Iphone

Apple Extends Its Grace Period for Deleting Old (and Unpopular) Apps from Its App Store (9to5mac.com) 33

"As a response to recent coverage of software being purged from the App Store, Apple is sharing its criteria for how it chooses to remove abandoned apps," reports 9to5Mac.

Apple's announcement say it's only flagging apps for possible removal "that
Developers will also have more time to comply after being notified." (90 days instead of 30 days). And 9to5Mac adds that Apple "is also reiterating that the practice is not new but instead part of an initiative that started six years ago.

But the Verge took a different message from "Apple to developers: if we deleted your old app, it deserved it." [T]he company has responded — by issuing a press release effectively saying that nobody was downloading the apps anyways....

Apple's explanation does clear up why it, as some developers noted, seemed to apply the rules inconsistently. For example, one developer noted that Pocket God, a popular game from the iPhone's early days, hasn't been updated for seven years but is still on the App Store. Apple is basically saying it's still up because it's still popular.

From one angle, this reasoning doesn't necessarily gel with the first half of Apple's post, where it says it removes old apps to ensure "user trust in quality apps," and to improve discoverability, security and privacy, and user experience. After all — if an app is problematic because it's outdated, more downloads would make a bad app a bigger issue. Who's being harmed if there's an outdated app almost no one is downloading?

But Apple says it doesn't want the App Store cluttered up with apps that both developers and users have forgotten about. It has enough problems making it easy for users to find good apps as it is, and it's easy to imagine Apple seeing deleting old, seemingly irrelevant apps as a good solution.

Desktops (Apple)

Mac Studio's M1 Ultra Chip Outperforms on Computational Fluid Dynamics Benchmarks (hrtapps.com) 63

Dr. Craig Hunter is a mechanical/aerospace engineer with over 25 years of experience in software development. And now Dixie_Flatline (Slashdot reader #5,077) describes Hunter's latest experiment: Craig Hunter has been running Computational Fluid Dynamics (CFD) benchmarks on Macs for years--he has results going back to 2010 with an Intel Xeon 5650, with the most recent being a 28-core Xeon W from 2019. He has this to say about why he thinks CFD benchmarks are a good test: "As shown above, we see a pretty typical trend where machines get less and less efficient as more and more cores join the computation. This happens because the computational work begins to saturate communications on the system as data and MPI instructions pass between the cores and memory, creating overhead. It's what makes parallel CFD computations such a great real world benchmark. Unlike simpler benchmarks that tend to make CPUs look good, the CFD benchmark stresses the entire system and shows us how things hold up as conditions become more and more challenging."

With just 6 cores, the Mac Studio's M1 Ultra surpasses the 2019 Xeon before literally going off the original chart. He had to double the x-axis just to fit the M1's performance in. Unsurprisingly, he seems impressed:

"We know from Apple's specs and marketing materials that the M1 Ultra has an extremely high 800 GB/sec memory bandwidth and an even faster 2.5 TB/sec interface between the two M1 Max chips that make up the M1 Ultra, and it shows in the CFD benchmark. This leads to a level of CPU performance scaling that I don't even see on supercomputers."

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