One of the best features of tvOS 11 is called Single Sign-on. You add your TV provider's login information to your Apple TV device. If an app supports Single Sign-on, you can log in with your TV provider with just a few taps. It's a big step forward, but still a little bit of a pain. With tvOS 12, Apple makes the whole process totally seamless with Zero Sign-on. Here's how it works: If your TV provider is your Internet provider (a very common occurrence here in the United States), and your Apple TV is connected to the Internet through that provider, you sign in automatically to any Apple TV app your provider gives you access to. Just launch the app, and you're signed in, no passwords or configuration needed at all.
Apple's breathtaking 4K video screensavers, called "Aerials," is one of those minor delights that Apple TV 4K users can't get enough of. In tvOS 12, they get better. You can tap the remote to see the location at which the Aerial was filmed. A new set of Aerials is the star of the show, however. Called "Earth," these are stunning videos from space, taken by astronauts at the International Space Station. Furthermore, the TV app will provide live content from select TV providers; Charter Spectrum will support the app with live channels and content later this year. Apple is also now allowing third-party home control systems' remotes to control your Apple TV (including Siri).
The wariness comes from seeing what happens to startups when they enter the kill-zone, either deliberately or accidentally. Snap is the most prominent example; after Snap rebuffed Facebook's attempts to buy the firm in 2013, for $3 billion, Facebook cloned many of its successful features and has put a damper on its growth. A less known example is Life on Air, which launched Meerkat, a live video-streaming app, in 2015. It was obliterated when Twitter acquired and promoted a competing app, Periscope. Life on Air shut Meerkat down and launched a different app, called Houseparty, which offered group video chats. This briefly gained prominence, but was then copied by Facebook, seizing users and attention away from the startup. The Economist goes on to state three reasons why the kill-zone is likely to stay: "First, the giants have tons of data to identify emerging rivals faster than ever before. Recruiting is a second tool the giants will use to enforce their kill zones. A third reason that startups may struggle to break through is that there is no sign of a new platform emerging which could disrupt the incumbents, even more than a decade after the rise of mobile."
So why so much outrage? In a conversation with Slashdot, software developer and student Sean said that he believes a deal of such capacity would be bad for the open source community. "They've shown time and time again that they can't be trusted," he said. Sean and many other believe that Microsoft would eventually start telemetry program on the code repository. "Aside from Microsoft not being trustworthy to the open source community, I'm sure they'll add tracking and possibly even ads to all the sites within GitHub. As well as possibly use it to push LinkedIn (which they own)," he said. Ryan Hoover, the founder of ProductHunt, wrote on Sunday, "Anecdotally, the developer community is very unapproving of this move. I'm curious how Microsoft manages this and how GitHub changes (or doesn't change)." Even as Microsoft has "embraced" the open source community in the recent years (under the leadership of Mr. Nadella), for many developers, it will take time -- if at all -- to forget the company's past closed-ecosystem approach. Just this weekend, a developer accused Microsoft of stealing his code.
A petition that seeks to "stop Microsoft from buying Github" had garnered support from more than 400 developers. Prominent developer Andre Staltz said, "If you're still optimistic about the Microsoft-GitHub acquisition, consider this: They didn't ask your opinion not even a single bit, even though it was primarily your commits, stars, and repositories which made GH become a valuable platform." More importantly, if the comments left on Slashdot, Reddit, and HackerNews, places that overwhelmingly count developers and other IT industry experts among their audience, are anything to go by, Microsoft better has a good plan on how it intends to operate GitHub after the buyout. Security reporter Catalin Cimpanu said, "LinkedIn has turned into a slow-loading junk after the Microsoft acquisition. I can only imagine what awaits GitHub." On his part, Mat Velloso, who is technical advisor to CTO at Microsoft, said, "I don't think people understand how many of us at Microsoft love GitHub to the bottom of our hearts. If anybody decided to mess with that community, there would be a riot to say the least."
Jacques Mattheij: Companies that are too big to fail and that lose money are a dangerous combination, people have warned about GitHub becoming as large as it did as problematic because it concentrates too much of the power to make or break the open source world in a single entity, moreso because there were valid questions about GitHubs financial viability. The model that GitHub has -- sell their services to closed source companies but provide the service for free for open source groups -- is only a good one if the closed source companies bring in enough funds to sustain the model. Some sort of solution should have been found -- preferably in collaboration with the community -- not an 'exit' to one of the biggest sharks in the tank. So, here is what is wrong with this deal and why anybody active in the open source community should be upset that Microsoft is going to be the steward of this large body of code. For starters, Microsoft has a very long history of abusing its position vis-a-vis open source and other companies. I'm sure you'll be able to tell I'm a cranky old guy by looking up the dates to some of these references, but 'new boss, same as the old boss' applies as far as I'm concerned. Yes, the new boss is a nicer guy but it's the same corporate entity. Update: It's official. Microsoft has acquired GitHub for a whopping sum of $7.5B.
The fact that Norman's responses were so much darker illustrates a harsh reality in the new world of machine learning, said Prof Iyad Rahwan, part of the three-person team from MIT's Media Lab which developed Norman. "Data matters more than the algorithm. "It highlights the idea that the data we use to train AI is reflected in the way the AI perceives the world and how it behaves."
He argues that the best things about conferences happen offstage, when attendees network and talk among themselves. Is that your experience, Slashdot readers?
Share your own thoughts in the comments. Are tech conferences overrated?
Besides viewing and photographing the launch, the 40 selected participants will also:
- Tour NASA facilities at Kennedy Space Center
- Speak with representatives from NASA and SpaceX
- Speak with researchers about investigations heading to the orbiting microgravity laboratory
- Meet fellow space enthusiasts who are active on social media
Applications must be received by Wednesday at noon EDT.
The catch is that the already delayed systems won't ship until July 2019... By the launch date, Atari plans to have "new and exclusive" games for download or streaming, including "reimagined classic titles from Atari and other top developers," as well as multi-player games. The Atari VCS Store will also offer video, music and other content... The hardware is not open source, and the games will be protected with HDCP. However, the Ubuntu Linux stack based on Linux kernel 4.10 is open source, and includes a "customizable Linux UX." A Linux "sandbox" will be available for developing or porting games and apps. Developers can build games using any Linux compatible gaming engine, including Unity, Unreal Engine, and Gamemaker. Atari also says that "Linux-based games from Steam and other platforms that meet Atari VCS hardware specifications should work."
Atari boasts this will be their first device offering online multi-player experiences, and the device will also come pre-loaded with over 100 classic Atari games.
An Indiegogo campaign this week seeking $100,000 in pre-orders has already raised over $2.2 million from 8808 backers.
The lawsuit revolves around Facebook's unique business model, which lets advertisers micro-target the network's users based on their interests, city, age, and other demographic information. In the past, equal rights advocates have sued Facebook for accepting ads that discriminate against consumers based on their religion, race, and gender. Facebook has argued that the company is not legally responsible when other companies buy ads that violate the law.
Instagram is slightly more popular than Snapchat overall, Pew said, with 72 percent of respondents saying they use the photo-sharing app, compared with Snapchat's 69 percent. But Snap Inc. is holding its own, despite Instagram's frequent parroting of its features. About one-third of the survey's respondents said they visit Snapchat and YouTube most often, while 15 percent said Instagram is their most frequent destination. Meanwhile, only 10 percent of teens said Facebook is their most-used online platform. The Pew analysis was based on a survey of 1,058 parents who have a teenager from 13 to 17, as well as interviews with 743 teens themselves. The survey also found that 99% of teens own a smartphone or have access to one, and 45% said they're online "on a near-constant basis."
After you download Pigeon, it'll prompt you to allow location services multiple times. Once inside the app, there are cute pigeons all over the subway map, but tapping on them right away doesn't seem to do anything. The app's functionality is extremely reliant on what people report (hence the large purple Report button at the bottom of the screen). Pigeon's traffic reports sound just like Google's Waze app but exclusively for the New York subway system.
Internal emails obtained by the Times show that Google was aware of the upset this news might cause. Chief scientist at Google Cloud, Fei-Fei Li, told colleagues that they should "avoid at ALL COSTS any mention or implication of AI" when announcing the Pentagon contract. "Weaponized AI is probably one of the most sensitized topics of AI -- if not THE most. This is red meat to the media to find all ways to damage Google," said Li. But Google never ended up making the announcement, and it has since been on the back foot defending its decision. The company says the technology it's helping to build for the Pentagon simply "flags images for human review" and is for "non-offensive uses only." The contract is also small by industry standards -- worth just $9 million to Google, according to the Times.
2. People, however, are still increasing the amount of time they spend online. U.S. adults spent 5.9 hours per day on digital media in 2017, up from 5.6 hours the year before. Some 3.3 of those hours were spent on mobile, which is responsible for overall growth in digital media consumption.
3. Despite the high-profile releases of $1,000 iPhones and Samsung Galaxy Notes, the global average selling price of smartphones is continuing to decline.
4. Mobile payments are becoming easier to complete. China continues to lead the rest of the world in mobile payment adoption, with over 500 million active mobile payment users in 2017.
5. Voice-controlled products like Amazon Echo are taking off. The Echo's installed base in the U.S. grew from 20 million in the third quarter of 2017 to more than 30 million in the fourth quarter.
6. Tech companies are facing a "privacy paradox." They're caught between using data to provide better consumer experiences and violating consumer privacy. The most popular courses on learning platform Coursera last year were (in descending order): Machine Learning (Stanford), Neural Networks & Deeper Learning (Deeplearning.ai), Learning How to Learn: Powerful Mental Tools to Help You Master Tough Subjects (UC San Diego), Introduction to Mathematical Thinking (Stanford), Bitcoin & Cryptocurrency Technologies (Princeton), Programming for Everybody (University of Michigan), Algorithms, Part I (Princeton), English for Career Development (University of Pennsylvania), Neural Networks / Machine Learning (University of Toronto), and Financial Markets (Yale).