The Profit Margin on the iPod nano 246
Ant writes "BusinessWeek Online reports that researcher iSuppli took a look inside the iPod Nano to find out how much Apple is making off it, and who supplies its parts. From the article: 'Apple has sold some 16 million iPods in the first nine months of fiscal 2005, and 21 million since its inception. Thus far in fiscal 2005, the iPod has brought in $2.6 billion in revenue, accounting for about 25% of Apple's total.'"
The part of the article that applies (Score:5, Informative)
Market research firm iSuppli set out to satisfy the curiosity by buying the $199 2-gigabyte version of the Nano and tearing it apart. The verdict? It costs Apple $90.18 in materials to build the unit and $8 to assemble it, leaving a profit margin before marketing and distribution costs of about 50%. That's consistent with the margins on earlier iPod versions and serves as a reminder of what a profit machine the iPod family of products has become for Apple since it was introduced in 2001.
Engineering costs? (Score:5, Insightful)
I'm not saying marketing and distribution are legitimate costs, just that they seem to have overlooked a major one.
Re:Engineering costs? (Score:5, Insightful)
TW
Re:Engineering costs? (Score:2, Insightful)
OK, how about quality control then?
My experience with iPods is about zero, but I have heard from a number of online places where they talk about how great XYZ MP3 player is better than an iPod because it does ABC that the iPod does not do, but then they say that it was a PITA that the device only worked a couple of months.
Ever buy a h
Re:Engineering costs? (Score:3, Interesting)
Re:Engineering costs? (Score:2)
Re:Engineering costs? (Score:4, Insightful)
Re:Engineering costs? (Score:5, Interesting)
(I mean, let's not kid around, there's no way in hell Apple is gonna fail to make its fixed costs back on this one. They'll probably do it in the first week.)
Re:Engineering costs? (Score:5, Insightful)
- The contract manufacturer's profit
- Shipping (although sometimes the contract manufacturer pays for this)
- Marketing, advertising, sales promotions
- Warranty repairs/replacements
- Returned units
- Keeping the retail stores open and paying the people there
- Engineering costs
- Other fixed costs of running Apple (keeping the lights on at 1 Infinite Loop)
- Steve's turtlenecks don't pay for themselves
Re:The part of the article that applies (Score:5, Interesting)
Re:The part of the article that applies (Score:3, Informative)
Re:The part of the article that applies (Score:3, Interesting)
Re:The part of the article that applies (Score:4, Insightful)
Re:The part of the article that applies (Score:3, Interesting)
You'd be surprised. Did you know that the average computer store loses money on the computers they sell? Not only is Apple making money per unit (a good thing!) They have attachments [apple.com] attachments [apple.com] attachments [apple.com] attachments. [apple.com]
Did I mention they have attachments? [apple.com]
Their margins on the iPods are pretty good. Their margins on the att
Tooling? Investment? (Score:5, Insightful)
It costs Apple $90.18 in materials to build the unit and $8 to assemble it, leaving a profit margin before marketing and distribution costs of about 50%.
The article is light on details. I hope they took account of amortization of any tooling or plant investment. It's this sort fo thing that stops the small players, hobbyists and enthusiasts producing anything similar for reasonable money.
Re:Tooling? Investment? (Score:5, Insightful)
Those costs would be included in Overhead, which is below the gross margin line on the P&L so they are likely not included. There's a lot in between gross margin and net margin.
Re:Tooling? Investment? (Score:3, Interesting)
Marketing is a G&A expense and is below the gross margin line as well.
Re:Tooling? Investment? (Score:3, Insightful)
Small Margin? (Score:3, Funny)
Too bad that's so simplified (Score:5, Insightful)
Of course, R&D costs nothing, fabrication is free, paying employees for design and support is volunteer based, and filing the patents and copyrights by lawyers are all pro bono.
How is this useful? So now we know how much the pure hardware costs for the Nano? Big deal. It's probably on par with pretty much any MP3 player, especially flash based ones. Is this supposed to convince people that "Oh noes, look, Apple really DOES make money on its hardware!"
Duh. We know Apple makes money on its hardware. So does every other company that makes hardware. But this says nothing for the actual cost to Apple of the device, without consideration for, you know, actually designing and creating the thing.
Re:Too bad that's so simplified (Score:2)
Re:Too bad that's so simplified (Score:5, Interesting)
I would agree with the parent. The only hardware that seems to be sold at a loss are gaming consoles and cell phones. The console makers do it because they assume they will make up the loss on game sales. The cell phone makers aren't selling at a loss, it is the providers that base the loss on the length of the contract. And the providers only seem to be giving the crappy phones away. The good cell phones will still cost around $200. Profit on the hardware is why Apple won't offically release a version of OS X for generic x86 hardware. There's not enough money in it for them if the hardware sales are missing from the equation.
Re:Too bad that's so simplified (Score:3, Interesting)
If you're talking about physical goods sold at a loss by a third party service provider, there are lots of other examples beyond cell phones of that -- satellite resellers, some of the "free PC" companies, the satellite radio companies, etc.
Re:Too bad that's so simplified (Score:2)
Forgot a Couple (Score:2, Insightful)
This same type of logic applies to other sectors. Just look at Gillette. They basically give their razors (Mach 3, etc.) away at cost knowing that you are going by replacement blades at some point.
Re:Forgot a Couple (Score:3, Interesting)
Re:Too bad that's so simplified (Score:4, Informative)
The article also mentions US$8 as the assembly cost.
Re:Too bad that's so simplified (Score:2)
Re:Too bad that's so simplified (Score:3, Informative)
Copyrights are cheap around $30 per application and patents are roughly $650 per patent application (plust a $100-$150 filling fee) with an average $1,000 every 7 years to maintain... That might be exspensive to a small business but $5,000 or so for every patent for 17 years is a steal for a multi-million dollar company.
However,
Re:Too bad that's so simplified (Score:2)
Re:Too bad that's so simplified (Score:2)
At what point in the product life cycle is this true and what competitive conditions must exist for this to occur?
Re:Too bad that's so simplified (Score:2)
Apple paving the way to thin consumer devices (Score:5, Interesting)
No input on the Nano is crummy, but it's form factor makes it much more likely I will take it someplace.
Re:Apple paving the way to thin consumer devices (Score:5, Interesting)
My wife just got a 6GB iPod Mini and it's terrific. Also picked up one of them iTrip doohickies too, and it's excellent for using in the car. Shame it's illegal in the UK really!
Now what with more and more (top end) car manufacturers building Bluetooth into their cars for Hands-Free Mobile use, using the Stereo, why not have a "bTrip" (er - "iTooth"?) that connects automatically to the car Stereo as well. That'd sure be neat!
Build the BlueTooth into the iPod/iNano/iVimto and you presumably don't need the USB connector anymore either! Maybe permit swapping songs with other iPeople on the train etc, or even listen in to whatever other people are playing?
Re:Apple paving the way to thin consumer devices (Score:2, Insightful)
And Apple is not apt to let iPeople swap their music on the iTrain, as they are pretty big on the no piracy thing.
Re:Apple paving the way to thin consumer devices (Score:2)
Re:Apple paving the way to thin consumer devices (Score:3, Insightful)
One thing I wanted to mention though, I can't really see bluetooth being a suitable replacement for the USB connector. I'm not a bluetooth expert (so someone please correct me if I'm wrong) but as far as I understand it there's two common bluetooth transfer modes: DH5/DH1 and DH5/DH5.
DH5/DH1 gives a maximum theoretical forw
Re:Apple paving the way to thin consumer devices (Score:2)
Why not use the bluetooth connection on your appropriately spec'ed cellular phone to download tracks from iTunes to your iPod.
This gives people the CHOICE to use whatever phone they want, with whatever MP3 they want with whatever Online service they want. (Okay, if you want iTunes, then the iPod is not optional).
Its a win-win for Apple - suddenly they do not need reseller deals with every Mobile operator in a country to sell their wares.
My television does not need to be able
Re:Apple paving the way to thin consumer devices (Score:2)
Main reason being that in North America Bluetooth is still a rarety. Here in Canada neither Telus nor Bell (to my knowledge) offer a phone that is bluetooth enabled. The ony ones who do are Rogers and Fido (well, all Rogers now) and they don't really push that either.
Same thing with PCs, yes all of the new Macs have more or less Bluetooth built in or at least have it available as an option, but on the PC sector it is still "cheap
Re:Apple paving the way to thin consumer devices (Score:3, Insightful)
I'm glad she is enjoying it!
Build the BlueTooth into the iPod/iNano/iVimto and you presumably don't need the USB connector anymore either!
Blue Tooth is too slow. However, there is a thing called "Wireless USB". The speeds on it approach USB 2.0 speeds and it is very similar to wired USB - I think you may be able to use the same drivers as with wired USB.
Of course, currently we charge the iPod at the same time as the songs are being transferred. Apple may
Re:Apple paving the way to thin consumer devices (Score:2)
Re:Apple paving the way to thin consumer devices (Score:2)
For me, sorta. I'm not really complaining, though. When I got my first iPod, I thought it was terrifically small for the amount it held, and it was substantially bigger than current iPods. However, yes, the full sized iPods are a little large to be carried around in my pocket. I've typically kept mine in one of those belt holsters or a messen
There might be more to it than the cost of parts (Score:5, Interesting)
Apple Brand (Score:5, Interesting)
Re:Apple Brand (Score:2)
Interesting take really, but I don't think that is entirely valid. Apple is a publicly traded company and shareholders buy on earnings. They must make decisions that will increase shareholder value. Sure, lots of companies sell products at a loss in the short-term for one reason or another, but I really don't think
Maybe I am in the minority (Score:4, Interesting)
What I have seen is that they will most likely buy ANOTHER iPod. The only few who considered buying an Apple computer got immediately turned off by the price.
It is all about price points. The iPods are doing well now because they are at that magical number of being below $299 and most being $199 and under. Look where the largest iPod market is, it is that lower price range.
Meaning, if Apple can come out with other items in that range people might just stop and buy, may I suggest a media center type solution. An Apple PVR with more functionality?
Re:Apple Brand (Score:2)
Necessary to be an innovator (Score:5, Interesting)
To pay for the R&D, marketing, etc ... I'm surpised that Jobs doesn't demand a higher return.
I'm wondering if Apple will go the way of Sony. Innovating firms have a tendency to be eaten up by firms who copy and then sell for a lower price. The only way to stop copiers is to create a closed format - basically kill competition before it happens - or to keep innovating to stay ahead of the copiers - easier said than done.
Re:Necessary to be an innovator (Score:5, Interesting)
-cough- Dell -cough-
Re:Necessary to be an innovator (Score:2)
Let's hope gas stations stick to this plan in the next few days.
Re:Necessary to be an innovator (Score:2)
Re:Necessary to be an innovator (Score:3, Insightful)
Walmart is the same way. They're not out to set trends in clothes or sell the latest high end products, their out to sell mainstream products that they can manufacture a ton of (or purchase in massive quantities) and sell them all
Re:Necessary to be an innovator (Score:2, Insightful)
I'm wondering if Apple will go the way of Sony. Innovating firms have a tendency to be eaten up by firms who copy and then sell for a lower price. The only way to stop copiers is to create a closed format - basically kill competition before it happens - or to keep innovating to stay ahead of the copiers - easier said than done.
Let's see - the way of Sony. With a gigantic consumer electronics business, which used to make great stuff, but unfortunately is now reigned by a bunch of IDIOTS in the music and film
That doesn't work (Score:2)
That *is* what Sony tries to do, and that's part of what's killing it. Sony's great if you only own Sony products. Otherwise, they put all their effort into supporting their own pr
Sad. (Score:5, Insightful)
Re:Sad. (Score:3, Funny)
I agree. BSD is a good OS, despite the lack of Netcraft confirmation.
Re:Sad. (Score:3, Insightful)
Choice (1): move out of the niche market for bundled proprietary hardware+OS, and sell unbundled OS, and try to grow the PC product line. Risky. Bet the company stuff.
Choice (2): stay in the niche, keep hardware+OS bundled, and diversify into different product areas for growth.
They chose the second. This meant their PC market share will probably now never rise above 5%, the PC product line whatever its merits will not be a source of much growth.
Re:Just a quick point (Score:3, Insightful)
Apple's PC sales growth is around double that of the rest of the industry. It's at over 40%.
Which really shouldn't be surprising. People can say all the bad they want to about only having 5% of the total market, but what that really means is that Apple has 95% to grow into. Windows at 90+% is the one with very little room to grow. The iPod is doing well in what is the new generation of portable music players, and their favored position will eventually show the same ceiling that Windows has for the
Re:Sad. (Score:2)
I don't need a laptop, I need a portable desktop -- read battery life is not really important, but performance and features are. And Apple is nowhere close on price/performance in that market.
Re:Sad. (Score:2)
They're able to sell ipods like crazy for a couple reasons, one being that they're cheaper than a computer, another being that there's a much bigger untapped market. There's alrea
Re:Sad. (Score:2)
Apple is currently the most innovative computer company around, with an operating system that makes the current market leader look like a dinosaur. The fact that a quarter of their profit comes from a damn mp3 player is just sad.
I share the same high opinion of Apple innovation. What is sad is that you don't see iPod/ITunes as just an MP3 player but the first digital media service where a technology company/media industry/customer all win. Apple has succeeded where Sony, M$, Real, and many others have f
Re:Sad. (Score:2)
In other news, houses are free (Score:4, Insightful)
Re:In other news, houses are free (Score:2)
In the meanwhile... (Score:5, Insightful)
I could understand (evil as it may be) Apple wanting to control distribution if they were the top dog in the computer business, but as it stands i think Apple would do well to play friendly with everyone who wants to push Apple products to the masses (iPods excluded, they're all over the place).
Re:In the meanwhile... (Score:3, Interesting)
Re:In the meanwhile... (Score:2)
Therefore, I could care less if Apple allows resellers to market their products. Mail order [internet] distribution and Apple stores keep Apple's pr
Re:In the meanwhile... (Score:2)
You'd go into Sears or Office Depot or whatever. They would "sell Macs" meaning they had a demo unit in the corner, broken, dirty, etc. and sales people who had no idea how to sell Macs and often as not would try to steer people away from Apple.
To
Mod article -5 Troll (Score:4, Insightful)
The Pocket is the New Platform. (Score:3, Interesting)
Apple are pretty savvy to this. iPod nano is a keyboard and mouse interface away from being a Classic.. its not unusual that the same sort of 'monolith screen slab' form factor of the original Mac is still resonant in their current design path.
But now, it fits in your pocket. And it won't be long until the LED projector segment shrinks to the same form-factor, and we'll see, perhaps, even the death of laptops
[.. there's nothing quite so cool as having torrent in your pocket
Re:The Pocket is the New Platform. (Score:2)
Software development (Score:5, Insightful)
As a software professional, I've never been able to calculate real profit margin of any product that contains any kind of a software. Especially in a big company, you got different software modules from different products linked together. For example if software module A costs $500,000 to develop and it's sold with $1000 per license. Then you have a software module B that cost $2,000,000 to develop, and sold $100 per license. Both of those modules are sold separately, but then you decide to use both of their technology to develop a product C. It costs additional $100,000. All of those modules continue to sell separately. What is profit margin of product C? Do you count in only the $100,000 or that part of A and B, which haven't been covered by license sales? What about company's administration costs, marketing costs, etc.
And that was an extremely simple example. Old company has thousands of software modules, all linked to each other in some way. You can never really point out the actual cost of a product in software business.
My point is: The only way to know the real margins of a product, is to see how good salaries are in that company (as long as it is profitable)
PS. I bet iPod family's UI design has cost ten times more to develop than any other competitor's product's. There are countless number of factors that you can't even imagine when considering those margins. (But as a software manager, I consider it an advantage. No matter how bad failure a development project is, you can always trick those business directors to believe that it actually was a success. You'll just sweep those man-months under the carpet (of some other project/product) and say you used a software module that was developed by other project.)
Re:Software development (Score:2)
How does this work? (Score:2)
Re:How does this work? (Score:2)
Re:How does this work? (Score:3, Interesting)
save money, build it yourself (Score:2)
Seriously though, ipods don't seem significantly more expensive than the competetion and companies are exiting the market (RIO), so I'd expect margins aren't as high as this estimate. Apple usually gets around 20-30% margins based on SEC filings.
Re:save money, build it yourself (Score:2)
I realize you are joking about assembling it yourself. However, you would not be able to buy the parts at the same price Apple could buy them. And you could not get some of the parts like the clickwheel.
Let's not forget the warrantee savings (Score:2, Insightful)
Revenue = Profit? I wish (Score:5, Informative)
Revenue = total amount of money the business brings in through sales.
Cost (of manufacture) = cost to actually manufacture or acquire item. Includes labor, factory and raw materials.
Margin = Revenue - Cost. (for most corps around 40-50% of revenue - less and you go out of business)
M&A = management and sales costs.
R&D = R&D Costs.
Profit = Revenue - Cost - M&A - R&D - Borrowing Costs - Other Transactions.
Profit for most corps runs 5-15% of Revenues. Less and you are in big trouble.
Note Profit does not equal Revenue, Revenue - Cost or Margin. All of these are MUCH greater than Profit. Profit is the revenue the company left after paying off everybody.
Re:Revenue = Profit? I wish (Score:2)
Profit = Revenue - Cost - M&A - R&D - Cost of Capital - Depr - Taxes.
While depreciation is not a cash item (the effect on cash occurred when the item was purchased, the consumption of the item occurs as entity conducts business), one needs to figure it in to understand the true cost of running the business.
The notion of profit here is from an accounting standpoint. From a
Re:Revenue = Profit? I wish (Score:2)
Here is the formula I got with my MBA and I have used in my own business for years.
Sales - Costs of Goods Sold (materials & Labor) = Gross Margin
Gross Margin - Sales Costs (Marketing, Commissions, Advertising) - Corporate Overhead Allocation (Mgt, R&D, Interest Expenses, Debt Service, Inventory Costs, etc) = NET Margin
NET Margin - Taxes - ExtraOrdinary Expenses (Plant Closings, Lawsuits, Hurricanes) = Profit
Labor is the FULL cost of labor, wages + benefits.
Materials is the FULL costs of Materials, c
Cost != Price (Score:4, Insightful)
I'm always amused to see articles like this talking about profit margins and the like, as if the cost of production and marketing was a huge factor in deciding what to charge for a product. It is a factor in deciding whether or not to make a product, and what features are included in a product, but in how much to charge? You charge what people are willing to pay (actually what will make you the most profit when you balance the number of sales you will get at a given price point). I've worked at several start-up companies and seen the same scenario. We're doing OK, and getting by, hire some marketing experts to consult and they say, "well here's your problem, you're not charging enough." We quadruple the price of the product and suddenly get loads more sales. You see many people think price is equal to quality, or you get what you pay for. If you just raise the price drastically, buyers think your product is better. A good strategy seems to be seeing what your competitors are selling for, hyping one or two things you do better than them, hyping generally how much better your product is (using unspecific terms), and setting you price 10-20% higher than theirs. Everyone assumes since your product costs more it is better and 20% isn't huge, especially if they are spending their company's money instead of theirs.
Anyone who thinks the cost of producing a product has a lot to do with what it sells for is likely clueless.
Re:Cost != Price (Score:2)
Apple doesn't make the iPod. Asus and Inventec do (Score:2)
Such arrangements have been around for years. But they are on the way out. The major Chinese electronics companies are establishing their own brands. Asus is a well known motherboard manufacturer. Asus and Inventec both sell PCs and laptops under their own names. They're rapidly moving from contract manufacturing to owning the entire business. The margins
Re:Apple doesn't make the iPod. Asus and Inventec (Score:3, Insightful)
Apple does a whole lot more than distribution and marketing. The iPod is not an OEM device like a thumb drive.
Re:Get a look at Apple's misdeeds & mischief (Score:4, Insightful)
ROFL! because bundling a driver with the hardware SHOULD BE BANNED.
retards.
Re:Get a look at Apple's misdeeds & mischief (Score:5, Insightful)
So... it is the same as with scanners. Apple bundles their own software that they developed, but you're free to use whatever other program you find that can speak to the iPod.
Re:Get a look at Apple's misdeeds & mischief (Score:2)
Maybe I missed something somewhere, but how is that different than providing drivers for any other piece of hardware? The last mouse I bought came with a bundled driver and other software, though it was completely unnecessary. You always bundle the hardware with the appropriate drivers unless you can be guaranteed that everyone who buys it will have appropriate drivers that will work as well or better (or at least work). To do
Re:Get a look at Apple's misdeeds & mischief (Score:2)
Re: (Score:3, Informative)
Re:The Question Answered (Score:4, Informative)
Re:The Question Answered (Score:2)
Overhead for plants, staff, etc. probably aren't factored into their estimate, though. How could they know the cost of running the factories, the costs of paying all the employees (including plant managers and non-assembly
Re:The Question Answered (Score:2)
I would think that's exactly what the $8 assembly cost is estimating.
Re:Profit = Evil??? (Score:2)
Interesting. I didn't get that take from the article at all.
Because you're on slashdot (Score:2, Insightful)
Because you're on slashdot. Read through any article about software piracy or "sharing" movies and music. Look for all of the responses that talk about a "dead business model" of paying people thousands or millions of dollars to create software or digital products and, if they're good, expecting to get a profit. Copyrights and patents are evil. Blah, blah, blah. I can agree to a certain degree on some of these matters, much of the Slashdot community's ne
Re:Because you're on slashdot (Score:2)
That alone didn't really cause any problems either until maybe the last five years when suddenly EVERYBODY could literally become a law breaker because the technology was suddenly widely available.
I think everything has it's place, but it is also clear that especially big business has a problem with adapting
Seriously (Score:2)
Digg readers knew about the iPod nano days before its official announcement and article on
It's like Kuro5hin without the suck.
Re:$25 a gigabyte? (Score:3, Informative)
Not this year. You can buy a post-manufacturer 1GB Flash card with MP3 player, FM radio, and voice recorder for under $50 right now if you know where to look.
Nano has a plastic screen cover (Score:3, Informative)
If you care about scratches, get a Mini on sale. The glass screen and metal body are very scratch resistant.