: MyMacGames and [my company name deleted]


    I'm Mark Howson, and I'm a marketing manager for MyMacGames.com. MyMacGames is a forthcoming service set to change the world of mac gaming for ever, and we're so impressed by your product, we'd love you to come on board.

    Your paid games show a great level of dedication and hard work, that needs rewarding.

    MyMacGames wants to bring the excitement of your games, and hundreds of others to mac games throughout the world. Before you stop reading, we're not asking to buy your game, we're not asking to remove the amazing creativity that controls it. We're just offering you another way to distribute it.

    Games don't last forever, and every game is not right for every person, so the MyMacGames system follows 3 central strategies to provide a new way of buying games for the mac platform, and a new 'rental' strategy to mac gaming around the world.

    These 3 pillars are:

    Anti Theft
    Fair Pay

    Firstly, choice. We feel the consumer deserves a choice as how they play games, how long they keep them for, and which games they play. We charge between $8.00 and $30.00 to the consumer per month, for them to experience a number of exciting mac games (between 8 and 35 simultaneously).

    The consumer can change the game in each slot every 14 days. This is on a slot by slot basis, so if a consumer adds a game to one slot on the 1st, they could change it on the 15th. Another slot, with a game added on the 3rd, could be changed on the 17th. The user has 24 hours to change the game. If they play the game during this 24 hour window, we assume they wish to keep the game.

    Our system will email users to tell them when a slot is available to switch, and will warn them if playing the game will mean they forfeit the opportunity to 'swap' the game out for another game. These methods make the user feel in control, while giving you greater earning potential.

    Of course, you're not going to earn money if we just give users unlocked dmgs, so we're going to be sure to protect your intellectual property. Which brings us on to our second 'pillar', anti theft.

    We know that your work is your most valuable asset, and we really do care for your property, and the time you've spent. The idea of providing us with an unlocked dmg sounds stupid, but it's not.

    Games are spliced with code that means they live in our application, can only be played via our application, and are encrypted with the AES method. The AES (or Advanced Encryption Standard) is an encryption standard involving unique keys. It is the standard encryption method of the US government, and is one of the most secure methods around. But for your game, that's just not enough.

    All downloads will also be watermarked, so if encryption is broken, we'll know exactly who broke our encryption, disable the version where possible, send out a whole load of intellectual property notices, and disable the account. Of course, this won't happen, but we'll be equipped with this, and other, secondary safeguards just so we sleep well at night.

    Which leaves us with the final pillar, fair pay. We feel this is the most important pillar, and one that will be crucial to our business with you. For every game slot you fill, we'll pay you 10 cents/week. This money will be provided monthly by your choice of method, we will support:

    Wire Transfer

    You will have a control panel, where you can hold payments, check payment data (updated daily) and find out how your game is doing. If your game is in our top 10, or less than 1 month old, then 2 slots are required to play the game, and we will, of course, pay you twice as much money.

    Here's some examples of quite how much that is

    Normal game 1000 players weekly (average)
  • Re:100 Mac Games (Score:3, Interesting)

    by XxtraLarGe ( 551297 ) on Wednesday January 03, 2007 @09:20AM (#17443054) Journal
    You do realize you're talking about games from 1990 (17 years ago), do you not?

    You do realize he asked about games since Lisa, do you not?

"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell