Classic Games (Games)

'King of Kong' Billy Mitchell Argues He Was Framed for Donkey Kong Cheating, Threatens Legal Action (polygon.com) 80

"Billy Mitchell, the former Donkey Kong and Pac-Man high-score champion made famous in the 2007 film The King of Kong, has threatened legal action against the sanctioning bodies who threw out all of Mitchell's high scores in April 2018 after finding that two were illegitimate," reports Polygon. This week, lawyers for Mitchell sent a letter to Twin Galaxies and Guinness World Records demanding that both "retract their claims against Billy Mitchell" and restore the scores to their world record leaderboards, where Mitchell had been a fixture since the early 1980s... The letter to Twin Galaxies alleges that it defamed Mitchell, both in its findings and in later posts to their website.

In banning Mitchell, Twin Galaxies also vacated records that were not in question, and banned Mitchell from further participation in their leaderboards. One of Mitchell's records thrown out was a "perfect score" in Pac-Man (reaching the maximum number of points available in its 255 levels). Mitchell's attorneys say Twin Galaxies implied that score was tainted by cheating, too.

Guinness, say the lawyers, cited that disqualification in its 2019 Gamers Edition compilation of records in saying that Mitchell's "submitted scores were obtained while using [the emulator] MAME," which the attorneys take to mean as applying to all of Mitchell's scores, from 1982 to present day. They say that is factually incorrect and also impossible, as MAME was created in 1997...

The letter also alleges that Twin Galaxies "did not provide Billy Mitchell fair opportunity to provide evidence to prove his innocence," and that "specific evidence was accepted, while evidence of equal stature was rejected."

A 156-page package summarizing Mitchell's defense has been posted in Reddit's videogame speedrunning forum. It argues that the documentary's makers actually have filmed footage in which a videotaped high-score attempt at Funspot Arcade is clearly announced to be "not a score submission. This is for entertainment purposes only." And while the film-makers show that score being submitted, "this was only acting done for the movie...the scoreboard shown by the movie was forged.... Actually, in the King of Kong movie, the tape I hand Doris Self is a WWE Wrestling tape, not my 1,047,200 performance... The movie's portrayal that I submitted this performance is fictitious."

Mitchell's documents say that that score was submitted later -- without his permission -- by a referee for Twin Galaxies, arguing that the footage suffers from a compromised chain of custody. The documents even include emails written by the owner of the web site fuckbillymitchell.com "saying he has a 'master plan' to take Billy Mitchell down," along with statements from two separate witnesses who say that man had even at one point asked for help in how to fake footage of a videogame.

"I find the current accusation of Mitchell too close to exactly what Richard planned in 2009 to be overlooked."
First Person Shooters (Games)

'Doom' Celebrates 25th Anniversary By Re-Releasing Three Classic Games (theverge.com) 102

To celebrate the 25th anniversary of Doom, there's now mobile versions in the Google Play Store, reports Android Police, "and since this is a 25th-anniversary release, it includes the fourth expansion Thy Flesh Consumed. It's the complete package folks, and it's finally available on Android as an official release."

And in addition, three Doom re-releases are now available for the Nintendo Switch, Xbox One, and PlayStation 4, reports the Verge -- though there was one little glitch: Bethesda says it'll get rid of the strange requirement that players must log into an online account before they play the newly re-released versions of Doom, Doom II, and Doom 3, which went live yesterday. Players quickly criticized Bethesda for the seemingly ridiculous limitation -- the first of these games was released more than 25 years ago, at a time when there was obviously no internet requirement. The online login will be made optional in a coming update, Bethesda said today.
The re-releases were part of QuakeCon 2019, reports IGN, noting that Bethesda also showcased Doom Eternal's multiplayer, "revealing new details about the unique 1v2 Battle Mode."

Forbes hails the re-releases as "id Software's fast-paced, ultra-violent...classic shooters," adding that "It appears the re-releases are actually Unity remakes, though whether much has changed beyond resolution support remains to be seen." But they may also have some other minor differences, Engadget reports: There have been a few other complaints as well, such as the addition of copy protection, graphical changes (such as filtering that softens those 1993-era graphics) and apparent music tempo slowdowns on the Switch. That's not including the removal of downloads for the old PS3 and Xbox 360 versions. It's not a fiasco, but these clearly weren't the straightforward ports some were expecting.
Nintendo

'Super Mario Maker 2' Finally Acknowledges Nintendo Fan Communities (npr.org) 36

It was the best-selling game of June, with IGN calling it "the most accessible game design tool ever created, and that core is just one part of a greater whole..."

Since its launch three weeks ago, fans have already built over 2 million custom stages, NPR notes -- but the real news is that Super Mario Maker 2 finally represents a shift in Nintendo's attitude towards its fan community: It's Nintendo's reliance on the creative spirit of these dedicated players that makes the Super Mario Maker series such a quietly radical property within the Nintendo canon... By loosening its grip on a beloved property and tossing the keys to the player community, Nintendo feeds into the fan-obsessive tendencies they've previously refused. With the Super Mario Maker series, Nintendo acknowledges the history of competitive speedrunning, tournament play, and even the masochistic fan games that have made their games visible and interesting in an entirely different way. It's the rare Nintendo game that is depending on those players, creators, and spectators to keep it alive. Super Mario Maker 2 has only been out for a few weeks, but already we've seen how the game's deceptively complex course editor has led to the community making some astounding levels...

Nintendo has always been old-school in the way they rely on offline experiences, downplaying the kind of online communities that other developers prioritize. Ironically, it is that indifference that has made fan communities formed around Nintendo games feel singular and special -- they're smaller, more intimate, and regulated by the players themselves. With the Super Mario Maker franchise, Nintendo finally acknowledges the power and influence of its most obsessive fans -- by creating something that couldn't thrive without them.

IGN argues that "it's astonishing how incredibly well it's all held together in one cohesive package... It does nearly everything better than its already excellent predecessor, introducing some incredible new ideas, level styles, building items, and so much more - all while maintaining the charm of Mario games we know and love."

And Slashdot reader omfglearntoplay writes "If you like old games from the 1980s, this is your game."
Classic Games (Games)

They're Making a Movie Based On the 1978 Game 'Space Invaders' (deadline.com) 132

The 1978 arcade game Space Invader will become a major motion picture, reports Engadget. "The writer behind the 'Mortal Kombat' reboot is involved."

Deadline reports: It will take work fleshing this into a full-fledged alien-invasion movie, but the title is certainly a brand. In the game, a series of blocky aliens descended from the top of the screen to the bottom, and players basically blasted them until their thumbs cramped, or the invaders succeeded in overwhelming the slow-triggered defender of earth.
"Nothing surprises me any more," adds the headline at Io9. Once, I would be surprised and bemused by the things Hollywood tries to turn into major franchises in 2019. I might observe how the truth now matches what we used to make up as parody. But, look, Battleship is a real movie and Rihanna was in it and that was seven years ago... Since the arcade game is entirely devoid of plot, except for the riveting narrative of shooting up until your thumbs cramp, it'll probably be some entirely original plot about alien invaders, maybe something Independence Day-esque, with some inevitable cute nods to the original thrown in... [W]e'll keep you posted as long as you keep putting quarters into the machine.
Yahoo Movies UK calls the news "apparent proof that Hollywood will literally make a movie out of anything... Also in the pipeline is a live-action outing for Sonic the Hedgehog, which was delayed earlier this year so that Paramount could redesign the character following a fan backlash."

I'm still waiting for a big-budget Hollywood blockbuster based on Pong.
Classic Games (Games)

Inside the Race To (finally) Bring Pinball Into the Internet Age (fastcompany.com) 57

harrymcc writes: Jay Adelson, the cofounder of Digg, has a new, deeply personal startup: Scorbit. It aims to connect existing pinball machines to the internet, giving them networked leaderboards, compatibility with smartphone apps, and other newfangled features. But Scorbit faces a major competitor in Stern, the pinball giant whose new Spike platform is attempting to introduce similar functionality. Over at Fast Company, Jared Newman reports on the dueling systems and the general pinball resurgence now underway.
The COO of a pinball parts supplier tells Fast Company that "People are just saturated with the internet. They don't want to look at screens anymore for entertainment, but they want to be entertained, so they want something physical. Pinball ticks all the boxes there."
Classic Games (Games)

'Retro Games' Announces A New Commodore 64 (retrogames.biz) 118

Long-time Slashdot reader cshamis tipped us off to this story in HotHardware: It is official, folks -- Retro Games is releasing a full-size retro reboot of the original Commodore 64, called TheC64, on December 5...

Of course, modern amenities abound for this reboot. TheC64 can connect to any modern TV via HDMI, to deliver "crisp 720p HD visuals" at 60Hz (USA) or 50Hz (Europe). It also comes with an updated joystick featuring 8 buttons, micro switches, and USB connectivity. It bears a passing resemblance to the original, but with additional bells and whistles. TheC64 will arrive with 64 games preinstalled, including titles such as California Games, Destroyer, Impossible Mission (1 and 2), Monty on the Run, Speedball 2, and many others... [P]layers will be able to add more games from a USB memory stick (not included).

The original Commodore 64 is widely considered the best-selling single-model PC of all time. Estimates have sales pegged at somewhere between 10-17 million units.

AI

Can DeepMind's AI Really Beat Human Starcraft II Champions? (arstechnica.com) 129

Google acquired DeepMind for $500 million in 2014, and its AI programs later beat the world's best player in Go, as well as the top AI chess programs. But when its AlphaStar system beat two top Starcraft II players -- was it cheating?

Long-time Slashdot reader AmiMoJo quotes BoingBoing: It claimed the AI was limited to what human players can physically do, putting its achievement in the realm of strategic analysis rather than finger twitchery. But there's a problem: it was often tracked clicking with superhuman speed and efficiency.

Aleksi Pietikainen writes "It is deeply unsatisfying to have prominent members of this research project make claims of human-like mechanical limitations when the agent is very obviously breaking them and winning its games specifically because it is demonstrating superhuman execution."

"It wasn't an entirely fair fight," argues Ars Technica, noting the limitations DeepMind placed on its AI "seem to imply that AlphaStar could take 50 actions in a single second or 15 actions per second for three seconds." And in addition, "This API may allow the software to glean more information... " After playing back some of AlphaZero's back-to-back 5-0 victories over StarCraft pros, the company staged a final live match between AlphaStar and [top Starcraft II player Grzegorz "MaNa"] Komincz. This match used a new version of AlphaStar with an important new limitation: it was forced to use a camera view that tried to simulate the limitations of the human StarCraft interface. The new interface only allowed AlphaStar to see a small portion of the battlefield at once, and it could only issue orders to units that were in its current field of view....

We don't know exactly why Komincz won this game after losing the previous five. It doesn't seem like the limitation of the camera view directly explains AlphaStar's inability to respond effectively to the drop attack from the Warp Prism. But a reasonable conjecture is that the limitations of the camera view degraded AlphaStar's performance across the board, preventing it from producing units quite as effectively or managing its troops with quite the same deadly precision in the opening minutes.

Amiga

Rare Amiga Bought on eBay For $2,500 (eurogamer.net) 56

Long-time Slashdot reader Mike Bouma shared Eurogamer's report about a rare Amiga 3000 auctioned on eBay: Mike Clarke, who worked at legendary UK game company Psygnosis from 1992 to 1999 doing audio work, rescued this particular Amiga 3000 from destruction after it had been placed down in a corridor, ready to be thrown out. Over 20 years later, Clarke is selling it on eBay... According to Clarke, this Amiga 3000 was first used by artist Jeff Bramfitt, who scratched his initials in the top of the case in pen "just in case someone took it off his desk".

Bramfitt used the machine to work on the title screens for Carthage, Infestation, Shadow of the Beast 2 and more classic Amiga games, but its headline claim to fame is it was used to create the original Amiga Lemmings intro and logo. Lemmings, which came out for the Amiga in 1991, was developed by DMA Design (now Rockstar North) and published by Psygnosis before the latter was bought by Sony. Later, it was used for Microcosm (3DO, Mega-CD), Scavenger IV (aka Novastorm, Mega-CD, FM Towns), and unreleased games such as No Escape, a tie-in with the Ray Liotta film, aka Penal Colony for Mega-CD.

Files for all of these games and more remain on this Amiga 3000's hard drive. "I think the above games were all in 1993, which was a very busy year because we got bought by Sony and alongside working on games by third-party developers, Sony pushed all of these film licenses onto us and gave us almost no time to make them," Clarke said. This Amiga 3000 is not without its problems, however. The floppy drive doesn't work anymore and the hard drive is "temperamental", which means you might have issues booting the thing up.

After 16 bids, the Amiga sold for £1,850 -- about $2,300 USD -- plus another £170 ($215 USD) for shipping.

"So much early gaming history has been lost mostly because, much like the BBC erasing Doctor Who tapes, nobody valued it when it was happening," Clarke tells Eurogamer. "I was the only person who saw the historical value in rescuing these machines and I also rescued over 800 development disks that were going to be binned at the time."
Role Playing (Games)

Massive Collaborative Text Adventure 'Cragne Manor' Released (rcveeder.net) 33

Long-time Slashdot reader Feneric writes: Cragne Manor , a 20th anniversary tribute to the classic work of horror interactive fiction Anchorhead by Michael Gentry, is now available for free public download. It was written by a collaboration of over 80 authors and programmers organized by Ryan Veeder and Jenni Polodna. Each author worked on a room in isolation, not knowing the details of other authors' assignments. The result is a sprawling, puzzle-dense game that will at turns delight, confound, amuse, and horrify.

More announcements are available here and here, and an early review is also online.

"Each location is a different author's take on a tribute to Anchorhead," reports the official site, "or an original work of Lovecraftian cosmic horror, or a deconstruction of cosmic horror, or a gonzo parody of cosmic horror, or a parody of some other thing, or a portrait of life in Vermont, or a pure experiment in writing with Inform 7, or something else entirely.

"There are tons of puzzles. The puzzles get very weird."
Classic Games (Games)

World Chess Champion Faces American Challenger, Grueling First Game, and Woody Harrelson (chess.com) 62

"It's the biggest chess event of the year as World Champion Magnus Carlsen will try to defend his title against the American challenger Fabiano Caruana," reports Chess.com -- which is webcasting game two right now (7 a.m. PST, 3 p.m. London/GMT).

After seven grueling hours and 115 moves on Friday, the first game of their 12-game competition ended in a draw -- though challenger Caruana acknowledged that "I was quite fortunate to end up with a draw... I was outplayed after the opening... I think I was clearly losing, for a long time I was losing." This was not the most pleasant experience to defend this extremely long game with white. I think I was quite fortunate to end up with a draw... There was definitely a lot of nerves. It is a very different feeling playing the first game of a world championship match.... Normally with white you shouldn't be too happy with a draw, but considering my position I am very happy. I am relieved to have escaped."
Slate reports Caruana has spent $50,000 on chess coaching just in 2018 in hopes of claiming the 1 million euro prize. Ironically, the match's "ceremonial starter", actor Woody Harrelson, bungled Caruana's first move by knocking over his king -- and then by moving the wrong pawn. "Caruana was ready to accept the mistake and continue with the match before officials gave Harrelson a third chance and he finally moved the correct piece."

Defending champion Magnus Carlsen later admitted that "I couldn't quite find the knockout before the time trouble.... I tried to find a way to exchange in order to play for a win, but I couldn't find it. Then I just moved around hoping to force a blunder, but I didn't succeed."
Role Playing (Games)

Two Events Celebrate Text Adventures, Roguelike Games (ifcomp.org) 19

An anonymous reader writes: The 24th annual Interactive Fiction Competition kicked off Monday, unveiling 77 new text adventures which will vie for nearly $9,000 in prize money. The contest's organizers are encouraging people to play and rate the free games, and encourage their friends to join in the fun (or to donate more prize money or other prizes). They're dedicating this year's competition to the memory of Stu Galley, who co-founded the pioneering text adventure company Infocom back in 1979 with his classmates from MIT. Infocom went on to create everything from Zork to a popular Hitchhiker's Guide to the Galaxy game, and Stu is credited as the driving force behind text adventures like Moonmist, Seastalker, and The Witness.
Meanwhile, long-time Slashdot reader paulproteus reminds us that the "Roguelike Celebration" is happening today and tomorrow at the GitHub office in San Francisco -- and is streaming on Twitch. The Roguelike Celebration is a community-generated weekend of talks, games, and conversations about roguelike [games] and related topics, including procedural generation and game design... It's for fans, players, developers, scholars, and everyone else, including people new to this type of game.
Classic Games (Games)

Atari Launches Linux Gaming Box Starting at $199 (linux.com) 75

An anonymous reader quotes Linux.com: Attempts to establish Linux as a gaming platform have failed time and time again, with Valve's SteamOS being the latest high-profile casualty. Yet, Linux has emerged as a significant platform in the much smaller niche of retro gaming, especially on the Raspberry Pi. Atari has now re-emerged from the fog of gaming history with an Ubuntu-based Atari VCS gaming and media streaming console aimed at retro gamers. In addition to games, the Atari VCS will also offer Internet access and optional voice control. With a Bluetooth keyboard and mouse, the system can be used as a standard Linux computer.

The catch is that the already delayed systems won't ship until July 2019... By the launch date, Atari plans to have "new and exclusive" games for download or streaming, including "reimagined classic titles from Atari and other top developers," as well as multi-player games. The Atari VCS Store will also offer video, music and other content... The hardware is not open source, and the games will be protected with HDCP. However, the Ubuntu Linux stack based on Linux kernel 4.10 is open source, and includes a "customizable Linux UX." A Linux "sandbox" will be available for developing or porting games and apps. Developers can build games using any Linux compatible gaming engine, including Unity, Unreal Engine, and Gamemaker. Atari also says that "Linux-based games from Steam and other platforms that meet Atari VCS hardware specifications should work."

Atari boasts this will be their first device offering online multi-player experiences, and the device will also come pre-loaded with over 100 classic Atari games.

An Indiegogo campaign this week seeking $100,000 in pre-orders has already raised over $2.2 million from 8808 backers.
Classic Games (Games)

Atari Co-Founder Ted Dabney Dies at Age 81 (eurogamer.net) 43

An anonymous reader quotes Eurogamer: Atari co-founder Ted Dabney has died, according to a close friend. Historian Leonard Herman, who told Dabney's story in an article for Edge magazine published in 2009, announced Dabney's death in a post on Facebook... Dabney, who was born in San Francisco in 1937, was diagnosed with esophageal cancer in late 2017, and, according to friends, decided against treatment after being told he had eight months to live.

In 1971 Dabney co-founded Atari predecessor Syzygy with Nolan Bushnell and developed Computer Space, the world's first commercially available arcade video game. In 1972 the pair co-founded Atari, and Computer Space was used for the basis of Pong, the video game that made the company its early-days millions. Dabney later left the company after a falling out with Bushnell.

"Nolan was not being the kind of person that I enjoyed being around any more..." Dabney remembered in a 2012 interview with the Computer History Museum. He added with a laugh that "Nolan had told me that if I didn't sell out he would transfer all the assets to another corporation and leave me with nothing anyway. So, you know, might as well sell out."

After the falling out Dabney still helped Bushnell launch Pizza Time Theater (the predecessor of Chuck E. Cheese's), later working at major tech companies like Raytheon, Fujitsu, and Teledyne, before finally buying a grocery store in California's Sierra mountains (where "my wife did all the work"). He eventually retired to northern Washington at the age of 69.

"Ted Dabney was an integral part of the early video game industry, and he literally assembled some of the hardware from which this industry was built with his own two hands," remembers Kotaku, adding "Not many people can lay claim to that kind of legacy."

Share your own favorite memories of Atari and Ted Dabney in the comments.
Classic Games (Games)

Guinness Strips Billy 'King of Kong' Mitchell's World Records (engadget.com) 58

In February, legendary arcade gamer Billy Mitchell was accused of cheating his way into the record books for high scores in Donkey Kong. As a result, he was stripped of his 1.062 million score on the Donkey Kong Forums. Today, Kotaku reports that "Guinness World Records will remove Billy Mitchell's Donkey Kong scores, as well as his records for Pac-Man, from their database following Mitchell's disqualification from the Twin Galaxies leaderboards yesterday." From the report: Mitchell is one of the world's most famous arcade game players, at one time holding world records in Donkey Kong, Donkey Kong Jr, and Pac-Man. Yesterday, all of Mitchell's records were removed from the leaderboards at Twin Galaxies, an organization that tracks video game records and high scores. The decision came after a lengthy arbitration process determined that Mitchell used the Multiple Arcade Machine Emulator (MAME) to achieve some record scores that had been said to be performed on arcade machines, a violation of Twin Galaxies' rules. In light of this, Guinness World Records will also remove his records.

"The Guinness World Records titles relating to Mr. Mitchell's highest scores on Donkey Kong have all been disqualified due to Twin Galaxies being our source of verification for these achievements," a representative of Guinness told Kotaku via email. Mitchell did not return request for comment. Guinness continued, "We also recognize records for First perfect score on Pac-Man and Highest score on Pac-Man. Twin Galaxies was the original source of verification for these record titles and in line with their decision to remove all of Mr. Mitchell's records from their system, we have disqualified Mr. Mitchell as the holder of these two records. Guinness World Records will look to update and find the appropriate holder of these records in the next few days."

Classic Games (Games)

Original 'System Shock' Code Open Sourced, More Updates Promised (kickstarter.com) 39

"The folks at Nightdive Studios this week released the source code for a Mac version of Looking Glass Studios' 1994 classic System Shock," reports Gamasutra. Friday the game's new owners unveiled on GitHub "the original, unaltered source code that was discovered by OtherSide Entertainment and graciously shared with us a few months ago... We have been hard at work updating this code and plan to release a new version of System Shock: Enhanced Edition as well as the code in the near future." We've gone back to the original vision we shared with you at the start of our Kickstarter campaign -- this time with more reliable performance and higher fidelity visuals thanks to the Unreal Engine... We have been able to re-use the majority of work we've done over the past year and we're making significant progress in a very short amount of time. With that said we'll be inviting our highest tier backers to privately test the game beginning in September at which point we estimate that the game will be fully playable, from start to finish. The majority of the art won't be finished, but we'll be ready to start high-level testing.
Going forward there's even a Twitch component. "In an effort to remain transparent throughout development we're going to begin streaming on a regular basis and inviting the backers to join us." And the audio department has also revealed some of the music from the medical deck.

After their Kickstarter was funded, Nightdive had explored making a "bigger, better game" after receiving a verbal commitment from a game publisher, but then "were left high and dry after making crucial, consequential changes in staff and scope... We still have the funds necessary to complete the game, but the timeline will inevitably move back with our shift in direction..."

"This will be closer to a 1:1 remake with updates to the weapon/character designs but without altering the core gameplay of the original."
Emulation (Games)

How Hardware Artisans Are Keeping Classic Video Gaming Alive (fastcompany.com) 75

Slashdot reader harrymcc writes, "If you want to play classic Nintendo games, you could buy a vintage Super NES. Or you could use an emulator. Or -- if you're really serious -- you could use floating point gate arrays to design a new console that makes them look great on modern TVs." He shares Fast Company's article about "some of the other folks using new hardware to preserve the masterworks of the past." Analogue created its system with HDTVs in mind, so every game looks as good or maybe even better than I remember from childhood. Playing the same cartridges on my actual Super Nintendo is more like looking through a dirty window... Another company called RetroUSB has also used Field Programmable Gate Arrays to create its own version of the original Nintendo. And if you already own any classic systems like I do, there's a miniature industry of aftermarket hardware that will make those consoles look better on modern televisions.
The article also notes "throwback consoles" from AtGames and Hyperkin, as well as the Open Source Scan Converter, "a crude-looking device that converts SCART input to HDMI output with no distinguishable lag from the game controller." Analogue's CEO Christopher Taber "argues that software emulation is inherently less accurate than re-creating systems at the hardware level," and describes Analogue engineer Kevin Horton as "someone who's obscenely talented at what he's doing... He's applying it to making perfect, faithful, aftermarket video game systems to preserve playing these systems in an unadulterated way."

And in the end the article's author feels that Analogue's Super NT -- a reverse-engineered Super Nintendo -- "just feels more like the real thing. Unlike an emulator, the Super Nt doesn't let you save games from any point or switch to slow motion, and the only modern gameplay concession it offers is the ability to reset the game through a controller shortcut. Switching to a different game still requires you to get off the couch, retrieve another cartridge, and put it into the system, which feels kind of like listening to a vinyl album instead of a Spotify playlist."
Classic Games (Games)

'King of Kong' Billy Mitchell Stripped Of Donkey Kong Record For Emulator Cheating (hothardware.com) 58

MojoKid writes: More drama is unfolding in the ultra-competitive retro arcade gaming scene... Billy Mitchell, the arcade legend who appeared as a central character opposite Steve Wiebe in the documentary The King of Kong: A Fistful of Quarters, has been accused of cheating his way into the record books for high scores in Donkey Kong. As a result, he's now been stripped of his 1.062 million score on the Donkey Kong Forums...

The legitimacy of his score was called into question by Donkey Kong high score judge Jeremy "Xelnia" Young laid out a body of evidence that seems to prove Mitchell recorded several of his high scores on the open source arcade emulator MAME, though he claimed his scores were obtained on an original arcade cabinet, and therefore were not subject to same strict authentication requirements. "It's possible they were recorded in one shot," Young says, but "Given the play style in Billy's videos, it's more likely that vanilla MAME's INP recording feature was abused."

Twin Galaxies recently threw out the 35-year-old record for the Atari 2600 game Dragster, and has now said they're "in the process of fully reviewing the compelling evidence provided by Jeremy Young."
Classic Games (Games)

Text Adventure Competition Reports A 36% Spike In Entries (ifcomp.org) 21

There's just four days left to vote for the winner of the 23rd Annual Interactive Fiction Competition. An anonymous reader writes: This year's contest set a record, drawing 79 new text adventures -- 36% more entries than the previous year's 58. All of this year's games are available online, furthering the competition's goal of "making them freely available in order to encourage the creation, play, and discussion of interactive fiction." (And they're also available in a 236-megabyte .zip archive.)

Each game's developer is competing for $4,800 in cash prizes, to be shared among everyone who finishes in the top two-thirds (including a $247 prize to the first-place winner). Authors of the top-rated games will also get to choose from a 38-prize pool (which includes another $200 cash prize donated by Asymmetric Publications, as well as a "well-loved" used Wii console). But the most important thing is there's a bunch of fun new text adventures to play. Reviews are already appearing online, lovingly collected by the Interactive Fiction Wiki. And one game designer even livestreamed their text adventure-playing on Twitch.

AI

Humans Are Still Better Than AI at StarCraft (technologyreview.com) 142

29-year-old professional StarCraft player Song Byung-gu won 4-0 in the world's first contest between AI systems and professional human players, writes MIT Technology Review. An anonymous reader quotes their report: One of the bots, dubbed "CherryPi," was developed by Facebook's AI research lab. The other bots came from Australia, Norway, and Korea. The contest took place at Sejong University in Seoul, Korea, which has hosted annual StarCraft AI competitions since 2010. Those previous events matched AI systems against each other (rather than against humans) and were organized, in part, by the Institute of Electrical and Electronics Engineers (IEEE), a U.S.-based engineering association.

Though it has not attracted as much global scrutiny as the March 2016 tournament between Alphabet's AlphaGo bot and a human Go champion, the recent Sejong competition is significant because the AI research community considers StarCraft a particularly difficult game for bots to master. Following AlphaGo's lopsided victory over Lee Sedol last year, and other AI achievements in chess and Atari video games, attention shifted to whether bots could also defeat humans in real-time games such as StarCraft... Executives at Alphabet's AI-focused division, DeepMind, have hinted that they are interested in organizing such a competition in the future.

The event wouldn't be much of a contest if it were held now. During the Sejong competition, Song, who ranks among the best StarCraft players globally, trounced all four bots involved in less than 27 minutes total. (The longest match lasted about 10 and a half minutes; the shortest, just four and a half.) That was true even though the bots were able to move much faster and control multiple tasks at the same time. At one point, the StarCraft bot developed in Norway was completing 19,000 actions per minute. Most professional StarCraft players can't make more than a few hundred moves a minute.

NES (Games)

Third 'Nintendo World Championship' Ends With Three Unreleased Switch Game Levels (kotaku.com) 14

An anonymous reader writes: The Nintendo World Championships wrapped up in Manhattan Saturday with two finalists competing on three as-yet-unreleased levels from the upcoming Nintendo Switch game Super Mario Odyssey. 16 contenders had been selected from Mario Kart 7 qualifying rounds at Best Buy stores in eight U.S. cities, and Thomas G. "surged up through the 'underground,' the loser's bracket," reports Kotaku, "after overcoming opponents in games like Mario Party 2 and Super Mario Bros. Deluxe."

Thomas G. found himself in the final round against defending champion John Number, and Kotaku has embedded video clips from Twitch of their climactic final showdown on the three unreleased levels. "The first level forced the two to do a little timing-based puzzle solving, hitting buttons with their caps to create platforms on walls, which they could then hop across to the moon. Level two was a vertical platforming stage using Mario's new cap abilities to fling and fly up the side of a tower. The final boss fight from above closed out the race, with Thomas G. landing the final punch to the boss' face and taking home the trophy."

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