A Review of the 128KB Macintosh 476
bfwebster writes "The physicist John Wheeler famously quipped that 'Time is nature's way to keep everything from happening at once.' The web flattens time by making more of the past accessible. Here, then, is a reprint of BYTE's official review of the original 128KB Macintosh from the August 1984 issue. The article highlights the radical break with other PCs that the Mac represented, while at the same time giving the first real warning of Steve Jobs's least-productive tendency: pre-emptive and often arbitrary constraint of end-user options (e.g., no memory expansion on the 128KB or announced 512KB Macs, even though the 68000 processor had a lovely, flat 16MB address space, as opposed to Intel's 808x segmented hell)."
Ha! (Score:5, Funny)
Ah...I miss Byte (Score:5, Insightful)
Comment removed (Score:4, Insightful)
Re:Ah...I miss Byte (Score:5, Insightful)
I remember reading about the "Thinking Machines Inc" and their computer with it's processors wired in a "Boolean N Cube" config...which was kinda new at the time. I also remember reading about Pixar and it's new Renderman specifications and RIB files and it's shader language. All pretty cool stuff at the time. This was in the days before the commercial Internet...when only the universities and government had it. You know...the good ol days.
Comment removed (Score:4, Insightful)
Re:Ah...I miss Byte (Score:5, Interesting)
Ziff Davis Hell (Score:3, Interesting)
yeah they got bought by Ziff Davis just like PC Shopper, remember when thy were like an inch thick (Shopper)! Once that happened, they were toast. I never understood why those morons changed every mag they bought to look like PC Week and Target the 'Middle Manager'... Then bitch about declining sales.. Those (byte and shopper) were for enthusiasts, not middle managers, so by destroying them you in turn alienate the audience you intended to 'buy'... Besides it's well known most Middle managers are il
Re:Ah...I miss Byte Covers. (Score:4, Informative)
http://www.tinney.net/>
My all time favorite cover, Software Piracy, is there.
Upper limit was actually 4 megs, not 16 (Score:5, Informative)
Still, a great machine. I bought one in April 1984 and was a Mac freak until System 7, at which point I switch to Windows. Back then the OS was just stagnating. Once boxes with OS X came out, I went out and got an iMac and fell back in love with Macs.
Comment removed (Score:5, Informative)
Re:Upper limit was actually 4 megs, not 16 (Score:2)
Re:Upper limit was actually 4 megs, not 16 (Score:4, Funny)
The engineers ran out of pins and accepted a 24-bit address bus as an acceptable limitation. I mean, who would ever need more than 16MB of RAM?
upgraded my 128 to 512 (Score:5, Interesting)
I remember reading about this procedure in BYTE when the Mac came out. I was in tech school then and couldn't afford anything more than a Commodore 64. If I recall correctly, the article recommended cleaning out the circuit board holes with a toothpick. A Mac user could save several hundred dollars by buying the memory chips mail-order and doing the upgrade themselves.
Then, there were several bugs found in the original ROM and they issued a recall. Mac buyers would bring the machines to the local Apple computer store and get the ROM swapped. Steven Jobs decided that any Mac mobo with a non-Apple memory upgrade would not be allowed to have the debugged ROM installed.
I was stunned (easy to do to a student new to the personal computer industry). I realized then that Apple was a company that hid a fundamental sleazy and predatory nature under a blizard of 'New Age' advertizements. It's corporate image of being a working partner with the information age pioneers was a purchased sham.
To this day, I've never trusted them or believed their image. I have marvelled at the design of some of their products. But at its heart, the personal computer industry is about ever-increasing performance vs. price issues, not design.
It's amazing how some nasty little business decision can turn off potential customers for very long periods of time. When a former employer was doing the same thing, I expressed my reservations about the practice, citing the above example. I was then promptly fired. I've learned to just shut up, now at work, and express opinions on the web.
Re:Upper limit was actually 4 megs, not 16 (Score:3, Informative)
Re:Upper limit was actually 4 megs, not 16 (Score:4, Interesting)
Re:Upper limit was actually 4 megs, not 16 (Score:4, Interesting)
I had 2 MB of RAM and a 8 MHz 68k in 1987 or so. Better than most $10,000 workstations at the time.
Flattened time? (Score:5, Funny)
Re:Flattened time? (Score:5, Funny)
No, sorry, wrong thread.
Re:Flattened time? (Score:2, Funny)
I guess this makes it square...
Um.... (Score:3, Funny)
Color, multitasking? (Score:5, Funny)
Re:Color, multitasking? (Score:5, Informative)
Re:Color, multitasking? (Score:3, Informative)
The NeXT had it's share of problems. Objective C has never caught on. The original version's magneto-optical drive was a total disaster (completely unreliable and dog slow), as was the lack of floppy disk (which was important way back in 1990 when it was released, at least in the University segment, where I encountered NeXTs).
Perhaps the biggest problem was the price. At $9,999 it was just too expensive for the consumer. G
Re:Color, multitasking? (Score:3, Insightful)
http://developer.apple.com/ [apple.com] http://www.gnustep.org/ [gnustep.org] http://www.opengroupware.org/ [opengroupware.org] for starters...but anyway, what you may have meant was Objective-C didn't catch on outside the NeXT community, which didn't really matter as NeXT were kindof most interested in its use inside the NeXT community.
Re:Color, multitasking? (Score:3, Interesting)
Now a next system on ebay runs at least 99 dollars and shipping is expensive. I did find a site (forgot uri) that sells refurb next machines.
I've also got a chance to play with one at my university. Seems the bought a lab full and one of the professors had been saving one in the electrical engine
Re:Color, multitasking? (Score:5, Interesting)
I posted earlier (and therefore, below. Yeah that makes sense) about my lust for a Mac in 1984. The sequel is that when I could afford what I wanted (early 1986), I chose an Amiga 1000 and never looked back.
You're right, even if you're laughing (or trolling). But in 1984, you needed about $20,000 to do anything like a 128K Mac.
Re:Color, multitasking? (Score:3, Informative)
Um. Sorry. You could buy the far, far superior Lisa for a lot less than $20,000. And, if you planned on writing any software for either one, you had to.
Re:Color, multitasking? (Score:2)
pity the amiga didn't make it..
they were quite impressive machines, dunno why they didn't make it though.
But those were the days... Amiga vs. Atari vs. Mac dang...
Re:Color, multitasking? (Score:3, Interesting)
Re:Color, multitasking? (Score:5, Interesting)
they were quite impressive machines, dunno why they didn't make it though."
The Amiga had a good life. By many standards it was a success. A lot of the old Amiga people are now in the OSS community.
Why did it not become the "standard"?
1. The BIG computer magazines where already running into the great PC wasteland. Why? that is where the ads where. I mean think about the Mac compared to a PC of the day. WHY would you buy a PC in 1984? They where not cheaper than a Mac. At no time did any magazine or pundit ever come put and say. Graphics, color, multitasking, and a GUI are the future of Computers! PC can not compete with the Amiga. Frankly PCs did not catch up with the Amiga or the Mac until 95 or 98! I remember articles discussing if there was any "real" value to multitasking?
2. Commodore could not market it's way out of a wet paper sack. If Commodore bought KFC they would have changed the name to "Warn dead birds in a paper bucket".
If you think about it current PCs are more like the Amiga than the PCs of 1985. Multitasking, Mouse, GUI, flat address space, stereo sound, 32 bit pointers and hardware acceleration for graphics operations.
Re:Color, multitasking? (Score:5, Funny)
I heard another version: "Commodore Sushi: Cold, dead, raw fish."
Re:Color, multitasking? (Score:3, Interesting)
None of the Computer magazines of the time ever said. The Amiga is better than the PC.
Everyone that ever used an Amiga knew it. But it was like an ugly secret.
Part of the problem is Commodore went from a "serious" computer company with the Pet line. To a Home computer company with the Vic and 64. Then they went all over the place with the Amiga, the 128, the Plus/4... Why the spent a dime on the Plus/4 I will never know
I just do not think they knew what th
Re:Color, multitasking? (Score:5, Informative)
It was totally indecipherable. And in order to make it Really Work, you had to take a soldering gun to it. That's fine I guess, but contrary to a lot of Slashdotters' beliefs, it's not that much fun to go after your $2000 toy with heavy machinery and end up with a paperweight because you're all thumbs.
The ads in Amiga mags were hilarious, too. Columns of 4-pt Flyshit font listing hardware add-ons which required an advanced EE degree to install.
You miss the point (Score:3, Insightful)
Add to this a bunch of clueless advertisers who try to fit their entire catalog into the smallest possible ad block in the magazine, and the confusion was complete. I thr
Re:Color, multitasking? (Score:5, Insightful)
The PC's success was driven largely by business usage. In 1984, you would have bought a PC because it had one of the best keyboards that has ever been made, and it had an outstanding monochrome text display (with a crisp font and specialized long-persistence phosphor).
Basically, the PC was a standalone version of IBM's high-quality mainframe terminals. It was designed for people who needed comfortably to run business apps all day long. This is not something that you would want to do on the primitive color monitors of the day, and the Macintosh was a brand new architecture with a radically different UI and zero business software available at its introduction. The PC also had IBM's support and brand name; as they say, you'd never be fired for choosing an IBM.
When the clones came along and offered PCs to the public at low prices, people bought a computer just like the ones at work that they were already familiar with. The rest is history.
Re:Color, multitasking? (Score:3, Interesting)
Standard practice at Commodore was to place large orders with small companies who would have to expand to meet the order. Commodore then withheld payments on the order which basically shut of the company's cash flow and they went belly up. Commodore then came in and bought the company for a song and a dance and forgave its own debt.
This was Commodore founder Jac
Re:Color, multitasking? (Score:3, Interesting)
Did anyone else realize that the author of the Byte article worked for FTL games? They made the awesome dungeon-crawler "Dungeon Master", which I played religiously on my Amiga 2000 HD back in the day.
It was the first game that truly scared the crap outta me. I had the Amiga hooked up to the stereo (yeah for RCA outs), with my speakers on either side of the monitor for full stereo effect. Had the volume cranked up, and a mummy jumped out from around the corner and hissed at me. I
Re:Color, multitasking? (Score:3, Interesting)
Way, way back in the mid 80's, there was a big computer show in my town's mall (Mt. Shasta Mall in Redding, CA), where all of the local user groups participating had their computers on display.
I stopped by the Atari display, a large square-shaped area enclosed by tables with various Atari equipment on them. Some guy was demoing a hardware/software device for the Atari ST call the "Magic Sac" (God, I love that name: "I've
Re:Color, multitasking? (Score:4, Funny)
Hard to believe it caught on. (Score:5, Funny)
(sorry, couldn't resist.)
Re:Hard to believe it caught on. (Score:3, Insightful)
It was 1984, I was a poor junior elisted slob, (Score:2)
I couldn't afford a Mac, of course. I just jonesed for it
Re:It was 1984, I was a poor junior elisted slob, (Score:2, Funny)
Haha. Macs used to be so pricey, funny how things cha.. er, never mind.
AC Presents: Article Text (Score:5, Informative)
The many facets of a slightly flawed gem
The Macintosh
Photo 1: The Apple Macintosh computer
Few computers - indeed, few consumer items of any kind - have generated such a wide range of opinions as the Macintosh. Criticized as an expensive gimmick and hailed as the liberator of the masses, the Mac is a potentially great system. Whether it lives up to that potential remains to be seen.
Personally, I think the Macintosh is a wonderful machine. I use one daily at work, and then at night I play with the one I have at home. Or, at least, I try to play with it. You see, my wife - who for years resisted all my attempts to introduce her to computers - has fallen in love with the Mac (her words, not mine). She uses it to type up medical reports, notes on her clients, and personal letters. In fact, she's suggested that we get a second Macintosh so that we won't have to fight over the one we have.
The Macintosh is not without its problems. Resources are tight - it needs more memory and disk space - and software has been slow in coming to market. Many have criticized its price ($2495). In fact, there are indications that Apple considered a lower price ($1995) and then rejected it. It doesn't seem to have hurt the Mac's market - people are still buying them faster than Apple can make them - but there's the potential for backlash if the machine doesn't deliver on all its promises.
Whatever its problems and limitations, the Mac represents a breakthrough in adapting computers to work with people instead of vice versa. Time and again, I've seen individuals with little or no computer experience sit down in front of a Mac and accomplish useful tasks with it in a matter of minutes. Invariably, they use the same words to describe it: "amazing" and "fun." The question is whether "powerful" can be added to that list.
Photo 2: The Macintosh dot-matrix printer
In an industry rapidly filling up with IBM PC clones, the Macintosh represents a radical departure from the norm. It is a small, lightweight computer with a high-resolution screen, a detached keyboard, and a mouse (see photo 1). It comes with 128K bytes of RAM (random-access read/write memory), 64K bytes of ROM (read-only memory), and a 400K-byte 3½-inch disk drive. If you throw in an Imagewriter printer (see photo 2 and figure 1) the system costs $2990. The processor is a Motorola 68000, running a name-less operating system (see the text box, "A Second Opinion" on page 248 for a fit description). It has absolutely no IBM PC/MS-DOS compatibility, and it would appear Apple plans none.
The Display
The display is small (9-inch diagonal), but it has very high resolution (512 by 342 pixels). Every pixel is crisp. Several things make the display unusual. First, the Macintosh has no "text mode." Instead, the display is always bit-mapped graphics. Second, the display is black-on-white rather than amber-, green- or color-on-black, giving it an ink-on-paper effect. Third, the pixels are equally dense both horizontally and vertically, eliminating the "aspect ratio" problem that plagues other graphic systems. (In other words, a box 20 pixels wide and 20 pixels high will be a square.)
Figure 1: A sample printout from the Macintosh using its printer and the MacWrite word-processing program. The printout was obtained using MacWrite's high-quality output mode, as opposed to the draft and ordinary quality modes. The output here is shown at 100 percent of actual size
The effect is excellent. The display is clear, crisp, easy to read, and easy on the eyes. Because all text is graphically generated, the "what you see is what you get" word processing is available (with multiple fonts, sizes, and styles). Embedded drawings and proportional spacing are also possible. Some criticism has been made about the lack of a color-graphics capability. Frankly, I am unconvinced of its necessity. Most applications I have seen use color graphics as a substitute for detail, and the Mac
Fascinating (Score:5, Insightful)
It's eriee how similar this statement is to the statements which we get every time Apple launches a new product even today... "a .wma icon was included with the iTunes app in Mac OS X Tiger" or a while back it was possible to unlock the "secret colour screen" on your iPod 3rd gen. (it made the screen turn blue.)
Also similarly, the author says he actually wouldn't like colour, and he's glad Apple left this feature out. (Remind anyone of Steve Job's current stance on the video iPod?)
Re:Fascinating (Score:2, Informative)
Wow flashback (Score:2, Interesting)
Re:Wow flashback (Score:3, Interesting)
Re:Wow flashback (Score:4, Informative)
PB 100 2/20 no floppy. . . $2299
PB 100 2/20 ext floppy . . $2499
PB 140 2/40. . . . . . . . $3199
PB 140 4/40. . . . . . . . $3499
PB 170 4/40 2400 fax modem $4599
ClasII 2/40. . . . . . . . $1899
ClasII 4/80. . . . . . . . $2399
Qdr700 4/floppy. . . . . . $5699 (with no HD!)
Qdr700 4/80. . . . . . . . $6399
Qdr700 4/160 . . . . . . . $6999
Qdr700 4/400 . . . . . . . $7699 (these were the days of $1000+ HDs)
Qdr900 4/floppy. . . . . . $7199 (with no HD!)
Qdr900 4/160 . . . . . . . $8499
Qdr900 4/400 . . . . . . . $9199
Nostalgia (Score:5, Interesting)
It was the Macintosh.
I just snapped a couple pictures with my Treo 650:
Here it is, alongside a NeXT cube and ann actual Motorola Viper CHRP box (capable, at the time, of running Mac OS, Windows NT, AIX, and the at-that-time-already-defunct Solaris and NetWare implementations for PowerPC):
http://das.doit.wisc.edu/nostalgia/CHRP_128K_Cube
And the model tag from the 128K, barely visible, "M0001":
http://das.doit.wisc.edu/nostalgia/M0001.jpg [wisc.edu]
A couple other things; a 20th Anniversary Macintosh and a PowerBook Duo 2300c, with DuoDock II+:
http://das.doit.wisc.edu/nostalgia/20th_Duo.jpg [wisc.edu]
And now, over 21 years later...
http://das.doit.wisc.edu/nostalgia/Desk.jpg [wisc.edu]
How time flies.
Re:Nostalgia (Score:4, Interesting)
256x more memory
40x faster clock speed (not counting 32bit vs 8bit)
5000x more storage space (2gb SD card)
compatibility (Score:5, Interesting)
It has absolutely no IBM PC/MS-DOS compatibility, and it would appear Apple plans none.
And 21 short years later, it turns out they planned it all along!
Re:compatibility (Score:3, Informative)
Re:compatibility (Score:4, Interesting)
Here's a link (top hit from Google):
http://www.mandrake.demon.co.uk/Apple/charlie.htm
"What do you need to make MacCharlie work? Nothing more than a Macintosh personal computer. It doesn't matter whether your Macintosh has 128 KB or 512 KB of memory; either will work equally well."
Mirror (Score:4, Informative)
The coolest part (Score:5, Interesting)
This is great (Score:5, Funny)
Re:This is great (Score:2)
(yes, mac zealot, has this issue, and macworld 1, etc. etc.)
Quotation (Score:3, Interesting)
Some things never change (Score:2)
However, it still has the same one button mouse as always. Some things never change.
Re:Some things never change (Score:2)
(re: the mouse troll, more-button mice have been supported on the Mac for ages. You don't piss and moan about the standard crappy mouse&keyboard that come with your PC either.)
Mac 128k vs. Spring Break (Score:5, Interesting)
When I saw a 128k at my university's computer store in March 1985 I immediately fell in love with its GUI - all the commands were right their in plain english and organized in convenient menus. I dragged my wife to see the thing and she fell in love with it too. We took our limited savings that we had intended for a spring-break vacation and bought a 128k, external floppy, and ImageWriter I for $1700 (an educational discount gave us about 40% off the list price of $2800). We even paid $34 for a box of ten 400k Apple floppies.
That machine was our main computer until the Mac II came out in 1987 and our 128k remained in use until about 1995. I still boot the machine occasionally just for the nostalgic sounds of the start-up bong and the whirr of the floppy drive.
One question about that 128K machine... (Score:5, Interesting)
Re:One question about that 128K machine... (Score:2)
Re:One question about that 128K machine... (Score:3, Informative)
ponderous (Score:4, Interesting)
Sometimes I wonder what the MacOS would have looked like if those engineers would have known where it was going to go in the future, and knew all the modern techniques of programming? Alternatively you could ask, how would we design the Mac today if we limited ourselves to hardware available in 1984?
Would the filesystem have been designed differently? Would there have been more emphasis on preemptive multitasking? Would certain conventions from other systems have been adopted to ease interoperability when networking came on the scene? How would certain missteps admitted by Apple engineers been avoided?
Re:ponderous (Score:2)
Apple was relatively forward looking (Score:4, Insightful)
The result is that I still use some applications on a near daily basis that were introduced in 1987/1988. These apps could run on a Mac Plus (System 6, 8 MHz 68000, 2 MB RAM, 800k floppies) and now run on a dual-G5 (OS 10.3, 1.8 GHz G5, 1 GB RAM, 160 GB SATA HD).
Apple may not have designed pre-emptive multitasking into their early systems, but they did create a development ethos that meant that early applications were not incompatible with the major changes in both hardware and OS that occured later.
Re:ponderous (Score:3, Interesting)
First, hardware:
1) Memory access hatch (like the battery one it had) and the ability to upgrade memory...
2) Non-proprietary battery. Have you ever tried getting a replacement one? It's not easy. Wouldn't a 9 volt or something have sufficed?
3) Attach the mouse to the keyboard.
4) Sell a "ROM upgrade" service... Allow older machines to become "newer" machines for a reasonable fee.
Second, software:
1) FREE dev kits. Those Apple kits were reall
Re:ponderous (Score:3, Insightful)
1) Memory access hatch (like the battery one it had) and the ability to upgrade memory...
2) Non-proprietary battery. Have you ever tried getting a replacement one? It's not easy. Wouldn't a 9 volt or something have sufficed?
3) Attach the mouse to the keyboard.
4) Sell a "ROM upgrade" service... Allow older machines to become "newer" machines for a reasonable fee.
You're OK so far.
Second, software:
1) FREE dev kits. Those Apple kits were really expensive if I recall correctly.
2) I think the
Ironic (Score:5, Funny)
21 years later...
Kids these days (Score:2)
Always got a chuckle from me. (And mine had 62K because of an extra add-on card. Let you do disk I/O (? - some apple ][ geek can tell me what it was that overwrote highres page 2)without clobbering your high resolution graphics buffer)
It was all about MacWrite/MacPaint. (Score:5, Insightful)
The thing that made the Mac immortal was the fact that anyone could "publish" documents from their desktop without needing complex typesetting systems or knowledge of traditional "publishing" and commercial printing processes.
At the time, most people with home computers didn't even have printers, which were expensive, error-prone, often massive, and didn't produce pretty output. All non-industrial printers at the time were either dot matrix or daisy wheel (using letter blocks like a typewriter to pound letters through a ribbon) impact printers and had only one typeface at one size. On dot matrix printers the quality of these letters was horrible (think NINE dots of vertical resolution per letter for consumer-grade printers or FIFTEEN dots of vertical resolution for business class printers). Very expensive printers might have a second "high quality" typeface that you could select by pressing a button on the printer, but this typically wasn't much better.
Basically, the process of creating a printed document with a computer had, until the Mac, been one of simply typing ASCII into a very basic editor program (Linux users: think pico or similar; Windows users, think Notepad), then sending it to the printer directly as a stream of characters, which it would output using its single available ugly, low-res typeface and size. No formatting, no fonts, no graphics, certainly (even the dot matrix printers generally didn't have any graphics capability whatsoever--it just wasn't included; only the ability to accept a stream of ASCII and dump it out to the page was in the ROM). What little formatting could be performed (left/right justification, line spacing, etc.) was often set in a word processor as a document property globally, and wouldn't be displayed on the screen as you typed.
The Macintosh and relatively cheap ImageWriter printer changed all this radically; you could format text using multiple typefaces, set them to a range of sizes, boldface, italicize, even full justify (!), and not only would these things appear on the screen as you did them (beyond magical in an era in which most PCs also only had the ability to display ASCII on their screens, lacking graphics capability unless you had expensive hardware like a so-called Hercules card, IIRC, still mono), but they could be output to the printer and would appear on the page just as they did on the screen. And you could even mix text and graphics
This kind of capability was unheard of because it had never before been available to the consumer at any price, and certainly not in a system that required no specialized knowledge to use.
You knew the Mac was an important computer historically from the moment it was released, because within a month or two, in any city or neighborhood, every newsletter, advertisement, flyer, poster, city council report, whatever that hadn't been commercially printed had obviously been done on a Mac. Everyone knew what a Mac was and knew that it was the computer that could be used to publish readable, visually pleasing, professional documents straight from your office or bedroom, for just a few thousand dollars.
Re:It was all about MacWrite/MacPaint. (Score:4, Informative)
You are right thought: The Mac was the first personal computer to enable the avaerage Joe to produce documents with multiple fonts, and embedded graphics. But by saying the other computers had nothing more than Notepad is a falacy. There were a great number of word processors, from Scripsit, to WordStar. You couldn't embed graphics, and everything was displayed in text mode; however, you could choose fixed pitch, variable pitch, italics, bold, superscripts and subscripts. Everything you need to actually write a document.
Apple Macintosh's two great advancements for the home computer were the GUI and desktop publishing.
Re:It was all about MacWrite/MacPaint. (Score:5, Interesting)
The thing that made the Mac immortal wasn't necessarily the user interface ...
The thing that made the Mac immortal was the fact that anyone could "publish" documents from their desktop without needing complex typesetting systems or knowledge of traditional "publishing" and commercial printing processes.
And what made publishing documents so easy? Yes, the user interface.
Reading various comments on this thread alone, never mind the word that is called slashdot, I'm forced to conclude that many people here don't understand what a user interface really is.
Virtually everything involving computers back then required complex knowledge to perform anything but the simplest tasks. Macintosh brought its capabilities to a level understandable by a four year old. Ask three or four year olds how old they are and they'll hold up fingers and say "this many!"; take them to a buffet table and ask what they want to eat and they'll point at what they want -- even without saying a single word. Macintosh captured this simplicity with point and click ; the most notable difference is that users need to use a mouse instead of just pointing a finger, of course.
Making complex knowledge of computers available to a user is fairly trivial. Adding text menus and function keys, the most common MS-DOS interface at the time, is also trivial; likewise adding a mouse. For many years publishers of DOS and Windows proclaimed their programs were "user friendly" presumably on the basis of their menu based interface in that it simply had one. Whether or not users can make the program do what they want had little or bearing on slapping the "user friendly" label on it. Indeed, the situation hasn't changed all that much.
Until developers (and pundits) realize that not mouses and menus a user friendly interface make, the sooner computers won't be more difficult to use than they need be.
Making a false distinction between interface and the power and functionality underneath is as misleading as making a distinction between the human brain and the mind: the mind is essentially a manifestation of the brain's function; mental illness is a manifestation of a sick or damaged brain. Likewise, the power and usefulness of a computer system (OS, application, etc.) from a user's perspective is inextricably tied to the interface.
This explains a large part of why Windows sucks (again, from a user's perspective) and why Linux is so slow in displacing Windows. One can argue that even though the Mac platform represents the most refined user interface in computing to date, it is Windows' superficial resemblance to the Mac's interface that lulls the typical Windows user into complacency. The oversight -- or downright dismissal -- of the importance of user interfaces by many hardcore Linux geeks (though certainly not all!) is another topic in its own right but ultimately is caused by the perception that interfaces are a distinct entity that cannot possibly be the source of real power of an OS -- or application.
Make glib dismissals of the importance of user interfaces at your own peril.
It's the interface stupid.
Mac 128k vs. a brick (Score:4, Funny)
Always with the Intel Bashing... (Score:2, Funny)
Hey! I owned an 8088 and besides having to use a hammer to add your expanded 640k of RAM it was a great little piece of shit!
Eh? (Score:5, Interesting)
What is this, pretentious posting day? You could say the same about a library, but you wouldn't score as many "whoa, he's a deep geek thinker" points on Slashdot.
Some principles still hold true... (Score:3, Interesting)
Glad to see that some needs just never go away.
640K is more than anyone will ever need (Score:3, Funny)
From TFA linked to by TFA: When 256K-bit memory chips become available the Macintosh will be upgraded to a 512K-byte machine, enough space for the most ambitious application programs.. Wow... obviously they weren't thinking about screen-savers back then...
Clear writing (Score:4, Interesting)
In today's magazines, even though they're read by folks that are as a whole far less tech-savvy than the Byte readers of old, reviews are filled with acronyms and buzzwords. I wonder what that review would look like if it was in PC World ...
As with the rest of the hardware solution, the input device solution is significantly different from those found on other hardware solutions (see photo 3). It's smaller than most and has only 58 depressable character, line break and control function entry solutions.
The lasso tool (Score:5, Interesting)
My family still uses this mac... (Score:3, Interesting)
I've had it in my garage for several years, just sitting, not being able to toss it.
Good thing too, because now I have a 1.5 year old and he *loves* it. Wrote a little program to draw XOR'd circles on the screen any time he hits a key.
He's figured out how to turn it on, turn it off, and occasionally when the screen goes blank, knows where to tap it on the side to bring it back.
Good little machine!
Old School Mac Upgrades - Soldering Required (Score:5, Interesting)
While that plan was folly for Apple, it worked out pretty well for third market folks. Back in 1986, I was working at an independent Mac repair shop in La Mirada called "Computer Quick" that could upgrade a 128K to 512K or even (gasp!) 2 Megabytes.
I absolutely hated the 512K jobs. First, you would take a pair of cutters and cut the 16 64K x 1 bit RAM chips off the board, leaving the pins in place and usually making a mess of the thing. Next, you'd use a desoldering iron (we had an industrial grade one with a pump, thankfully. None of this squeeze bulb garbage, thank heavens) to remove the pins and clean out the holes. Inevitably, you'd wind up pulling up a trace or shorting something out here, so you had to inspect it very carefully. Finally, you'd solder the new chips (128K x 1 bit) in and solder in a thumb sized daughter board that would handle all the address line magic. Then power it up and keep your fingers crossed for "Happy Mac" to show his face.
In comparison, the 2 Meg upgrades were a piece of cake. We used daughter boards called "Monster Macs" [mactech.com] from a San Diego company named Levco. Since there was no expansion slot, you'd cut the 68000 out and add a socket. Then the daughter board (which had its own 68000) clipped right on top, neat as can be. Levco also had a controller board that could clip on top of that for SCSI hard drives - a "grandaughter" board.
When we had accumlated a stack of clipped 68000 chips, we'd file off the edges and drill a couple of holes to make keychains. Very cool. I had mine for a decade before it got stolen. Only worked on the plastic cased chips, though. The ceramics would crack.
Levco was known for a pretty cool sense of humor. When you powered the thing up, "Happy Mac" had fangs (since they'd had to hack the Mac ROMS to make it work anyways). Also, there were four PALs on the board labeled Harpo, Chico, Groucho, and Zeppo. My boss told me some of the Levco engineers had wanted to name "Zeppo" "Karl" but he'd warned their management about the fallout this might've caused. Remember, the Berlin Wall was still up and Reagan was in office.
I know that these days a megabyte seems absolutely trivial, but back then it was an absolute phenomenon. You simply never heard the term "Megabyte" except with hard drives and even that was a pretty new thing. Kind of like gigabyte drives a few years back. And its utility was beyond question - Levco let slip that Apple's finance department in Cuppertino used Monster Macs for their accounting.
Alas, all good things come to an end. Computer Quick's was surface mount technology in the Mac Plus. I was ecstatic the first time I saw SIM memory - no more soldering! Our chief tech tried to fix a trace on the logic board and it took him twelve hours once he got done repairing the damage he'd caused. He handed it over to our boss and told him, "That's it. We're out of business."
I enrolled in a four year school and decided to go into software instead of continuing as a tech as I'd originally planned. Computer Quick was out of business by my sophmore year. The era of garage based computer businesses was over.
Re:Old School Mac Upgrades - Soldering Required (Score:3, Interesting)
Your mention of Dr. Dobbs & AMUG really made me stop and think: can you imagine making significant hardware mods on
C64 vs. 128k Mac: You can guess who won (Score:3, Interesting)
I think it's why I stuck with Apple through the dark years of the mid-90's, and use OS X to this day (although, alas, my job currently is coding on Windows, and has been for some time). I just had a high opinion of Apple's whole point, and I figured they'd eventually pull through. I suppose it must be some crazy sort of love, why else would you stick around "through thick and thin"? Why else would I wait for the Mac version of a game instead of just caving and buying a PC? Stubborn loyalty with lots of feeling behind it... which all started with that initial rush. Sounds strangely like a good relationship.
The irony is, I am currently getting multiple emails from Microsoft requesting an interview for their AppDev group. I guess I've been doing development using Microsoft tools for long enough now that it's worth something to the Borg
Idealism is costly
Harken to the days of old! (Score:3, Insightful)
While certainly not just applying to the Mac's of yore. What happened to those days where the true art of bare metal programming was the pinnacle of geekdom? Just think how much faster and efficient todays software would be if we applied this philosophy to programming.
Of course things are more complex and hardware considerably more variable in these days of Open Source , cross - platform development etc. Wouldnt it be nice if we at least tried a little harder to avoid the bloat - just because machines get more powerful it doesnt mean you should let your code slip
Unix PC review (1986) (Score:4, Interesting)
Not quite the historic impact of the Mac, but interesting in its own right. It was certainly the first and may still be the only "Unix PC" ever offered (discounting various Linux offerings and the current MacOS X as "not really UNIX®").
A column, not a review (Score:3, Insightful)
The introduction and review was in the February 1984 issue, with the Mac on the cover. This is the article for the geek; it includes block diagrams of the architecture and pictures of the motherboard.
The Feb 1984 issue also included an interview with the designers.
I was hoping TFA would be the February article, because it actually is very interesting. In it, they make a big deal about the justifcation for certain design decisions, most notably the lack of expansion slots. Instead, they included "virtual slots", in the form of "high speed" serial ports (RS-422).
Remember that they were trying to solve the problems of the Apple ][, one of was how the expansion boards fitted into the memory map. By eliminating expansion slots, they hoped that it would improve stability, by ensuring that the developers would have a fixed machine environment to work with. They thought that by including all the ports a user would ever need, there would be no need for expansion slots.
Then a couple of years later, Apple decided that expansion slots were good (with the Macintosh II).
It is kind of funny that with the iMac, Apple came all the way around back to the same port-expansion ideas that were discussed in the Febuary 1984 article and interview.
If anyone can find the Feb 1984 article and interview online, it is a good read.
Re:A column, not a review (Score:3, Informative)
No, actually, this is the official review. The February 1984 issue of BYTE (I have the issue in my files) contained the Macintosh product introduction and first look articles. Phil Lemmons, editor-in-chief of BYTE, knowing that I had purchased my own Macintosh, asked if I would like to do the official review, and I did; it was the first article I ever wrote for BYTE.
I did later have a column in BYTE, but that didn'
Re:Seriously (Score:5, Funny)
Only if you get the Calvin-peeing-on-Chevy sticker.
Re:Seriously (Score:4, Interesting)
I think so. I did a lot of assembly language programming back in 1974-85, including Z80, 8080, 8086, 6502, and 680x0 (and some more bizarre ones, like the F8, Perkin Elmer 8/32, DG Nova, and some mainframes as well). I loved the 6502 for its compact simplicity (let's hear it for Page 0!). I loved the 680x0 for its orthogonality and clean address space. I swore at Intel on a regular basis.
Re:in 1984 (Score:2)
Why don't you make it yourself? Is it too hard to add
Re:hahah (Score:3, Insightful)
Re:Their web server... (Score:3, Interesting)
Re:An Alternate History for Apple (Score:3, Interesting)
That's a ballsy statement. Most obviously, the Mac was intended to be an appliance with fixed and integrated hardware, right down to the floppy being ejected under software control. And then of course the PC was a fairly lame duck in 1984: segmented memory, mice were nonexistent, poor graphics support (and certainly without the square a
Square Pixels (Score:3, Informative)
Re:An Alternate History for Apple (Score:4, Insightful)
Like it or not, part of technology is making it accessible to common person. Geeks may look down on Apple's products for not being ugly black things straight out of a 1985 stereo room, but that's because geeks don't know the first thing about marketing technology.
Laptops and nice computers (Score:4, Interesting)
FWIW, I run Linux (Slackware 10) on a Compaq laptop and it works just fine. It came with Windows XP. Shudder. I fixed it quickly.
Mac stuff: I first encountered Macintosh in the guise of a Mac Plus we had at work. It was cool, and quite unlike anything I had seen up until then. Then, as now, Macs and their applications had a quality of integration (for lack of a better term). Things fit together and work together in ways that Windows is still trying to get right. acs were designed that way, so they work.
Last Saturday I was at Fry's and played with the Power Mac G5-something-or-other they had set up with a midi keyboard. I had heard of GarageBand, but never used it. Nevertheless, on my first try I had no difficulty laying down a couple of tracks (they sounded awful, but that's my fault, not GarageBand's!). They very notion that you could sit down with a program you had never used before and actually do something with it in a few minutes is very much due to the way Apple developed Macintosh, from the very beginning.
Macs are nice computers. I've never owned one, but that will probably change this year.
...laura
Re:Accurate criticisms -- good review (Score:3, Insightful)
Apple was selling them at $2500 and couldn't keep up with demand. What makes you think they'd be able to keep up with the *increased* demand if they lowered the price? Not only would they have more unhappy customers who couldn't buy their computer, but they'd be making less money on each computer they sold.