Classic Games (Games)

Roguelikes: the Misnamed Genre 201

ZorbaTHut writes "I've been playing a lot of Dungeon Crawl: Stone Soup lately. It's a great example of a roguelike (and open source, too). But I can't stop thinking that perhaps 'roguelike' is the wrong term for the genre. 'Roguelikes aren’t about dungeons. They’re not about text-based graphics, or random artifacts, or permadeath. ... Roguelikes are about using an unpredictable toolkit with complex interactions in order to overcome unpredictable challenges.'"
Classic Games (Games)

Ultima IV — EA Takedowns Precede Official Reboot 194

Kevin Fishburne writes "According to posts at the Ultima fan site Ultima Aiera, both the browser-based Ultima IV Sega Master System emulation at Master System 8 and the IBM-PC port at Phi Psi Software have received cease and desist letters from Electronic Arts, the current IP holder of the Ultima franchise. The post states that despite the widely held belief that Origin had allowed the Ultima Dragons to distribute Ultima IV freely in 1997, in fact that is no longer the case. It further suggests that the EA takedowns are preceding an upcoming browser-based Ultima IV reboot by Bioware Mythic. Has EA lost an eighth, or are they well within their rights by going DMCA on a 26-year-old game they had no hand in developing?"
Classic Games (Games)

Original GTA Design Docs, Dated March 22nd 1995 74

An anonymous reader writes "Mike Dailly, part of the original GTA team at DMA Design, just posted scans of the original design documents for Grand Theft Auto, which were recently unearthed. It makes for interesting reading!" After following the link, hit the "Newer" button to scroll through the "Race'n'Chase" documents in order. It's interesting to see what concepts they felt the need to state explicitly back then. "If a player-controlled car has a serious crash, it will blow up after a short time. Hence, the player must get out of the car and find another one."
Classic Games (Games)

King's Quest III Remake Released 121

Beetle B. writes "Not being content with remaking Sierra's King's Quest I, King's Quest II and Quest for Glory II, the Anonymous Game Developers Interactive have released a remake of King's Quest III. Sure, the graphics may not appeal to the young'uns out there, but it's the gameplay that matters, right? Last year, after several legal battles, another game in the King's Quest series made by fans was released (with more episodes to come). And did I mention that they're all free? What other remakes of old adventure games are floating around out there?"
Classic Games (Games)

The Legend of Zelda Turns 25 98

harrymcc writes "The Legend of Zelda originated 25 years ago today, when Nintendo released the original game for its Famicom console in Japan on February 21st, 1986. Benj Edwards is celebrating with a look at some of the franchise's odder sidelights, from a version broadcast by satellite to the unexpected true story of where the game got its name." If you're in the mood for more nostalgia, 1Up has a collection of articles delving into the past two and a half decades of Zelda. And since it's cool, here's a link (sorry) to a guy who hacked an oscilloscope to display Gameboy games, using 1993's Link's Awakening as a demonstration.
NES (Games)

NESBot: Tool Assisted Speedrun On Real Hardware 101

Xistic writes "For many years tool assisted speedruns were purely theoretical and the domain of emulators. No longer! Using an Arduino Duemilanove microcontroller to drive an actual Nintendo console, pjgat09 plays back prerecorded input to beat Super Mario Bros. in record time. The selection of possible games is limited: 'If the game relies on any uninitialized memory for randomness, or if it is heavily based on console timing, it may not work. In the case of Super Mario Bros however, as long as the button presses start play back at the right time, the movie will play back correctly.' The author includes complete instructions on how to setup the device."
Classic Games (Games)

Super Mario Coming To the 3DS 83

RedEaredSlider writes with news that Nintendo is working on a Super Mario Bros. title for their 3DS handheld, bringing the classic franchise into the world of 3-D. The announcement came at the end of a lengthy conversation about the creation of the original Super Mario Bros. for the NES with four of the game's developers. They talk about various ideas that didn't make it into the game and show off some interesting conceptual drawings that evolved into one of the most recognizable games of all time.
Education

Oregon Trail — How 3 Minnesotans Forged Its Path 53

antdude writes "City Pages has a story and a visual history about the creation and development of Oregon Trail, one of the most popular educational games of all time. Quoting: 'With no monitor, the original version of Oregon Trail was played by answering prompts that printed out on a roll of paper. At 10 characters per second, the teletype spat out, "How much do you want to spend on your oxen team?" or, "Do you want to eat (1) poorly (2) moderately or (3) well?" Students typed in the numerical responses, then the program chugged through a few basic formulas and spat out the next prompt along with a status update. "Bad illness—medicine used," it might say. "Do you want to (1) hunt or (2) continue?" Hunting required the greatest stretch of the user's imagination. Instead of a point-and-shoot game, the teletype wrote back, "Type BANG."'"
Classic Games (Games)

The Rise and Fall of Graphic Adventure Games 134

The Opposable Thumbs blog has a detailed retrospective on almost three decades of history in the graphic adventure genre. While this type of game has fallen from favor in recent times, many classic titles made indelible marks on the memories and preferences of an entire generation of gamers. If you played video games in the '80s and '90s, you'll probably see something you recognize. Quoting: "In its sometimes-turbulent thirty-year history, the graphic-adventure genre has driven technology adoption, ridden at both the crest and trough of the graphics and audio waves, touched the lives of millions of people, and shaped the rise (and, in some cases, fall) of several big-name people and companies in the gaming industry. It's a genre that has often been held back by its own insularity, suffering from an unwillingness to adapt to changing market conditions or to further push the boundaries of interactivity. Adventure games certainly did these things, but the efforts to truly innovate seemed to peak in the mid-'90s, before rapidly falling off—with only a few exceptions. The improving fortunes of adventure game developers in recent years may at least in part be attributable to their efforts to innovate—Telltale with the episodic structure, Quantic Dream with a new control system (for better or worse), and Japanese developers such as Cing with Nintendo DS titles that introduce elements from visual novels.
Classic Games (Games)

Hank Chien Reclaims Donkey Kong High Score 122

An anonymous reader writes "If you can say anything about Hank Chien, it's that he evidently doesn't take defeat very well. Sure, he knew not so deep down that his Donkey Kong World Record score wouldn't last forever, but he couldn't have foreseen that it would have been toppled so quickly. Twice, even. But he also knew that more Kong competition would be coming his way; namely Richie Knucklez Kong-Off in March. So Hank had something to prove, and prove he did. Scoring a massive 1,068,000 points in less than three hours, Hank has officially reclaimed the high score in Nintendo’s 1981 arcade classic."
Classic Games (Games)

Super Mario Bros. 3 Level Design Lessons 95

An anonymous reader writes with this excerpt from Significant Bits about how the early level design in Super Mario Bros. 3 gradually introduced players to the game without needing something as blatant and obtrusive as a tutorial: "Super Mario Bros. 3 contains many obvious design lessons that are also present in other games, e.g., the gradual layering of complexity that allows players to master a specific mechanic. What surprised me during my playthrough, though, was how some of these lessons were completely optional. The game doesn't have any forced hand-holding, and it isn't afraid of the player simply exploring it at his own pace (even if it means circumventing chunks of the experience)."
Classic Games (Games)

Record Set For World's Youngest Chess Champion 214

Pickens writes "Hou Yifan, a 16-year-old chess player from China, became the youngest world chess champion on Friday, in the final of the Women's World Chess Championship held in Antakya, Turkey, toppling a record held since 1978. Currently, the top-ranked woman is Judit Polgar of Hungary, who is thought to be the best female player in history but Polgar, once ranked No. 8 in the world among all players, men and women combined, does not compete in women's tournaments and did not play. No one really knows why the best female players are typically not as good at chess as the best men. One theory, common among some top male players, is that men are usually more aggressive by nature than women, and are therefore better suited to a game that simulates warfare. Another, cited in at least one university study, is that the talent pool among women has not been big enough to produce many great players."
Classic Games (Games)

Pac-Man's Ghost Behavior Algorithms 194

An anonymous reader writes "This article has a very interesting description of the algorithms behind the ghosts in Pac-Man. I had no idea about most of this information, but that's probably because it's difficult to study the ghosts when I die every 30 seconds. Quoting: 'The ghosts are always in one of three possible modes: Chase, Scatter, or Frightened. The "normal" mode with the ghosts pursuing Pac-Man is Chase, and this is the one that they spend most of their time in. While in Chase mode, all of the ghosts use Pac-Man's position as a factor in selecting their target tile, though it is more significant to some ghosts than others. In Scatter mode, each ghost has a fixed target tile, each of which is located just outside a different corner of the maze. This causes the four ghosts to disperse to the corners whenever they are in this mode. Frightened mode is unique because the ghosts do not have a specific target tile while in this mode. Instead, they pseudorandomly decide which turns to make at every intersection.'"
Classic Games (Games)

FPS Games That Need a Remake 518

kube00 writes "With the release and successful sales of Goldeneye 007 on the Wii, this opens the doors for other 90s FPS game remakes. Games like Jedi Knight, Red Rampage and Tribes could all use remakes and would look great with next-generation graphics. Nothing would be more satisfying than a remake of Jedi Knight that lets gamers slice Jar Jar to bits in multiplayer."
Classic Games (Games)

Crazy Taxi Arrives For PSN, XBLA Version Coming Soon 56

Today a remake of the Dreamcast classic Crazy Taxi launched on the PlayStation Network, with the Xbox Live Arcade release coming November 24th. The graphics have been updated to 720p, but licensing issues for the soundtrack and some in-game locations resulted in noticeable changes. Quoting the Opposable Thumbs blog: "The Offspring, along with Bad Religion, provided the game's soundtrack in the original release. These songs, along with the sound of that announcer, went a long way toward creating the game's mood. In the new version, they have been replaced by completely forgettable pop-punk tracks, and it's a downgrade. ... That's not the only thing that's missing. The game originally featured licensed locations. Customers would need to be dropped off at the Pizza Hut, for instance. These companies didn't spring for the advertising in the game's rerelease, but the buildings weren't updated to look like anything else; the result is a game that looks like its filled with closed-down fast food restaurants. ... this is an interesting look at what went on to become a cult classic. Still, this is no replacement for my original copy."
Emulation (Games)

3dfx Voodoo Graphic Card Emulation Coming To DOSBox 156

KingofGnG writes with this excerpt from King Arthur's Den: "One of the forthcoming versions of the best PC-with-DOS emulator out there should include a very important architectural novelty, ie the software implementation of the historical Voodoo Graphics chipset created by 3dfx Interactive in the Nineties. "Kekko", the programmer working on the project with the aid of the DOSBox crew and the coding-capable VOGONS users, says that his aim is the complete and faithful emulation of SST-1, the first Voodoo chipset marketed in 1996 inside the first 3D graphics accelerated cards on the PC."
Classic Games (Games)

Interactive Text Adventures Come To the Kindle 84

dotarray writes with news that Amazon's Kindle will now play text-based adventure games, such as Zork. From the article: "... And it makes a ridiculous amount of sense: text is gorgeous and easily-readable on the e-ink screens, the lack of color isn’t a problem, and – let’s face it – the sort of people who are likely to buy an e-reader are exactly the sort of people who are likely to love vintage games. ... The developers have also integrated a save-game feature so you can pick up where you left off, using Amazon’s Whispernet feature – and promise that they are looking to put more modern Z-machine games into the system, too. (Squee!) Unfortunately, it’s not perfect. The Zork family of games are notoriously frustrating (even when you’re not eaten by a Grue), and the Kindle’s text entry system doesn’t help with that, especially when entering numbers. A full keyboard would make things more fluid, but – really – if you want that, why not just play on your PC?"
Classic Games (Games)

Retro Gaming Technologies Released Before Their Time 120

Barence writes "Motion-sensing golf game controllers that appeared 20 years before the Nintendo Wii and the 1980s handheld console that operated on solar power are just two of the gems unearthed in this article about retro gaming secrets. Davey Winder has delved into his extensive personal collection of retro hardware to unveil the first handheld console to play '3D games' from 1983, 'the most realistic "gun" game controller ever produced' from way back in 1972, and the device that offered multiplayer computerized Scrabble almost 30 years before the iPad."
Classic Games (Games)

Lost Online Games From the Pre-Web Era 186

harrymcc writes "Long before the Web came along, people were playing online games — on BBSes, on services such as Prodigy and CompuServe, and elsewhere. Gaming historian Benj Edwards has rounded up a dozen RPGs, MUDs, and other fascinating curiosities from the 1970s, 1980s, and early 1990s — and the cool part is: they're all playable on the Web today." What old games were good enough for you to watch them scroll by on your 300 baud modem?

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