Classic Games (Games)

GOG Announces Open Beta For New Game Distribution Platform 104

New submitter Donaithnen writes: Like many geeks, I'm against the idea of DRM in general and have championed GOG.com's DRM-free approach to selling games online. Yet like many geeks, I've also often succumbed to the temptation of Steam because of the convenience of tracking, installing, and playing my PC game purchases through the launcher (not to mention the compulsion of collecting achievements, and watching the total playtime for my favorite games (to my occasional dismay). Now, GOG has announced the open beta for GOG Galaxy, an entirely optional launcher to allow those who want (and only those who want) to have all the same features when playing GOG games.
Twitter

Twitter Stops Users From Playing DOS Games Inside Tweets 54

jones_supa writes: Twitter has killed off an interesting trend of playing DOS games in tweets. Last week, users discovered they could use the new "Twitter Cards" embedding feature to bundle full DOS games within tweets. Running DOSBox inside the web browser is possible thanks to an Emscripten port of DOSBox called Em-DOSBox. The games were pulled from Internet Archive's collection of 2,600 classic titles, many of which still lack proper republishing agreements with the copyright holder. So, is embedding games within Twitter Cards, against the social network's terms of service? Either way, Twitter has now blocked such activity, likely after seeing the various news reports and a stream of Street Fighter II, Wolfenstein 3D and Zool cheering up people's timelines.
AI

In New AI Benchmark, Computer Takes On Four Top Professional Poker Players 89

HughPickens.com writes: Stephen Jordan reports at the National Monitor that four of the world's greatest poker players are going into battle against a computer program that researchers are calling Claudico in the "Brains Vs. Artificial Intelligence" competition at Rivers Casino in Pittsburgh. Claudico, the first machine program to play heads-up no-limit Texas Hold'em against top human players, will play nearly 20,000 hands with each human poker player over the next two weeks. "Poker is now a benchmark for artificial intelligence research, just as chess once was. It's a game of exceeding complexity that requires a machine to make decisions based on incomplete and often misleading information, thanks to bluffing, slow play and other decoys," says Tuomas Sandholm, developer of the program. "And to win, the machine has to out-smart its human opponents." In total, that will be 1,500 hands played per day until May 8, with just one day off to allow the real-life players to rest.

An earlier version of the software called Tartanian 7 (PDF) was successful in winning the heads-up, no-limit Texas Hold'em category against other computers in July, but Sandholm says that does not necessarily mean it will be able to defeat a human in the complex game. "I think it's a 50-50 proposition," says Sandholm. "My strategy will change more so than when playing against human players," says competitor Doug Polk, widely considered the world's best player, with total live tournament earnings of more than $3.6 million. "I think there will be less hand reading so to speak, and less mind games. In some ways I think it will be nice as I can focus on playing a more pure game, and not have to worry about if he thinks that I think, etc."
Classic Games (Games)

SuperMario 64 Coming To a Browser Near You! 97

Billly Gates writes Since Unity has been given a liberal license and free for non commercial developers it has become popular. A computer science student Erik Roystan Ross used the tool to remake SuperMario 64 with a modern Unity 5 engine. There is a video here and if you want to play the link is here. You will need Firefox or Chrome which has HTML 5 for gamepad support if you do not want to use the keyboard. "I currently do not have any plans to develop this any further or to resolve any bugs, unless they're horrendously game-breaking and horrendously simple to fix," says Ross.
Classic Games (Games)

"Descent" Goes For a Crowdfunding Reboot (and a Linux Version) 149

New submitter boll writes A bunch of Star Citizen alumns have taken it upon themselves to resurrect the hit game franchise Descent, backed by a Kickstarter campaign. If you are a semi-oldtimer on the PC gaming scene, you may fondly remember how the original Descent was among the first to provide 6 genuine degrees of freedom during intense late night LAN gaming sessions." Reader elfindreams adds: It will be released as a PC/Mac/Linux game and will include a single player campaign and multiplayer with up to 64 combatants on a map! They are working with a number of members of the current D1/D2 community to make sure the flight/gameplay feels "old school" and they are updating the technology and game to a new generation.
Math

Number of Legal 18x18 Go Positions Computed; 19x19 On the Horizon 186

johntromp writes It took about 50,000 CPU hours and 4PB of disk IO, but now we know the exact number of legal 18x18 Go positions. Seeking computing power for the ultimate 19x19 count. And it's not a heat-death-of-the-universe kind of question, either, they say: "Thanks to the Chinese Remainder Theorem, the work of computing L(19,19) can be split up into 9 jobs that each compute 64 bits of the 566-bit result. Allowing for some redundancy, we need from 10 to 13 servers, each with at least 8 cores, 512GB RAM, and ample disk space (10-15TB), running for about 5-9 months."
AI

Artificial Intelligence Bests Humans At Classic Arcade Games 148

sciencehabit writes The dream of an artificially intelligent computer that can study a problem and gain expertise all on its own is now reality. A system debuted today by a team of Google researchers is not clever enough to perform surgery or drive a car safely, but it did master several dozen classic arcade games, including Space Invaders and Breakout. In many cases, it surpassed the best human players without ever observing how they play.
Classic Games (Games)

When Chess Players Blunder 47

An anonymous reader writes: Joe Doliner has done a statistical analysis of mistakes in rated chess games. He used a chess engine called Crafty, which is capable of not only finding mistakes, but quantifying how bad they are. After crunching all the matches on chessgames.com in 2014, which amounted to almost 5 million moves, Crafry found only 67,175 blunders that were equivalent to a 2-pawn deficit or worse. With a pair of graphs, Doliner shows how mistakes decrease as player rating increases, as you'd expect. According to the trendline, gaining 600 rating points roughly halves the number of mistakes a player makes. He made the data and tools available in a public repository for others to dig into.
Classic Games (Games)

Ask Slashdot: Automated Tool To OCR CCGs Like Magic: the Gathering? 96

An anonymous reader writes I buy massive collections of trading card games, Magic:The Gathering, Yu-Gi-Oh!, Pokemon, Weiss Schwarts, Cardfight Vanguard, etc, etc. And I've gotten the process fairly streamlined as far as price checking, grading, sorting, etc. Part of my process involves using higher-quality web cams positioned over the top of the cards which are in a stack. I keep a cam window on the screen to show a larger, brighter version of the card. What I'm wondering: Is there is an OCR solution out there that will look at the same spot on the screen, capture, ocr, dump to clipboard, etc.? I've tried several open source solutions but none of them quite fit my needs. What I'd really like is to be able to hit a hotkey, and have my clipboard populated with the textual data of the graphics in a pre-set x,y window range. All this should be done via a hotkey. I may be asking for a lot, but then again, I'm sure someone out there has had need of this type of set-up before. Anyone have any recommendations?
Input Devices

Nintendo Power Glove Used To Create 'Robot Chicken' 40

dotarray (1747900) writes "Despite its glorious introduction in The Wizard, the Nintendo Power Glove was, from all accounts, a bit of a failure. However, Dillon Markey has given the doomed peripheral a new lease of life — it's a crucial part of making stop-motion animation for Robot Chicken." The linked article doesn't have many more words, but the video it features is worthwhile to see how Markey has modified the glove to make the tedious work of stop-motion a little bit less tedious.
Classic Games (Games)

NetHack Development Team Polls Community For Advice On Unicode 165

An anonymous reader writes After years of relative silence, the development team behind the classic roguelike game NetHack has posteda question: going forward, what internal representation should the NetHack core use for Unicode characters? UTF8? UTF32? Something else? (See also: NH4 blog, reddit. Also, yes, I have verified that the question authentically comes from the NetHack dev team.)
Classic Games (Games)

Researchers "Solve" Texas Hold'Em, Create Perfect Robotic Player 340

Jason Koebler writes The best limit Texas Hold'Em poker player in the world is a robot. Given enough hands, it will never, ever lose, regardless of what its opponent does or which cards it is dealt. Researchers at the University of Alberta essentially "brute forced" the game of limit poker, in which there are roughly 3 x 10^14 possible decisions. Cepheus runs through a massive table of all of these possible permutations of the game—the table itself is 11 terabytes of data—and decides what the best move is, regardless of opponent.
Classic Games (Games)

Archive.org Adds Close To 2,400 DOS Games 198

New submitter Bugamn writes Archive.org has added a new library of DOS games. The games are playable on the browser through EM-DOSBOX, a port of the DOS emulator. The games are provided without instructions, so some experimentation (or search for old manuals) might be necessary. The library does not mention any copyright concerns, although some of the games can be found for sale on sites such as Steam and GoG.
Classic Games (Games)

The Making of a 1980s Dungeons & Dragons Module 59

An anonymous reader writes: Over at Medium, Jon Peterson (author of Playing at the World) has put up a new in-depth article covering the internal process at TSR that created Dungeons & Dragons modules in the 1980s. The adventures created at that time (by the likes of Tracy Hickman, then a staff designer) paved the way for many later computer role-playing games, and this piece shows how TSR work was pitched, storyboarded, proofed, edited and organized. With the positive reception of the new 5th edition of D&D and the attention paid to the fortieth anniversary of the game, the historical record behind modern gaming gets ever more important.
AI

The New (Computer) Chess World Champion 107

An anonymous reader writes: The 7th Thoresen Chess Engines Competition (TCEC) has ended, and a new victor has been crowned: Komodo. The article provides some background on how the different competitive chess engines have been developed, and how we can expect Moore's Law to affect computer dominance in other complex games in the future.

"Although it is coming on 18 years since Deep Blue beat Kasparov, humans are still barely fending off computers at shogi, while we retain some breathing room at Go. ... Ten years ago, each doubling of speed was thought to add 50 Elo points to strength. Now the estimate is closer to 30. Under the double-in-2-years version of Moore's Law, using an average of 50 Elo gained per doubling since Kasparov was beaten, one gets 450 Elo over 18 years, which again checks out. To be sure, the gains in computer chess have come from better algorithms, not just speed, and include nonlinear jumps, so Go should not count on a cushion of (25 – 14)*9 = 99 years."
Classic Games (Games)

Dad Makes His Kid Play Through All Video Game History In Chronological Order 222

An anonymous reader writes Andy Baio, aka @waxpancake, indy video game enthusiast and founder of the XOXO conference and other cool stuff, conducted a weird/cool experiment on his four-year-old. Andy taught him about gaming by making him play and master all of the old video games and gaming systems in the exact order they were actually released. In other words, this 21st century kid learned gaming the same way the generation that grew up in the 1970s and 1980s experienced them, but in compressed time. From the article: "This approach to widely surveying classic games clearly had an impact on him, and influenced the games that he likes now. Like seemingly every kid his age, he loves Minecraft. No surprises there. But he also loves brutally difficult games that challenge gamers 2–3 times his age, and he’s frighteningly good at them. His favorites usually borrow characteristics from roguelikes: procedurally-generated levels, permanent death, no save points."
Classic Games (Games)

NetHack: Still One of the Greatest Games Ever Written 186

M-Saunders writes: While everyone obsesses about frame rates and polygon counts, there's one game that hasn't changed visually for decades. NetHack may look incredibly primitive today, but it's still arguably the best game of all time, with an unmatched level of depth, creativity and replayability. Linux Voice looks at this fascinating dungeon romp, explaining what makes it great, how to get started with it, and how to discover some of its secrets.
Classic Games (Games)

Landfill Copies of Atari's 'E.T.' End Up On eBay 107

Nerval's Lobster writes "In the early 1980s, Atari made what seemed like a slam-dunk bet: a game based on E.T.: The Extra-Terrestrial, one of the most beloved (and highest-grossing) films of all time. The company was so sure it had a hit in the making, in fact, that it manufactured millions of E.T. game cartridges, which flooded store shelves just in time for holiday shopping in December 1982. The game sold well at the outset, but it didn't sell well enough: By early 1983, Atari still had 3.5 million unsold cartridges on its hands. Embarrassed by the failure, Atari dumped those cartridges into a city landfill in Alamogordo, New Mexico. In 2003, Canadian entertainment company Fuel Industries received permission from Alamogordo's town counsel to excavate the landfill for the long-lost cartridges. Now some of those cartridges have surfaced on eBay, selling for $50 and up; if you ever wanted to own a little slice of video-game history, now's your chance." (You might recall the news from earlier this year that some copies of E.T. had been found.)
Classic Games (Games)

Internet Archive Launches Arcade of Classic Games In the Browser 94

A reader tips news that the Internet Archive has launched the "Internet Arcade," a collection of over 900 arcade games from the '70s, '80s, and '90s that are free to play in an emulated, browser-based environment. The Arcade makes use of JavaScript Mess, which the crew at the Archive has been working on for several years. Obviously, a lot of people are going to migrate to games they recognize and ones that they may not have played in years. They'll do a few rounds, probably get their @$%^& kicked, smile, and go back to their news sites. A few more, I hope, will go towards games they've never heard of, with rules they have to suss out, and maybe more people will play some of these arcades in the coming months than the games ever saw in their "real" lifetimes. And my hope is that a handful, a probably tiny percentage, will begin plotting out ways to use this stuff in research, in writing, and remixing these old games into understanding their contexts.
Classic Games (Games)

How Women Became Gamers Through D&D 239

An anonymous reader writes: To add some historical context to the currently controversy surrounding attitudes toward women in gaming, Jon Peterson provides an in-depth historical look at the unsurprisingly male origins of the "gamer" identity. It also examines how Dungeons & Dragons helped to open the door for women in gaming — overturning a sixty-year-old dogma that was born when Wells's Little Wars first assumed the "disdain" of women for gaming.

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