×
Businesses

Apple Employees Rebelling Against Apple Park's Open Floor Plan, Report Says (neowin.net) 271

During a new episode of The Talk Show podcast on Daring Fireball, John Gruber touched on the topic of the open floor plans that Apple has implemented within its new campus, Apple Park. A WSJ profile of Jony Ive, where he talked about Apple Park, mentioned how programmers, engineers, and other employees had already expressed concerns about working in such an environment. Gruber shared what he has heard: I heard that when floor plans were announced, that there was some meeting with [Apple Vice President] Johny Srouji's team. He's in charge of Apple's silicon, the A10, the A11, all of their custom silicon. Obviously a very successful group at Apple, and a large growing one with a lot on their shoulders. When he [Srouji] was shown the floor plans, he was more or less just "F--- that, f--- you, f--- this, this is bulls---." And they built his team their own building, off to the side on the campus ... My understanding is that that building was built because Srouji was like, 'F--- this, my team isn't working like this.'"
IOS

Developers Explain Why iOS Apps Are Getting Bulkier (ndtv.com) 140

Reader joshtops shares a report: Apps are getting bigger in size, in part because developers add new features, something many users obviously appreciate, developers say. "Apps are getting bigger because iOS devices are more powerful, and developers are building more and more complex things for them without considering the impact the size will have around the world," developer Stephen Troughton-Smith tells Gadgets 360. But in part, it is also happening because developers are being careless, and adding more than one instance of files, Troughton-Smith added. "So Facebook, Twitter, and other large companies have perhaps tens or hundreds of people building their iOS apps. A lot of the components for these apps are developed independently as components, or frameworks. For each additional component you glue together into an app, there is some overhead," he explained. "Some of the teams will duplicate functionality some other team wrote. Images and other resources end up being duplicated." The high-resolution image assets that developers are required to add also contributes to the size of an app, two India-based developers, and Peter Steinberger, founder and CEO of PSPDFKit, a dev kit that is used by several popular PDF apps, told Gadgets 360. Apple can itself take some blame, too. Developers using Apple's Swift language, which the company introduced in 2014, are required to add several components to their apps that make them heavier. "Apple's new Swift language, for example, requires a bunch of components to be embedded each time it's used, because it's not yet 'ABI stable,'" Troughton-Smith explained. This means developers need to embed the versions of libraries they've developed against, and not count on the one available on the system. Another developer who didn't want to be identified said a typical app built with Swift language requires as many as 30 Swift runtime libraries to be stuffed within the app. On top of this, he added, "you will be surprised at just how many apps use common code found at places like GitHub. Developers often don't care about removing the bits that wasn't relevant to their app," he added.

Slashdot Top Deals