Classic Games (Games)

A History of Robotron 78

blacklily8 writes "Gamasutra has published our history of Robotron: 2084, Eugene Jarvis' ultimate twitch-game of 1982. Robotron's frantic gameplay, intense difficulty, and elegant control scheme made it a hit in the arcade and a favorite of countless retrogamers. The illustrated article compares the game with Jarvis' earlier hit, Defender, describes its gameplay in detail, and traces its roots and impact on later games such as Smash T.V. and Geometry Wars: Retro Evolved. Robotron's gameplay may be intimidating, but never too complex to grasp — with both hands!"
Classic Games (Games)

The Ethics of Selling GPLed Software For the iPhone 782

SeanCier writes "We're a small (two-person) iPhone app developer whose first game has recently been released in the App store. In the process, we've inadvertently stepped in it, bringing up a question of the GPL and free software ethics that I'm hoping the Slashdot community can help us clear up, one way or the other. XPilot, a unique and groundbreaking UNIX-based game from the early/mid nineties, was a classic in its day, but was forgotten and has been dead for years, both in terms of use and development. My college roommate and I were addicted to it at the time, even running game servers and publishing custom maps. As it's fully open source (GPLv2), and the iPhone has well over twice the graphics power of the SGI workstations we'd used in college, we decided it was a moral imperative to port it to our cellphones. In the process, we hoped, we could breathe life back into this forgotten classic (not to mention turning a years-old joke into reality). We did so, and the result was more playable than we'd hoped, despite the physical limitations of the phone. We priced it at $2.99 on the App store (we don't expect it to become the Next Big Thing, but hoped to recoup our costs — such as server charges and Apple's annual $99 developer fee), released the source on our web page, then enthusiastically tracked down every member of the original community we could find to let them know of the hoped-for renaissance. Which is where things got muddy. After it hit the App store, one of the original developers of XPilot told us he feels adamantly that we're betraying the spirit of the GPL by charging for it." Read on for the rest of Sean's question.
Classic Games (Games)

OC ReMix Releases Final Fantasy 4 Tribute Album 52

quintin3265 writes "Today Overclocked ReMix released its latest free fan tribute album, Final Fantasy IV: Echoes of Betrayal, Light of Redemption. The 46-track album is described by the project's coordinators as a 'narrative' set 'to recreate the story of Final Fantasy 4.' 36 artists contributed in a variety of genres, from classical to techno. This album is the latest of several free entirely fan-created albums produced by Overclocked ReMix, which recently composed the professional soundtrack for Super Street Fighter II HD Turbo Remix. Individual tracks can be downloaded from the website, or you can grab the torrent."
Classic Games (Games)

Forty Years of Lunar Lander 136

Harry writes "2009 marks not only the fortieth anniversary of Apollo 11, but also four decades of the iconic, omnipresent Lunar Lander, one of the first simulation games ever written. The first version was written by an Apollo-crazy high school student; among its countless descendants are the classic Atari arcade machine and versions for practically every other platform, from the Apple II to the iPhone. We're celebrating with a look at the game's origins, history, and significance — including an interview with creator Jim Storer, who hadn't given the game a moment's thought since he left high school, and wasn't aware of the phenomenon he spawned."
Classic Games (Games)

A History of Early Text Adventure Games 130

HFKap writes "The earliest computer games were pure text and were passed around freely on the ARPANET, culminating in the 'cave crawls' Adventure and Dungeon. The advent of the home computer opened up a commercial market for text adventure games, though the limited resources of these machines presented significant technical problems. Many companies vied for success in this market, but the best-remembered today is Infocom, founded by a group from MIT. Infocom's virtual memory and virtual machine innovations enabled them to design extremely ambitious and creative games, which they dubbed Interactive Fiction (IF). Ultimately the text game lost its paying customers to the lure of graphical games, such as those produced by Sierra On-Line. This article is a dialogue between Harry Kaplan and Jimmy Maher, editor of the modern IF community's pre-eminent e-zine SPAG."
Classic Games (Games)

Bethesda Releases Daggerfall For Free 80

On Thursday, Bethesda announced that for the 15th anniversary of the Elder Scrolls series, they were releasing The Elder Scrolls II: Daggerfall for free. They aren't providing support for the game anymore, but they posted a detailed description of how to get the game running in DOSBox. Fans of the series can now easily relive the experience of getting completely lost in those enormous dungeons. Save often.
Classic Games (Games)

New MechWarrior Announced, MechWarrior4 To Be Distributed Free 229

Vamman writes "In light of the recent announcement of the new MechWarrior game, Smith and Tinker has granted our online dev team MekTek.net (which has been supporting MechWarrior for almost a decade now) permission to release MechWarrior 4 entirely for free using the same type of distribution model that id Games used for Quake3's free release.
Classic Games (Games)

LucasArts To Re-Release Old Games Through Steam 147

LucasArts today announced that they will soon be releasing games from their back catalog through Steam. The releases begin this Wednesday with a group of eight games, including Indiana Jones and the Fate of Atlantis, The Dig, LOOM, and Star Wars: Battlefront II. This is apparently just "the first round of releases," so we can doubtless expect to see more of their old games before long. Joystiq spoke with LucasArts CEO Darrell Rodriguez, who said the company is considering updated versions of the old games, depending on how well next week's launch of Secret of Monkey Island: Special Edition goes. He also hinted at the possibility that some games could be ported to mobile gaming devices, such as the PSP Go and the iPhone.
Classic Games (Games)

Universal Lands Rights To Asteroids Movie 194

It seems Universal Studios has won the highly sought-after movie rights to the 1979 Atari game Asteroids. Disney's Matthew Lopez will be writing the adaptation, having previously worked on the scripts for Bedtime Stories, The Sorcerer's Apprentice and Race to Witch Mountain. The NY Times is skeptical about Hollywood's ability to do right by the 30-year-old game, already imagining what a director like Michael Bay would do with it: "In this $300 million, three-and-a-half hour spectacle, loud and expensive computer simulations of large boulders crashing into one another are briefly interrupted by the hilarious antics of Chip and Gravel, two living rocks with gold teeth who speak in hip-hop slang, and the nonstop shouting of John Turturro."
Classic Games (Games)

Strat-O-Matic and APBA Keep On Ticking 29

An anonymous reader writes "USA Today has a great story about the classic baseball games Strat-O-Matic and APBA, enduring in the modern age amid all of the Xbox glitz. Quoting: 'While there are numerous other statistics-based games (such as Diamond Mind, whose creator now works for the Boston Red Sox,) APBA and Strat-O-Matic are by far the oldest and most recognized. And there is something amazing about how these two games have survived for so long. APBA estimates it has sold over 600,000 units of its board game; Strat-O-Matic, over 1 million. Both companies describe their customers as getting older — age 35 and up, a sign of how the electronic era is pushing kids away from board games. In the 1960s and '70s, teenagers were a big part of the customer base. "We have a niche group," says Hal Richman, the 72-year-old founder of Strat-O-Matic, based in Glen Head, NY. "We cannot compete with the Xboxes and the John Maddens and EA Sports and all their graphics. We do it another way. We want the ballplayer to be realistic."'"
PC Games (Games)

Epic's Sweeney On the PC Shareware Revolution 111

simoniker writes "Over at Gamasutra, there's a massive new interview with Epic (Mega)Games founder Tim Sweeney, the guy who's still a key technical figure at the Unreal Engine/Gears Of War developer. He discusses his early programming days, the story behind classic shareware game/tool ZZT, the origins of Epic, the '90s shareware business, and even a bit about the future as well. Particularly neat is his revelation that you can still order ZZT via mail, with orders fulfilled by his dad: 'My father still lives at the address where Potomac Computer Systems started up, so he still gets an order every few weeks... he's retired now, so he doesn't have much to do. Every week, he'll just take a stack of a few orders, put disks in them, and mail them out.'"
Classic Games (Games)

What Made Those Old, 2D Platformers So Great? 249

TheManagement writes "Many current developers of web games seem to have a fondness for 2D platformers. However, their desire to capture what made Sonic and Mario games so great is rarely achieved. In an attempt to breach that gap, Significant Bits takes a look at three common design principles that made those classic titles so enjoyable. 'To start off, the interface needs to be quick and responsive. Input should have an immediate effect on the character in order to foster a sense of full control. Granularity and different control techniques, i.e., pressing, tapping and holding, are also important as they provide a level of precision to the movement. ... Now, as far as the environments themselves, it's not a coincidence that they're often filled with all sorts of slides, bridges, trampolines, ladders, etc. In a way, they're simply playgrounds for the player, both literally and figuratively. They're catered to the moveset, and they enhance the flow of the game.'"
Classic Games (Games)

Storytelling In Games and the Use of Narration 131

MarkN writes "The use of story in video games has come a long way, from being shoehorned into a manual written for a completed game to being told through expensive half-hour cut scenes that put gameplay on hold. To me, the interesting thing about story in games is how it relates the player to the game; in communicating their goals, motivating them to continue, and representing their role as a character in the world. This article talks about some of the storytelling techniques games have employed, and in particular the different styles of narration that have been used to directly communicate information about a story, and how that affects the player's relation to their character and the degree of freedom they're given to shape the story themselves."
Classic Games (Games)

First Graphics Game Written On/For a 16-Bit Home PC 159

The GPI writes with a story about Scott's Space Wars, a piece of gaming history: "This game was written by the famous game author Scott Adams, who founded Adventure International, the first multimillion dollar PC game company. It was founded over 30 years ago and developed for early 8-bit home PCs, i.e. TRS-80, Apple II, Atari. Scott's Space Wars is the first graphics game that was ever written at home, for a 16-bit home computer. The original source code is available as photos of the original 1975 hand-written manuscript. The last purchaser of the manuscript paid $197,500 in 2005. A brief video shows how the game was played."
Classic Games (Games)

Old Sierra Games Playable In Browser Through Open Source Game Engine 78

Lord Byron II writes "Like Quake III and Zork, Sarien.net has converted and made available many of the earlier Sierra adventure games. Currently, Space Quest, Police Quest, and Leisure Suit Larry are playable, and more are on the way. They are Javascript-based, and require no Flash. The site's creator, Martin Kool, said, 'To actually allow gameplay, I reverse engineered the original AGI interpreter in javascript. The reverse engineering process has been done before by others, and the best known existing interpreter (Sarien) has recently merged into ScummVM. Due to that, the interpreter mechanics were fairly well documented online.'"
Classic Games (Games)

The State of the Homebrew Games Scene In 2009 78

Craig writes "DCEmu has released an article detailing the current state of the homebrew scene on all game consoles, from the Sega Dreamcast to the Nintendo DS to the Nintendo Wii. It even covers unreleased consoles such as Pandora and GP2xWiz. The article explains what is needed to run emulators and games, and whether or not it's worth bothering for each console."
Classic Games (Games)

History of the Pinball Construction Set 32

Matt Barton writes "I thought you all might enjoy our article on the history of Bill Budge's Pinball Construction Set, a key progenitor to LittleBigPlanet and other games that enable users to generate their own shareable content. The article is heavily illustrated and covers the game's precedents as well as those it influenced (Bard's Tale Construction Set, Racing Destruction Set, etc.) Budge said, 'I was exposed to GUIs at Apple, and I had the pinball simulation from Raster Blaster. I saw that it would be a small step to do a construction set. This was the kind of program I liked, since there was no game to write. But it was a lot of work, since I had to implement file saving, a mini sound editor and a mini paint program.'"
Classic Games (Games)

Setting Up Ubuntu On a PS3 For Emulation 81

Gizmodo is running a guide on how to install Ubuntu on a Playstation 3 and set it up to play vintage games through emulation. Quoting: "It still kind of surprises me (in a good way) that Sony was, from the start, very OK with PS3 owners tinkering with Linux on their PS3s. A modified release of Yellow Dog Linux was available from the very beginning, and some very handy hard drive partitioning and dual-boot utilities are baked right into the PS3's XMB; Ubuntu gets installed on an entirely separate partition of your PS3's hard disk, so your default system doesn't get touched and switching between Ubuntu and the XMB is a piece of cake. There is a flipside to this coin, however. Since the PS3's Cell Processor is PowerPC based, you won't be able to use any Linux software that's compiled for x86, which is, unfortunately, most of it. However, Ubuntu has always had a PPC distro, and most of the basic stuff will work just fine. You can even load up a PPC-compiled Super Nintendo Emulator, SNES9X, and play some classic games pretty easily on your Sixaxis controller paired via Bluetooth."
Classic Games (Games)

Zork Returning As a Browser MMO 108

Gamasutra reports that Jolt Online Gaming is teaming up with Activision to revive the Zork franchise in the form of a casual, browser-based MMO. The Legends of Zork website provides some basic background information: "The Great Underground Empire has recently fallen and the land is in disarray. The Royal Treasury has been sacked. The stock market has collapsed, leading even mighty FrobozzCo International to fire employees from throughout its subsidiaries. A craze of treasure-hunting has swept through the remnants of the Great Underground Empire. The New Zork Times reports that trolls, kobolds and other dangerous creatures are venturing far from their lairs. Adventurers and monsters are increasingly coming into conflict over areas rich with loot. It's a dangerous time to be a newly-unemployed traveling salesman, but it's also a great time to try a bit of adventuring." Gamasutra also has a brief interview with Jolt's CEO, Dylan Collins. There's no word yet whether or not players are likely to be eaten by a grue.

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