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Classic Games (Games)

Former Sega Prez Discusses the Dreamcast's Failure 86

An anonymous reader writes "Former Sega of America president Bernie Stolar speaks out about the man who ousted him, EA's attempt to monopolize sports games on the Dreamcast, why the Dreamcast failed, and a legendary prank he pulled against Sony. 'I fought to have a modem on the platform. Maybe it was early — who knows. But I fought for a modem in the beginning because I wanted to have massively multiplayer online games on that system.' When asked about the console's online capabilities not catching on with consumers, he said, 'It doesn't surprise me, because there wasn't software tied into it. They were not building and going after software to start that. I mean, I was looking for developers and content providers to start doing that. Sega did not do that after I left. They just abandoned it.'"
Classic Games (Games)

New 2D, HD Sonic Game Coming In 2010 123

Anonymouse writes "Sonic the Hedgehog is going back to his roots, but with a fresh coat of HD paint. 'An all-new 2D side-scrolling High Definition Sonic game is coming with a 2010 release date, according to a new teaser trailer from Sega.' Sega's Ken Ballough had this to say: 'Old-school Sonic fans have long asked to see Sonic return to a more 2D style of gameplay. Many liked the daytime stages in Unleashed but wanted to see a game that plays purely similar to the early games of the Genesis. Project Needlemouse is that critical first step that brings Sonic back to his 2D roots.'"
Classic Games (Games)

Sega Dreamcast Turns 10 193

traycerb writes "It's been 10 years since 9/9/1999, when the Dreamcast launched on American shores. The hardware was ahead of its time; online capability, web browser, a visual memory unit, and a controller that anticipated the much-loved Xbox 360 controller. The games were amazing: Jet Set Radio (the first popular 3d cell-shaded game on a console), Marvel vs. Capcom 2 (still the apotheosis of 2-d fighting; just try finding a copy on ebay), Soul Calibur (still looks good compared to the recent Xbox/PS3 versions), NFL 2K (came out of nowhere, and was so good that it shook EA into spending tens of millions of dollars to seal up exclusivity for NFL rights), and many others. No doubt some of the reasons for the Dreamcast's demise lay with Sega, whose dubious hardware decisions (ahem, 32x) finally caught up to them, in the form of ambivalence from both developers and gamers, just as the console-making world was shifting to the multinationals with big pockets who were willing to spend it on pricey hardware design (or could absorb the cost of faulty hardware design). It was also one of the first consoles widely used for homebrew. In honor of the 10th anniversary, a new game is being released for the Dreamcast, called Rush Rush Rally Racing. The Dreamcast is dead! Long live the Dreamcast!"
Classic Games (Games)

A Look Back At Star Raiders 104

blacklily8 writes "Gamasutra has just published our history of Doug Neubauer's Star Raiders, a 1979 game for the Atari 8-bit that offered 'high-speed first-person perspective through a fully navigable 3D-like environment in just 8K of RAM (memory) and 8K of ROM (storage).' Designed by the creator of the Atari's POKEY chip, Star Raiders was a hit on its home platform but now seems to have fallen into obscurity: 'Star Raiders is a shining example of what happens when a developer is told that something can't be done, does it anyway, and then is promptly forgotten for having done it.' In addition to describing the game itself, the article focuses on its impact on later games such as Wing Commander, X-Wing, and Elite."
Classic Games (Games)

Monopoly Uses Google Maps To Go Live Online 81

CWmike writes "Think you're a Monopoly whiz? Remember running the board and shaming your property-less competitors when playing board games on the living room floor? Well, the age-old game of buying property and making your rivals pay big for landing on your Railroad is now going global. The new, free web game will use Google Maps and Street View to make the whole planet the game board. The online version of Monopoly is set to launch on Wednesday."
Cellphones

Apple Pulls C64 Emulator From the App Store 580

Rob Hearn sends in a piece up at PocketGamer.co.uk on why Apple suddenly pulled Manomio's C64 emulator soon after finally approving it. (El Reg has coverage too.) "It was a glorious few moments for retro gamers when Manomio's C64 emulator was finally approved by Apple and released to the eager, nostalgic iPhone public. Then, calamity! It was gone again. Apparently some wily users figured out how to access the Commodore 64 BASIC system that was originally packaged with the emulator — something that Apple wasn't too happy with, given the nature of the interpreter's code. By setting the keyboard to 'always on,' launching a game and restarting BASIC, players got into the 'empty shell' of their C64 emulator."
Classic Games (Games)

EA Looking Into Reviving Classic Games? 142

Gamasutra reports that Electronic Arts has filed for trademarks on several popular old franchises: Populous, Wing Commander, Theme Park, and Road Rash. This, along with comments from Harvey Elliot of EA's Bright Light Studio, have led many to suspect that we may see new titles for those IPs in the near future. Elliot said, "If you remember all the old classics you played, if you go back and play them now, they're not the same. They were right for their time, and the trick with those games is coming up with what's right for the time now. I'm going to look at them at some point; I think there's an opportunity to bring those back in the future, but only if it's right for the time and not just a 'remake' or something. We'd need to do it in a way that's true to the original values, but would still make a great game today."
Classic Games (Games)

Classic Game Console Design Mistakes 185

Harry writes "Some bad decisions in game console design get made over and over. (How many early systems had nightmarish controllers?) Others are uniquely inexplicable. (Like the Game Boy Advance's lack of a headphone jack.) Some stem from companies being too clever for their own good. (Like the way the RCA Studio II and Atari 5200 drew their power through their RF switches.) Benj Edwards has rounded up a few classic examples, and has attempted to figure out what was going on in the designers' heads — and what we can learn from their mistakes."
Classic Games (Games)

A History of Robotron 78

blacklily8 writes "Gamasutra has published our history of Robotron: 2084, Eugene Jarvis' ultimate twitch-game of 1982. Robotron's frantic gameplay, intense difficulty, and elegant control scheme made it a hit in the arcade and a favorite of countless retrogamers. The illustrated article compares the game with Jarvis' earlier hit, Defender, describes its gameplay in detail, and traces its roots and impact on later games such as Smash T.V. and Geometry Wars: Retro Evolved. Robotron's gameplay may be intimidating, but never too complex to grasp — with both hands!"
Classic Games (Games)

The Ethics of Selling GPLed Software For the iPhone 782

SeanCier writes "We're a small (two-person) iPhone app developer whose first game has recently been released in the App store. In the process, we've inadvertently stepped in it, bringing up a question of the GPL and free software ethics that I'm hoping the Slashdot community can help us clear up, one way or the other. XPilot, a unique and groundbreaking UNIX-based game from the early/mid nineties, was a classic in its day, but was forgotten and has been dead for years, both in terms of use and development. My college roommate and I were addicted to it at the time, even running game servers and publishing custom maps. As it's fully open source (GPLv2), and the iPhone has well over twice the graphics power of the SGI workstations we'd used in college, we decided it was a moral imperative to port it to our cellphones. In the process, we hoped, we could breathe life back into this forgotten classic (not to mention turning a years-old joke into reality). We did so, and the result was more playable than we'd hoped, despite the physical limitations of the phone. We priced it at $2.99 on the App store (we don't expect it to become the Next Big Thing, but hoped to recoup our costs — such as server charges and Apple's annual $99 developer fee), released the source on our web page, then enthusiastically tracked down every member of the original community we could find to let them know of the hoped-for renaissance. Which is where things got muddy. After it hit the App store, one of the original developers of XPilot told us he feels adamantly that we're betraying the spirit of the GPL by charging for it." Read on for the rest of Sean's question.
Classic Games (Games)

OC ReMix Releases Final Fantasy 4 Tribute Album 52

quintin3265 writes "Today Overclocked ReMix released its latest free fan tribute album, Final Fantasy IV: Echoes of Betrayal, Light of Redemption. The 46-track album is described by the project's coordinators as a 'narrative' set 'to recreate the story of Final Fantasy 4.' 36 artists contributed in a variety of genres, from classical to techno. This album is the latest of several free entirely fan-created albums produced by Overclocked ReMix, which recently composed the professional soundtrack for Super Street Fighter II HD Turbo Remix. Individual tracks can be downloaded from the website, or you can grab the torrent."
Classic Games (Games)

Forty Years of Lunar Lander 136

Harry writes "2009 marks not only the fortieth anniversary of Apollo 11, but also four decades of the iconic, omnipresent Lunar Lander, one of the first simulation games ever written. The first version was written by an Apollo-crazy high school student; among its countless descendants are the classic Atari arcade machine and versions for practically every other platform, from the Apple II to the iPhone. We're celebrating with a look at the game's origins, history, and significance — including an interview with creator Jim Storer, who hadn't given the game a moment's thought since he left high school, and wasn't aware of the phenomenon he spawned."
Classic Games (Games)

A History of Early Text Adventure Games 130

HFKap writes "The earliest computer games were pure text and were passed around freely on the ARPANET, culminating in the 'cave crawls' Adventure and Dungeon. The advent of the home computer opened up a commercial market for text adventure games, though the limited resources of these machines presented significant technical problems. Many companies vied for success in this market, but the best-remembered today is Infocom, founded by a group from MIT. Infocom's virtual memory and virtual machine innovations enabled them to design extremely ambitious and creative games, which they dubbed Interactive Fiction (IF). Ultimately the text game lost its paying customers to the lure of graphical games, such as those produced by Sierra On-Line. This article is a dialogue between Harry Kaplan and Jimmy Maher, editor of the modern IF community's pre-eminent e-zine SPAG."
Classic Games (Games)

Bethesda Releases Daggerfall For Free 80

On Thursday, Bethesda announced that for the 15th anniversary of the Elder Scrolls series, they were releasing The Elder Scrolls II: Daggerfall for free. They aren't providing support for the game anymore, but they posted a detailed description of how to get the game running in DOSBox. Fans of the series can now easily relive the experience of getting completely lost in those enormous dungeons. Save often.
Classic Games (Games)

New MechWarrior Announced, MechWarrior4 To Be Distributed Free 229

Vamman writes "In light of the recent announcement of the new MechWarrior game, Smith and Tinker has granted our online dev team MekTek.net (which has been supporting MechWarrior for almost a decade now) permission to release MechWarrior 4 entirely for free using the same type of distribution model that id Games used for Quake3's free release.
Classic Games (Games)

LucasArts To Re-Release Old Games Through Steam 147

LucasArts today announced that they will soon be releasing games from their back catalog through Steam. The releases begin this Wednesday with a group of eight games, including Indiana Jones and the Fate of Atlantis, The Dig, LOOM, and Star Wars: Battlefront II. This is apparently just "the first round of releases," so we can doubtless expect to see more of their old games before long. Joystiq spoke with LucasArts CEO Darrell Rodriguez, who said the company is considering updated versions of the old games, depending on how well next week's launch of Secret of Monkey Island: Special Edition goes. He also hinted at the possibility that some games could be ported to mobile gaming devices, such as the PSP Go and the iPhone.
Classic Games (Games)

Universal Lands Rights To Asteroids Movie 194

It seems Universal Studios has won the highly sought-after movie rights to the 1979 Atari game Asteroids. Disney's Matthew Lopez will be writing the adaptation, having previously worked on the scripts for Bedtime Stories, The Sorcerer's Apprentice and Race to Witch Mountain. The NY Times is skeptical about Hollywood's ability to do right by the 30-year-old game, already imagining what a director like Michael Bay would do with it: "In this $300 million, three-and-a-half hour spectacle, loud and expensive computer simulations of large boulders crashing into one another are briefly interrupted by the hilarious antics of Chip and Gravel, two living rocks with gold teeth who speak in hip-hop slang, and the nonstop shouting of John Turturro."
Classic Games (Games)

Strat-O-Matic and APBA Keep On Ticking 29

An anonymous reader writes "USA Today has a great story about the classic baseball games Strat-O-Matic and APBA, enduring in the modern age amid all of the Xbox glitz. Quoting: 'While there are numerous other statistics-based games (such as Diamond Mind, whose creator now works for the Boston Red Sox,) APBA and Strat-O-Matic are by far the oldest and most recognized. And there is something amazing about how these two games have survived for so long. APBA estimates it has sold over 600,000 units of its board game; Strat-O-Matic, over 1 million. Both companies describe their customers as getting older — age 35 and up, a sign of how the electronic era is pushing kids away from board games. In the 1960s and '70s, teenagers were a big part of the customer base. "We have a niche group," says Hal Richman, the 72-year-old founder of Strat-O-Matic, based in Glen Head, NY. "We cannot compete with the Xboxes and the John Maddens and EA Sports and all their graphics. We do it another way. We want the ballplayer to be realistic."'"

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