> Most people will never need more than 16GB of RAM to play video games, and 32-64GB will take care of most video editing and 3D modeling tasks. With 256GB of RAM, you could run advanced AI processes
AI, Games and 3D modelling may be popular things, but they don't come close to the space and computationally bounded computational problems that you come across in engineering and physics.
In my case, an arbitrary amount of compute power and memory can be thrown at randomness distinguishability testing and en
I had a similar thought. I've specced out number crunchers for our sims that go well into that price range. There are some tasks that can pretty much take any resource you can afford to throw at them. And since our sims can actually run in OSX, we could actually make use of a monster like this.
I would use a multi socket server motherboard with a couple of high core count Xeons and gobbets of memory. That would happily run Linux and could come in at less than $15K.
My life got easier since I put multiprocessing and multithreading support into my analysis code. Most of my compute bound problems scale linearly with core count.
Oh yeah. If I was given a budget to spec out a new rig for our sims, I would not go with something like this. On the other hand if such a machine fell in my lap I could make very good use of it.
Though sadly, our sims will probably never support multithreading and scales.. ahm.. odly.... we tend to want a smaller number of higher clocked cores and as much memory/disk write bandwidth as we can get.
FFS (Score:2)
> Most people will never need more than 16GB of RAM to play video games, and 32-64GB will take care of most video editing and 3D modeling tasks. With 256GB of RAM, you could run advanced AI processes
AI, Games and 3D modelling may be popular things, but they don't come close to the space and computationally bounded computational problems that you come across in engineering and physics.
In my case, an arbitrary amount of compute power and memory can be thrown at randomness distinguishability testing and en
Re: (Score:2)
Re:FFS (Score:2)
I would use a multi socket server motherboard with a couple of high core count Xeons and gobbets of memory. That would happily run Linux and could come in at less than $15K.
My life got easier since I put multiprocessing and multithreading support into my analysis code. Most of my compute bound problems scale linearly with core count.
Re: (Score:2)
Though sadly, our sims will probably never support multithreading and scales.. ahm.. odly.... we tend to want a smaller number of higher clocked cores and as much memory/disk write bandwidth as we can get.