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Nintendo

Mario Is Moving Away From Mobile Games (variety.com) 18

In an exclusive interview with Variety, legendary video game designer, Nintendo fellow and self-proclaimed "Mario's mom", Shigeru Miyamoto, said: "Mobile apps will not be the primary path of future Mario games." From the report: After two moderately successful but dwindling iOS games, plus another that shuttered after two years, Nintendo is pulling Mario away from the mobile market. Released in 2016, Super Mario Run grossed $60 million in its first year, while 2019's Mario Kart Tour has generated $300 million (compared to Mario Kart 8's $3 billion and counting). Without explanation, Nintendo removed 2019's Dr. Mario World from app markets two years after its release.

"First and foremost, Nintendo's core strategy is a hardware and software integrated gaming experience," said Miyamoto, who played a pivotal role in designing the Wii, among other Nintendo consoles. "The intuitiveness of the control is a part of the gaming experience. When we explored the opportunity of making Mario games for the mobile phone -- which is a more common, generic device -- it was challenging to determine what that game should be. That is why I played the role of director for Super Mario Run, to be able to translate that Nintendo hardware experience into the smart devices."

Elaborating on the merits of Run and Tour, Miyamoto continued, "Having Mario games as mobile apps expands the doorway for far more audience to experience the game, and also expands the Mario gaming experience, where you only need your thumb on one hand." Referencing the innovation of the Super Mario Maker series and Super Mario Odyssey, which Miyamoto called "the ultimate evolution of a Mario adventure game on a typical 3D platformer," the Nintendo exec laid out how the company begins to develop a Mario game: "We try to define what is the gameplay, what is the method, and then define what devices we go on."
When asked when fans can expect the next mainline Mario game, Miyamoto chuckled and said: "All I can say is please stay tuned for future Nintendo Directs."
E3

E3 2023 Has Been Canceled (theverge.com) 34

E3 2023 has been called off "after huge gaming companies like Nintendo, Microsoft, and Ubisoft all said they wouldn't be participating in the event," reports The Verge. From the report: E3 2023 was scheduled for June 13th through 16th with a mix of industry-focused days and days that would be open to the public. But in the lead-up to June, there had been some worrying signs that things might be rocky for E3's revival. According to an email sent to employees and verified by IGN, E3 2023 "simply did not garner the sustained interest necessary to execute it in a way that would showcase the size, strength, and impact of our industry." In an email to The Verge, Kyle Marsden-Kish, global VP of gaming at ReedPop, wrote: "This was a difficult decision because of all the effort we and our partners put toward making this event happen, but we had to do what's right for the industry and what's right for E3. We appreciate and understand that interested companies wouldn't have playable demos ready and that resourcing challenges made being at E3 this summer an obstacle they couldn't overcome. For those who did commit to E3 2023, we're sorry we can't put on the showcase you deserve and that you've come to expect from ReedPop's event experiences."

Marsden-Kish suggested the convention could return in subsequent years.
Wii

3DS, Wii U eShop Shutdown Leaves Archivists In the Wind, Hobbyists Pick Up the Pieces (techdirt.com) 39

On March 27th, Nintendo's eShop for its 3DS and Wii U consoles will be shut down. With many of the titles being original to those consoles and not available anywhere else, it's left archivists and historians scrambling to preserve them before it's too late. However, those preservation plans get complicated given Nintendo's litigious nature on matters of intellectual property. Techdirt's Timothy Geigner writes: Preventing the gaming public from continuing to buy games that rely on a company-operated backend infrastructure is one thing. After all, Nintendo can do what it wants when it comes to putting its products into commerce. But what really annoyed a ton of people, myself included, was how this would impact archivists and historians, or anyone else interested in preserving video game history and culture. With the impending shutdown, some of those entities are once again expressing concern: "While it's unfortunate that people won't be able to purchase digital 3DS or Wii U games anymore, we understand the business reality that went into this decision,' the Video Game History Foundation (VGHF) tweeted when the eShop shutdowns were announced a year ago. 'What we don't understand is what path Nintendo expects its fans to take, should they wish to play these games in the future.'"

Because Nintendo is litigious, utilizes DRM, and the DMCA exists, all of that combines to make it wildly unsafe for museums and archivists to actually retain copies of these games that will shortly no longer be found anywhere else. And, no, the exemptions built into the DMCA for content such as movies and literature simply don't exist for the video game space. [...] So what can be done? Not a whole lot, honestly, but some hobbyists are at least going to make a go of it: "In an effort to address this -- or at least address it in a single place on as few consoles as possible -- YouTuber The Completionist decided to sit down and spend almost a year of his life (328 days in total) buying his way through both libraries. He's now done, and the statistics are staggering. The dude bought 866 Wii U games and 1547 3DS titles, numbers that include DSiWare, Virtual Console releases and downloadable content. That adds up to 1.2TB of data for the Wii U, and 267GB for the 3DS. Or, for the 3DS purists reading, 2,136,689 blocks."

As part of this effort, The Completionist has said he plans to donate all of this digital media to the VGHF. What they can do with all of that content still remains to be seen. All of the same copyright and DMCA rules still apply, so what access it can grant to researchers, never mind the public, is in question.

GUI

Why is Meta Slashing Prices on its VR Headsets? (cnn.com) 127

"Meta is cutting prices for two of its virtual reality headsets as it continues trying to boost adoption for the nascent technology on which it has bet its future," reports CNN: The company announced Friday that it is slashing the price of its higher-end Meta Quest Pro headset by some $500, bringing its cost to $999, roughly six months after it was released. Meta is also lowering the price of its Quest 2 headset from $499.99 to $429.99. The price cut for the Quest 2 will go into effect in more than a dozen countries including the United States on Sunday. The Quest Pro price drop will take effect the same day in the United States and Canada and on March 15 in all other countries where it is sold.

"Our goal has always been to create hardware that's affordable for as many people as possible to take advantage of all that VR has to offer," the company said in a blog post.

Yahoo Finance believes Meta is lowering prices "because consumers are, well, just not buying as many as the company expected." The Verge agrees that the Meta Quest Pro was "an absolute boondoggle of a device" — but suggests that's not the whole story.

"if you look at the Quest 2, which most people use for playing games, as a game console, it's done reasonably well." Mark Rabkin, Meta's vice president for VR, told staff that Meta has sold over 20 million Quest headsets thus far. That includes both the Quest and Quest 2.... That seems like a small number, but the Nintendo GameCube only sold 21 million consoles in its entire lifespan, and the Xbox Series X and S are estimated to have sold approximately 20 million consoles thus far. So if you look at the Quest 2, which most people use for playing games, as a game console, it's done reasonably well.
Their conclusion? "Meta might have big ambitions for VR headsets and their place in the metaverse, but the reality is that the top software on the Quest 2 are all games.... And while Meta is thrusting metaverse experiences onto users, it's kind of ignoring that core gamer audience."
Businesses

Nvidia Is Still Making Billions In Q4 2023 Despite a Giant Drop In PC Demand (theverge.com) 22

In its fourth quarter and full-year earnings report yesterday, Nvidia reported $6.05 billion in revenue for Q4 of its fiscal 2023 and $26.92 billion for the full year. That's "almost identical to last year, though profit was down 55 percent," notes The Verge.

"Remember: in 2021, $5 billion in revenue a quarter was a new Nvidia record. Now it's the status quo: the company says it's expecting to see $6.5 billion next quarter, too." From the report: Nvidia's data center and automotive businesses were actually up this quarter, with record revenue for automotive of $294 million; the dip was largely in Nvidia's graphics business, particularly gaming, which were each down 46 percent. That gaming decline includes "lower shipments of SOCs for game consoles," which is code for "Nintendo isn't selling as many Switches anymore" -- it's the only game console that uses an Nvidia chip. Like other chipmakers, Nvidia is shipping fewer GPUs to retailers and partners instead of slashing prices. The polite phrase is "lower sell-in to partners to help align channel inventory levels with current demand expectations." Nvidia also blamed disruptions in China due to covid and other issues.

Every PC maker is reporting that demand for computers has tanked this past quarter, with research firm Gartner calling the 28.5 percent dip in shipments "the largest quarterly shipment decline since Gartner began tracking the PC market in the mid-1990s." That was on top of the slump companies like Nvidia had already seen. And while AMD seemed optimistic this quarter that the slump won't last for long, even it suggested that client processor and gaming revenue would continue to go down in the first half of the calendar year.

Microsoft

Microsoft Inks Nvidia Game Deal To Assuage Regulators Over Activision Merger (reuters.com) 18

"Microsoft has struck a 10-year deal to bring "Call of Duty" and other Activision games to Nvidia's gaming platform, if the Xbox maker is allowed to complete its much-contested $69 billion acquisition of Activision," reports Reuters. It comes hot on the heels of a 10-year deal with Nintendo that guarantees Nintendo players will get Activision games on the same day as Xbox, with full feature and content parity. Reuters reports: Regulators and competitors like Sony have come out hard against the proposed Microsoft-Activision tie-up, and a Nvidia deal could allay concerns by ensuring more ways for consumers to get games controlled by Microsoft. [...] Microsoft President Brad Smith told a news conference on Tuesday he was now more optimistic of getting the Activision acquisition done after the Nvidia deal and a similar arrangement with Nintendo.

Phil Eisler, vice president and general manager of Nvidia's GeForce Now segment, said that titles such that "Call of Duty" will not be available on Nvidia's service unless Microsoft acquires Activision but that other Microsoft-owned titles such as "Minecraft" are covered immediately under the 10-year license agreement. "We were a little concerned about it at the beginning," Eisler said of the Microsoft-Activision deal. "But then we reached out to Microsoft, and they were very open about wanting to enable cloud gaming and work with us on a 10-year license agreement. So over time, they made us more and more comfortable with it."

Eisler said Nvidia is not paying Microsoft for access to the titles, which has been the chip company's practice with other gaming companies such as "Fortnite" maker Epic Games. Instead, Nvidia's 25 million customers will need to pay Nvidia for access to its cloud gaming platform and pay Microsoft for its games. Nvidia said it now supports the Xbox maker's bid to purchase Activision, but the deal could still be a hard sell with regulators. Smith said he hoped that rival Sony will consider doing the same type of deal with Nvidia.

Microsoft

Microsoft Signs 10-Year Deal To Bring Future Xbox Games Including Call of Duty To Nintendo (venturebeat.com) 25

Microsoft president Brad Smith announced that the company has signed a 10-year deal to bring Xbox games -- including Call of Duty once it is acquired -- to Nintendo players. From a report: The signed deal means Microsoft is living up to its promise to the Federal Trade Commission that it will make Call of Duty available to other platform companies like Nintendo if its $68.7 billion deal to acquire Activision Blizzard is approved. Smith said in a tweet, "This is just part of our commitment to bring Xbox games and Activision titles like Call of Duty to more players on more platforms." The binding agreement means that Nintendo players will get the games on the same day as Xbox, with full feature and content parity, so they can experience Call of Duty just as Xbox and PlayStation gamers enjoy Call of Duty.

Microsoft said it is committed to providing long-term equal access to Call of Duty to other gaming platforms. The FTC has sued Microsoft for potential antitrust claims, and Microsoft has not yet been able to strike a similar deal with Sony, which is trying to get regulators to quash the deal. The feature parity claim is interesting because I think it means that Microsoft will bring the game to a new Nintendo console that hasn't been announced yet, as such a machine would be able to run the full Call of Duty game. The Nintendo Switch isn't capable of running the full Call of Duty, I believe.

Nintendo

Saudi Arabia Becomes Largest Outside Shareholder of Nintendo (bloomberg.com) 18

Saudi Arabia's Public Investment Fund became the largest outside shareholder of Nintendo on Friday, in the latest move by the Gulf state to lower its reliance on oil. From a report: The sovereign wealth fund now owns 8.3% of the Kyoto-based games company, according to a filing, building up a position that stood just above 6% at the start of the year. That puts PIF ahead of Japan's Government Pension Investment Fund and behind only Nintendo's own holding, according to data compiled by Bloomberg. Under Crown Prince Mohammed bin Salman, Saudi Arabia is making a concerted push to break into the games and esports industry. Most notably, it set up Savvy Games Group under the PIF umbrella with a $38 billion budget and longtime industry veterans in charge. Savvy this week revealed its first foray into China's games sector with a $260 million investment in a Tencent-backed competitive gaming organizer.
Movies

First Trailer For Tetris Movie Released (polygon.com) 37

Apple has released the first trailer for its movie Tetris, which tells the extraordinary true story of the struggle between Western publishers, Nintendo, and the Soviet Union itself for the rights to Alexey Pajitnov's classic puzzle game. Polygon reports: Taron Egerton plays Henk Rogers, the gaming entrepreneur who was instrumental in discovering Tetris and securing the console gaming rights, thus enabling its release on Nintendo's then-revolutionary Game Boy handheld. To do so, he had to negotiate directly with the Soviet regime, since Communist law dictated that the game belonged to the people of the Soviet Union (read: the government) rather than Pajitnov himself. All sorts of Cold War skullduggery ensued.

It's an incredible tale that forms the centerpiece of David Sheff's classic book Game Over, which chronicles Nintendo's early rise. The film, directed by Jon S. Baird, seems to take a pretty broad approach to the material, drenching it in '80s pop needle drops, car chases (for some reason), retro game effects reminiscent of the dreadful Adam Sandler vehicle Pixels, and Egerton tearing up as he describes "the perfect game." [...] Tetris will stream on Apple TV Plus from March 31.

Advertising

Super Bowl Ads Feature 'Mario Rap', Pixel Phone, Two Batmen, and Warnings of 'Premature Electrification' (sportingnews.com) 75

Despite the absence of cryptocurrency ads, this year's Super Bowl still managed some geek-friendly advertisements. There was even a riff on "the classic intro from the Super Mario Bros. Super Show, the live-action series that ran from 1989-1991," according to Kotaku: the infamous Mario Rap, which advertised Mario's plumbing business (and in its 2023 version featured the URL for a website).

[T]hat website is indeed up and running, and is everything you would hope it would be from a struggling small business servicing the Brooklyn and Queens areas. There's excessive animation, broken image links, a careers page (still under construction, sadly) and even a novelty mouse cursor.
Kotaku's article includes both versions of the rap, along with reactions from Twitter. (Apparently the phone number in the advertisement really works).

There were also several ads from major tech companies. Google purchased a long ad touting their Pixel phone's ability to remove people from photos (starring Amy Schumer, Doja Cat, and Giannis Antetokounmpo), while Workday drew attention to its enterprise-grade finance and HR software with an ad in which actual rock stars like Ozzy Osbourne, Joan Jett, blues player Gary Clark and members of KISS all urged the software's corporate users to stop calling themselves "rock stars".

Other tech-company ads aired from E*Trade, SquareSpace, and a star-studded Uber One ad in which rapper Puff Daddy auditions singers for their new jingle.

There were also the obligatory celebrity reunions — like Snoop Dogg and Martha Stewart, or the actors from Breaking Bad. But for comic book geeks, a trailer for D.C.'s new movie The Flash included a surprise appearance by Batman — play by both Ben Affleck and by a 71-year-old Michael Keaton, a full 34 years after Keaton played the caped crusader in Tim Burton's 1989 movie Batman. "Worlds collide in The Flash when Barry uses his superpowers to travel back in time in order to change the events of the past," according to a press release cited by People. James Gunn, director of Guardians of the Galaxy and new co-CEO of DC Studios, recently said, according to Deadline, that The Flash "is probably one of the greatest superhero movies ever made." He added that the film's storyline "resets everything" for the franchise.
The last Blockbuster video rental store in America played its own advertising prank during the Super Bowl. They announced their own ad which could only be viewed on their Instagram feed during halftime -- or in person at their store in Bend, Oregon. But, as CNN points out, "the store is also renting VHS copies of it for $2."

And for those geeks concerned about the drawbacks of climate change-fighting vehicles, RAM trucks ran an ad about "Premature Electrification" — for consumers excited about electric vehicles but "lacking the confidence about getting and being able to keep a charge." (Although a disclaimer printed at the bottom of the ad warned "Get excited, but not too excited. Pre-production model shown. Availability in the U.S. expected late 2024. Range lengthening technology to come later.")
Classic Games (Games)

Did 'Donkey Kong' Champ Use a Banned Joystick for His 2007 World Record? (arstechnica.com) 87

An anonymous reader shares a report from Ars Technica: Over the years, King of Kong star Billy Mitchell has seen his world-record Donkey Kong scores stripped, partially reinstated, and endlessly litigated, both in actual court and the court of public opinion. Through it all, Mitchell has insisted that every one of his records was set on unmodified Donkey Kong arcade hardware, despite some convincing technical evidence to the contrary.

Now, new photos from a 2007 performance by Mitchell seem to show obvious modifications to the machine used to earn at least one of those scores, a fascinating new piece of evidence in the long, contentious battle over Mitchell's place in Donkey Kong score-chasing history.

The photos in question were taken at the Florida Association of Mortgage Brokers (FAMB) Convention, which hosted Mitchell as part of its "80s Arcade Night" promotion in July 2007. Mitchell claims to have achieved a score of 1,050,200 points at that event, a performance that was recognized by adjudicator Twin Galaxies as a world record at the time (but which by now would barely crack the top 30). In his defamation case against Twin Galaxies, Mitchell includes testimony from several purported witnesses to his FAMB performance. That includes former Twin Galaxies referee Todd Rogers (who was later also banned from Twin Galaxies), who testified that the machine used at the event was "an original Nintendo Donkey Kong Arcade machine as I have known since 1981."

But the pictures from the FAMB convention, made public by fellow high-score-chaser David Race last month, raise additional questions about that claim, thanks to what Race calls a "glaringly non-original joystick" seen in the machine shown in those photos.

Nintendo

'Legend of Zelda: A Link to the Past' Reverse-Engineered for Linux, Switch, Mac, and Windows (neowin.net) 41

More than 30 years ago Nintendo released the third game in its Legend of Zelda series — appropriately titled, "A Link to the Past."

This week Neowin called it "one of the most beloved video games of all time," reporting that it's now been reverse-engineered by a GitHub user named Snesrev, "opening up the possibility of Link to the Past on other platforms, like Sega's 32X or the Sony Playstation." This reimplementation of Link to the Past is written in C and contains an astonishing 80,000 lines of code. This version is also content complete, with all the same levels, enemies, and puzzles that fans of the original game will remember.

In its current state, the game requires the PPU and DSP libraries from LakeSNES, a fast SNES emulator with a number of speed optimizations that make the game run faster and smoother than ever before. Breaking from the LakeSNES dependency, which allows for compatibility on modern operating systems, would allow the code to be built for retro hardware. It also offers one of the craziest features I have seen in a long time; the game can run the original machine code alongside the reverse-engineered C implementation. This works by creating a save-state on both versions of the game after every frame of gameplay, comparing their state and proving that the reimplementation works.... Snesrev now works alongside 19 other contributors.

Despite the immense amount of work that went into this project, the result is brilliant. Not only does the game play just like the original, it also includes a number of new features that were not present in the original. For example, the game now supports pixel shaders, which allow for even more stunning visuals. It also supports widescreen aspect-ratios, giving players a wider field of view, making the game even more immersive on modern displays. Another new feature of this reimplementation is the higher quality world map. The new map is much more detailed and gives players a better sense of the world they are exploring....

The amount of time, effort, and talent that went into creating this is simply astonishing.

Thanks to Slashdot reader segaboy81 for sharing the article.
XBox (Games)

Classic Videogame 'Goldeneye 007' Finally Comes to Nintendo Switch and Xbox (cnn.com) 54

The classic 1997 vidoegame GoldenEye 007 "has finally landed on Xbox and Nintendo Switch," writes the Verge: On Xbox, the remaster includes 4K resolution, smoother frame rates, and split-screen local multiplayer, similar to a 2008-era bound-for-Xbox 360 version that was canceled amid licensing and rights issues but leaked out in 2021.
Meanwhile CNET describes the Switch version: You'll need to be subscribed to Switch Online's $50-a-year Expansion Pack tier to access GoldenEye and other N64 games. Online multiplayer is exclusive to the Switch release, the official 007 website noted, but this version is otherwise the same as the N64 original.
But "No high-def for them," adds Esquire: GoldenEye 007 marks a rare case in gaming history, where the title never left the gamer zeitgeist. It has been talked about, wished over, remade, and totally Frankensteined in the modding and emulation community....

Rare, a favorite game studio of mine — its crew is responsible for many of my childhood memories, making Banjo Kazzoie, Donkey Kong Country, Perfect Dark, Conker's Bad Fur Day, and so many more — was always a Nintendo sweetheart. Until it was acquired back in 2002 by Microsoft. While Rare didn't pump out as many massive hits after the acquisition, the studio is responsible for one of my favorite games, Sea of Thieves. But arguably no game from those folks made more of a splash than Goldeneye.

CNN reports: Based on the 1995 film "GoldenEye," the game follows a block-like version of Pierce Brosnan's 007 as he shoots his way through various locales, all while a synthy version of the signature Bond theme plays....

The return of "GoldenEye 007," often referred to as one of the greatest video games of all time, has been years in the making. The Verge reported last year that rights issues blocked developers from releasing it on newer consoles, including Xbox, since at least 2008. Undeterred N64 fans even attempted to remake the game themselves on several occasions, though the original rights holders usually shut them down.

Modern players "may not realise how many of the features we now take for granted in shooters were inspired by this one game," writes the Guardian. "The game that would introduce a lot of players to the concept of using an analogue stick to look around in a 3D game — it's difficult to overstate how important that was." But it was the multiplayer mode that really counted. Four players, one screen, an array of locations and weapons, and all the characters from the single-player campaign.... We would usually play in Normal mode, but as the hours dragged on and the sunlight began to creep in behind the blinds, we'd switch to Slaps Only, in which players could only get kills by slapping each other to death....

It is interesting how fables around the game and its development have survived — and still intrigue. The fact that it is officially cheating to play as Oddjob in multiplayer mode; the brilliance of the pause music, which has been heavily memed on TikTok, and how it was written in just 20 minutes by Rare newcomer Grant Kirkhope. The fact that Nintendo legend and Mario creator Shigeru Miyamoto was so concerned by the death in the game that he suggested a post-credit sequence where James Bond went to a hospital to meet all the enemy soldiers he "injured". I think the sign of a truly great game — like any work of art — is how many legends become attached to its making.

It is lovely now, to see the game getting a release on Nintendo Switch and Xbox Game Pass.

XBox (Games)

GameCube and Wii Games Are Now Easier To Play On Xbox Consoles (windowscentral.com) 16

The new standalone Dolphin emulator will let you play almost any GameCube or Wii game on your Xbox console. Windows Central reports: Dolphin Emulator for UWP first rolled out in beta on December 6, 2022. It has since received a couple of updates, bringing it to version 1.02. The standalone Dolphin emulator is capable of upscaling games to up to 1440p. You can also play titles at their original resolution if you prefer. With mods, you can use HD texture packs to make games look more modern and have higher resolution. The emulator also supports a broadband adapter, but the usefulness of that varies greatly depending on the game you want to play online. For example, Mario Kart Double Dash would require tunnelling software to access online play.

Of course, you can't just download the Dolphin emulator through the Microsoft Store. The easiest way to install the emulator is by enabling Developer Mode on your Xbox console. It's also possible to set up by using retail mode. A computer is needed to configure your Xbox controller and other parts of your system. You should also have a USB drive handy. Modern Vintage Gamer walks through the entire process in their video. It's possible to run Dolphin Emulator for UWP on older Xbox consoles, such as the Xbox One X, but performance will see a significant drop compared to playing on the Series X or Series S.
Modern Vintage Gamer walks through the setup, testing, and "other neat things" on YouTube.
Nintendo

Nintendo's Upcoming California Theme Park Has Augmented Reality 'Mario Kart' Races (sfgate.com) 8

"Starting next year, Nintendo fans can step through a life-size warp pipe and enter the Mushroom Kingdom," reports Bloomberg, "for the first time on American soil."

Bloomberg shares its reaction after "an early preview tour of the land as it finalizes construction," noting that it has "a chirping soundtrack of cheerful instrumentals and distant coin clinks." Super Nintendo World, an interactive replica of Nintendo's dynamic lands and characters, will bring its colorful chaos to Universal Studios Hollywood when it opens on Feb. 17, 2023. The expansion provides an opportunity to race alongside Mario and Luigi before meeting them face to face, and it will bring video game-inspired dining, retail and merchandise to the California theme park inside an immersive, bowllike structure lined with spinning coins and turtle shells....

Whether Koopa Troopas in motion or a fake desert set against the actual skies, there's always something to look at — and somewhere intriguing to head first. Its marquee attraction, Mario Kart: Bowser's Challenge, puts riders in augmented reality-enabled helmets to experience the Mario Kart racing game firsthand while the challenge plays out virtually in front of them....

Super Nintendo World was released at Universal Studios Japan in March 2021, but its arrival stateside marks Universal Studio Hollywood's largest opening since its Wizarding World of Harry Potter expansion in 2016, and it's the first of Nintendo's notable footprints on domestic soil. The Super Mario Bros. Movie, starring Chris Pratt, hits theaters in April, and a third iteration of Super Nintendo World will open with Epic Universe, the all-new theme park arriving at Universal Orlando Resort in 2025.

In each iteration, the main draw is the Mario Kart experience. Here, riders in four-passenger vehicles will join Team Mario to compete across multiple courses for the Golden Cup — a familiar process to anyone who's played Nintendo's racing challenge back home.

The article reminds readers that "all attendees can punch blocks (with more force than one may anticipate) and re-create other moments in the Mushroom Kingdom."

But they ultimately describe the experience as a kind of "overwhelming immersion, transporting people to a location they've previously seen, but never before in real life."
Nintendo

'Switch Pro' Reportedly Cancelled As Nintendo Shifts Focus To Next-Gen Console (ign.com) 60

An anonymous reader shares a report: Rumours of a Nintendo Switch Pro console have been swirling in the video game industry and the gaming community for years. However, it seems that Nintendo is ready to move on from the portable console. According to Digital Foundry's John Linneman, many developers acknowledged that a "mid-generation Switch update" was initially planned, but Nintendo opted to focus instead on building a new console. Nintendo has yet to officially announce its next video game system, and Linneman said he does not expect it will be released until 2023. "So I think at one point internally from what I can understand from talking to different developers, is that there was some sort of mid-generation Switch update planned at one point and that seems to be no longer happening," said Linneman in the Digital Foundry podcast.
Programming

Archer Maclean, Commodore 64 Developer, Dies At 60 (gamedeveloper.com) 22

Game developer Archer Maclean recently passed away at the age of 60. Maclean was a longtime programmer and designer best known for Dropzone on the Atari 8-bit and Commodore 64. Game Developer reports: Born January 28, 1962, Maclean's first game was the aforementioned Dropzone. Following the success of that title, he would go on to do design and graphics for 1986's International Karate (and its 1987 sequel, International Karate+), and several snooker simulation games, including Archer Maclean Presents Pool Paradise. Several of these titles were developed at Awesome Studios, a subsidiary of the now defunct Ignition Entertainment. Maclean co-founded Awesome in 2002, and later left the developer in 2005. He went on to found Awesome Play, creators of the 2009 Nintendo Wii title Speedzone (or Wheelspin in Europe). Though Speedzone marked the end of his time as a game developer, Maclean also wrote columns for Retro Gamer Magazine.
AI

Artists Opposing AI Image Generators Use Mickey Mouse to Goad Copyright Lawsuits (dailydot.com) 149

AI tools like DALL-E 2, Lensa AI, and Midjourney "can be told to create imagery in the style of a particular artist," notes this article in the Daily Dot.

Yet "The current legal consensus, much to the chagrin of many artists, concludes that AI-generated art is in the public domain and therefore not copyrighted." So... In response to concerns over the future of their craft, artists have begun using AI systems to generate images of characters including Disney's Mickey Mouse. Given Disney's history of fierce protection over its content, the artists are hoping the company takes action and thus proves that AI art isn't as original as it claims. Over the weekend, Eric Bourdages, the Lead Character Artist on the popular video game Dead by Daylight, urged his followers to create and sell merchandise using the Disney-inspired images he created using Midjourney.... "Legally there should be no recourse from Disney as according to the AI models TOS these images transcends copyright and the images are public domain."

Bourdages tweet quickly racked up more than 37,000 likes and close to 6,000 shares.

In numerous follow-up tweets, Bourdages generated images of other popular characters from movies, video games, and comic books, including Darth Vader, Spider-Man, Batman, Mario, and Pikachu.

"More shirts courtesy of AI," he added. "I'm sure, Nintendo, Marvel, and DC won't mind, the AI didn't steal anything to create these images, they are completely 100% original...."

Just two days after sharing the images, however, Bourdages stated on Twitter that he had suddenly lost his access to Midjourney.

The article notes that Bourdages reiterated his point in a later tweet. "People's craftsmanship, time, effort, and ideas are being taken without their consent and used to create a product that can blend it all together and mimic it to varying degrees."
Businesses

Hype Around Esports Is Fading as Investors and Sponsors Dry Up (bloomberg.com) 98

The once-thriving esports industry has fallen on hard times as funding sources dwindle and signs abound that athletic competition via video games doesn't have anywhere near the earning potential investors anticipated. From a report: Sports-business billionaires and gaming executives had hopes that esports could one day could scale into an organization like the National Basketball Association. But after a boom five years ago, several prominent esports teams and organizations, particularly in the US, are contracting, the result of a broad economic downturn, a venture capital industry that's no longer willing to accept growth without profits and a crypto meltdown that has undercut a significant source of backing.

Since the summer, Team SoloMid and 100 Thieves -- the two most valuable esports organizations according to Forbes -- have terminated dozens of positions in total. In November, Evil Geniuses, one of the oldest esports groups, disbanded its North America team that competed in the highly popular game Defense of the Ancients 2 and shifted their operations to South America. Game publishers, too, are shrinking their esports operations and that's trickling down to tournament organizers, teams and players. In early November, Riot Games said it will close its official Wild Rift leagues outside of Asia next year, choosing to focus solely on the world's biggest mobile gaming market. And a popular Super Smash Bros. tournament was terminated after not getting a license from Nintendo.

Investors who were once eager to get in early on what was expected to be a booming industry are now scrutinizing the business fundamentals and not much liking what they see. In 2018, a record $4.5 billion was invested in the industry, including from private equity firms jumping in for the first time, according to a report by Deloitte. That bounty has faded and venture capital investment in esports is the lowest it's been since 2016 -- excluding 2020, when pandemic restrictions threw into question the viability of live esports tournaments -- according to data provided by PitchBook.

United States

FTC Sues Microsoft To Block $69 Billion Activision Blizzard Acquisition (washingtonpost.com) 43

The Federal Trade Commission on Thursday sued to block Microsoft's $69 billion acquisition of the video game publisher Activision Blizzard, charging that the massive deal would allow the Washington tech giant to suppress its competitors in gaming. Washington Post: The lawsuit represents the FTC's most significant effort to rein in consolidation in the tech industry since prominent tech critic Lina Khan (D) became the commission's chair and was expected to usher in a new era of antitrust enforcement characterized by a willingness to bring cases in court rather than pursue settlements with companies.

The FTC lawsuit against Microsoft could foil the company's ambitions to become a heavier hitter in gaming frontiers. Activision is the owner of massively popular titles like "Candy Crush" and "Call of Duty," and its acquisition could bolster Microsoft in its competition with Japanese console makers Nintendo and Sony. The commission voted on Thursday on a party-line vote to issue the lawsuit in administrative court, with the three Democrats in favor of the complaint and one Republican against it.

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