Classic Games (Games)

More Panzer Dragoon Than You Could Ever Want 31

Via GameSetWatch, links to the 1up site for a giant feature on the complete history of the Panzer Dragoon series. From the GSW post: "As Mielke explains: 'The reason for this unique cover story is to take a look back at this underappreciated, underbought, near-legendary series that climaxed with the release of 1998's Panzer Dragoon Saga, a game that is unlikely to ever see a port to any system, ever. Taking the DNA of Sega stablemate Space Harrier and welding it to an Empire Strikes Back-style plot, developer Team Andromeda created an epic, picturesque showdown between good and evil that would send lasting shockwaves through the fledgling 32-bit era.'"
Software

Humans Can Still Out-Bluff Machines 279

Pcol writes "The New York Times reports that in a poker game this week between man and machine, a program called Polaris fought a close match, but lost to two well-known professional poker players. Designing a poker playing algorithm is a different and more difficult challenge for software designers than chess and checkers because of uncertainties introduced by the hidden cards held by each player and difficult-to-quantify risk-taking behaviors such as bluffing. The game-tree approach doesn't work in poker because in many situations there is no one best move and a top-notch player adapts his play over time, exploiting his opponent's behavior. Polaris build a series of "bots" that have differing personalities or styles of play, ranging from aggressive to passive. Researchers monitored the performance of three bots and then moved them in and out of the lineup like football players."
Classic Games (Games)

Checkers Solved, Unbeatable Database Created 359

tgeller writes "My story on the Nature site announced that a team of computer scientists at the University of Alberta has solved checkers. From the game's 500 billion billion positions (5 * 10^20), 'Chinook' has determined which 100,000 billion (10^14) are needed for their proof, and run through all relevant decision trees. They've set up a site where you can see the proof, traverse the logic, and play their unbeatable automaton. '[Jonathan] Schaeffer notes that his research has implications beyond the checkers board. The same algorithms his team writes to solve games could be helpful in searching other databases, such as vast lists of biological information because, as he says, "At the core, they both reduce to the same fundamental problem: large, compressed data sets that have to be accessed quickly."'"
Classic Games (Games)

The History and Future of Zork 69

Matt Barton writes "I thought folks might be interested in my History of Zork feature on Gamasutra. I interviewed three of the original 'imps' for the piece (you can read the full interviews online) as well as Nick Montfort (author of Twisty Little Passages) and Howard Sherman (president of Malinche Entertainment). The article covers the original trilogy, as well as Enchanter and the later Activision games such as Zork: Grand Inquisitor."
Classic Games (Games)

Soviet Video Games from the 70s 66

vigmeister writes "A group of Russian kids have uncovered and rebuilt some arcade games from the Soviet era. These games apparently offered free play when someone played well, but no list of hi-scores. Roughly 32 of them have been found and although they are based on other arcade games, I hope these games were unique enough to offer playability for the present day arcade game lovers. 'Based largely (and crudely) on early Japanese designs, the games were distributed -- in the words of one military manual -- for the purposes of "entertainment and active leisure, as well as the development of visual-estimation abilities." Production of the games ceased with the collapse of communism, and as Nintendo consoles and PCs flooded the former Soviet states, the old arcade games were either destroyed or disappeared into warehouses and basements. It was mostly out of nostalgia that four friends at Moscow State Technical University began scouring the country to rescue these old games. '"
Classic Games (Games)

Deep Blue vs. Kasparov 10th Anniversary 101

qeorqe writes "For the tenth anniversary of Deep Blue's victory over the world chess champion Garry Kasparov, Wired has an interview with Deep Blue developer Murray Cambell. The discuss the power of the now-aging supercomputer (equivalent to just one Cell processor), and the nonexistent future of PC vs. Human chess contests. 'It's almost the end of the story for chess in the sense that matches between chess machines and grand masters are becoming less interesting because it's so difficult for the human grand masters to compete successfully. They're even taking relatively dramatic steps like giving handicaps to computers, making them play the game with a pawn less or playing the game with less time. We're past the stage where there's a debate about who's better -- machines or grand masters -- and we're just looking for interesting ways to make the competition fairer.'"
Classic Games (Games)

The Making of Ghostbusters on the Commodore 64 89

Next Generation recently began running content from the respected British gaming magazine Edge, and today they're sharing The Making of Ghostbusters. The article is a look back to a barely-remembered but (for the time) forward thinking movie tie-in for the Commodore 64. Instead of a lame 'action' title following the movie's plot line, the game was set in the world of the Ghostbusters, and allowed players to build a financial empire through ghostbusting. "Crucially, for a game with so many parts - driving, simple resource management, shooting and trapping ghosts - the pieces snapped together well, and the money-making, business-upgrading elements gave the game a lasting replayability. Activision's Ghostbusters is polished, intelligently-paced, and suggests a measured and meticulous development approach: something which wasn't the case at all. 'A typical C64 game took nine months from start to finish,' laughs David Crane, the game's designer. 'Ghostbusters took six weeks!' Crane is one of the most prolific developers of the early videogame era. Creating titles such as Little Computer People and Pitfall made him Activision's star programmer."
Classic Games (Games)

ScummVM Ported to Nintendo Gamecube/Wii 28

Croakyvoice writes "Rodolfo Portillo has released a port of ScummVM for the Nintendo Wii and Nintendo Gamecube. ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games like Simon the Sorcerer, Broken Sword and Flight of the Amazon Queen. You will have to use SD Load to run this on your console." No offense to Broken Sword, but it's all about Day of the Tentacle for me. Update: 04/10 16:45 GMT by Z : Technically, this is a GameCube port. The Wii's backwards compatibility allows it to work there anyway, but it's worth clarifying.
Classic Games (Games)

NiGHTS Into Dreams Remake Now Official 25

The classic Sega Saturn title NiGHTS Into Dreams is finally, finally, getting a sequel. Joystiq reports on news at Famitsu, saying that a NiD sequel will be coming to the Wii this winter. "Takashi Izuka of Sonic Team USA is Producer of NiGHTS: Journey of Dreams. He leaves Famitsu, and the rest of the weeping-with-tears-of-joy world, with this comment: 'In 1996, we created the NiGHTS character to achieve a concept of being refreshed from being able to fly in the sky. 11 years later, at last, we have broken our silence. NiGHTS will now fly in a new dream world: new stages, new story, and on the new Wii platform.'"
Classic Games (Games)

Sega Opens Gate, Puts Dreamcast Out To Pasture 35

Earlier this year we discussed the discontinuation of the GDRom, and what that likely meant for the Dreamcast. In news covered by Kotaku, who translated a blurb on the Sega Nerds site, Sega has now announced that they're officially stopping the repair service for the Dreamcast and Sega Saturn. They've offered the service all these long years to loyal fans, and two new Dreamcast games were even released this year in Japan. Just the same, this looks to be the end of official support for 1999's unsung console hero.
Classic Games (Games)

Can Nintendo Save the Adventure Game Genre? 126

Gamasutra is running an editorial wondering whether the Wii can save the adventure game genre. With the intuitive nature of first-person control and interaction the Wiimote/nunchuck combination provides, it's been an open question since the console's concept was announced whether or not the Nintendo could revive a much-beloved but sadly absent game genre. Scott Nixon writes of the future for point-and-click titles, talking about their hearty success on the DS (with Hotel Dusk and Phoenix Wright) and the requirements of design such games would make of the Wii. With word that a Wii developer for the Sam and Max series is being sought, the question isn't if but when adventure titles begin appearing on the system. Here's hoping they get a warm reception, from an audience ready for their reintroduction. Update: 02/07 01:03 GMT by Z : Fixed the link. Sorry.
Portables (Games)

Castlevania for the PSP Unveiled 55

1up has the news that Castlevania is coming to the PSP for the first time. Castlevania: The Dracula X Chronicles will bring not one but two games from the classic side-scroller series to the portable console. The pack will include the title Rondo of Blood, which is a brand-new release for the United States, as well as the much beloved Symphony of the Night. The network is featuring an extensive preview from Jeremy Parish, as well as video and screenshots of this sure-to-be-bestseller PSP title.
Hardware Hacking

Pinball 2000 + Ethernet = ... 93

Eric Priepke writes: "I have 2 "Pinball 2000" machines, both of which I've added ethernet to. Via that ethernet, it's possible to telnet in to the pinball machine and get to a shell. I'm using that shell to dump out a bunch of statistic information on the games, and then build a web page with a backend perl script. Any time my games are on, the local FreeBSD box notices and updates the web pages every 1/2 hour." The link is to a mirror. Really impressive hack. Revenge from Mars is among my favorite pinball tables. Since Williams is giving up on Pinball 2000, it would be sweet to see if we couldn't make new games out of the old hardware.

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