HyperCard Gone for Good 187
Second to Last HyperCard Goddess writes "HyperCard has finally been removed from the Apple website. Read some comments about the passing. I read about HyperCard's demise on the RunRevolution list. It's pretty sad; the unexpected part was that it remained for sale at the Apple Store for six years without an update. Although we've all moved on, we'll certainly miss it." I won't.
I had completely forgotten about HyperCard. (Score:3, Interesting)
What was hypercard? (Score:2, Interesting)
Open Source (Score:5, Interesting)
I'll miss it (Score:5, Interesting)
Of course, I stopped writing stacks entirely by about 1991 or so, and haven't written more than a shell script since. But I still have fond memories of it as a tool and environment. It's a pity that HyperCard died when it did (really about 10 years ago), but it was always the "neither fish nor foul" of Apple products.
That and Pippin.
Dead? (Score:4, Interesting)
On a side note, my good friend recently joked about a 'skinny' port of Hypercard for the iPod. GID input might be a pain, though scrolling through buttons/fields might work?
Myst (Score:4, Interesting)
Not that Myst is anything special, I hated that damn game. But still, its interesting to note.
Re:What was hypercard? (Score:4, Interesting)
It was actually a nice introduction to object-oriented programming. Everything was addressed as an object, and events were passed as messages sent to objects.
HyperTalk, the HyperCard programming language, was the predecessor to AppleScript. Lessons learned from HyperTalk were factored into the design of AppleScript, in particular the langauge extensibility features. As a result, AppleScript suffered somewhat from second-system effect.
A lot of people also used HyperCard as a database. Many tasks that people use FileMaker Pro for today could be done with HyperCard.
Re:Open Source (Score:3, Interesting)
Rumors are that there is a very advanced search technology inside of HyperCard :-D. Remember, you could to full-text searches in your stacks at an amazing speed for the technology at this time?
Then there were plans to integrate a color-HyperCard into QuickTime (i think it was QuickTime 3.0), which would be the flash-killer today. I once implemented a windowing-interface complete with mouse-triple-click handlers and drag and drop, all in HyperTalk.
Awesome. Sad. Good Bye HyperCard.
The remainings can be found here:
plusLibs [fu-berlin.de]
Re:Three that I know of... (Score:3, Interesting)
Re:Slashdot Editor Cynicism... (Score:2, Interesting)
Pudge won't miss HyperCard, CmdrTaco thinks the iPod is lame. At least Jon Katz got fired.
LiveStage Pro 4.5 & QSXE Component (Score:1, Interesting)
Software killed by Claris... (Score:3, Interesting)
Thank goodness FileMaker got spun off into its own company before it was nixed, too!
Most underrated mac app ever? (Score:4, Interesting)
Fond memories of Hypercard (Score:5, Interesting)
The closest I ever really saw to Hypercard on the PC was IBM Linkway. I played with it briefly, and it just couldn't compete with Hypercard.
Re:Three that I know of... (Score:3, Interesting)
2. Supercard is payware
3. Pythoncard is Uuuuugly
Hypercard was unique in a way that it was free, super-stable and totaly intuitive.
But most of all, it never ever pretended to be a GUI builder for any app and the kitchen sink. It was a fun tool. An application to just play around with and by miracle pump out insanely great applications. The screenshots of pythoncard & supercard for instance make it look like it is yet another tool to make adressbooks & morsecode converters and shit like that. Hypercard never pretended any intended usage. It was just.. you know.. just "there when you needed it"...
No other RAD I ever used even came close.
I wonder (Score:5, Interesting)
I wonder if we may see the next generation of hypercard from Apple in the near future? Something like that would be an awsome addition to OS X, and it seems to me like it could be Apple's iLife version of Keynote.
Re:Open Source (Score:4, Interesting)
Re:Fond memories of Hypercard (Score:5, Interesting)
Re:I had completely forgotten about HyperCard. (Score:3, Interesting)
It was a great program. Apple should really open source it so someone can make an OS X version.
Hypercard and Bill Atkinson (Score:5, Interesting)
Still miss Hypercard as a development environment (Score:5, Interesting)
It very much had the feeling of being able to tinker with the engine while the car is running. I suspect that working with Lisp Machines and Smalltalk environments was similar, but unfortunately I missed those boats. (except for being able to play around with Squeak now.)
My first professional software development job was writing a series Hypercard stacks. I remember one time realizing that I had hit an architectural dead end, and needed to refactor a bunch of methods (although I didn't learn the term refactor until much later.) I was lamenting having to make those changes all across all the code base until it suddenly hit me, I could write a hypercard script to make the changes. I put something home stack that said "for each backgroud
Really is sad (Score:1, Interesting)
It's not much to todays standards, but it was what got me started in my future career of computers and software development, and for that I owe it much. Farewell.
What HyperCard 3 was supposed to be (Score:4, Interesting)
Anyhow HyperCard 3.0 never saw the light of the day and only some basic interactivity and the wired sprite feature was brought to QT 3.0. There is a single 3rd party app that can exploit all of the interactive features of Quicktime and its called LiveStage. Still, its very far from HC 3.0 could have been.
Another thing I have rarely seen mentioned about HC, is that it was used internally for many years by Apple so the interface designers could prototype their GUI without having to know about memory pointers and A-traps. Specialised Pascal and C++ programmers would then reproduce the layout and behavior using Mac OS APIs. Many widgets, dialogs and control panels in Mac OS 6-8.x were designed and prototyped in Hypercard. I guess than Interface Builder and AppleScript Studio (please rename this Apple) fulfill the same goal today internally for Mac OS X interfaces.
As for Myst, not only Hypercard was used to build the first Myst, it was the inspiration for the game itself. One thing so easy to do with HC right from the start were point and click adventures. I'm sure that I'm not the only one to have started to build (and never finished) a point-and-click black and white adventure game in HC before Myst was out. I guess the Authors from the start had the idea of doing an "hypercard point and click adventure using rendered graphics and qt movies". Hypercard limitations made the game what it is (for better or worse, but mostly the better). Also precursor to Myst and inspired by HyperCard is Cosmic-Osmo, one of the very first cd-rom game (also from Cyan). It ran on HC with a Macromind VideoWorks extension for animation. For those who don't know Cosmic-Osmo, it's a fun wacky adventure game with no goal where weird things happens when you click on things. You can go thru mouse holes and water drains and warp from place to place with secret passages. Oh well tha post is getting wacky too, let's end it here. HyperCard is Dead, long live HyperCard!
Buzzy Beetle
Re:Pudge, who asked you, anyway, man? (Score:3, Interesting)
Bye
Alex
Bet the company on HyperCard (Score:3, Interesting)
We had a HyperCard product that filled a niche. It was perfect. It sold like hotcakes at the state fair on a sunny morning.
We kept getting inquiries: when is the Windows version coming?
We'd been told by Apple that a Windows version was in the works, and that the way they were going to do this was to build on top of QuickTime, which was already cross-platform. It was about a year overdue and we were getting anxious, so I cornered one of the main HyperCard guys at WWDC and asked him (1) why he was presenting on technologies other than HyperCard and (2) what was up with the QuickTime-based port. As you've probably guessed, the two were related.
The company lasted another six months, then we closed the doors because HyperCard just wasn't keeping up with what people expected. It just languished away.
If Apple had come through with a cross-platform HyperCard which made QuickTime programming accessible to non-programmers, it might have been killer. Might have been.
Re:Children of HyperCard (Score:3, Interesting)
It was for me. Even though I was learning Pascal and C in school, HyperCard was free, THINK Pascal/C were expensive. HC was simple to use, the Inside Mac API was horrendous. I knew people that traded free/shareware HC stacks: it was easy to learn from other people's code. People that *got it*, LOVED IT. It was great.
It's not until years later when I discovered Python that I had the same kind of joy hacking again... Still, what made HC so unique (and impossible to explain to non-HC people) is the way it blended graphics/scripting/persistence/OO so uniquely. I'll miss HC for the rest of my life.
1) Myst; 2) The vanishing technote (Score:3, Interesting)
I was in the room in 1987 at MacWorld Expo when BIll Atkinson announced that documentation for the format of Hypercard files was to be publicly released by Apple. He may have even mentioned the number of the technote. (It was in the low two digits back then). Everyone in the room applauded.
And I remember my disappointment a few months later when the technote with that number was, in fact issued--and consisted of a single sentence, to the effect that "The Hypercard file format is not available."
Re:Open Source (Score:3, Interesting)
Not that cloning this is not feasible, it's "safer" for Apple to keep it shush.
I have missed Hypercard for sometime now! (Score:4, Interesting)
In its day Hypercard was an easy to learn and fairly powerful programming language that anyone could use to pump out very Mac like applications.
The problem was that Hypercard did not keep pace with the Macs it was running on. Color was slow in coming as well as support for features that were added to the OS. Back in the day it was the defacto standard for Mac multimedia CD's.
If Apple had kept development of hypercard on the same pace as the MacOS, hypercard would have been a killer program under OS X. Who knows how far it might have gone. Hypercard with access to all the goodies that OS X has to offer like a shell to UNIX, etc. might have been very powerful. Maybe even integration to the Xcode tools might have produced compact, fast, standalone applications without the need for a player app.
Many people have tried to fill Apples shoes with programs like supercard and revolution but none had the knack of producing good programs like Apple.
I am sad to see it go. It could have been so much more than it was. Too bad Apple did not notice the diamond in the rough that it had.
HyperCard (Score:1, Interesting)
I can still remember the first time I used the "ask" command and the dialog screen appeared. I felt so empowered. My creativity was my limit... (and the 32K script and I could make things: games for my kids, class stacks/courseware, and a kiosk for my college.
I love Apple, but I hate the fact that they dropped HyperCard all those years ago... leaving teachers like me in the lurch. I'm taking a Java course now and I have Xcode installed. I know the combination of Java with a developing platform of Xcode are much more powerful than HyperCard... but I'm nearly finished with the semester and I haven't made anything yet.
I can only wonder what if... if Apple had continued to develop HyperCard... the projects I could have completed this semester with HyperCard 10.3.3...
Still bitter,
Mark
... Well, I will miss it. (Score:2, Interesting)
It was 1989 and I was managing a team creating instructional material. Our Instructional Designers would write their scripts into a Word document, print them and hand them to the programmers for coding (and re-typing.) I was tired of the programmers having to be responsible for retyping, so I started looking for a new, cheap tool. I knew what I wanted but neither Word or Wordperfect (at the time) could provide what I wanted.
I came across Hypercard and within two weeks of cannonball coding (and learning Hypertalk) I built an application that allowed the Instructional Designers to place text and paste images. Once they were done, the app would generate the code into a single file with the text appropriately placed, leaving the programmers to do the stuff they were good at. We cut our development time from 3 weeks to 1 week per course. We got all the developers Macs and never looked back.
IIRC, there is a product called "Toolbook" which was supposed to be somewhat of a PC version of Hypercard/Supercard.
Re:Emailer!! (Score:3, Interesting)
I don't know about the MacOS X version...it might have some Claris Organizer code, it might not. I'll soon find out...my blue-and-white G3 will be Pantherized soon.
A lot of Claris developers (developers! developers! developers!) wound up at Microsoft Mac Business Unit. No fooling. I wouldn't be surprised if there were Emailer developers involved in Outlook Express for Mac.